• Title/Summary/Keyword: Smart market

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Overcome the Screen Limitations of Smartwatch (스마트워치 화면 제약 해결 방안에 대한 연구)

  • Wang, Lin;Son, Yu Jin;Lim, Da Eun
    • The Journal of the Korea Contents Association
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    • v.15 no.9
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    • pp.37-46
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    • 2015
  • Nowadays, given the popularity of wearable devices, The smartwatch is considered as the leading product category and taking the main share of wearable device market. So far smartwatch is only used as an accessorial device of smart phones due to its screen size. The objective of this study is to review literatures and find solutions to overcome the screen limitations. In the literature review, several methods are introduced including using other devices as output devices, other object as screens by projecting technologies, and enlarging screen size by flexible display. Based on that, possible solutions including seamless display and user-centered interaction methods were investigated. Future research directions were also introduced at the end of this study.

Implementation of OpenGL SC Emulation Library over OpenGL (OpenGL 상에서 OpenGL SC 에뮬레이션 라이브러리 구현)

  • Baek, Nak-Hoon
    • Journal of Korea Multimedia Society
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    • v.14 no.3
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    • pp.440-448
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    • 2011
  • The needs for the OpenGL-family of the rendering library standards are highly increasing, especially for the graphical human-machine Interface on the various systems including smart phones and personal information devices. Additionally, in the case of safety-critical market for avionics, military, medical and automotive applications, OpenGL SC, the safety critical profile of the OpenGL library plays the major role for the graphical interfaces. In this paper, we represent our OpenGL SC emulation library on the OpenGL 1.x rendering pipeline which is widely available on the existing embedded systems, to provide the features of OpenGL SC standard cost-effectively. Our method can provide the OpenGL SC features at the low development cost on the embedded systems, and its implementation is also one of the fundamental elements for the emulation of embedded systems in the PC environment. Our final result now works on both of Linux-based and VxWORKS systems, showing correct execution results at the reasonable speed.

Design and Implementation of Smart Lock System Using Arduino (아두이노를 활용한 스마트락 시스템 설계 및 구현)

  • Yun, Yeo-gun;Kim, Hyun-Gook;Park, Jin-Tae;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.22 no.1
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    • pp.43-47
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    • 2018
  • In recent years, bicycle craze has been blowing in Korea, and bicycle has become a means of transportation near. In addition, there is a lot of interest in the Internet of things, and recently there is a lot of interest in the Internet of things. However, despite the development of the bicycle market, the bicycle cradle does not have such a development, and it still has a drawback in that it requires a separate lock for the lock. In this regard, I would like to find some problems and solve them. In this paper, we have implemented a system that can control the location and use of the bicycle cradle in real time by communicating with the app and Arduino so that it can help the collection and retrieval of the bicycle which is the problem of the current bicycle cradle. n addition, we propose a method to establish a shared economic system based on Internet of things by providing shared services with acquaintances and others, and to improve user convenience by providing real - time services.

An Activation Plan of Electronic Contract Real Estate

  • Youn, Sung-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.10
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    • pp.175-182
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    • 2016
  • In the 21st century knowledge and information society, Electronic Contracts made with the intention of electronic computer information networks are emerging as a new legal problem which can not be solved in the conventional legal system governing contracts. In other words, the indicator's decision determines the effect and formation of the contracts in the face-to-face or written contracts but electronic decision through computer information network is established the working process of electronic signals-electronic contracts are not only difficult to separate the decision-making process but questioned to be solved by the theory of the general legal action. Ministry of Transportation is scheduled to introduce real estate sales and lease contract using a variety of electronic devices such as computer, tablet PC, smart phones and so on without a paper contract. This system is conducted to global expansion of Seoul in demonstration zone on May 8, 2016 and will be implemented nationwide in the second half of 2017. Electronics contract Real estate has some benefits because made by linking electronic contract system and the electronic registration system - the economic effects discounts on various kinds of fees, the prevention from real estate fraud beforehand and the solution to the complexity of the process the seller and the buyer visits The Real estate agency. However, it has some problem- the disorder in the real estate contract market, the occurrence of the real estate agency accident and the author of the electronic real estate contracts have limited only to realtor. In this paper, I suggest the activation plan to search for establishment and effect of electronic contracts and declaration of intention in electronic depending on the Electronic Contract Real Estate system.

A High-performance Lane Recognition Algorithm Using Word Descriptors and A Selective Hough Transform Algorithm with Four-channel ROI (다중 ROI에서 영상 화질 표준화 및 선택적 허프 변환 알고리즘을 통한 고성능의 차선 인식 알고리즘)

  • Cho, Jae-Hyun;Jang, Young-Min;Cho, Sang-Bok
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.2
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    • pp.148-161
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    • 2015
  • The examples that used camera in the vehicle is increasing with the growth of the automotive market, and the importance of the image processing technique is expanding. In particular, the Lane Departure Warning System (LDWS) and related technologies are under development in various fields. In this paper, in order to improve the lane recognition rate more than the conventional method, we extract a Normalized Luminance Descriptor value and a Normalized Contrast Descriptor value, and adjust image gamma values to modulate Normalized Image Quality by using the correlation between the extracted two values. Then, we apply the Hough transform using the optimized accumulator cells to the four-channel ROI. The proposed algorithm was verified in 27 frame/sec and $640{\times}480$ resolution. As a result, Lane recognition rate was higher than the average 97% in day, night, and late-night road environments. The proposed method also shows successful lane recognition in sections with curves or many lane boundary.

