• Title/Summary/Keyword: Smart Phones

Search Result 973, Processing Time 0.027 seconds

A Study on User Perception of Public Library Information Service Using Smart Phones (스마트폰을 통한 공공도서관 정보서비스의 이용자 인식에 관한 연구)

  • Lee, Eun-Hee;Lee, Jee-Yeon
    • Journal of the Korean Society for information Management
    • /
    • v.28 no.3
    • /
    • pp.377-392
    • /
    • 2011
  • This paper aims to examine how users view information services that use today's rapidly expanding smart phones and what their demands are. The research focus is specifically on public libraries where related studies or the provision of services is still lacking. For this study, users of public libraries were targeted for surveys and interviews. The results that Public library users showed positive views on using library information services and e-contents service on smart phones. But the users viewed smart phones as another point of access in accessing information services, not as something revolutionary to the existing library information services.

A Study on the effect of the uses smart phone is ship navigation safety through Ship Handling Simulation (선박 조종 시뮬레이션을 통한 스마트폰 사용이 항행안전에 미치는 영향에 관한 연구)

  • Shin, Dae-Woon;Park, Young-Soo;Park, Jin-Soo
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
    • /
    • 2016.05a
    • /
    • pp.103-105
    • /
    • 2016
  • Shin(2015) etc. published use of smart phones on the effect the use of smart phones released in the ship duty performed by survey of using smart phones Status and Usage in previous studies, soon as the survey provided this environment(36% on sailing) where you can use your smart phone from the ship, at the risk of officers using survey questionnaires were analyzed smart phones that use about twice the risk than before. In this study, maritime those who have experienced a period of sailors aboard a diagnostic test subjects Ship Handling Simulation analysis evaluation item of Maritime Traffic Admit, Proximity evaluation of a ship evaluation, by measuring the degree of danger that the subjective evaluation and control of the ship evaluation to evaluate the risk on navigation safety. Also indicated the risk of a smart phone quantitatively by measuring the time that the awareness of dangerous situation depending on using smart phone or not.

  • PDF

New Effective Korean Character Keypads using Dragging on Smart Phones (스마트폰에서 끌기 기능을 이용한 효과적인 한글 문자 자판)

  • Choi, Jaeyoung;Lim, Sanggul;Yang, Woocheol
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.2 no.6
    • /
    • pp.423-432
    • /
    • 2013
  • Smart phones have been technologically advanced in many ways from basic cellular phones. However, most of all smart phone users in Korea still have been using the traditional Korean character keypads used in the basic cellular phones. It would be required to develop new keypads on smart phones with touch screen. In this paper, we extended the three standard Korean character keypads - Cheonjiin, Naragul, and SKY-Hangul - by adding dragging function on touch screen, then we compared writing speeds of the keypads based on the number of touching buttons and moving distance of the finger while writing a sentence. In addition, we proposed two new Korean keypads - 's-Gana' and 's-Bada', which are more suitable on smart phones. s-Gana assigned 7 representative consonants and 5 representative vowels in order on the 4x3 keypad, and s-Bada assigned consonants and vowels by considering their frequency of use. s-Gana and s-Bada keypads showed 3~19% and 9~24% of performance improvement, respectively, compared with the standard Korean keypads. Finally, we set up 5 requisites of SELF-T in order to evaluate the usability of Korean character keypads in smart phones, then we compared the keypads using the requisites.

Type Analysis and Countermeasures of Side Effects of using Smart Phone (스마트폰 이용의 부작용 유형 분석 및 대응 방안)

  • Kim, Tae-Hee;Kang, Moon-Seol
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.12
    • /
    • pp.2984-2994
    • /
    • 2013
  • The emergence of smart phones has brought about a revolution in introducing a computer into the palm of a hand, and this revolution has lead to a smart society that offers comfort and joy in life; however, some side effects including a smart phone syndrome have been identified on a wider and more varied scale compared with any other IT devices of the past. This paper deduced side effect types and key issues according to type focusing on risk factors in accordance with the purpose of the use of smart phones, and diagnosed social effects based on them. In addition, based on the diagnosed results, the study proposed solutions to minimize side effects in order to produce social understanding and sympathy concerning the desirable utilization of smart phones. The proposed solutions should be able to cope with visible and potential side effects systematically by helping people to utilize smart phones, which are a platform of creativity, cooperation, communications, and entertainments, in a desirable way.

Smartphone Usage Experience of College students (대학생들의 스마트폰 사용 경험)

  • Kim, Jungae;Cho, Eui-young
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.16 no.3
    • /
    • pp.187-201
    • /
    • 2016
  • The purpose of this study was to analyze the smart phone usage experience structure for college students. The phenomenology approach was used by conducting 4 times in-depth interviews with the 7 college students age between 20~23. Collected Data was analyzed by Giorgi's phenomenological method. There were 4 general structure descriptions and 28 themes. General structure descriptions were 'Dependence on smart phone', 'Phenomenon of smart phone usage', 'Results of smart phone usage' and 'Relationship between stress and smart phone'. Themes consisted of 'Ambivalence', 'Positive feelings for smart phones', 'Separation anxiety', 'Negative feelings for smart phones'. 'Dependent feelings for smart phones', 'A sense of unity with smart phones', 'Helpful for my life', 'Deeply involved with my life', 'Useful tool in my life', 'Study, communication, relaxation and health care', 'Maintain personal relationship', 'The most important thing in my life', 'Shallow relationship stress', 'Interference with personal relationship', 'Forming a negative relationship', 'Invasion of privacy', 'Forming a Incorrect relationship', 'Unwanted participation', 'No effort to improve relationship', 'Poor concentration', 'Interference with academic study', 'Study assistance', 'Limited help for study in depth', 'Shelter from the stress', 'Amplification of the stress', 'Obsessive focus', 'Feel separation for the reality' and 'Waste of time'. Smart phone usage make college students dependent on smart phones and had negative influence on both personal relationship and academic results. Usage of smart phone also amplified stress. Therefore we need fundamental principles on usage of smart phone and propose to build cultural etiquette that provides reasonable way to use smartphone.

