• 제목/요약/키워드: Software literacy course

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A Study on Factors Influencing AI Learning Continuity : Focused on Business Major Students

  • 박소현
    • 한국정보시스템학회지:정보시스템연구
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    • 제32권4호
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    • pp.189-210
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    • 2023
  • Purpose This study aims to investigate factors that positively influence the continuous Artificial Intelligence(AI) Learning Continuity of business major students. Design/methodology/approach To evaluate the impact of AI education, a survey was conducted among 119 business-related majors who completed a software/AI course. Frequency analysis was employed to examine the general characteristics of the sample. Furthermore, factor analysis using Varimax rotation was conducted to validate the derived variables from the survey items, and Cronbach's α coefficient was used to measure the reliability of the variables. Findings Positive correlations were observed between business major students' AI Learning Continuity and their AI Interest, AI Awareness, and Data Analysis Capability related to their majors. Additionally, the study identified that AI Project Awareness and AI Literacy Capability play pivotal roles as mediators in fostering AI Learning Continuity. Students who acquired problem-solving skills and related technologies through AI Projects Awareness showed increased motivation for AI Learning Continuity. Lastly, AI Self-Efficacy significantly influences students' AI Learning Continuity.

동영상 강의를 이용한 온라인 소프트웨어 교양수업에서 중간평가와 기말평가의 상관관계에 관한 고찰 (A Study on the Correlation Between Midterm and Final Evaluations in Online Software Liberal Arts Courses Using Videos Lectures)

  • 최진호
    • 공학교육연구
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    • 제27권5호
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    • pp.10-16
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    • 2024
  • This paper examines the correlation between midterm and final evaluations using quantitative assessment data from an online liberal arts course titled "Software and Computational Thinking" over four semesters. The course was conducted through pre-recorded video lectures, and the same conditions were maintained throughout the four semesters. The study results showed that the course satisfaction rate in the final evaluations was lower than that in the midterm evaluations across all assessment items. This is likely because improvements based on student feedback from the midterm evaluations were not implemented within the same semester, and the rate of insincere responses increased in the final evaluations. Moreover, objective evaluation items such as "Adherence to Syllabus" and "Relevance of Lecture Content" showed a statistically significant correlation between midterm and final evaluations. However, for assessment items where subjective judgment, such as "Lecture Comprehension", is important, no significant consistency was observed between midterm and final evaluations over the four semesters. The evaluation of subjective assessment items is closely related to the perceived difficulty of the lectures by the students, and in engineering-related courses, this connection is even stronger. Therefore, in the case of liberal arts courses in engineering, where students from various majors are enrolled, it is natural that the perceived difficulty of the lectures differs among students as the course progresses, and that the change in perceived difficulty between the midterm and final evaluations also varies. As a result, it is understandable that there is a lack of consistency in subjective evaluation items between the midterm and final evaluations. These findings suggest that to enhance student satisfaction and maintain consistency in course evaluations throughout the semester in engineering liberal arts courses, it is necessary to design and operate the lectures with differentiated practical content tailored to the academic backgrounds of the students.

Education Course Model based on AP CSP For Improvement of Computational Thinking

  • Cheon, EunYoung
    • 한국컴퓨터정보학회논문지
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    • 제24권9호
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    • pp.171-178
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    • 2019
  • Computational Thinking is one of the biggest issues in the era of the Fourth Industrial Revolution. It is a core literacy required not only for SW major but also for all students including them. It is not a simple computer software education, but a coding education based on Computational Thinking, and it should be able to solve the problems in everyday life and to express the process and solutions. However, in the case of students who lack background knowledge on SW and programming languages for development, it is hard to know how to algorithmize problems and express them using computer devices. In this study, we proposed a education course model to improve the students' thinking skills and to express them effectively. In addition, we confirmed whether the non-major students who learned through this education course model can express various problems related to the major field by integrating them with computing accidents and improve the problem solving ability.

