• Title/Summary/Keyword: Social Interactions

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A Research on the Improvement of Dining Space Design at Elderly Welfare Facility (복지관의 경로식당 공간 디자인의 개선 방안에 관한 연구)

  • Ju, Jiyea;Oh, Eunjin;Kim, Jungki
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.20 no.4
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    • pp.39-48
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    • 2014
  • Purpose : Balanced meal service is very important for the elderly to maintain good physical health. Good food and comfortable dining environment is also important for the elderly to prevent emotional depression. The purpose of this study is to investigate current problems of dining space in Korean elderly welfare facility. De-institutionalizing dining environment of elderly welfare facility will bring more meaningful social interactions among elderly users. Methods : Through literature research and case studies of welfare centers in the US and Japan, Elderly Dining Space Checklist was developed. Dining spaces of 11 welfare facilities in Seoul was analyzed by this checklist. It was administered by interior designers as well as facility staffs to achieve more credible results. Questionnaire for the elderly users of those dining space also prosecuted to broaden knowledge for creating improved environment. Results : Dining spaces of elderly welfare centers are lack of privacy and furnitures are not comfortable enough for the general users as well as wheelchair users. Elderly dining space users are seeking more private and comfortable spaces for the social communications. Implications : Dining environment for the elderly in Korea should develop more de-institutionalized design concepts.

A Study on the Artists who Cooperated with Textile Industry - focused on 1900~1925- (20C초 섬유 산업에 기여한 예술가들에 대한 연구 -1900년에서 1925년을 중심으로-)

  • 이순재
    • Journal of the Korean Society of Clothing and Textiles
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    • v.21 no.5
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    • pp.821-834
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    • 1997
  • The purpose of this study is to clarify the different types of cooperation between the textile industries and the artists at the beginning of the 20th century in relation to the social background which motivated the artists. Therefore, this study tries to analyse the interactions between the cooperation and the movement of social reform of the period and describe the various phase of artistic expression as a result of artists' view point of the society. The results are as follows; 1. There are two different standpoints toward the cooperation. The one conceives the different role of artists in relation to society and the other tries to enlarge the field of expression as an artistic challenge. 2. The different standpoint engenders significant diversity in its development, result and decline. 3. The raise of new artist group "designer" who reconciles the art and the industry as vocation diminishes the need of direct participations of artists. 4. The spirit of the time has changed and emphasised more the conceptual part of the art than the properties of matter. It provides less favorable condition for the cooperation. The cooperation between the art and the industry is a significant resource of the textile and clothing design. The interaction is not limited to visual effect but partakes in the solutions of the common artistic or social problems. problems.

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Effect of group integrated intervention program combined animal-assisted therapy and integrated elderly play therapy on live alone elderly

  • Kil, Taeyoung;Yoon, Kyeong-A;Ryu, Hansu;Kim, Minkyu
    • Journal of Animal Science and Technology
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    • v.61 no.6
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    • pp.379-387
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    • 2019
  • The purpose of this study is to identify the effects of a group integrated intervention program that simultaneously conducts cognitive activities, physical activities, emotional activities and social interactions by integrating animal-assisted therapy (AAT) and integrated elderly play therapy based on the cognitive functions and depression of the elderly who live alone. This study follows a pre-test post-test design with a nonequivalent control group, to verify the effectiveness of a group integrated intervention. It applies a group integrated intervention program to 20 elderly people who live alone, aged 65 and above (10 in the experimental group, 10 in the control group), once a week for 90 minutes across eight weeks. The study went through MMSE-K, TMT-A and GDSSF-A to assess cognitive functions and the level of depression. The group integrated intervention increased the cognitive functions of the experimental group and decreased levels of depression. Therefore, this study verified that a group integrated intervention program of AAT and integrated play therapy of the elderly, is an effective for increasing cognitive functions and decreasing depression levels of the elderly who live alone. Based on these findings, the study suggests that there is a need to continuously expand group integrated intervention programs and provide relevant political support.

