• 제목/요약/키워드: Souvenir Design

검색결과 42건 처리시간 0.026초

스토리텔링 융합기법 마케팅을 적용한 부산 관광기념품에 대한 구매 의도 및 구전 의도 분석 (An Analysis of the Intention of purchase and word of mouth to Tourism Monuments in Busan Using Storytelling Convergence Technique)

  • 명란;장청건
    • 한국융합학회논문지
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    • 제11권6호
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    • pp.127-135
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    • 2020
  • 부산은 한국을 대표하는 세계적인 관광도시로, 상품의 개발 및 홍보에 있어서 보다 전문적인 스토리텔링이 필요하다. 본 연구의 목적은 외국인을 대상으로 스토리텔링 기법을 활용한 부산 이미지를 전달한 후, 관련된 관광기념품에 대한 구매 의도 및 구전 의도의 상관관계를 고찰하는 것이다. 이에 외국인 162명을 대상으로 한 설문 조사를 시행하였다. 그 결과 관광지에 대한 스토리텔링 노출과 방문경험, 관광상품의 디자인은 구매 의도와 구전 의도에도 일정한 상관 관계가 있는 것으로 나타났다. 매력적인 기념품 디자인과, 지역에 대한 방문경험, 그리고 관련된 지역의 스토리텔링은 외국인 관광객의 재방문 및 잠재적 관광객 유치에 긍정적인 기여를 할 것으로 보인다. 본 연구는 부산 관광상품에 대한 홍보방식의 새로운 방향을 제시한다는 점에서 의의가 있으며 향후의 구에서는 부산 이외의 관광도시를 대상으로 추가 검증을 진행하여 연구 가설을 폭넓게 검증할 것이다.

충남지역의 관광민예품 개발에 관한 연구 -섬유 및 금속공예를 중심으로- (A study on the tourism folklore development in choongnam province)

  • 이수철;박상수;고창환;현종건;김선균
    • 디자인학연구
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    • 제3권1호
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    • pp.34-70
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    • 1990
  • Recently the tourism industry has achieved rapid growth and thus stands out as a means for the improvement of international payments and the acquirement of foreign currency. In particular, the hotel and major tourist travel industries have been developed for the inducement of foreign tourists. However, the manu-facturing and sales indust\ulcornerries of tourism folklore haven't developed. The reason is that the endeavor to attract tourists has been more emphasized than the development of tourism folklore which includes chief shopping items and indust-rialization. Tourism folklore plays a great role not only as material evidence of a tourist's visit to a country or region but also as a gift and a souvenir. Also it represents the image and the degree of the industrial development of the nation, so it should be congruent with the nature and the images of the region. Nevertheless, our tourism folklore has been merely mass produced by specific companies that do not represent the region's image and nature in their products. Tourism folklore development can raise the image of Choongnam and serve as a catalyst to induce tourists. Also, it can be an avenue for com$$\mu$ity publicity and industrialization. Thus, this study has examined and analyzed original products made with textiles and metal materials whether can be developed into tourism folklore. Also this study presents the example of developed tourism folklore works in a foreign country. It tries to give the unique symbolic image of Choongnam by developing the original products with Choongnam' s own materials. However, this study has shown that the actual conditions of tourism folklore development in Choongnam are seriously inferior to other industries. The producers are limited. Moreover, the product items are coarse. Many problems are being brought up which should be improved. Hereafter, to develop Choongnam's own tourism folklore, it should be carried out with financial and political support from the government, design development by industrial circles, professional design training and marketing research by the sellers.

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충북지역 관광문화상품 활성화 방안 연구 (A study on Activation plan for the Culture Tourism Product of chungcheongbuk-do Area)

  • 안명수;박승철
    • 디지털융복합연구
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    • 제10권5호
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    • pp.327-331
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    • 2012
  • 충북지역의 공예산업은 청주국제비엔날레 등 우수한 인프라를 구축하고 있음에도 타 지역에 비하여 낙후되어 있다. 이와 같은 현실을 직시하고 충북 관광문화상품의 활성화를 위한 충북공예산업의 현재와 미래를 연구 분석하여 부가가치창출과 지역 공예문화의 발전에 기여하고자한다. 시장 조사를 통하여 현재 유통판매 되고 있는 관광문화 상품 대한 만족도와 잠재 고객의 선호도를 파악하여 세부적인 마케팅 전략을 수립, 디자인 및 제작기술, 마케팅 능력 등 현실적인 문제점을 극복할 수 있는 방법에 대하여 연구해 본다.

