• Title/Summary/Keyword: Software Convergence Education

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A Case Study and Industry Demand Investigation on Technological Convergence Education Related to the 4th Industrial Revolution: Focused on Electronics, Software, and Automobile (4차 산업혁명 관련 융합기술교육에 대한 사례조사 및 산업체 수요조사: 전자, 소프트웨어, 자동차 중심의 융합교육 중심으로)

  • Jin, Sung-Hee
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.36-48
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    • 2019
  • The purpose of this study is to investigate case studies and industry needs for convergence education in the fields of electronics, software, and automobiles, which are the technical foundations of the Fourth Industrial Revolution. Through the literature review, the convergence education programs focusing on electronics, software, and automobile were derived. The areas were validated by the experts review who consisted of three industry experts and professors in the relevant fields. Domestic and foreign curriculum were investigated to understand the current state of technical convergence education in each field. Industry needs survey for technical convergence education was conducted in cooperation with the Sector Council of Industrial Resources. Research instruments consisted of three parts: needs for technical convergence education, needs for the specific convergence education in the field of electronics, software, and automobile, and opinions on convergence education. A total of 341 participants responded to the questionnaires: 132 in the electronic field, 100 in the software field, and 109 in the automobile field. The industry needs for convergence education were analyzed and implications were suggested. The results of this study are expected to provide a guideline for developing convergence education programs in higher education.

Content Analysis on the Curriculum Achievement Standards in the Software·Mathematics·Science Convergence Teaching and Learning Material (SW·수학·과학 융합형 교수·학습 자료에 나타난 교육과정 성취기준 내용 분석)

  • Jung, Ungyeol;Lee, Youngjun
    • The Journal of Korean Association of Computer Education
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    • v.21 no.5
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    • pp.11-23
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    • 2018
  • In order to cultivate human resources to live in the 4th industrial revolution era, software (SW) education became mandatory in the 2015 revised curriculum. Furthermore the science mathematics informatics education promotion law was enacted to emphasize the importance of software convergence education. Therefore, it is necessary to study how to converge and educate mathematics and science with software education to solve problems in real life and various disciplines. This study is to find the directions and effectiveness of software convergence education through content analysis of the software mathematics science convergence teaching and learning materials, which are recently developed and distributed by the Ministry of Education et al. The results of this research are expected to suggest implications to future researches about software, mathematics and science convergence education.

Application and Effectiveness Analysis of Software Education Program for Computational Thinking in Early Childhood (유아의 컴퓨팅 사고력 함양을 위한 소프트웨어 교육 프로그램 적용 및 효과분석)

  • Lee, KyungHee;Koh, Eun-Hyeon;Hong, Chan-Ui;Lee, Youngseok;Moon, Eunkyung;Cho, Jungwon
    • Journal of Convergence for Information Technology
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    • v.10 no.12
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    • pp.100-109
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    • 2020
  • At the beginning of the discussion of early childhood software education, the study was conducted to apply an early childhood software education program based on computational thinking and analyze the effects of early childhood software education programs. In this study, a balanced distribution of software education, content elements and computing thinking elements was applied to achieve the ultimate goal of software education, which is to improve computing thinking. As early as possible, it's a good idea to start teaching to remind themselves how to think through experiences and play activities and to discover problems and find solutions by themselves. In the analysis results, early childhood software education program we applied affected positive impacts on software education effect, computational thinking of early childhood. Based on these results, a program was proposed for systematic early childhood software education that effective develope of computational thinking.

A Study on the Utilization of Open Source Hardware Platform for Convergence IT Education

  • Kim, Seong-Yeol
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.1
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    • pp.143-151
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    • 2017
  • In this paper, we suggest a method utilizing OSHW(Open Source HardWare) in order to raise up students who are competent in IT convergence and integration as a basic research to improve the university software education. Software education cannot be too much emphasized in the age of big change of Fourth Industrial Revolution. It hardly seems to have changes in the software education area of university where has to train competent technicians to be deployed into the industrial field, although software education is planned even in elementary, middle, and high school. In this situation, we expect that utilizing OSHW in software education can result in gaining a meaningful effect. However, we don't have various and systemic approach which use it as a education system component, unlike the response and necessity OSHW market. Therefore in this paper we suggest models which constitute software education environment based on OSHW and exemplify how to use it in each model. In addition, we compare and analyze each model in order to give a criteria to choice one of them according to the condition.

Development of Program Outcomes Evaluation System for Multidisciplinary Major in Design and Software (디자인과 소프트웨어 융합전공의 프로그램 학습성과 평가체계 개발)

  • Choi, Ji-Eun;Kim, Hakil;Jin, Sung-Hee
    • Journal of Engineering Education Research
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    • v.22 no.6
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    • pp.74-88
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    • 2019
  • In recent years, the design has formed and operated convergence education in conjunction with many other academic fields, and ABEEK also encourages the participation of convergence engineering programs. The purpose of this study is to require design and software convergence major to operate program that accord engineering education certification criteria to develop a program outcomes evaluation system and examine its validity. The program outcomes evaluation system was developed in accordance with development research methods and procedures. As a result, developed evaluation system program outcomes for convergence-based program outcomes: convergence ability, creative thinking ability, entrepreneur ability, and design ability. Finally, it revised and supplemented them through expert validity examine. Expert validity review included 9 experts in engineering, IT engineering, education technology, and design. The validity, usefulness, intelligibility, universality, and explanatory power of the evaluation system were reviewed. The results of this study are expected to provide practical tools for operating ABBEK of convergence programs between design and engineering.