The Continuity and Transformation of Learning Strategies and Goals in Children's Activities across Settings and Tasks (다양한 과제와 맥락에서의 학습 전략과 목표의 연속성과 변환)

  • Kim, Rae-Young
    • Journal of the Korean School Mathematics Society
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    • v.13 no.4
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    • pp.635-653
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    • 2010
  • The purpose of this article is to investigate the relationship between children's goals and activities in terms of continuity and transformation of their learning through interactions between learners and practices across settings. By observing children's activities across settings and tasks and interviewing the children, I found that the continuity and transformation in learning are developed in the relationship between changing individuals and changing social context. In this process, social interaction with others plays an important role in changing their goals and strategies. The results imply that appropriate tasks and teachers' guidance are crucial to facilitate students' learning across settings.

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The Influence of Appropriation and on Performance in Online Game: Focusing on MMORPG (온라임 게임의 전유가 게임 성과에 미치는 영향 : 대규모 다중사용자 온라인 역할수행게임을 중심으로)

  • Lee, Woong-Kyu;Kwon, Jeong-Il
    • Asia pacific journal of information systems
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    • v.16 no.4
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    • pp.103-119
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    • 2006
  • One of the most important reasons for using online game is intrinsic motivation which relates the drive to perform a behavior for perceptions of pleasure and satisfaction from the behavior itself. Therefore, most studies for using online game have been based on theories for intrinsic motivation such as flow. However, such theories have some limitations for explaining social aspects of online games such as Massively Multiplayer Online Role Game (MMORPG), which provides a society for game players by using a virtual space for playing games so called 'persistent world'. Adaptive structuration theory (AST) is one of trying to capture the change of using IT due to social interactions between users and system. In order to explain online game players' behavior considering social interaction, we suggest a research model based on AST. Our model aims to investigate the relationship between appropriation which is determined by faithfulness of appropriation (FOA) and consensus on appropriation (COA) and performance which is represented by the relationship among perceived winning, flow, and intention of reuse. An empirical test of our model for 125 MMORPG users which is analyzed by Partial Least Square method shows very satisfactory and interesting results. While hypotheses suggested in our model are supported, the influence of COA on game performance is shown to be stronger than that of FOA.

Predictors of Quality of Life in Mothers of Premature Infant (미숙아를 출산한 어머니의 삶의 질 예측요인)

  • Choi, Hyosin;Shin, Yeonghee
    • Women's Health Nursing
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    • v.23 no.3
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    • pp.191-200
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    • 2017
  • Purpose: The purpose of this study was to determine the factors that may affect quality of life of mothers who delivered premature infants. Methods: With survey design, data were collected from 145 mothers of premature infants with corrected age of 2 months to 12 months from January 9 to February 2, 2017. Quality of life was assessed with two measures of direct survey in the selected hospital and online survey. A self-report questionnaire was administered regarding personality of the mothers and the infants, postpartum depression, parenting stress, social support, and the quality of life. Data were analyzed using t-test, ANOVA, Pearson correlation coefficients, and multiple regression. Results: The quality of life of the mothers of the premature infants was influenced by postpartum depression, parenting stress, parents-infant dysfunctional interactions, and social support accounted for 65% of the variance. Conclusion: These results indicate that early screening and continuous management of postpartum depression during postpartum period are important to improve the quality of life of the mothers of the premature infants. Education program and information and social support systems need to be developed to monitor mother-infant interaction and their role development.

Design and Implementation of Android-based Cooperative Learning System using Social Network Service (소셜네트워크 서비스를 활용한 안드로이드기반 협동학습시스템 설계 및 구현)

  • Lee, Myung-Suk;Son, Yoo-Ek
    • The Journal of Korean Association of Computer Education
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    • v.14 no.5
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    • pp.71-79
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    • 2011
  • We designed and implemented a cooperative learning system using social network service which can be utilized on a smart phone for users to read each other's posting once they upload posting and to give feedback concerning the posting in real time without the need for accessing a relevant website, through the installation of a necessary application which makes it possible for learners to interact at any time in any place on a smart phone. The developed program is used as an intermediate tool for real-time communications so as to aid in solving the task of learners, and it was made to boost academic achievement as well as interest in learning through real-time interactions and feedback. Furthermore, the program was designed in such a way that an instructor actually helps learners by closely identifying their levels based on accumulated data.

