• Title/Summary/Keyword: Social Design

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Aesthetic Characteristics of Graphic Factor in Contemporary Fashion Design Categorized by Media Source -Focusing on Play-Instinct Visual Expression- (현대 패션 디자인의 그래픽 요소에 나타난 매개 소스별 미적 특성 -유희본능적 시각 표현을 중심으로-)

  • JeKal, Mee;Lee, Youn-Hee
    • The Research Journal of the Costume Culture
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    • v.19 no.5
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    • pp.945-956
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    • 2011
  • The purpose for this paper is to categorize and analyze the aesthetic characteristics of graphic factors in contemporary fashion design by media source. Focused on play-instinct visual expression in contemporary fashion design and adopted media source following the way of communication design. A variety of literatures and online sites for graphic factors in contemporary fashion was studied. The standard of media source is classified as graphic media-source: photography media-source, typography media-source, illustration media-source. With this standard, expressed ways are as followings. First, graphic media-source in play-instinct expressional fashion design is mostly borrowing existed character or using designer's brand logo. Second, photography media-source in play-instinct expressional fashion design is placed photograph of social issued people in front of shirt. Third, typography media-source in play-instinct expressional contemporary fashion design is mostly expressed social messages or designer's name in brand. Fourth, illustration media-source is the best way to express play-instinct visual expression. Based on these, aesthetic characteristics of graphic factor in contemporary fashion by media source are classified as three: social words, playfulness and information transference. Frequency ratio using media source per aesthetic characteristics is different and these are able to categorize expression way and image feature. In conclusion, expressional way of graphic factors in contemporary fashion design became diverse as social and cultural changing. Frequency of graphic factor use in contemporary fashion is increased than before. This paper suggested that fashion design is one of the way of communicating with people and should be analyzed graphic factors in contemporary fashion design.

Effects of Commonality Strategy in Product Line Design on Social Welfare (제품군 디자인에서 공통속성의 활용이 사회적 효용에 미치는 영향)

  • Kim, Kil-Sun
    • Journal of the Korean Operations Research and Management Science Society
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    • v.33 no.3
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    • pp.77-92
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    • 2008
  • Commonality strategy is a popular design practice in designing a product line as it enables the firm cost saving and simplification in design, manufacturing, and distribution processes. However the issue of commonality has been mostly analyzed from a profit maximizing firm's perspective and, to our knowledge, there is no literature that deals with the issue from a different perspective. in this paper, we consider the issue of commonality strategy from a social welfare maximization perspective, and argue that commonality strategy used in designing of public goods can bring certain benefits not just for a firm but also for consumers, i.e., for society as a whole. While we assume certain cost saving in production process due to economies of scale under commonality strategy, we conceptualize two different effects of commonality strategy, utility effect due to cost saving and weighted-averaging effect, and show how these two effects interplay to determine the design of common attribute and desirability of commonality strategy. We also discuss how the implementation of commonality strategy differs under different objectives of a product line designer : social welfare and firm's profit maximization.

Suggestion of a Social Significance Research Model for User Emotion -Focused on Conversational Agent and Communication- (사용자 감정의 사회적 의미 조사 모델 제안 -대화형 에이전트와 커뮤니케이션을 중심으로-)

  • Han, Sang-Wook;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.10 no.3
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    • pp.167-176
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    • 2019
  • The conversational agent, which is at the forefront of the 4th industry, aims to personalize the user-centered focus in the future and holds an important position to have a hub that can be connected to various IoT devices. It is a challenge for interactive agents to recognize the user's emotions and provide the correct interaction to personalization. The study first I looked at emotional definitions and scientific and engineering approaches. Then I recognized through social perspectives what social function and what factors emotions have and how they can be used to understand emotions. Based on this, I explored how users can be discovered emotional social factors in communication. This research has shown that social factors can be found in the user's speech, which can be linked to the social meaning of emotions. Finally, I propose a model to discover social factors in user communication. I hope that this will help designer and researcher to study user-centered design and interaction in designing interactive agents.

