• Title/Summary/Keyword: Smartphone education

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A Study on Learning Effect of Serious Game for Memory Improvement (기억력 향상 기능성 게임의 학습 효과에 대한 연구)

  • Lee, Hwa-Min;Hong, Min
    • The Journal of Korean Association of Computer Education
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    • v.14 no.5
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    • pp.39-46
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    • 2011
  • Serious games are designed for special purposes of education, training, treatment as well as game-like fun and entertainment. Recently, domestic and foreign market of serious game are growing rapidly. By dissemination of smartphone, the global market for serious game will be expanded for various purposes and users. In this paper, we design and implement serious game 'QUICK REMEMBER 20' for memory improvement using smartphone. We analyze game users based on socio-demographic characteristics and evaluate the learning effectiveness of this game with statistic method.

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A Comparison of Sensory Processing Ability Depending on the Smartphone Usage of Toddlers in the "Smartphone Addiction" Risk Group (스마트폰 중독 위험군 유아의 스마트폰 사용시간에 따른 감각처리능력의 비교)

  • Kim, Yun-Kyeong;Kim, Kyeong-Mi
    • The Journal of Korean Academy of Sensory Integration
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    • v.18 no.1
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    • pp.34-43
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    • 2020
  • Objective : The purpose of this study was to investigate the difference between smartphone addiction and sensory processing ability depending on the time of smartphone usage by at risk of smartphone addiction. Methods : Participants of this study were 124 toddlers in a The data collection period was from September 2019 to December 2019. Measurements in this study included a questionnaire on general information about the subject, a smartphone addiction scale, and a short sensory profile. Methods for the data analysis included descriptive statistics and an independent t-test using SPSS 22.0. Results : There were significant differences between groups depending on smartphone usage time in terms of total smartphone addiction, salience, impulse-compulsive use, withdrawal, tolerance, and interpersonal conflict among toddlers. There were also significant difference in sensory processing ability between groups according to the total Short Sensory Profile score (and in all sub-domains; p=.000 ~ .042). Conclusion : This study found that there was a difference in smartphone addiction and sensory processing ability depending on the smartphone usage time of toddlers at risk of smartphone. It is meaningful because it raises the need for education on the use of smartphones by toddlers.

Developing a Customized Sexually Transmitted Infections (STIs) Smartphone Application for Adolescents: An Application of the Instructional System Design Model (청소년 성매개 감염병 교육을 위한 스마트폰 어플리케이션 개발과정)

  • Jeong, Soo-Kyung;Cha, Chi-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.2
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    • pp.651-659
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    • 2017
  • Although the need for education on sexually-transmitted-infections (STIs) for adolescents has been increasing, a limited number of adolescents receive STI education. Importantly, the exposure of youth to an STI during their adolescence period can seriously affect their genital health. Smartphones are an innovative medium that can be used to change individual behaviors, especially useful when used to educate adolescents. Therefore, we developed a customized smartphone application for Korean adolescents. The application was based on Dick and Carey's instructional system design model. In this paper, we describe the process for development of the smartphone application, and the strategies we applied to attract adolescents to use the smartphone application. Six experts verified the educational content of the application. The application's easygoing words were chosen to help adolescents understand the topic. Strategies such as cartoon clips, secret chat rooms, buttons changing color from blue to grey, questions and answers, and a repeated-learning function were used to attract Korean adolescents to the application. The smartphone application developed in this study could be used in schools, youth centers, and hospital centers to improve STI knowledge, STI prevention, and STI coping skills.

The effects of the degree of education related to information systems on online transaction intention and security concerns - Comparative analysis of the use of the Internet and smartphone (정보시스템 관련 교육의 정도가 보안 우려 및 온라인 거래 의도에 미치는 영향 - 인터넷 이용과 스마트 폰 이용의 비교 분석)

  • Jung, Seung-Min
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.8
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    • pp.145-161
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    • 2012
  • This study aims to explore how the degree of education related to information systems and the Internet literacy affect perceived security risk and how these three variables affect online transaction intention based on the Technology Acceptance Model (TAM). Since using smartphone to purchase necessary products is increasing, the study provided two different cases of using the existing Internet and smartphone to buy products. As a result of an empirical test, the degree of information system education, internet literacy, and perceived security risk had significant effects on online transaction intention mediating perceived usefulness and perceived ease of use. Unlike the expectation, the more people have education related to information systems, the more they have knowledge about hacking or cases of privacy infringement, leading to even more concerns about security, thereby believing the Internet transactions require much effort. The more the education about information system, the more we have concerns about security; therefore, perceived security risk have a positive(+) effect on perceived usefulness not a negative(-) effect. Lastly, while the degree of education related to information systems has relations with the recognition of the usefulness of the Internet transaction, the study showed that there are no relations of recognizing the usefulness and the ease of use of smartphone.

Combined Study of Relationship between Smartphone Usage Level and Community Participation in the Elderly (중고령자의 스마트폰 사용수준과 지역사회참여 간의 융복합 분석)

  • Woo, Ye-Shin;Park, Hae-Yean
    • Journal of the Korea Convergence Society
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    • v.11 no.5
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    • pp.275-280
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    • 2020
  • The purpose of this study is to analyze relationship between community participation and smartphone usage level. The study was conducted for 100 people aged 55 or older. We conduct a task-based questionnaire to evaluate smartphone usage level. The levels of smartphone use were reclassified as 0~3 points C level, 4~7 points B level, and 8 points or more A level based on task-based survey score. For data processing, SAS 9.4 was used. As a result, a total of 97 data were included in the result analysis, and 85 smartphone users(87.6%). There was a significant correlation between smartphone usage level and community participation(r=0.22). As a result of using ANOVA, the smartphone usage level and community participation scores showed a significant difference(p=0.04). This study confirmed that there is a difference in community participation by smartphone usage level. Most elderly people showed high smartphone education demand. It is considered necessary to develop educational programs and educational tools to improve educational satisfaction and smartphone usage.

