• Title/Summary/Keyword: Smarphone

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Effects of smartphone on self-directed learning ability by mediation of self-control : Does it matter when to start using smartphone for the first time? (스마트폰 사용이 자기통제력의 매개를 통해 자기주도학습능력에 미치는 영향 : 스마트폰 최초 사용시점에 따른 비교)

  • Kyun, Suna;Lee, Soo Young
    • Journal of The Korean Association of Information Education
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    • v.21 no.2
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    • pp.247-257
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    • 2017
  • The aims of this study are to analyse how smartphone affects (1)self-control and (2)self-directed learning ability of middle-school students, and also affect (3)self-directed learning ability by mediation of self-control. For these aims, this study used Seoul Educational Longitudinal Study panel data which was conducted in 2015, and conducted multi-group comparisons using structural equation modeling analyses. In analysis of smartphone effects, the use of smartphone of students was divided into 'for entertainment' and 'for learning', and also their first time of smartphone use was considered(elementary vs. middle school). Results indicated that while 'smarphone use for entertainment' was related negatively with self-control and self-directed learning ability of students, 'smarphone use for learning' was related positively, regardless of when smartphone was first used. Also, while 'smarphone use for entertainment' was related negatively with self-directed learning ability by mediation of self-control, 'smarphone use for learning' was related positively.

Performance Analysis of Multi-GNSS Positioning Accuracy with Code Pseudorange of Dual-Frequency Android Smartphone in Maritime Environment (안드로이드 스마트폰의 이중 주파수 GNSS 의사거리 기반 해상 측위정확도 성능 분석)

  • Seo, Kiyeol;Kim, Youngki;Jeon, Tae-Hyeong;Son, Pyo-Woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.11
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    • pp.1588-1595
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    • 2021
  • Android-based smartphones receive the global navigation satellite system (GNSS) signals to determine their location and provide the GNSS raw measurement to users. The available GNSS signals on the current Android devices are GPS, GLONASS, Galileo, BeiDou, QZSS. This research has analyzed the performance of multi-GNSS position accuracy based on the pseudorange of the smartphone for maritime users. Smartphones capable of receiving dual-frequency are installed on a ship, and multi-GNSS raw information in maritime environment was measured to present the results of comparing the GNSS pseudorange-based dual-frequency positioning performance for each smarphone. Furthermore, we analyzed whether the results of the positioning performance can meet the HEA requirement of IMO for maritime navigation users. As the results of maritime experiment, it was confirmed that in the case of the smartphones supporting the dual-frequency, the position accuracy within 6 meters (95%) could be obtained, and the HEA position accuracy performance within 10 meters (95%) required by IMO could be achieved.

Computer Programming Education using App Inventor for Android (안드로이드 앱 인벤터를 활용한 컴퓨터 프로그래밍 교육)

  • Kim, Byungho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.2
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    • pp.467-472
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    • 2013
  • Many people are showing interest on computing and computer programming ever as much as the smartphone become more popular. Computer programming languages, however, like Java or C++ being used to teach freshmen in computer science-related majors as the first programming language they will study are so difficult to understand. In this paper, we proposed a short-term curriculum for teaching computer programming using App Inventor for Android to freshmen students major in computer science as the first programming language they will study, which can encourage their interest in computer programming. According to survey from students participated in actual teaching, we found that the proposed curriculum can contribute to increase their interest on computer programming and even self-confidence on development of applications for smarphone.

Development of Smart Household Ledger based on OCR (OCR 기반 스마트 가계부 구현)

  • Chae, Sung-eun;Jung, Ki-seok;Lee, Jeong-yeol;Rho, Young-J.
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.6
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    • pp.269-276
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    • 2018
  • OCR(Optical Character Recognition) using computers has been developed for 20 years and applied to various fields such as parking management based on the recognition of license plates of cars. This technology was also used in the development of our smart OCR-based household ledger. In order to improve filling the purchase history into a smartphone based household account book, we can take pictures of receipts with the smarphone camera and automatically organize the purchase list. In this process, the recognition rate of the characters of the receipt image is not high enough with OCR technology. We could improve the rate by applying the image processing technology and adjusting the contrast of the receipt image. The rate improved from 89% to 92.5%.

