• Title/Summary/Keyword: Software Studies

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Development of a Software Education Curriculum for Secondary Schools

  • Kim, Seong-Won;Lee, Youngjun
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.8
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    • pp.127-141
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    • 2016
  • With more emphasis on importance of software, many countries try to provide software education. Of course Korea includes informatics courses in 2015 revised curriculum, so that software education will be administered briskly in soon. However there are practical challenges including a lack of teaching hour in classes and the monotony of educational contents which occurs with that. To solve these problems, this research develop software education curriculum model that could be practically used for both middle and high school. First this study compare the curriculum of Korea to that of United States and United Kingdom. After analyzing the result, the curriculum model for middle and high school is developed. The curriculum model can be classified into three types, middle, high and advanced-high levels and include key concepts like collaboration and convergence, computational thinking, computing practice and programming, computers and communications devices, community, global, and ethical impacts. To assess the feasibility of our software education curriculum model, examination was made by expert group and a hearing was held by related researchers. Then the model was modified in a way that adjustable to Korea education system. This study provides some important guidances on designing a curriculum for software education at middle and high school. However, there still are difficulty adjusting to the elementary school and university course. To be able to further research, same kind of studies on elementary school and university course need to be done. Also, continuous modifications are required to reflect reality including technological advance, curriculum, and changes of education system.

Techniques to Support Low-Power Characteristics in Embedded Software Development Process (임베디드 소프트웨어 개발 프로세스에서의 저전력 특성의 설계지원 기법)

  • Kim, Jong-Phil;Kim, Doo-Hwan;Hong, Jang-Eui
    • Journal of Convergence Society for SMB
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    • v.1 no.1
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    • pp.55-65
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    • 2011
  • Due to the rapid advance of IT technologies such as mobile communication, sensor network, wearable computer, and so on, the needs of embedded software has increased. In those domain areas, the development of low-power embedded software is one of critical issues to enhance servicability of the system because almost embedded system depends on battery-based power supply system. Therefore this paper identifies the factors that can reduce the power consumption in embedded software operation, and proposes the method that how to handle the factors in software development process. Even though the existing and general studies about power reduction has been performed with code-based analysis, this analysis approach can lead reworks when the requirement for power consumption was not met. Our proposed techniques will support the power reduction in embedded software development process whenever the code was not developed. Our proposed process for lop-power embedded software development can gives the high quality in power-related serviceability.

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A Study on the Labor Inducement Coefficient of Software Industry through Reclassification of the Inter-Industry Table (산업연관표의 재분류를 통한 소프트웨어산업의 노동유발계수 분석에 관한 연구)

  • Choi, Jinho;Ryu, Jae Hong;Lim, Gyoo Gun;Shin, Ik Ho
    • Journal of Information Technology Services
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    • v.13 no.3
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    • pp.165-181
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    • 2014
  • This study proposes the accurate labor inducement coefficient (employment inducement coefficient/hiring inducement coefficient) of Korea software industry by analyzing the inter-industry relation using the modified inter-industry table. To rewrite the inter-industry table of Korea, some previous studies related to the inter-industry analysis were reviewed and the key problems were identified. First, in the current inter-industry table published by the Bank of Korea, the output of software industry includes not only the pure software related output but also the output of non-software section due to the misclassification of the industry. This causes the output to become bigger than the actual output of software industry. Therefore, if the inter-industry table is not modified, the labor inducement coefficient would be overestimated too much. Second, during rewriting the inter-industry table, the output is changing. The inter-industry table is the table in the form of rows and columns, which records the transactions of goods and services among industries which are required to continue the activities of each industry. Accordingly, if only an output of a specific industry is changed, the reliability of the table would be degraded because the table is prepared based on the relations with other industries. This possibly causes the labor inducement coefficient to be over or underestimated. This study tries to correct these problems to get the more accurate labor inducement coefficient of the software industry. First, to get the output of the pure software section only, the data from the Korea Electronics Association (KEA) was used in the inter-industry table. Second, to prevent the difference in the outputs during rewriting the inter-industry table, the difference between the output in the current inter-industry table and the output from KEA data was identified and then it was defined as the non-software section output for the analysis. The followings are the labor inducement coefficient obtained when the output is divided into the pure software section (package software, and IT service) and non-software section. As of 2011, the employment inducement coefficients of pure software section, package software section and IT service of Korea were 8.616, 13.998, and 7.773 respectively while the labor inducement coefficients of pure software section, package software section and IT service of Korea were 7.979, 13.332, and 7.083, respectively.