Mother's Perceived Infant Smartphone Over-immersion Prediction Model: Data Mining Decision Tree Analysis (어머니가 지각한 유아의 스마트폰 과의존 예측모형 탐색: 데이터마이닝 의사결정나무 분석 활용)

  • Jung, Ji-Sook;Oh, Jung-A
    • Journal of the Korea Convergence Society
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    • v.11 no.5
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    • pp.97-105
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    • 2020
  • This study was to identify the main predictors of smartphone overdependece of infants perceived by mothers and to provide basic data useful for education and practice. For this, data-mining decision tree analysis was performed using SPSS program, and the fianl 410 researches were used for analysis. The results. In the case of the whole infants, the most important predictor of smartphone dependence was father's leisure activity parenting participation. For boys, their father's leisure activity was the most dependent on their smartphone dependence. However, even if father's participation in leisure activities was high, smartphone overdependence increased again when mother's overprotection and permissive attitude were high. Finally, For girls, the most influential variable on smartphone dependence was warmth and encouragement among mothers' parenting attitudes.

The Effects of Camp-type Group Counseling Program on the Control of Smartphone Use in University Students (캠프형 집단상담 프로그램이 대학생의 스마트폰 사용조절에 미치는 효과)

  • Kwon, Myung Soon;Kim, Mi Hun;Yu, Jeong Soon
    • Journal of Korean Public Health Nursing
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    • v.34 no.3
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    • pp.325-340
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    • 2020
  • Purpose: This study was undertaken to identify the effects of a camp-type group counseling program based on the self-determination theory, for controlling smartphone usage amongst university students. The program consisted of smartphone overdependence, basic psychological needs, and adaptation to college life. Method: This was a quasi-experimental research with a non-equivalent control group design (pre-test and post-test design). A total of 38 freshmen (17 experimental and 21 control) participated in the study. Experimental subjects attended a two nights and three days camp, where the group counseling program included meetings for basic psychological needs (eg., autonomy, competence, and relatedness). Results: This study showed significant differences in basic psychological needs (Z=-2.91, p=.003) and adaptation to college life (Z=-3.47, p<.001). Although no significant difference was obtained in the degree of smartphone overdependence (p=.194), mean score of the experimental group pre-test and post-test changed from the level of potential risk users to general users. Conclusion: The current findings indicate that by considering the basic psychological needs and adaptation to college life, our program could be an effective intervention for controlling smartphone usage amongst college students. Therefore, we propose that a camp-type counseling program could be considered for application as group therapy for programs associated with preventing smartphone overdependence.

Factors Influencing Use of Smartphone Applications for Healthcare Self-Management: An Extended Technology Acceptance Model

  • Jo, Heui-Sug;Jung, Su-Mi
    • Korean Journal of Health Education and Promotion
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    • v.31 no.4
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    • pp.25-36
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    • 2014
  • Objectives: The self-management of chronic diseases is currently receiving much attention. This study applied an extended technology acceptance model (ETAM) to analyze the factors influencing acceptance of a healthcare smartphone application. Methods: Three hundred people living in Seoul and Gyeonggi who used smartphones were quota sampled. A telephone survey was conducted using a structured questionnaire based on ETAM. A path analysis was carried out using the AMOS 17.0 program, and the model was verified. Results: The analysis revealed significant factors of perceived usefulness (.374, p < .001), enjoyment (.210, p < .001), subjective norms (.168, p < .001), perceived costs (.146, p < .001), and innovativeness (.138, p < .001). Cost directly influenced intention to use health applications; self-efficacy and perceived ease of use indirectly affected intention through innovation and perceived usefulness. Conclusions: This study helped to identify the main factors that influence usage intention of smartphone applications. These findings could contribute to promoting the self-management of chronic disease through future health applications using smartphones.

Design and Prototype Implementation of a Smartphone Functional Application for Learning Chinese Language (중국어 학습을 위한 스마트폰 기능성 어플리케이션 설계 및 프로토타입 구현)

  • Maeng, Soo Yeon;Lee, Eun Ryoung
    • Journal of Digital Contents Society
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    • v.17 no.4
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    • pp.265-272
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    • 2016
  • Recently Chinese education market and social interest has been extended. Accordingly, smart learning based on smartphone applications became part of new educational paradigm. Also, there are more active research and development of applications for the Chinese language education. In this paper, we designed and implemented the smartphone functional application prototype for learning basic Chinese characters. Expression of Chinese characters, the comparison, listening in pronunciation, voice recording and listening, related content learning, and implement testing presented using casual user interface. In the future study, we will develop the prototype with user interface for learning Chinese conversation and individual index of evaluation can be effective learning Instrument without additional tools.

Design and Implementation of Remote Control System for Car Navigation (자동차 내비게이션 원격 제어 시스템의 설계 및 구현)

  • Shin, Yejin;Seol, Soonuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.7
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    • pp.1695-1703
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    • 2014
  • Manipulating a car navigation system while driving can lead to car accident due to loss of concentration. This will be more serious for elders or beginner drivers. Recently, a new Road Traffic Law in Korea prohibits drivers from watching or operating any video displaying devices. So the car navigation system came hard to use. In order to solve the issue we design and implement a novel system where a remote person can control the car navigation system on behalf of the driver. In the proposed system, we suggest to utilize the driver's smartphone for allowing sharing the Internet connection of the phone with the navigation system. The required smartphone application and the server will also be designed and implemented.