A Study on Elderly for Improvement of Usability on Smartphone (고령자의 스마트폰 사용성 향상을 위한 연구)

  • Han, Young-Suk;Choi, Jong-Kyu;HwangBo, Hwan;Go, Sang-Min;Yoon, Sol-Hee;Ji, Yong-Gu
    • The Journal of Society for e-Business Studies
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    • v.17 no.1
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    • pp.39-52
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    • 2012
  • The introduction of iPhone was an opportunity to increase of internal smarphone users in 2009 and it exceeded 15 millions at August, 2011. According to report about usage of smartphone users, elderly people aged over 60 was quite low compared to other groups. Moreover these elderly peoples feel lag behind cause of smartphone non-use. Thus, the aim of this research is to improve usability of smartphone for elderly peoples. The performance evaluation program and questionnaire were developed for this purpose and objective data and subjective data were collected through these. 22 elderly peoples participated in our research and we could derived proper level of target. The results of this research will be applied to smartphone or application for elderly. The meaning of this research is reveal the detailed touch target for elderly based on smartphone environment.

Classification of Smartphone Game based on Mechanics (게임 메커니즘에 따른 스마트폰 게임 분류 연구)

  • Chun, Yeonbi;Chang, Sung Kyun;Woo, Tack
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.15-24
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    • 2012
  • The recent growth of smartphone users and high speed network has fueled the expansion of the market for mobile application. Among these applications with various purposes, smartphone games are the hottest contents on this market. Smartphone games are far different from former games due to their new input and output interface (e.g. touch sensors and gyro sensors).It is possible that the most resonable way to categorize these new smartphone games is comparisons of different objects, in this case, various smarphone games. But there exists no classification of the games neither for the use of the market nor the purpose of researches. Even though there are few classifications for games, those classifications have a major flaw that their criteria are derived from superficial features of games. In this paper, we propose a new method to categorize smartphone games through game mechanics of principal design components.

Locker Management System using Smartphone and Arduino (스마트폰과 아두이노를 이용한 사물함 개폐 관리 시스템)

  • Lee, Seungjun;Jun, Hyunwook;An, Beongku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.89-95
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    • 2016
  • In this paper, we propose a locker system that can remotely control and manage locker. The main features of the proposed system are follows. First, connect the locker with server and then open the locker after passing through the certification process in server. Second, locker manager can more systematically manage a locker by using locker management system based on smart phone. Third, provide an instant locker for temporary using lockers to increase the ease of use. Fourth, unlike traditional analog locker, can support better security by using authentication process and log data. Performance evaluation is performed via simulation by making the dummy model. The results of performance evaluation show the proposed system can support efficiently the locker management.

A Study on Security Consideration and Utilization of Domestic Encryption Algorithm for Developing Secure Smartphone Applications (안전한 스마트폰 애플리케이션 개발을 위한 보안 고려사항 및 국산암호알고리즘 적용 방안 연구)

  • Kim, Jee Yeon;Jeon, Woong Ryul;Lee, Young Sook;Kim, Mi Joo;Jung, Hyun Chul;Won, Dong Ho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.1
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    • pp.51-61
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    • 2011
  • A smartphone is a mobile phone that offers more advanced computing ability and connectivity than a contemporary basic feature phone. Unlike feature phone, a smartphone allows the user to install and run more advanced applications based on a specific platform. Smartphones run complete operating system software providing a platform for application developers. A smartphone will become the default computing method for many point activities in the not-too-distant future, such as e-mail, online shopping, gaming, and even video entertainment. For smartphone that contains sensitive information and access the Internet, security is a major issue. In the 1980s, security issues were hardly noticed; however, security is a major issue for users today, which includes smart phones. Because security is much more difficult to address once deployment and implementation are underway, it should be considered from the beginning. Recently our government recognized the importance of smartphone security and published several safety tips for using the smartphone. However, theses tips are user-oriented measures. Maintaining the security of a smartphone involves the active participation of the user. Although it is a important users understand and take full advantage of the facilities afforded by smarphone, it is more important developers distribute the secure smartphone application through the market. In this paper we describe some scenarios in which user is invaded his/her privacy by smartphone stolen, lost, misplaced or infected with virus. Then we suggest the security considerations for securing smartphone applications in respect with developers. We also suggest the methods applying domestic encryption algorithms such as SEED, HIGHT and ARIA in developing secure applications. This suggested security considerations may be used by developers as well as users (especially organizations) interested in enhancing security to related security incidents for current and future use of smartphones.