Appearance Pattern of Figures in Commercial Domestic Hardwoods (I)

  • Park, Byung-Ho;Kwon, Sung-Min;Kwon, Gu-Joong;Jang, Jae-Hyuk;Kim, Nam-Hun
    • Journal of the Korean Wood Science and Technology
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    • 제38권5호
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    • pp.391-398
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    • 2010
  • In this study, the figure of domestic hardwood was observed using the naked eye and the possibility of substituting imported wood with domestic one in the making woodcraft or furniture was investigated. It was known from the investigation on 8 different hardwoods that there were various figures such as cloud-shaped figure, blister figure, crotch figure, bird's eye figure, etc. in Zelkova serrata wood and the beautiful pigment figure in Diospyros Kaki wood. There were the unusual figures such as wavy grain figure, fiddle back figure, etc. in Cedrela sinensis wood and was clear ray-fleck figure in Quercus variabilis wood. There were also various figures such as wavy grain figure, blister figure, pigment figure, etc. in Sophra japonica, Tilia amurensis, Castanea crenata, Kalopanax septemlobus wood, etc. It is thus that distinguished figures appeared in each kind of wood can be used for craft, sculpture, furniture, and interior material. These kinds of figures can also be used for instrument, toy, stationery, life article material and souvenir, etc. And it can be expected that they will replace the imported wood has been mainly used to make the woodcraft or furniture until now.

제주 방사탑 문화자원을 직물문양 모티브로 활용한 텍스타일 디자인 및 지역패션문화상품 개발 (The development of cultural products and textile designs with the patterns of Jeju Bangstop)

  • 오정순;홍희숙
    • 복식문화연구
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    • 제23권1호
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    • pp.126-144
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    • 2015
  • The object of this study is to develop textile designs and fashion products based on the cultural resource of Jeju Bangsatop, which means a stone tower preventing misfortune and driving out evil spirits. The field surveys of 32 Bangsatops located at 17 villages in Jeju were conducted. As a result, unlike stone towers located in other regions, Jeju Bangsatops made with basalt. In addition, wood and stone birds, Dolhareungbang, and other sculptures are built on the tops. Jeju Bangsatops were classified into four types based on the body form of the tops: Conical, truncated conical, trapezoid, and irregular shaped Bangsatops. Jeju Bangsatops located in a area or a village are symmetrically arranged in direction of south and north, left and right, east and west, or face to face. The conical, truncated conical, and irregular shaped Jeju Bangsatops which are designated as folk cultural properties or which have the unique sculptures of stone birds and the statues of Dolhareungbang built on the tops were selected as motifs for textile pattern design. The 4 basic patterns of Jeju Bangstops were designed. The six creative textile designs were developed by the various repeat arrangements of the basic patterns and were printed on oxford cotton fabrics by digital textile printing (DTP) method. The sixteen products of wallets, bags, hats and shoes were actually made with the DTP fabrics, the DTP fabrics which were naturally dyed in gray and blue colors, or the DTP fabrics which were redesigned with textile crayon. Therefore, it is confirmed that Jeju Bangsatop could be very useful as a motif for the development of cultural products focusing on Jeju tourism souvenir market.

지역브랜드 마케팅을 위한 캐릭터패키지 디자인 연구 -전주비빔밥 응용 패스트푸드 '믹스밥' 패키지 개발을 중심으로 (Character Design Research for Local Brand Marketing -Focused on the package design for fastfood Bibimbob, 'Mix-bob')

