• 제목/요약/키워드: Social Values

검색결과 2,068건 처리시간 0.026초

연구규범과 가치관을 통해 본 한국과학기술자사회의 성격: 공공부문 연구자를중심으로 (Norms and Values of Korean Scientific Community)

  • 박희제
    • 기술혁신연구
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    • 제16권1호
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    • pp.81-106
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    • 2008
  • By analyzing a nation-wide survey, this article examines research related norms and values of 684 scientists in 16 universities and 7 government supported research institutes. The survey shows that Korean scientific community tends to reject communality and disinterestedness while it accepts universalism as a norm. Organized skepticism is received a lukewarm support. In contrast, Korean scientific community tends to perceive the intellectual property and secrecy as legitimate and believe that scientists should consider the applicability of scientific research outcome and its social impacts when they choose research topics. When other variables are controlled for, the more basic research a scientist conducts the scientist is more likely to support communality and reject secrecy. The younger scientists are less likely to accept disinterestedness and the claim that the scientists should keep distance from social issues than the older. Scientists who work in the government-supported research institutes are more likely to view secrecy for more than 6 months as legitimate and reject the claim that science should not be affected by society than university scientists. The implications of these findings are discussed.

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Differences in Clothing Selection Criteria of Regional Subculture Groups

  • Youn, Cho-Rong;Choo, Ho-Jung
    • International Journal of Costume and Fashion
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    • 제10권2호
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    • pp.51-59
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    • 2010
  • This study regarded fashion selection criteria as clothing consumption value and desired fashion images, and examined selection differences according to regional subculture groups. Clothing consumption value is a direct value that people seek with clothing products and a perceived value which is divided into emotional, social, price, quality values. Fashion image which is a feeling communicated to others by wearing a certain fashion style is the most superficial value. Multivariate Analysis of Variance (MANOVA) was performed to test the differences between regional subculture groups in clothing consumption values and desired fashion images. We found some differences in clothing consumption value specifically in emotional value and social value. The group differences were remarkably significant in fashion image comparison. 'Kang-nam' group pursued 'lively', 'sophisticated', 'charming', feminine', 'gorgeous' image more than 'Kang-buk' group. While 'Kang-buk' group produced lower scores in ideal fashion images, the group had significant higher seeking in 'sportive' image compared to 'Kangnam' group.

도시 저소득층 가족의 제특성과 주부의 스트레스와의 관계 (The Relationship of Socio-Economic, Residential Characteristics, Values, and Social Networks to Stress among Low-Income Family Wives)

  • 정문자
    • 대한가정학회지
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    • 제36권6호
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    • pp.13-26
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    • 1998
  • This study investigated first, socio-economic, residential characteristics, and values for future life among low-income family wives. Second, the relationship of these characteristics to the wives' stress was examined. The subjects were 249 mothers of urban low-income families whose children attended one of 20 daycare centers located in poor residential areas. The instruments included Social Network Scale, Home Stress Scale, and Occupation Stress Scale. Data were analyzed by means, standard deviations, frequencies, paired t-tests, and the stepwise multiple regressions. We found that a majority of the mothers and their husbands had high school educational status and simple labor or sales/service work status. They lived in rental houses or apartments. Their families of origin were a major source of emotional supports. Insufficient income for non-employed wives, long work hours and lack of free time for employed wives were a major stress. Levels of the wives' home-related job-related stress were negatively related to their own and their hudsbands' work status.