A Study on The display of children science museum approaching to playing concept (놀이개념으로 접근한 어린이과학관 전시공간 연출에 관한 연구)

  • Choi, Mi-Ok;Kim, Moon-Duck
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.05a
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    • pp.81-85
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    • 2004
  • It became new social interest for children to have their own appropriate physical, mental, social environment as one independent identity, In these social atmosphere, new design method and standard of children's residence, education, playing environment which can fill their desire. When home and school are the first places to meet the world and learn, museum and science hall are the representing places to provide education and entertainment, especially to preschoolers, they are the prior education system. it is the most important these science halls to give children potential familiarity of science rather than direct knowledge. Also these places should be stepping stones of the process of intellectual growth as foundation stones for future science education. On this research i will provide a direction to space planning of children's science hall, extended to children' museum studying display producing of playing conception, the necessary element of children's physical, mental, social behavior development process.

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The effects of publicity regarding socially valuable creations in fashion social enterprises on consumer purchases (패션 사회적 기업의 사회적 가치 창출관련 퍼블리시티가 소비자 구매에 미치는 영향)

  • Seo, Min-Jeong
    • Journal of the Korea Fashion and Costume Design Association
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    • v.21 no.3
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    • pp.25-35
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    • 2019
  • The purpose of this study was to identify the relationships among credibility toward publicity (CP), the attitude toward publicity (AP), enterprise images, ethical obligations, and purchase intention, and then to demonstrate the differences in the relationships according to the three socially valuable creations: job creation, environmental protection, and fair trade. The hypotheses of this study were empirically tested with data collected via an online survey. The results of path analysis indicated that CP and AP positively affected enterprise images and ethical obligations respectively. Purchase intention was influenced by AP, enterprise images, and ethical obligations, but not by CP. In addition, this study highlighted the lack of a difference in consumer responses to publicity according to the three types of socially valuable creations. These findings provide guidelines for publicity strategies to induce consumers to purchase social enterprise products for marketing managers and entrepreneurs operating social enterprises.

A Study on the Architectural Condition of Women's Hall as Social Education Facilities (사회교육시설로서 여성회관의 시설현황 연구)

  • Lim, Sun-Joo
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.5 no.1
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    • pp.40-53
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    • 2006
  • Recently, women's social activities in our society have been greatly increased and legal system and mechanism of social structure to pursue a society where gender equality shall be realized has been discussed lively in a detail manner. Nevertheless, the rate of social advancement of Korean women shows much lower than that of the western industrialized countries. The aim of this study is to examine such problem and to look for a solution thereof. As the subject for this survey, such social welfare facility as women's hall was selected, and then its state of facilities was investigated. The results from this survey revealed that women's hall, which had been started constructing since 1950s, began to spread out nationwide reaching the 1990s, and that women's hall was greatly used as a major public facility that supports women's social activities in each region, and that women's hall, which had been started as a social welfare facility, was a multifunctional facility performing functions such as welfare, education, culture and community, and that educational function among these had been changed a little by little in the aspect of contents and purpose according to the changes of times, however, education for women was treated as a major important function in the women's hall and operated accordingly.

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Developing a Scale for Measuring the Social Responsibility of a Fashion Brand (패션브랜드의 사회적 책임활동 측정 척도 개발)

  • Kang, Ji-Hyun;Kim, Hyun-Hee
    • Journal of the Korean Society of Costume
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    • v.62 no.6
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    • pp.67-79
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    • 2012
  • Much of the conceptual work in the field of Corporate Social Responsibility(CSR) originated from studies that were conducted in general corporations; however, many issues were peculiar to the area of fashion brand social responsibility. The purpose of this study is to develop a scale to measure the social responsibility of fashion brands in order to establish a specific, scientifically based marketing strategy. Through a literature review that disclosed 59 items regarding CSR and results from focus group interviews and exploratory factor analyses, we developed 23 items pertaining to fashion brand social responsibility. The measurement items were organized into five dimensions: economic, legal, ethical, environmental, and philanthropic responsibility. We found the 23-item scale to have good reliability and validity. We also found that fashion brand social responsibility positively influenced brand loyalty, including repurchase intention, continuance intention, and word of mouth. Thus, strategic planning for social responsibility in regards to fashion brands is essential in order to secure loyal customers, for both domestic and foreign brands compete in the fashion market.