  • 조윤숙
    • 만화애니메이션 연구
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    • 통권45호
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    • pp.283-298
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    • 2016
  • 기술과 품질의 차이가 하루가 다르게 좁혀지고 있는 현대의 자유시장경제하에서 제품의 차별화를 위한 마케팅 전략은 더욱더 격화되는 디자인 경쟁에 의해 좌우되고 있다. 그 중에서도 제품의 외형을 통해 소비자에게 시각적으로 닿게 되는 패키지디자인은 가격이나 기능에 앞서 브랜드이미지에 영향을 미치는 직접적 커뮤니케이션이다. 패키지디자인은 제품을 포장, 운반, 보관하고 적재하는 기본 기능만이 아니라 효과적인 비주얼 이미지로 소구력을 높여 브랜드이미지를 각인시키고 구매결정을 이끈다. 최근의 패키지디자인은 캐릭터를 적극 활용하고 있는데 단지 캐릭터의 이미지만을 사용하는 것이 아니라 캐릭터의 형태가 패키지의 물적 구조와 융합된 입체적인 디자인으로 2차적 재미와 효과를 주고 있다. 이렇게 캐릭터를 잘 활용한 패키지디자인은 그 자체로 강력한 마케팅 수단이자 가치 있는 디자인 자산이며, 캐릭터를 활용하는 방식에 따라 그 부가가치는 더욱 증대될 수 있다. 위트 있는 아이디어로 판매 뿐 아니라 브랜드이미지 향상에 기여하는 캐릭터패키지는 대기업 뿐 아니라 다양한 제품군에서 효과적으로 사용할 수 있는 마케팅수단이다. 특히 지역단위를 넘어선 판매와 홍보에 절실한 지자체별 관광상품에 잘 활용한다면 단지 구매동기만을 유발시킬 뿐 아니라 패키지 자체가 관광자원이 되는 일석이조의 효과를 누릴 수 있다. 본 연구는 그 실례로 전북 전주의 한 지역브랜드를 마케팅하는 수단으로써 캐릭터패키지를 제안하여, 자체캐릭터를 개발하고 이를 패키지의 입체적 형태로 디자인하는 캐릭터패키지를 기획, 제작하였다. 그리고 이런 일련의 과정을 통해, 기존 브랜드의 이미지를 재정립하거나 강화하기 위한 브랜드마케팅 전략으로서의 패키지디자인을 제시하고자 한다.

방한 외래관광객의 의류상품 구매동기와 구매행동에 관한 실증적 연구 (An Empirical Study on the Clothing Merchandise Purchase Motivation and Behavior of Foreign Visitors in South Korea)

  • 서철현;조지현
    • 한국생활과학회지
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    • 제11권4호
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    • pp.367-380
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    • 2002
  • This study tries to search and analyze empirically the clothing merchandise purchase motivation and behavior made by foreign visitors who bought clothes as tour memorials in South Korea. To make a empirical study we made survey research and evaluated 30 items for the survey of clothing purchase motivation and 25 items for the survey of the importance and satisfaction revealed at the time of purchase with the standard of Likert 5 point. We had chosen 614 sample participants including 176 English speakers, 211 Japanese speakers, and 277 Chinese speakers among those foreign tourists who had purchased clothing materials at the Dongdaemun Shopping Mall. The result of analysis is as follows : As the result of factor analysis about the clothing merchandise purchase, we had 6 factors. They are (1)impulse, (2)utility, (3)fashionableness, (4)tour commemoration (5)psychology (6)economy. As the result of cluster analysis based on the standard of selected 6 factors of clothing merchandise purchase motivation, we could divide three groups such as (1)the pursuit type of clothing merchandise purchase, (2)the pursuit type of recreation of feeling (3)the pursuit type of tour memorial. As the result of analysis on the items of purchased clothing merchandise, the highest frequency of purchase was made by T-shirt, then by the order of sweater, blouse, and aloha shirt, pants, and jacket. In regard to the importance of items related to clothing merchandise, the highest importance was made by design, then by the order of price, size, color and utility, and style. In regard to the items related to the service of shopping mall, the highest satisfaction was made by the convenience of business hour. Meanwhile, the lowest satisfaction was made by the inconvenience of fitting room, the speaking and by ability of foreign languages by sales agents.

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제주 초가(草家) 형태를 직물 문양으로 활용한 텍스타일 디자인 및 지역패션문화상품 개발 (The development of cultural products and textile designs with the patterns of Jeju Choga)