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소셜 네트워크 서비스의 속성 : 분류와 비교 (Attributes of Social Networking Services : A Classification and Comparison)

  • 손정웅;김진기
    • 산업경영시스템학회지
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    • 제41권1호
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    • pp.24-38
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    • 2018
  • Since a social networking service (SNS) isconsidered as an effective means to communicate and interact with customers, companies are trying to utilize SNS effectively. There is a lack of theory relating to the attributes of SNS. This study aims to investigate the attributes of SNS to classify SNS. Based on the social network theory, and previous studies on internet, blog, homepage, communication attributes, this study proposes the seven attributes to classify SNS: interaction, communication, entertainment, information, sharing, intimacy and connection. A pre-test, a pilot test and a main test are conducted. In the main test, 239 SNS users are participated. Through a factor analysis this study verifies the seven attributes of SNS. An analysis of variance with multiple comparisons of $Scheff{\acute{e}}$ method identifies that three attributes, interaction, communication and connection, are found to play significant roles to differentiate SNS. Looking at the overall mean values of the SNS by attribute, interaction, sharing, entertainment, intimacy and communication were relatively high in Facebook. Facebook showed higher values in attributes of interaction, sharing, entertainment, intimacy and communication. Twitter shows the relatively high scores for information and connection. Regarding interaction, Facebook shows higher scores than Twitter and Cyworld. For connection, Cyworld showed a significantly lower score than Twitter and Facebook. Cyworld was separated from the others in the light of communication. Cyworld is relatively weak in communication as it is limited to the message exchanges. The results will help in identifying major attributes for each SNS and classifying SNS.

고속도로 건설이 지역경제에 미치는 기여도 분석연구: 강일~춘천 고속도로 (Impact of Highway Construction on the Regional Economy: Gangil-Chuncheon Highway)

  • 나성용;이두헌;김현우
    • 한국산업융합학회 논문집
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    • 제25권6_3호
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    • pp.1183-1190
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    • 2022
  • Recently, the Ministry of Strategy and Finance announced a plan to reduce the proportion of economic evaluation in non-metropolitan areas and strengthen balanced development evaluation through the reorganization of the preliminary feasibility study system. In addition, the social value of the quality of life, such as job, environment, and safety, which may be affected by the implementation of transportation facility investment projects, was reflected as the main item of policy evaluation. In this study, the ripple effect of the project in terms of social value was reviewed for the Gangil-Chuncheon. The effect of highway opening was investigated by reviewing the feasibility report, post-evaluation report, and statistical indicators. Recently, the Gangil-Chuncheon highway is getting used by around 110,000 people per day. The number of tourists in Chuncheon rapidly has increased from 5 million a year to more than 11 million now. In addition, it was confirmed to produce effects such as population migration, net inflow and land price increase, improvement of living convenience, and expansion of emergency medical care. Although this ripple effect was influenced by various socio-economic factors as well as the opening of the highway, it is clear that it is difficult to occur without the opening of the highway. It is judged that the evaluation of indirect benefits and social values due to the opening of the highway can be quantified through continuous research and data construction. Post-evaluation of construction works, including project efficiency evaluation and ripple effect evaluation, is performed for construction works with a construction cost of more than 50 billion won. In the future, we will continuously improve the evaluation system in order to evaluate the indirect benefits and social values of public investment projects.

버추얼 아이돌에 대한 유튜브 시청자 특성과 반응 분석 (Analysis of YouTube Viewers' Characteristics and Responses to Virtual Idols)

  • 강정윤;신춘성;정희용
    • 한국IT서비스학회지
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    • 제23권3호
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    • pp.103-118
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    • 2024
  • Due to the advancement of virtual reality technology, virtual idols are widely used in industrial and cultural content industries. However, it is difficult to utilize virtual idols' social perceptions because they are not properly understood. Therefore, this paper collected and analyzed YouTube comments to identify differences about social perception through comparative analysis between virtual idols and general idols. The dataset was constructed by crawling comments from music videos with more than 10 million views of virtual idols and more than 10,000 comments. Keyword frequency and TF-IDF values were derived from the collected dataset, and the connection centrality CONCOR cluster was analyzed with a semantic network using the UCINET program. As a result of the analysis, it was found that virtual idols frequently used keywords such as "person," "quality," "character," "reality," "animation," while reactions and perceptions were derived from general idols. Based on the results of this analysis, it was found that while general idols are mainly evaluated with their appearance and cultural factors, social perceptions of virtual idols' values are mixed with evaluations of cultural factors such as "song," "voice," and "choreography," focusing on technical factors such as "people," "quality," "character," and "animation." However, keywords such as "song," "voice," "choreography," and "music" are included in the top 30 like regular idols and appear in the same cluster, suggesting that virtual idols are gradually shifting away from minority tastes to mainstream culture. This study aims to provide academic and practical implications for the future expansion of the industry and cultural content industry of virtual idols by grasping the social perception of virtual idols.

