• 제목/요약/키워드: Smart wearable device

검색결과 168건 처리시간 0.027초

Wearable Human Health-monitoring Band using Inkjet-printed Flexible Temperature Sensor

  • Han, Dong Cheul;Shin, Han Jae;Yeom, Se Hyeok;Lee, Wanghoon
    • 센서학회지
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    • 제26권5호
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    • pp.301-305
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    • 2017
  • This paper presents a wearable human health-monitoring band. The band consists of a body temperature detector (BTD) and a hear rate detector (HRD). The BTD and HRD are realized using an inkjet-printed flexible temperature sensor and a commercial heart rate sensor module, respectively. The sensitivity of the fabricated BTD was found to be $-31/^{\circ}C$ with a linearity of 99.82%. The HRD using the commercial heart rate sensor module has a good performance with a standard deviation of 0.85 between the data of a commercial smart watch and the fabricated HRD.

Design and Implementation of a Wearable LED Display Device

  • Shin, Seung-Hyeok
    • 한국컴퓨터정보학회논문지
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    • 제20권10호
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    • pp.7-13
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    • 2015
  • Wearable device, next generation smart device, is consistently growing. The flexible display will be a kind of display in the wearable device. The flexible display technology is now evolving with end-user requirement such as portability and easy installation. Previous wearable display products still have some difficulties in manufacturing and in flexibility whole device. But it can be a flexible display with LED device and utilized in commercial area. In this paper, we propose a driver to control the LED display and implement a flexible LED display system.

Development of wearable Range of Motion measurement device capable of dynamic measurement

  • Song, Seo Won;Lee, Minho;Kang, Min Soo
    • International journal of advanced smart convergence
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    • 제8권4호
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    • pp.154-160
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    • 2019
  • In this paper, we propose the miniaturization size of wearable Range of Motion(ROM) and a system that can be connected with smart devices in real-time to measure the joint movement range dynamically. Currently, the ROM of the joint is directly measured by a person using a goniometer. Conventional methods are different depending on the measurement method and location of the measurement person, which makes it difficult to measure consistently and may cause errors. Also, it is impossible to measure the ROM of joints in real-life situations. Therefore, the wearable sensor is attached to the joint to be measured to develop a miniaturize size ROM device that can measure the range of motion of the joint in real-time. The sensor measured the resistance value changed according to the movement of the joint using a load cell. Also, the sensed analog values were converted to digital values using an Analog to Digital Converter(ADC). The converted amount can be transmitted wireless to the smart device through the wearable sensor node. As a result, the developed device can be measured more consistently than the measurement using the goniometer, communication with IoT-based smart devices, and wearable enables dynamic observation. The developed wearable sensor node will be able to monitor the dynamic state of rehabilitation patients in real-time and improve the rapid change of treatment method and customized treatment.

Continuous Human Activity Detection Using Multiple Smart Wearable Devices in IoT Environments

  • Alshamrani, Adel
    • International Journal of Computer Science & Network Security
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    • 제21권2호
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    • pp.221-228
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    • 2021
  • Recent improvements on the quality, fidelity and availability of biometric data have led to effective human physical activity detection (HPAD) in real time which adds significant value to applications such as human behavior identification, healthcare monitoring, and user authentication. Current approaches usually use machine-learning techniques for human physical activity recognition based on the data collected from wearable accelerometer sensor from a single wearable smart device on the user. However, collecting data from a single wearable smart device may not provide the complete user activity data as it is usually attached to only single part of the user's body. In addition, in case of the absence of the single sensor, then no data can be collected. Hence, in this paper, a continuous HPAD will be presented to effectively perform user activity detection with mobile service infrastructure using multiple wearable smart devices, namely smartphone and smartwatch placed in various locations on user's body for more accurate HPAD. A case study on a comprehensive dataset of classified human physical activities with our HAPD approach shows substantial improvement in HPAD accuracy.