Exploring the Convergence Possibility of Learner's Major Field in Software Project -Focus on the Non-Computer Major Freshmen- (소프트웨어 프로젝트에서 학습자 전공분야의 융합 가능성 탐색 - 컴퓨터 비전공 대학 신입생을 중심으로 -)

  • Jung, Hye-Wuk
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.263-270
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    • 2020
  • Recently, the necessity of education for developing the capability to create new knowledge and creatively solve problems through cooperation and integration with various disciplines is increased. And a lot of universities carry out software capability education to bring up talents capable of creative fusion with other major and software knowledge. To bring up talents capable of creative fusion through software education for non-computer majors, it is important for learners to develop ability to solve problems by using and applying various knowledge for themselves. Therefore, this study explores the possibility of convergence between software and learner's major fields by analyzing software projects made by non-computer major freshmen through software class and the results of pre-post surveys of the class and proposes the future direction of software education for them.

Learning Outcomes of Design and Software Convergence Major for Engineering Education Accreditation (공학교육인증을 위한 디자인과 소프트웨어 융합전공의 학습성과)

  • Choi, Ji-Eun;Jin, Sung-Hee
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.51-63
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    • 2019
  • In the rapidly changing society since the Fourth Industrial Revolution, the cultivation of convergence talents that can solve complex problems is emerging as an important issue. The purpose of this study is to propose the core competencies required to establish the program learning outcomes of the engineering and education curriculum, which is the accreditation standard of engineering education proposed by ABEEK(Accreditation Board for Engineering Education of Korea). Case study methodology was applied to achieve the purpose of the study. The case of analysis is design and software convergence majors of domestic and foreign universities. The educational objectives and course syllabi were analyzed. As a result of the research, four core competencies to be achieved in the design and software convergence majors were derived in addition to the ten program outcomes presented by ABEEK. New core competencies are convergence ability, creative thinking, entrepreneurship, and design ability. The result of this study is expected to contribute to the development of the evaluation system for the convergence engineering education field.

Teaching Competency of Software Education for Young Children (유아대상 소프트웨어 교육을 위한 교수역량)

  • Koh, Eun-Hyeon;Moon, Eunkyung;Hong, Chan-Ui;Lee, KyungHee;Choi, Soonduk;Lee, Youngseok;Cho, Jungwon
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.255-263
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    • 2021
  • The purpose of this study was to identify the teaching competency for software education for young children. Teaching competency was derived through literature study and Delphi survey of expert groups. The derived competences are composed of 'selection of software education objectives-goals and educational contents', 'software curriculum planning and implementation' and 'evaluation and feedback of software curriculum'. The derived competencies were found to be 15 competencies in a total of 3 competencies groups. The relationship between the derived competencies and previous studies was discussed and implications were presented. The teaching competency derived from this study can be used for teacher education and instructional practice.

Development of Chemistry Experimental Teaching Aid for Software Education Convergence Type Elementary And Middle School (소프트웨어 교육 융합형 초·중등용 화학실험교구 개발)

  • Kim, Jin-Ha;Son, Min-Woo;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.4
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    • pp.769-774
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    • 2019
  • The development of information technology in a software-centered society as of today is a very important, and the training of software utilizing robots has become popular in recent years. This study proposes efficient SW convergence education by providing curriculum and contents for science + SW convergence education in conjunction with instruction block coding program. It also complements the limitations of existing unstructured chemistry experiment teaching aid, We have developed a 'chemical experiment paradigm' that integrates software education that can be linked with other classes.

The Needs Analysis of Software Safety Education Program for Common Competency Area

  • Kang, Ji-Woon;Do, Sung-Ryong
    • Journal of Information Processing Systems
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    • v.17 no.5
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    • pp.960-971
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    • 2021
  • As the era of the 4th Industrial Revolution enters, the importance of software safety is increasing, but related systematic educational curriculum and trained professional engineers are insufficient. The purpose of this research is to propose the high priority elements for the software safety education program through needs analysis. For this purpose, 74 candidate elements of software safety education program were derived through contents analysis of literature and nominal group technique (NGT) process with five software safety professionals from various industries in South Korea. Targeting potential education participants including industrial workers and students, an on-line survey was conducted to measure the current and required level of each element. Using descriptive statistics, t-test, Borich needs assessment and Locus for focus model, 16 high priority elements were derived for software safety education program. Based on the results, suggestions were made to develop a more effective education program for software safety education.