Research on synchronization between smart toys and smart phones for classifying smart toys

  • Jung, Sugkyu
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.9 no.4
    • /
    • pp.25-30
    • /
    • 2017
  • Market of smart toys is showing rapid growth globally. Recently, new types of toys which can be synced with smart phones, so called smart toys, are being released continuously. As a result, products from RC cars with camera attached that can be driven and monitored using a connected smart phone to toys that would call kid's name once it has been entered through a mobile app. It has been confirmed that there are various way to connect those toys with mobile devices. In this paper, functions of smart toys are classified, and research on different synchronization methods of the toys sold in market as of July, 2017 are explained.

Discussion-based Interface Design Research on the Smart phone at Cyber Universities (사이버대학 강의에서 스마트폰을 활용한 토론학습 인터페이스 설계연구)

  • Si, Ji-Hyun;Park, Dae-Ghun;Chae, A-Lm;Kim, Dong-Sik
    • The Journal of Korean Association of Computer Education
    • /
    • v.14 no.5
    • /
    • pp.81-96
    • /
    • 2011
  • With the popularity of smart phones for mobile learning on the rise, cyber universities in Korea are trying to build a reliable mobile campus infrastructure. Such advances in smart phone technologies have made it increasingly easy for users to stay connected and this heightened interaction through smart phones has educational potential for collaborative learning. Thus, to fulfill its educational potential and ultimately provide optimal learning environments on the smart phones, this study has developed a discussion-based interface prototype for collaborative learning. The proposed interface design was evaluated through cognitive walkthrough of the expert reviewers and its usability improvements were also offered.

  • PDF

Smart Glasses Technologies for Trustworthy, Augmented Reality, See-Through Eyes-Direct Communications as Substitute for Smart Phones (스마트폰 대체재로서의 신뢰증강보는통신용 스마트안경 기술)

  • Song, K.B.;Lee, J.K.;Kim, K.Y.;Kim, G.W.;Park, S.H.;Kim, T.Y.;Yoon, H.S.;Lee, J.H.;Kim, D.H.
    • Electronics and Telecommunications Trends
    • /
    • v.34 no.5
    • /
    • pp.58-70
    • /
    • 2019
  • In this paper, we present the R&D status of ETRI's Trusted Reality (TR) project and its core technologies. ETRI's TR project focuses on the next-generation paradigm of smart phones, ETRI-TR Smart Glasses, which aims to provide the same features as those of smart phones without the involvement of any handheld device. Furthermore, they are characterized by additional features enabled by trustworthy VR/AR/MR/XR, such as privacy masking/unmasking, distributed structure of thin-client computing/networking among TR-Glasses, TR-LocalEdge, and TR-RemoteEdge, with novel see-through eyes-direct communication between IoT real/virtual objects and human eyes. Based on these core technologies of the ETRI's TR project, the human-held ETRI-TR Smart Glasses is expected to aid in the realization of XR vision with particularly more XR's safe_privacy on social life in the near future.

A Study on the Effects of Mobile Messenger on the Effect of Youth on Teenagers

  • Seo, Gang-Hun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.22 no.4
    • /
    • pp.91-97
    • /
    • 2017
  • In this paper, we propose a Recently, the use of Smart phones surge in youth the youth are becoming a big addiction social problems Mobile Messenger. The prevalence of Smart phones is Mobile Messenger, access time, spatial constraints for assured. As a result, pc room, with a focus on traditional Internet addiction is to be reduced, whereas with a focus on Mobile Messenger Smartphone addiction level is rapidly on the rise. Korea information agency of Internet addiction and mobile addiction risk appeared to be well over 10 percent of the rate of 35% is gaming and mobile addiction unfolds exemplifies the seriousness of Messenger. Addiction is the individual's psychosocial problems such as negative consequences can result, causing the addiction, because it is necessary for an understanding of the mechanism. In this study, Mobile Messenger, the leading factors affecting the addiction said. Mobile Messenger is a major factor causing the addiction habit and consider the user's satisfaction. And social relations and the formation of plougastel Wu Mobile Messenger and its impact on the cause of addiction.

Improving the Rendering Speed of 3D Model Animation on Smart Phones

  • Ng, Cong Jie;Hwang, Gi-Hyun;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
    • /
    • v.9 no.3
    • /
    • pp.266-270
    • /
    • 2011
  • The advancement of technology enables smart phones or handheld devices to render complex 3D graphics. However, the processing power and memory of smart phones remain very limited to render high polygon and details 3D models especially on games which requires animation, physic engine, or augmented reality. In this paper, several techniques will be introduced to speed up the computation and reducing the number of vertices of the 3D meshes without losing much detail.