A Study on the Education of Computer Software in Industrial Design Curriculum - In the Basis of IBM PC Users (산업디자인 교육과정 중 컴퓨터 SOFT-WARE 교육에 관한 연구 - IBM사용자를 중심으로)

  • 이재호;변해석
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.05a
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    • pp.20-21
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    • 1999
  • 산업 디자인은 시대와 환경에 의해 그 과정과 방식이 변화해 왔다. 또한 컴퓨터 관련 기술의 발전은 사람들의 사고와 생활방식에 많은 영향을 미쳤으며, 물리적이고 실체적인 제품개발에서 소프트웨어의 중요성에 대해서는 이미 각계의 많은 사람들이 공감하고 있지만 실제적인 디자인 워크에서 이러한 컴퓨터 소프트웨어에 의한 개발업무나 프로세스에 대한 이해가 부족하기 때문에 효율적인 진행이 이루어지고 있지 않은 실정이다.(중략)

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Embedded System Management

  • Ka Jin-Ho;Kim Jai-Hoon;Yoon Won-Sik;Jeong Dae-In
    • International Journal of Contents
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    • v.1 no.1
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    • pp.16-20
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    • 2005
  • This paper proposes a frame work for embedded system management. The management system can automatically monitor and maintain the Internet connected embedded-systems such as sensor devices, set-top box, web-pad, information appliances, PDA, etc. Users can easily diagnose system state, resolve system problems, maintain and update applications, and back up user information using the management system. We implement prototype for the management system on embedded Linux system and High -available Linux system.

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Research on 3D software characteristics suitable for university (대학 3D애니메이션 교육에 적합한 소프트웨어 특성 연구:Autodesk사의 Maya와 3ds Max를 중심으로)

  • Kwon, Dong-Hyun
    • Cartoon and Animation Studies
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    • s.16
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    • pp.223-243
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    • 2009
  • Computer graphic where the most useful and effective production methods are used for animation or films has expanded into actors' performance beyond object expression, background expression and special effect. Unlike 2D drawing software focusing on user's sense, 3D mainly depends on hardware performance and software functions. Therefore, for 3D users, learning 3D functions is directly related to new expression, and quick learning and effective representation are keys to productivity growth in animation industry. In line with industrial needs, basic 3D animation software training is provided in school. Unfortunately, however, many problems such as lack of professional instructors, time allocation and education environment prevent various 3D animation software from being taught. Moreover, functional use does not live up to industrial rapid trends. In order to improve effects of software functional education in restricted education fields, this research aims to find out what functions of 3D animation software are used in industries, what are those function used for, and how schools provide 3D animation software training.

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Dynamic BS-initiated idle timer for radio resource management in mobile wireless systems (동적 타이머를 이용한 기지국의 무선 자원 제어론)

  • Yoon, Tai-Ho;Choi, Jin-Young
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06a
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    • pp.361-364
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    • 2011
  • Nowadays, an explosive increase of mobile devices has triggered a lot of research into radio resource management. Therefore, many studies have been done and still underway to use this limited resource efficiently. However, most of the existing studies focused on efficiency in mac layer. In this paper, I proposed a timer to manage radio resource, which refreshes the timer's values based on the number of connections dynamically. This dynamic timer enables Base Station (BS) to be able to manage available radio resources efficiently and accommodate much more Mobile Stations (MSs). Simulation result showed that BS with dynamic timer could accommodate the MS about 30% more, compared with BS with a static timer in terms of radio resource management. Dynamic timer is not restricted to any specific network standard. So its mechanism is practical and implementable without changing the original standard, which can contribute to service providers by increasing capability that BS can support.

A study on comparison between 3D computer graphics cameras and actual cameras (3D컴퓨터그래픽스 가상현실 애니메이션 카메라와 실제카메라의 비교 연구 - Maya, Softimage 3D, XSI 소프트웨어와 실제 정사진과 동사진 카메라를 중심으로)

  • Kang, Chong-Jin
    • Cartoon and Animation Studies
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    • s.6
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    • pp.193-220
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    • 2002
  • The world being made by computers showing great expanses and complex and various expression provides not simply communication places but also a new civilization and a new creative world. Among these, 3D computer graphics, 3D animation and virtual reality technology wore sublimated as a new culture and a new genre of art by joining graphic design and computer engineering. In this study, I tried to make a diagnosis of possibilities, limits and differences of expression in the area of virtual reality computer graphics animation as a comparison between camera action, angle of actual still camera and film camera and virtual software for 3D computer graphics software - Maya, XSI, Softimage3D.

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The implementation of Need Analysis for SCS (SCS를 위한 니드 분석 구현)

  • Lee, An-Hee;Choi, Jin-oh
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.441-443
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    • 2015
  • SCS(Social Curation Service)is a service system to help sale and consumption with intelligent information about consumer's favor which is got from the combination of social service and internet shopping mall. This paper develops and analyzes some algorithms for catching the customer's preference tendency in SCS system. The developed algorithms are implemented to verify it's efficiency.

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