ICT 기반 지역 공유경제형 사회적 기업 사례 연구 (A Case Study: ICT and the Region-based Sharing Economy of a Start-up Social Enterprise)

  • 노태협
    • 경영정보학연구
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    • 제18권1호
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    • pp.157-175
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    • 2016
  • 시장 경제 자본주의 체제 하에서 부의 불평등, 재분배 기능의 한계, 자본의 흐름에 따른 비효율적 과대생산과 과대소비, 인간 존엄성과 자유의 제한 등의 한계점이 드러나고 있다. 이러한 한계를 조정하기 위하여 새로운 공생의 가치 마련이 요구되고 있으며, 개별 기업 단위에서도 사회적 책임과 공유가치에 대한 요구가 강조되고 있다. 기업의 사적 영리와 사회적 가치를 동시에 추구하고자 하는 사회적 경제 또는 사회적 기업의 형태가 사회공유 가치창출의 대안으로 제시되어, 그 가능성과 영역을 확대하고 있다. 기술적인 면에서 인터넷과 스마트폰을 비롯한 모바일 단말기의 급속한 보급은 대중 참여의 공유경제 확산을 가능하게 만들고 있다. 정보통신 플랫폼과 빅테이터 분석과 같은 초고속 네트워크 통신 및 대용량 데이터 처리 기술의 발달은 개인 대 개인, 기업 대 개인 간의 소통이 실시간으로 가능하게 함으로써 광범위한 수요자와 공급자를 연결해 주어 공유 시장을 확대함에 큰 역할을 하고 있다. 이 논문에서는 지역 협력적 소비를 바탕으로 정보통신기술(Information & Communication Technology)을 활용하여 자전거 관련 공유경제 시스템을 구축, 사회적 기업으로 창업한 (주)푸른바이크쉐어링의 사례를 살펴본다. 푸른바이크쉐어링은 공유, 공생, 공헌의 사회적 책임을 사업 모형 속에 접목하여, 지역 내의 다양한 협력 주체들과의 협업을 통한 사회적 기업을 운영하고 있다. 사례 분석을 통하여, 사회적 기업의 지속가능성을 추구하는 핵심적 요인으로 지역 사회 네트워크 활용이 가능하며, 사회적 기업과 공유경제의 융합 사업 모형을 통해 사회적 기업의 한계를 극복할 수 있는 대안이 될 수 있음을 검토하였다. 또한 정보통신기술의 발달에 따른 기술적 환경 변화가 어떻게 공유경제 시스템에 효과적으로 적용될 수 있는지를 보이고자 하였다. 선행적 이론 정리를 위하여, 사회적 기업의 개념과 현황, 기업의 사회적 책임에 대한 선행 연구의 내용을 살피고, 공유경제의 개념과 특징, 기업의 공유가치 확대에 대한 이론을 정리하였다.

사회환경 교육과정의 표준화 모형 및 통합 프로그램의 평가 (Evaluation of the Standardized Curriculum Module and Integrated Program for Social-Environmental Education)