Activation of Urban Manufacturing in Dongdaemun Area of Seoul and Development of Service Application for Constructing Direct Production Infrastructure by Designers (서울시 동대문 일대 도심제조업 활성화와 디자이너 직접생산 인프라 구축을 위한 서비스 어플리케이션 개발)

  • Lee, Jang-Sub;Park, Eun-Young
    • Journal of Digital Contents Society
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    • v.19 no.3
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    • pp.479-487
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    • 2018
  • Recently, with the advent of the 4th Industrial Revolution, the diversified industrial base and stable employment market have led to increased concern on the metropolis centered manufacturing. However, To enhance the added value and competitiveness of the manufacturing industry in Seoul, it is necessary to develop specialized smart-based technology and production, and to establish a collaborative system among various businesses in the areas of planning, production, and logistics. Accordingly, I planned a service that is necessary for activation of the urban manufacturing industry in Dongdaemun area of Seoul to enable designers to construct an infrastructure for direct production. The proposed content is a hands-on application that provides information to producers who want to make their own unique products with which they can buy materials from Dongdaemun, Cheonggyecheon, and Uljiro areas.

Development of Intelligent Gateway for IoT office service in small size (IoT 오피스 서비스를 위한 소용량 지능형 게이트웨이 개발)

  • Yoo, Seung-Sun;Kim, Sam-Taek
    • Journal of the Korea Convergence Society
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    • v.8 no.11
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    • pp.37-42
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    • 2017
  • Over the next decade, there are estimated to be 250 billion IoT devices in the future, and a variety of new services and device markets are expected to be created via a new network connection. However, it is difficult to accommodate various sensors and IoT devices, such as product and installation environments, for existing IP/SIP/IMS cameras and video door phone. Additionally, recently, sensors and actuators that can accommodate IoT technology and standards are continually updated. In addition, this paper has developed an SIP/IMS intelligent gateway to flexibly accommodate IoT related equipments and to interface with ZigBee/Z-Wave/NFC endpoints in addition to the gateway basic functions. This intelligent gateway will contribute to the development of the IMS system to replace the VoIP system with the IMS equipment due to the growth of the IMS market.

A Study on the Promotion of Global Competitiveness of Korean Game Industry through Activation of Arcade Game business (아케이드 게임비즈니스의 활성화를 통한 한국 게임산업의 글로벌 경쟁력 증진 방안에 관한 연구)

  • Kim, Young-Wook;Jang, Young-Hyun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.6
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    • pp.289-295
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    • 2013
  • Arcade game up until early 2000 had been highly influential and profitable industry that occupied most of the market share for the Korean domestic game industry. However, extensive and yet tightened restrictions were imposed to the industry in 2006 due to the problems of speculative games such as winning rate manipulation, serious addictiveness, and etc. This resulted in damaging healthy arcade game business and eventually caused it seemingly impossible to comeback up until now. This study is to address the current arcade game industry in Korea along with the best practices in other countries to come up with propositions for the comeback of domestic arcade game industry and improvement of competitiveness. Ultimately it is to develop diversification and flexibility and to induce new business opportunities in the domestic arcade game industry by proposing the ways to convert the bad perception and introduction of functional games.

Quality Assessment Model for Practical Wearable Computers (실용적 웨어러블 컴퓨터 품질평가모델)

  • Oh, Cheon-Seok;Choi, Jae-Hyun;Kim, Jong-Bae;Park, Jea-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.12
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    • pp.842-855
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    • 2014
  • Recently, the progress of smart phone market has retarded by oversupply therefore wearable computer has been the focus of new growth engine. Wearable computing system is a complex fusion of a variety of technologies such as wireless network, embedded, sensor and new material. Because these technologies involves utilization and mobility in addition to quality characteristic in existing software, application of ISO/IEC 9126 is not perfect when assessing quality of wearable computer. In this study, author suggested new quality assessment model for wearable computer by sorting quality attribute in ISO/IEC 9126 and adding new quality attribute. For this, author investigated features and functional requirements related to wearable computer. and then author suggested quality standard and metrics by identifying quality characteristic. Author confirmed practicality of quality assessment model by using suggested model in scenario and comparing quality assessment of three goods such as company S, L, G. This quality assessment model is expected to use guidelines for assessing quality of wearable computer.

Basic Concepts of Indoor Spatial Information Candidate Standard IndoorGML and its Applications (실내공간 표준안 IndoorGML의 개념 및 활용)

  • Li, Ki Joune;Lee, Ji Yeong
    • Spatial Information Research
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    • v.21 no.3
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    • pp.1-10
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    • 2013
  • Indoor space is a new horizon of spatial information services. With recent progress of indoor positioning technologies and mobile devices such as smart phones, indoor spatial information services become available and an emerging market. Accordingly, exchanging and sharing indoor spatial information between independent services become an important issue. For this reason, a standardization working group, called IndoorGML has been launched last year in OGC with the aim of publishing IndoorGML standard by September, 2013. Its primary goal is to provide a framework for representing network topology in indoor space, which is a fundamental element of indoor LBS. In this paper, we will explain the basic concepts of indoorGML and discuss the modeling issues. And several application use-cases of IndoorGML will be also presented in this paper.