Impact of Social Exclusion Type and Presence of Others on On-going Purchase Intention When Purchasing Fashion Luxury Goods -Moderating Effect of Self-efficacy- (패션 명품 구매에 있어 사회적 배제 유형과 타인의 존재가 구매진행의도에 미치는 영향 -자기효능감의 조절효과-)

  • Park, Hyun Hee;Jeon, Jung Ok
    • Journal of the Korean Society of Clothing and Textiles
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    • v.44 no.5
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    • pp.878-892
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    • 2020
  • This study investigates the influence of social exclusion type and presence of others on consumers' on-going purchase intention when purchasing fashion luxury goods. This study also identifies the moderating role of self-efficacy in which the interaction effect of social exclusion type and presence of others on on-going purchase intention. For the experiment, 2(social exclusion type: being ignored vs being rejected)×2(presence of others: presence vs absence)×2(self-efficacy: high vs low) factorial design was used. The findings of this study are summarized as follows. First, the result showed that there was no difference in on-going purchase intention according to social exclusion type. Second, the result showed that there was a significant interaction effect between social exclusion type and presence of others. Third, the three-way interaction effect of social exclusion type, presence of others, and self-efficacy was statistically significant. The results of this study provide useful information on which direction is needed to mitigate negative consumer behavior caused by social exclusion at the service interface.

The Mediation Effects of Depressive Symptoms on the Association between Social Activity Participation and Marital Satisfaction among Couples in Later Life: Using APIMeM Modeling (노년기 부부의 사회활동 참여수준이 부부관계 만족도에 미치는 영향에 대한 우울감의 매개효과: APIMeM 모형을 활용하여)

  • Kim, Yulri;Joo, Susanna;Lee, Yeseul;Kim, Hyoun K.
    • Human Ecology Research
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    • v.60 no.3
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    • pp.471-481
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    • 2022
  • This study aimed at examining the mediation effects of depressive symptoms on the association between social activity participation and marital satisfaction among couples in later life. The study included 1,196 married couples aged 65 or above who participated in the 7th Korean Longitudinal Study of Aging in 2018. The study variables were husbands' and wives' social activity participation, marital satisfaction, and depressive symptoms. Covariates were individual age, education level, subjective health, couples' household income, and number of children. The Actor-Partner Interdependence Mediation Model (APIMeM) and bootstrapping techniques were used to test the significance of the mediating impacts of depressive symptoms based on the dyadic data structure. The results showed that for both husbands and wives, active participation in social activities had significant effects on increasing marital satisfaction through lowering depressive symptoms. However, only the participation of husbands in social activities was positively associated with their own marital satisfaction by reducing their own and their partner's depressive symptoms. These findings suggest that the active social participation of individuals salient for promoting the quality of marital relationships in later life, particularly for preventing their own and their spouse's depressive symptoms.

A Study on Sustainable Design Characteristics of Community Spaces in Apartment Housing (공동주택 커뮤니티 공간의 지속가능한 디자인 특성에 관한 연구)

  • Lee, Song Hyun;Hwang, Yeon Sook
    • KIEAE Journal
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    • v.8 no.6
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    • pp.79-87
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    • 2008
  • The purpose of this study is to identify the planning features of apartments that are people-friendly, nature-friendly and ones that improve the quality of the apartments through sustainable design characteristics found in the apartment community space. This study found the sustainable design characteristics through the case of 8 environment-friendly apartment in the Seoul-Gyeunggi area. Sustainable design was categorized into three areas a) social sustainability b) economic sustainability c) ecological sustainability. The major findings are summarized as follows: First, socially sustainable design which included plans for various types of squares, spaces for pedestrians showed high application of universal design plans. While, plans to maximize open spaces that facilitate the social exchanges among residents showed low application. Second, economically sustainable design showed high application in terms of access to public transportation and bicycle storage facilities. However, planning factors such as alternative energy facilities, recyclable materials, reuse of rainwaterand heavy water showed low application. Third, environmentally sustainable design included high application of promenades, artificially created green space and various types of water space. On the other hand, nature study centers, biotope and environment friendly parking space showed low application.