  • 이숙임;강명희;남상준;박석순;성효현;최돈형;허명
    • 한국환경교육학회지:환경교육
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    • 제14권2호
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    • pp.76-94
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    • 2001
  • Promoting positive values, attitudes, participation and personal actions on the basis of the acquisition of one's knowledge and skills is emphasized on teaching environmental education. To complete this purpose of environmental education, it is necessary not only to use various and practical educational resources, but also to develop information system, with multimedia and internet, which are effective for learning. This research attempts to assess the consistency of planning, organization and operation of integrated program for social environmental education which was developed for the necessities mentioned above. We surveyed about the accuracy of contents, usefulness, convenience and easiness of Integrated program for social environmental education. Also, we used a questionnaire to clarify the values and attitudes of respondents after they took environmental education. Then, technically, descriptive statistical method has been used to analyze the results of these surveys. Finally, we conduct an examination of the distribution of chi-square to verify the relationship between the learner's experience of using computer and one's concern about environmental issues. The results of this program, developed by research team, can be assessed by following five basic elements: usefulness, practicality, appropriation, efficiency and effectiveness. More than 90% of respondents said that this program is convenient and easy to loam. Also, more than 85% of whole respondents identified that after teaming this program they recognized more clearly what the main contents of environmental education are. In addition, we got positive response from 93% of respondents that they could understand environmental problems. On the other hand, values and attitudes of respondents have not improved a lot after the environmental education compared with the remarkable change in their recognition and understanding of environmental issues; only 34% of respondents responded that they changed their life style for making better environment after teaming this program. But it is clear that they understand much better about the environmental policy after they are educated. Developed by using information system, this integrated program for social environmental education may get different results according to a respondent's experience of using computer. Therefore, the more a respondent got a chance to use computer for a long period of time, the more he/she gave positive evaluation on the convenience and easiness of this program. However, there was no certain relationship between the frequence of using computer and one's understanding of environmental issues. Futhermore, a person who has constant concerns about environmental problems showed more positive attitudes against the understanding of environmental education. This integrated program for social environmental education, characterized by integrated, specialized and efficient educational system, can also be used as a curriculum or teaching materials for environmental education for adults; especially, it would be appropriate for teaching learners at all levels, who have different personal characteristics, to let them acquire virtual education by using information system.

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온라인 쇼핑 가치 특성이 구매만족과 재이용의도에 미치는 영향 연구 (A Study on the Effect of On-line Shopping Values on Customer Satisfaction and Intention to Re-use)

  • 전병호;최재웅;김재영
    • 디지털산업정보학회논문지
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    • 제13권1호
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    • pp.147-158
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    • 2017
  • Internet is changing the way consumers shop and buy goods and services, and has rapidly evolved into a global phenomenon. The primary purpose of this study is to investigate the influence of consumer's on-line shopping values on satisfaction and intention to re-use. Economic value, emotional value, convenience value, social value, product variety were identified as affecting factors of satisfaction and intention to re-use of on-line shopping purchasing based on prior studies of on-line shopping behavior. This study tested the hypothesized model using the data from 132 consumers who have purchased products in on-line shopping mall. According to the result, economic value, emotional value, product variety are significantly related to the consumer satisfaction but convenience value, social value are not. Consumer satisfaction of online purchasing was also shown to be related to the intention to re-use. It can provide practical guidelines on effective operation strategies for consumer loyalty.

인센티브 및 패널티를 적용한 죄수의 딜레마 해소 방안에 관한 연구 (A Study on Resolving Prisoner's Dilemma Using Incentives and Penalties)

  • 이진호
    • 산업경영시스템학회지
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    • 제42권4호
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    • pp.39-48
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    • 2019
  • This paper considers the Prisoner's Dilemma Game in which there exists a dilemma that the best response is that both players are to confess, but doing not confess can give a higher gain to the both players in a social perspective. To resolve such a dilemma in the game, an incentive model to encourage to confess and a penalty model for being imposed when not confessing are introduced, respectively. Then, the conditions are characterized under which incentive or penalty involved in the game's payoffs can make the game rational without a dilemma on both the personal and social perspectives, by taking the payoff values as variables with the incentive and penalty factors. Furthermore, it turns out that the resulting values of incentive and penalty are inversely proportional to each other, and thus, obtaining one of these amounts can provide the other. Simple examples are shown to interpret the theoretical verifications of our models, and randomly generated data based simulation results investigate the tendency of incentive and penalty and the resulting game values for a variety of instances. These results can provide a framework on resolving the dilemma by artificially putting incentive or penalty, although it is careful to apply more generalized real world games.