  • 윤성희;홍희숙
    • 복식문화연구
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    • 제23권1호
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    • pp.45-62
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    • 2015
  • This study is to develop cultural products based on 'Jeju Choga', which means the traditional houses in Jeju. For the product development, old literature review, field surveys, and consumer surveys were employed. Through old literatures and field surveys, the unique and visual characteristics of Jeju Choga were confirmed: A thatched roof with lattice pattern, a side wall and fences with porous stones, a 'Jungnang' serving as a gate, and a 'Pungchai' preventing strong sola radiation and 'Ollai' meaning a narrow street in front of the Choga. As a results of consumer survey conducted before the development of products, consumers highly recognized and associated Jeju Choga as Jeju representative image. The six basic patterns of Jeju Choga were drawn and eight textile designs were created through the repeated arrangements of the basic patterns. Using the created textile designs and digital printing method, the eleven new fabrics with the patterns of Jeju Choga were developed. The various kinds of ten bags and tow wallets made with the new fabrics. As a result of consumer evaluation for the twelve products made in this study, the scores of preference and purchase intention were above the average work for the most products of them. In particular, the preference and purchase intention of the square shoulder bag, the big-size shopper bag, and the small-size cross bag were very positively evaluated. Therefore, it is confirmed that Jeju Choga could be very useful as a motif for the development of cultural products focusing on Jeju tourism souvenir market.

교토 기온상점가 문화상품점 인테리어 색채 연구 (A Study for Interior Color of Cultural Products Shop in Gion Shopping Street Kyoto)

  • 이준한;김선미
    • 패션비즈니스
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    • 제23권3호
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    • pp.101-114
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    • 2019
  • This study aims to analyze the color characteristics of Japanese cultural product shops and differences in business categories by analyzing the colors of the Gion Shopping Street in Kyoto, Japan. Through the study, the traditional colors are reflected not only in the domestic cultural products but also the interior colors of shops. That way, visitors can be influenced naturally and gain indirect cultural experience to form a good image of Korea, which can help to improve sales of cultural products. The analysis was conducted through the colors of Munsell to determine the overall, dominant, assort, and accent colors based on categories of goods to identify the characteristics of the traditional Japanese cultural product shop. Among the 85 shops that were surveyed, YR and W frequently appeared as chromatic and neutral colors. Dominant was W, and assort was YR. B, P and Y also showed up. In color combination analysis, 35.3% was contrasted. For the hue, 32.9% was dark. Based on goods categories, confectionary shops used YR mainly, while souvenir and fashion accessory shops used W the most. Restaurants mostly had W as thedominant and YR for assorting. Cafes and art shops used Bk the most. The interior colors of cultural products shops should maintain the atmosphere of tradition and convey images of the products well. Based on this research, Korea also needs to actively reflect the interior designs of cultural product shops using traditional colors.

문화유산을 활용한 테마파크형박물관에 관한 연구 (A Study on the Design of Theme park-style Museum Considering Characteristics of Local Culture)

  • 박소라;우성호
    • 한국실내디자인학회논문집
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    • 제22권6호
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    • pp.11-19
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    • 2013
  • The number of visitors to historic sites and museums in Korea has been on a rapid decrease and in order to search for creative ways to work on the problem, the study proposed a theme park-typed museum with cultural heritage applied and reviewed spatial strategies for such theme park-typed museums. Applied methods of research of this study are as follows. First, in order to understand definitions and current situations of cultural heritage use and theme park-typed museums, the study went thoroughly over all sorts of literature and reports as well as findings of advance researches on how to make a use of cultural heritage. Based on the results of the investigations, the study determined characteristics of the theme park-typed museums with cultural heritage applied which the study was proposing and the characteristics were categorized by type. Considering those characteristics and types gained in the study, the study looked for cultural heritage-based theme parks and museums in the world which were good enough to be used as research subjects in the study from the aspects of profitability and level of awareness. The study examined those theme parks and museums in the world and in the end, it found out ways to adopt the findings to the situations in Korea and discussed expecting effects as well. As to the characteristics of the theme park-typed museums with cultural heritage applied, the study divided those characteristics into mutual cooperation, location, communicability, authenticity, maintainability, education, durability, narrativity, undailiness, interactivity and leisure. The types were categorized into ride, environment direction, cartoon character and souvenir by attraction pattern. When cultural heritage is used actively, it would improve competitiveness of historic cultural sites and museums in return, making people realize the iterative structure of excavation, conservation, maintenance and use of cultural heritage. That would create many kinds of added values, re-discovering culture of the country. At the same time, it would also create a new value of culture as well. Now, it is important for us to do harder with researches on how to evolve museums and exhibition spaces. Considering that, the study is believed to make a contribution to revival of historic sites and museums in Korea but also establishment of scientific strategies.