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Assessment of the Suitability and the Factors of Play Environments in Residential Neighborhood - Based on a Citywide Survey of Elementary School Parents in Seoul - (근린 놀이환경 적합도 및 요인 평가에 관한 연구 - 서울의 초등학생 부모 대상 설문조사결과를 중심으로 -)

  • Park, Jin-Hee;Kim, Jun-Hyung;Park, Hyun-Jin;Park, So-Hyun
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.3
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    • pp.41-48
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    • 2019
  • The purpose of this study is to investigate the environmental factors relating to children's outdoor play and to assess how the residential neighborhood is suitable for play in the perception of parents. Based on a citywide survey of 500 parents of elementary school students in grades 1-4 in Seoul, this empirical study shows that children's outdoor play environments in residential neighborhoods of Seoul have been observed to be overall unsuitable for play activity. Three physical environmental factors (spatial availability, neighborhood attractiveness, and street difficulties) and three social environmental factors (fear of crime, social interactions, and psychological comfort) are related to children's play activity. Five factors, with the exception of the psychological comfort factor, impact the suitability of children's outdoor play environment. Specifically, it is the physical environment, rather than the social environment, that was deemed unsuitable in spite of its impacts. These findings help us understand the current conditions of neighborhood play environments associated with children's play activity. It is necessary to improve parents' perceptions of the play environment and children's play activities by improving the physical environment.

Study on SNS usage motivations affecting user satisfaction - Focused on facebook users - (사용자 만족에 영향을 미치는 SNS 이용 동기에 관한 연구 - 페이스북 사용자를 중심으로 -)

  • Noh, Young
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.4
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    • pp.237-249
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    • 2014
  • The technological advances within the Internet industry have led to a revolution in terms of how people communicate with each other. For example, users are no longer limited to using face to face interactions to connect and communicate with their peers but can use email, instant messaging and more. A recent trend that researchers are observing is the adaption of SNS. SNS such as facebook and myspace has been a dominant global trend and has grown dramatically in the past 5 years. The purpose of this study was to test SNS usage motivations influencing the user satisfaction. The research model was developed based on literature review. SNS usage motivations consist of five factors: expression, relationship formation, social exchange, information seeking, trend. 189 questionnaires were used for the main part of regression analysis. The analysis results revealed that relationship formation, social exchange and information seeking were very significant factors influencing the user satisfaction. Especially, social exchange was the most significant factor. We can prospect that importance of user satisfaction on SNS usage motivations is more and more increasing in the future.

C. S. Lewis's View of Myth, Fantasy, and Nostalgic National Restoration in Till We Have Faces

  • Jin, Seongeun
    • English & American cultural studies
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    • v.18 no.3
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    • pp.93-113
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    • 2018
  • This paper examines C. S. Lewis's view of myth and religion in the mid-twentieth century England. Lewis provided his social and cultural criticisms for materialistic contemporary culture and a decline in religiosity in Till We Have Faces (1956). Under the agitated influence of the time period and social movements in which he had lived, Lewis's writing uncovers dynamic interactions with the traumatized world aroused by two World Wars and the apocalyptic aura of an upcoming new world. The narrative of Lewis's novel Till We Have Faces, in a larger perspective, presents the mixtures of mythic motifs and nostalgia. On the plot basis, the novel depicts contemporary spiritual blindness and national dissociations. Many criticisms of Lewis have not been exploring the author's keen knowledge of the modern society because of his conspicuous depictions of evil and grace involving religious and medievalist views. Nonetheless, the paper explores how Lewis's apocalyptical views, related to turmoil and nostalgia, uncover complexities of his religious dilemmas between restoring the deteriorated status of the privileged. Ultimately, it analyzes Lewis's consciousness of the social changes related to the larger, more often than not psychological, context of redefining the national empire.