The Influence of Smartphone Addiction on Subjective Well-being among adults : Dual Mediation Effect of Executive Function Deficit and Adaptive Cognitive Emotion Regulation Strategies (성인의 스마트폰 중독이 주관적 안녕감에 미치는 영향: 실행기능 결함과 적응적 인지적 정서조절전략의 이중매개효과)

  • Lim, Jee-young
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.327-337
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    • 2019
  • The purpose of the current study was to examine dual mediation effect of executive function deficiencies and adaptive cognitive emotion regulation strategies in the relation of smartphone addiction and subjective well-being and to suggest implications for adult smartphone addiction intervention programs. A self-report survey was conducted to 148 adults(71 males and 77 females) and the mediation effect was evaluated by regression analyses. Key findings are as follows. First, executive function deficiencies showed mediation effect on the relationship between smartphone addiction and adaptive cognitive emotion regulation strategies. Second, significant mediation effect of adaptive cognitive emotion regulation strategies was not found on the relationship between smartphone addiction and subjective well-being. Finally, the relation of smarphone addiction and subjective well-being was mediated by executive function deficiencies and adaptive cognitive emotion regulation strategies. These results imply that it would be helpful to train executive function and foster emotion regulation strategies to the adult smartphone addiction groups. Finally, limitations of this study and suggestions for future research of the entire adult age group were discussed.

The Functional Change of Accommodation and Convergence in the Mid-Forties by Using Smartphone (스마트폰 사용에 의한 40대 중년층의 조절 및 폭주기능 변화)

  • Kwon, Ki-il;Kim, Hyun Jin;Park, Mijung;Kim, So Ra
    • Journal of Korean Ophthalmic Optics Society
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    • v.21 no.2
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    • pp.127-135
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    • 2016
  • Purpose: The present study was aimed to investigate the effect of excessive near work by using a smartphone on subjective symptoms and accommodative and convergent function in their 40s. Methods: A total of 40 subjects(male, 10; female, 30; age, $43{\pm}7.2year$) in their 40s who have monocular and binocular visual acuities of 0.8 and 1.0, respectively, were divided into presbyopia group and non-presbyopia group. The subjects were asked to watch a movie on the screen of smartphone for 30 minutes. Their accommodative amplitude and facility, and relative accommodation were measured and compared before and after the use of smartphone. Changes in fusional vergence and near heterophoria by using smartphone were also evaluated. Furthermore, the change of subjective symptoms was surveyed using a questionnaire. Results: The presbyopia in mid-40s reported discomfort in an order of asthenopia, blur and dryness after the use of smartphone. Accommodative function and non-strabismic binocular function were generally decreased. Accommodative functions such as monocular accommodative amplitude, and relative accommodation were significantly decreased after smartphone use, and the change of phoria was observed as a result of decreased convergence and divergence. Negative fusional vergence was also significantly reduced. On the other hand, non-presbyopia in mid-40s reported discomfort in an order of asthenopia, dryness and blur, and only accommodative amplitude among the accommodative functions was significantly reduced. Significant reduction of negative fusional vergence was also observed. Conclusion: From the results, it was confirmed that the subjective discomfort of mid-40s after smarphone use might be related to whether presbyopia or not. It was due to not only the reduction of accommodative function but also the overall deterioration of visual function including heterophoria and fusional vergence. Therefore, it suggests that the accurate determination of the cause based on the overall visual functional tests such as heterophoria, fusional vergence as well as the decrease of accommodation due to the aging may be necessary when the mid-40s feels discomfortable symptoms by near work.