• Title/Summary/Keyword: Smart LED

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Simple image artifact removal technique for more accurate iris diagnosis

  • Kim, Jeong-lae;Kim, Soon Bae;Jung, Hae Ri;Lee, Woo-cheol;Jeong, Hyun-Woo
    • International journal of advanced smart convergence
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    • v.7 no.4
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    • pp.169-173
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    • 2018
  • Iris diagnosis based on the color and texture information is one of a novel approach which can represent the current state of a certain organ inside body or the health condition of a person. In analysis of the iris images, there are critical image artifacts which can prevent of use interpretation of the iris textures on images. Here, we developed the iris diagnosis system based on a hand-held typed imaging probe which consists of a single camera sensor module with 8M pixels, two pairs of 400~700 nm LED, and a guide beam. Two original images with different light noise pattern were successively acquired in turns, and the light noise-free image was finally reconstructed and demonstrated by the proposed artifact removal approach.

Gosijo's Literature Physiology Formed by Question

  • Park, Inkwa
    • International journal of advanced smart convergence
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    • v.7 no.4
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    • pp.154-160
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    • 2018
  • Sometimes, literature therapy is done by literature question. Participants naturally get the effect of literature therapy depending on when and what questions we ask. This study aims to lead the discussion of Gosijo's literature physiology ignited by the question. Gosijo, the subject of the study, described the depressed present state of the poetic narrator in the first and second line. By the way, poetic narrator asked a question in the first phrase of the last line and led the action potential. And in the second phrase of the last line, the poetic narrator called the code of sadness and the sadness code came. We have plotted this as Emotion Codon. The result of Emotion Codon at this time was that the narrative of Gosijo ignites the literature therapy mechanism through sadness.

The Effect of Fermented Antler Extract in Prevention of Osteoporosis or Reduced Physical Activity in Females during Menopause

  • Kim, Hyun-Kyoung
    • International journal of advanced smart convergence
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    • v.10 no.3
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    • pp.214-224
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    • 2021
  • We was confirmed that the antler extract increases the expression of marker genes expressed in the process of bone formation, and that the effect on the increase in the expression of the gene is further increased by fermentation of the antler extract. In addition, the mouse model in which menopausal was induced by ovary extraction significantly reduced the movement distance and exercise time of mice compared to the control group. But the decrease was somewhat alleviated by the administration of the antler extract, and completely restored when the fermented antler extract was administered. In the menopause-induced mice, the body weight ratio of heart, liver, and spleen weights increased compared to the control group, but the antler extract and the antler ferment extract restored the body weight ratio of various organ weights to the level of the control group in the menopause-induced mice. Consequently, this has led to mitigating changes in the metabolism affected by menopause.

Blockchain based Learning Management Platform for Efficient Learning Authority Management

  • Youn-A Min
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.231-238
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    • 2023
  • As the demand for distance education increases, interest in the management of learners' rights is increasing. Blockchain technology is a technology that guarantees the integrity of the learner's learning history, and enables learner-led learning control, data security, and sharing of learning resources. In this paper, we proposed a blockchain technology-based learning management system based on Hyperledger Fabric that can be verified through permission between nodes among blockchain platforms. Learning resources can be shared differentially according to the learning progress. Also the percentage of individual learners that can be managed. As a result of the study, the superiority of the platform in terms of convenience compared to the existing platform was demonstrated. As a result of the performance evaluation for the research in this paper, it was confirmed that the convenience was improved by more than 5%, and the performance was 4-5% superior to the existing platform in terms of learner satisfaction.

Smart Pot Management and Voice Output (스마트 화분 관리와 음성 출력)

  • Seo, In-Gyo;Koo, Kyo-Won;Kim, Seung-Hwan;You, Eui-Geon;Lee, Eun-Ser
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.185-187
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    • 2022
  • 스마트 화분의 일종으로 사용자가 스마트폰 애플리케이션에서 화분의 온도, 조도, 습도 등의 상태를 시각적으로 확인하면 음성 출력을 통해 청각적으로도 확인할 수 있으며 광합성을 위한 RGB-LED, 수분 보충을 위한 물 펌프를 작동시키고 제어할 수 있도록 설계하고 구현하였다.

A Smart Fire Detector System for Fire Prevention (화재 예방을 위한 스마트 화재 감지기 시스템)

  • Park, Cha-Hun;Kang, Yun-ho;Jang, Min-sung;Seo, Hee-jun;Kim, Yun-min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.293-294
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    • 2022
  • 본 프로젝트에서는 화재 발생 시 발견하기 어려운 곳이나 화재가 빈번한 곳에 구축하는 것을 목적으로 하고 있다. 가스와 불꽃을 감지하는 센서로 화재를 감지하고, 디스플레이와 LED 그리고 소리를 통해 화재발생을 알려준다. 그 후, 스프링클러가 작동하여 초기화재에 대응에 도움을 주고 119에 자동으로 신고가 된다. 일정 수치의 센서에 대한 감지 값을 인식하고 인식한 감지 값에 반응하여 화재 대처를 가능하게 구현하는 시스템을 제안한다. 감지센서를 통한 화재장소에서의 불꽃과 가스를 감지하게 되어 스프링클러가 1차적으로 화재의 번짐을 지연해 주고 은근 소방서에 자동적으로 신고를 하게 되는 자동화 프로그램 이행을 목표로 하고 있다.