컴퓨터 윤리에 관한 연구 (Computer Ethics in Computer Education)

  • 주영주;이광희
    • 정보교육학회논문지
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    • 제1권2호
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    • pp.84-100
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    • 1997
  • All technology has both intended and unintended effects, we have said, and information technology is no exception. Information technology offers a number of challenges: those of computer education, computer literacy, the ethical and societal impacts of computing and communication systems. Current computer education focuses primarily on the history, parts and usage of a computer, and programming, it does not fully include the moral standards or ethics that help guide behavior and conduct for citizens of Information society. The purpose of this study is to review of the theoretical issues and societal impacts of computers, communication systems and computer ethics; then, to nalyse current curriculum and content of school computer education in Korea: finally, to develop a possible course in computer ethics containing a goal statement and aspects of computer literacy. Contents in computer ethics covers issues of nettiquette, privacy, health, copyright-related software and network piracy, computer crime and viruses. Six suggestions are made for the computer ethics of Information Age in the conclusion.

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인도의 초등학교 컴퓨터 교육에 대한 분석 및 시사점 (Analysis and Implication about Elementary Computer Education in India)

  • 신승기;배영권
    • 정보교육학회논문지
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    • 제18권4호
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    • pp.585-594
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    • 2014
  • 현재의 CMC 컴퓨터 사이언스 교육과정은 2006년부터 개발이 진행되어 2013년에 확정되었으며, 1학년부터 8학년까지 적용되고 있다. CMC에서는 컴퓨터에 대한 유창성 개발하기, 컴퓨터와 관련된 생각의 기술 개발하기, 서로 연결될 수 있는 지식에 초점두기를 교육과정의 기저로 삼았다. 이를 토대로, 생각하는 방법, 생각하는 방법과 필수개념을 융합하는 컴퓨터의 활용, 주제중심 융합, 나선형 교육과정, 전문가로써의 역량 갖기의 다섯 가지를 핵심요소로 삼고 전국 공통의 컴퓨터 교육과정을 개발하였다. 이를 위해 정부 주관의 전국 단위 컴퓨터 교육연수 및 교과서 개발이 이루어졌으며, 더욱 강화하고자 노력하고 있다. 이는 K-12의 교과로서 컴퓨터교육의 필요성에 대한 화두와 교육내용에서 소프트웨어 교육과 컴퓨터적 사고(Computational Thinking)에 대한 당위성에 대하여 소프트웨어 강국인 인도의 사례를 통해 직 간접적으로 시사점을 도출할 수 있다.

Tufts University의 로봇활용교육 사례 소개 -CEEO의 Workshop을 중심으로- (An Introduction of Robotics Education in Tufts University -Workshops at CEEO-)

  • 홍기천
    • 정보교육학회논문지
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    • 제20권2호
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    • pp.171-178
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    • 2016
  • 본 논문에서는 미국 매사추세츠 주의 Tufts University 부설 CEEO(Center for Engineering Education and Outreach)에서 수행되고 있는 로봇활용교육 워크숍, Novel Engineering, STOMP 사례를 소개하고자 한다. CEEO는 미국의 많은 대학에서 롤모델로 삼을 만큼 로봇활용교육에서 가장 선도적인 센터이다. 이 센터에서는 초 중 고등학교 학생들과 교사들을 위한 로봇활용교육 워크숍이 매년 여름방학 때 진행되고 있다. 또한 공과대학 1학년 학생들은 Simple Robotics과목을 필수로 이수해야한다. 우리에게 생소한 Novel Engineering은 독서교육과 공학을 융합한 공학교육방법이다. STOMP(Students and Teachers Outreach Mentorship Program)는 초 중 고등학교 교사들이 공학을 필요로 하는 수업을 설계할 때, STOMP에 소속된 대학생과 대학원생들이 직접 수업에 참여하여 교사와 함께 수업을 이끌어나가도록 도와주는 프로그램이다. 소프트웨어 교육이 많이 활성화되어가고 있는 상황에서 우리나라에서도 이러한 프로그램들을 도입하여 시행한다면 소프트웨어 인재양성에 많은 기여를 할 수 있을 것이라고 기대한다.