Cartoon and Animation Studies (만화애니메이션 연구)
- Serial No. 6
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- Pages.193-220
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- 2002
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- 1738-009X(pISSN)
A study on comparison between 3D computer graphics cameras and actual cameras
3D컴퓨터그래픽스 가상현실 애니메이션 카메라와 실제카메라의 비교 연구 - Maya, Softimage 3D, XSI 소프트웨어와 실제 정사진과 동사진 카메라를 중심으로
- Kang, Chong-Jin (Brighton University, School of Art & Communication Multimedia-3D computer Graphics & Animation)
- Published : 2002.12.26
Abstract
The world being made by computers showing great expanses and complex and various expression provides not simply communication places but also a new civilization and a new creative world. Among these, 3D computer graphics, 3D animation and virtual reality technology wore sublimated as a new culture and a new genre of art by joining graphic design and computer engineering. In this study, I tried to make a diagnosis of possibilities, limits and differences of expression in the area of virtual reality computer graphics animation as a comparison between camera action, angle of actual still camera and film camera and virtual software for 3D computer graphics software - Maya, XSI, Softimage3D.
Keywords