탈부착 가능 스마트 웨어러블 디바이스 개발 (The detachable smart wearable device)

  • 김보남;이성민;이수욱
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2015년도 춘계학술대회
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    • pp.845-847
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    • 2015
  • 본 논문에서는 현재 웨어러블 디바이스 기술을 둘러싼 이슈 중에서 가장 중요한 (1)짧은 배터리 수명, (2)스마트폰에 의존할 수밖에 없는 네트워크 범위로 인한 호환성 및 확장성 부족, (3)크기와 무게로 인한 사용자의 개성을 살릴 수 없는 디자인 문제를 해결하기 위하여 "사용자의 용도에 따라 심박, NFC, 교통카드, GPS와 같은 센서를 선택하여 장착할 수 있는 탈부착형 스마트 기기 제어 디스플레이 메인 모듈과 배터리를 장착한 액세서리 모듈로 분리 가능한 웨어러블 디바이스"를 개발한다.

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웨어러블 스마트 디바이스의 헬스 케어 정보를 활용한 게임 앱 제작에 관한 연구 (A Study on the game app production utilizing wearable smart device health care information)

  • 최용석;주우석
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2015년도 춘계학술대회
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    • pp.168-169
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    • 2015
  • 최근 다양한 기능과 형태를 갖춘 웨어러블 스마트 디바이스 제품들이 연이은 출시를 이어나가고 있지만, 소비자를 위한 콘텐츠 부족으로 외면 받고 있다. 기기가 발전하면서 사용자의 몸에 장착하는 유형의 기기가 출시되었고 이는 사용자와 기기간의 상호작용하는 헬스 케어 제품들이 많은 관심을 받게 되는 배경이 되었다. 본 연구는 웨어러블 스마트 디바이스 콘텐츠 시장을 중심으로 헬스 케어 요소와 게임 콘텐츠가 상호작용할 수 있는 특징을 파악하고 웨어러블 스마트 디바이스에 맞는 게임 콘텐츠 요소를 도출하고자 한다. 연구방법으로는 개발되거나 출시된 웨어러블 디바이스와 이를 활용한 게임 콘텐츠를 조사하고 게임 개발에 관련된 기존 문헌을 연구 하였다. 이를 토대로 웨어러블 스마트 디바이스 기반에 맞는 상호작용 요소를 도출하였다.

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웨어러블 디바이스 기반의 게임콘텐츠 전망 연구 (A Prospective Study of Game Content based on Wearable Device)

  • 백재용;장효진;김영재
    • 디지털산업정보학회논문지
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    • 제11권1호
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    • pp.145-155
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    • 2015
  • The game industry has changed along with the advancement of device technology. The wearable, a recently appeared device will create new demand in this saturated age of the smart devices. The game industry's content targeted towards the wearable devices will play an important role as main driving source. For this reason, this research studies the development aspect and the current technical capabilities of games' platforms and contents by analyzing the contrast between the results of features and current situations of the wearable market. Consequently, we define the prospects of game content for wearable device. We also expect that the new style of the game content, combined with cloud game, augmented reality game and virtual reality game will appear in the next generation platforms gearing towards the wearable devices.

심전도 신호를 이용한 개인 바이오인증 기술 융합과 smart key 기능이 탑재된 wearable device 개발 (Development of wearable device with smart key function and convergence of personal bio-certification and technology using ECG signal)