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Smart Closet Design using IoT Sensor (IoT센서를 활용한 스마트 옷장 설계)

  • Jang, Eun-Gyeom;Kang, Moon-Su;Park, Sung-Hyun;Choi, Ji-Seok
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.463-464
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    • 2022
  • 본 논문는 IoT 센서를 활용한 스마트 옷장을 연구하였다. 스마트 의류 관리 애플리케이션은 사용자가 등록한 옷을 카테고리별로 확인할 수 있으며, 기상청 API를 통한 날씨에 따른 의류 추천, 사용자가 착용한 의류 통계 정보와 의류 세탁 주기 정보를 제공한다. 스마트 옷장은 UV_LED를 활용한 의류 살균, 자동 미세먼지 감지 센서를 이용한 옷장 공기순환장치 기능을 제공한다. 또한 의류의 미세먼지 등을 제거할 수 있는 의류진동 기능을 제공한다. 애플리케이션 기능으로 옷을 등록할 때 옷을 계절별로 등록, 빨래 주기 설정 등 다양한 카테고리를 제공하여 기존 IoT 옷장의 기능을 개선하여 더 편리하게 의류를 관리할 수 있다.

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Design of method to analyze UI structure of contents based on the Morphology (형태적 관점의 콘텐츠 UI구조 분석 방법 설계)

  • Yun, Bong Shik
    • Smart Media Journal
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    • v.8 no.4
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    • pp.58-63
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    • 2019
  • The growth of the mobile device market has changed the education market and led to the quantitative growth of various media education. In particular, smart devices, which have better interaction than existing PCs or consoles, can develop more user-friendly content, allowing various types of educational content and inducing changes in traditional education methods for consumers. Although many researchers recently suggest viable development methods or marketing elements of contents, development companies, and developers, until now, merely rely on the human senses. Therefore, it is necessary to study the actual user's smart-device based usability and experience environment. This study aims to propose an intuitive statistical processing method for analyzing the usability of game-type educational contents in terms of form, for popular games that have been released as a basis for analyzing the user experience environment. In particular, because the game industry has a sufficient number of similar examples, it is possible to conduct research based on big data and to use them for immediate decision-making between multiple co-developers through the analysis method proposed by the research. It is expected to become an analytical model that can communicate with other industries because it is effective in securing data sources.

Properties of Smart Vapor Self-Releasing Composite Films to Microwave Packaging (증기 자가방출 스마트 전자레인지 포장재 적용을 위한 복합필름 특성연구)

  • Wooseok, Song;Hojun, Shin;Jongchul, Seo
    • KOREAN JOURNAL OF PACKAGING SCIENCE & TECHNOLOGY
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    • v.28 no.3
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    • pp.157-163
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    • 2022
  • The demands for Home Meal Replacement (HMR) products are continuously increasing owing to the convenience of instant food and online food delivery. Ready-to-heat (RTH) products have received massive attention in the HMR industry because these products can be easily warmed using a microwave oven. However, the conventional microwave packaging should be opened before microwave heating to prevent bursting or food loss owing to the steam-pressure build-up inside the package. Open packaging might lead to non-uniform food heating and cross-contamination. Therefore, packaging materials that are able to release steam without opening are of interest to the HMR industry. In this study, polylactic acid(PLA)/polyethylene glycol(PEG)/nanoclay composite films were manufactured using an extrusion method as packaging materials with a smart steam-releasing function. The introduction of PEG to the PLA imparted a steam self-releasing feature to the composite films owing to the morphology change of composite films during microwave heating. Further, PEG increased the ductility of PLA, which in turn prevented bursting caused due to the steam-pressure build-up. The uniform dispersion of nanoclay obtained by a twin-screw extrusion led to stronger mechanical properties. Therefore, the smart composite films developed here can be applied as microwave packaging materials with a self-releasing function.

A Study on the Design Method of Physical Convergence Game for Leisure use of Silver Generation (실버세대의 여가활용을 위한 체감형 융복합 게임의 설계 방법 연구)

  • Kim, Tae-Gyu;Kim, Kyoung-Bae;Kang, Shin-Young
    • Journal of Digital Convergence
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    • v.18 no.6
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    • pp.419-424
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    • 2020
  • Advances in medical technology and living standards have led to an age of aging. In addition, the development of technology and the popularization of computers have led to the development of the contents business and the release of several functional games. Among these functional games, silver functional games are being played to solve problems such as dementia, a major problem in the aging era. In this study, prior research was analyzed to suggest factors that help design based on the kinetic elements of the design method of the motion-based convergence game for the leisure use of the silver generation. Based on the analysis, the model of exercise factors for preventing dementia is presented. This research design a silver motion-based functional game using the anti-dementia exercise model presented in this study in the future, we expect to see an effective and efficient silver game in the long term.