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Application and Effectiveness Analysis of Software Education Program for Computational Thinking in Early Childhood

유아의 컴퓨팅 사고력 함양을 위한 소프트웨어 교육 프로그램 적용 및 효과분석

  • Lee, KyungHee (Dept. of Innovation and Convergence, Hoseo University) ;
  • Koh, Eun-Hyeon (Dept. of Early Childhood Education, Baewha Women's University) ;
  • Hong, Chan-Ui (Dept. of Early Childhood Education, Baewha Women's University) ;
  • Lee, Youngseok (KNU College of Liberal Arts and Sciences, Kangnam University) ;
  • Moon, Eunkyung (Major in Educational Technology, Korea University) ;
  • Cho, Jungwon (Dept. of Computer Education, Jeju National University)
  • 이경희 (서대학교 혁신융합학부) ;
  • 고은현 (배화여자대학교 유아교육과) ;
  • 홍찬의 (배화여자대학교 유아교육과) ;
  • 이영석 (강남대학교 KNU 참인재대학) ;
  • 문은경 (고려대학교 교육공학전공) ;
  • 조정원 (제주대학교 컴퓨터교육과)
  • Received : 2020.11.10
  • Accepted : 2020.12.20
  • Published : 2020.12.28

Abstract

At the beginning of the discussion of early childhood software education, the study was conducted to apply an early childhood software education program based on computational thinking and analyze the effects of early childhood software education programs. In this study, a balanced distribution of software education, content elements and computing thinking elements was applied to achieve the ultimate goal of software education, which is to improve computing thinking. As early as possible, it's a good idea to start teaching to remind themselves how to think through experiences and play activities and to discover problems and find solutions by themselves. In the analysis results, early childhood software education program we applied affected positive impacts on software education effect, computational thinking of early childhood. Based on these results, a program was proposed for systematic early childhood software education that effective develope of computational thinking.

유아 소프트웨어 교육에 대한 관심과 논의가 지속적으로 이루어지고 있는 시점에서, 본 연구는 유아 소프트웨어 교육프로그램을 적용하고 이를 통해 소프트웨어 교육 효과성과 컴퓨팅 사고력 함양에 관해 분석하고자 하였다. 본 연구에서는 컴퓨팅 사고력 함양이라는 소프트웨어 교육의 궁극적인 목적을 달성을 할 수 있도록 소프트웨어 교육 내용 요소와 컴퓨팅 사고력 요소가 균형 있게 분포하고 있는 교육 프로그램을 적용하였다. 이를 통해 체험과 놀이 활동을 하며 자연스럽게 사고하는 방법을 일깨워 주고 문제를 발견하고 스스로 해결책을 찾아내는 경험을 할 수 있는 교육을 진행하였다. 연구 결과 본 연구에서 적용한 교육프로그램이 유아의 소프트웨어 교육 효과성과 컴퓨팅 사고력 함양에 도움을 주는 것으로 나타났다. 이러한 결과를 바탕으로 컴퓨팅 사고력을 함양할 수 있는 체계적인 유아 소프트웨어 교육을 위한 교육 프로그램을 제안하였다.

Keywords

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