  • 방걸원
    • 디지털융복합연구
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    • 제20권5호
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    • pp.637-642
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    • 2022
  • 심전도(ECG, electrocardiogram) 신호를 이용한 본인 인증기술은 기존의 바이오 인증을 대체할 수 있는 본인 인증기술로 주목받고 있다. 디지털 전자키를 인식하는 장치를 차량에 탑재하여 자동차와 무선으로 데이터를 송수신할 수 있게 하고, 스마트폰 등을 활용해 자동차의 차 문을 잠금 또는 해제하거나, 시동을 걸 수 있는 기능을 스마트폰을 통해 차량 제어할 수 있다. 그러나 스마트키는 보안에 취약하여 이를 해결하고 운전자의 편의성을 제공하기 위해 바이오 인증기술을 적용한 스마트키를 연구하였다. 심전도를 이용한 개인인증 알고리즘을 시계 형태의 웨어러블 디바이스에 탑재하여 바이오인증을 하고 개인인증이 완료되면 자동차의 스마트키 기능을 할 수 있었다. 인증율 95%를 달성하였다. 운전자는 스마트키를 소지할 필요가 없고, 분실 및 해킹에 안전하게 보호할 수 있는 대안으로 스마트키를 제안한다. 심전도를 이용한 개인 인증기술을 활용한 스마트키는 개인인증을 통해 다양한 분야에 적용이 가능하고 향후 심전도를 이용한 본인확인 장치 등에 적용할 수 있는 방법을 연구할 계획이다.

진동 안마 기능의 스마트 팬츠 개발을 위한 설계 제안 (Suggestion of the Structure for Development of Smart Pants with Vibrating Massaging Function)

  • 최선윤;이정란
    • 한국의류산업학회지
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    • 제9권3호
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    • pp.327-335
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    • 2007
  • As the digital environment gets ubiquitous, domestic and international research and development on smart clothing is being conducted actively these days. However, most research is being carried out with its center on upper garment. So research on lower garment is insufficient even though it affects wearer's activity and comfort to a great extent when digital devices are attached or wearers moves their body. Therefore, the type of clothes this research proposes is men's formal pants which have an electrically-vibrating wearable device. These are smart pants which are helpful in easing muscle pain with their massaging effect in daily life. For this purpose, this research intends to develop patterns considering the body shapes and movements of wearers and suggest a tentative structure plan for smart pants where a vibration device is attached, which is mainly composed of vibrating motor, controller, and switch, and considered their bulks, numbers, attaching places.

웨어러블 디바이스를 이용한 기능성 스마트 재킷 개발 및 평가 (Development and Evaluation of Smart Jacket with Embedded Wearable Device)

  • 이정란
    • 한국의류학회지
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    • 제32권3호
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    • pp.395-407
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    • 2008
  • As global interest in clothing spreads over the smart clothing which arouses high added-value in the apparel industry, this study is to develop a smart jacket with an electrically-vibrating device maintaining excellent appearance and comfort. The vibrating device has a massage function that could relieve muscle pain near shoulders and neck. The purposes of this research are to develop jacket pattern for men in their thirties considering body shapes and fashion trend, to develop a wearable device that is composed of motor and controller and integrate it into a jacket, and to assess the external appearance and functional satisfaction of the smart jacket through the wearing test. The results are as follows: 1. In order to develope an appropriate jacket pattern for men in their thirties, several patterns were assessed for their fitting comfort. The final pattern was completed after making alterations some parts, and showed high satisfaction as 3.6(on a five-point scale) in all categories. 2. A vibrating device was developed by connecting motor, controller, battery and switch. Developing this device, focus was maximizing the strength of motor and minimizing the heat generated from motor and controller. Snaps were placed between inner and outer cloth of jacket so that the vibrating device could be easily attachable and detachable. The motor was located around Trapezius where muscles often get stiff. A switch was designed to be used in selecting the modes of Strong, Weak, and Cross Tapping. 3. The wearing test was conducted to examine outer appearance, comfort for motion, and functionality of the smart jacket. The results of assessing outer appearance showed that the location for attaching the vibrating device was not noticeable but looked natural, and there is almost no change in outer appearance when the vibrating device operates. The result of assessing comfort of action revealed that wearer's satisfaction was high in all categories about activity, wearer's comfort, etc. The result also showed that wear's satisfaction for effects of vibrating massage, easiness in using the device, heat generation was not less than 3.5 in all categories except a category about noise.