• Title/Summary/Keyword: Situation-based Design

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A Study on the evaluation method of the design (인지패닉 상황에서의 디자인 사용성 평가 방법에 관한 연구)

  • 최인환
    • Archives of design research
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    • v.15 no.1
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    • pp.225-233
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    • 2002
  • People's thinking and aging ways, which are spread in the abnormal situation called the reoognition panic, are different from those in the normal situation. So the design which is applied to this situation have the different points to be considered. The design in the abnormal situation is as important as that in the normal situation. This study is to evaluate the basic usability of the icons which are applied to this situation. The basic data about the recognition course, icon and metaphor have been collected and analyzed, and then the experiments based on this have been planned. The proprieties and conclusions about the ways have been generalized through accomplishing and analyzing the planned experiments. The most important meaning of this study is to suggest the examples of the usability estimating ways of the design works in the abnormal situation where the recognition panic may happen with high frequency. I hope that this study will be used for checking and improving in advance the difficulties of using the design which may happen in the real situation, by using actively the similar ways to this experiment.

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Fashion Market Analysis and Design Development for Expansion to Southeast Asian Market of Korean Wave Fashion -Focused on Vietnam, Ho Chi Minh City- (한류 패션의 동남아시아 진출을 위한 시장 분석 및 디자인 개발 - 베트남 호치민시를 중심으로 -)

  • Choi, Hyerin;Lee, Inseong
    • Journal of the Korea Fashion and Costume Design Association
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    • v.16 no.2
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    • pp.139-150
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    • 2014
  • The purposes of this study are to analyze current situation of fashion market of Vietnam who is mainly influenced by Korean wave, analyze preferred fashion brand product and street fashion style of women in 10~20s interested in fashion so much, and develop the design suitable for Vietnamese consumers' preference so as to seek the methods domestic fashion industry can have competitive edge in emerging economic market. It's significant to suggest the direction of Korean new contents and seek the possibility of advancing new market by getting out of domestic market which is stagnated by preparing the foothold of fiber and fashion industry, beyond the first effects of Korean wave. Through this study, current situation of Korean wave which recently becomes new Korean wave based on the K-pop and futhermore, one of worldwide cultural situation could be recognized. Based on the preference of the Korean wave, current situation of Korean fashion industry spread gradually in Vietnam and design characteristics of fashion style preferred by Vietnamese consumers could be grasped. As the result, the design which can satisfy various needs of Vietnamese female consumers preferring fashion style was developed based on the characteristics by product's styles of Vietnamese fashion market. In addition, it intended to be helpful to plan the design of casual wear which is more professional so that Korean fashion industry can advance Vietnamese market through it.

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A Study on the Multi-functional Clothing Design (복합기능(Multi-functional) 의상의 디자인에 관한 연구)

  • 이정희
    • The Research Journal of the Costume Culture
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    • v.7 no.1
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    • pp.100-116
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    • 1999
  • The specific purpose of this was to investigate if ir was feasible to design and execute garments that were multi-functional in purpose for women living in an expended world of social and occupational interaction which rerequired flexibility and convenience in their clothing appropriate to their multiple roles in society. The study was to carry out based on the selected situations(business situation-social situation and private situation-social situation) and designs deduced from the situations. The garments could permit flexibility in style through adjustable features which could be attached to, or detached from, the garment depending on the occasion and need of the wearer. As the results of the study, the characteristics of multi-functional garments were found as follows : First, the garments could bring about flexibility in garment formation through adjustable details, overlay and patch, in order to increase the multi-functional usage of the garments. Second, the style of garments could be expressed design images to meet the needs of flexibility and convenience for the various occassions. Third, the multi-functional garments could meet the needs for time and economic values for the women who play multple roles.

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A state transition based situation modeling and its application to design of SAC(Situation-Action Converter) for situation-aware control for embedded systems (임베디드 시스템에서의 상황인식 제어를 위한 상태전이 기반 상황 모델링과 이를 응용한 상황-동작 변환기 (SAC)의 설계)

  • Heo Gil;Park Joshua;Cho We-Duke;Choi Jae-Young
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.9
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    • pp.642-649
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    • 2006
  • In order to recognize a situation from a environment which provides an intelligent service, we propose state-transition based situation modeling which is suitable for a low computing power and restricted resources like embedded systems, and we designed its application to a situation-action converter(SAC)which is consist of two parts; situation detector recognized wanted situations and action generator generated various control actions. Then, we implemented a situation manager for smart scheduler service by using a SAC which is installed to a ARM processor based embedded Linux evaluation board.

A Study on Design for Energy-saving Based on Analysis of Current Situation in School Facilities (학교시설 현황분석을 통한 에너지절약설계 개선방향 연구)

  • Meang, Joon-Ho;Kim, Sung-Joong;Lee, Seung-Min;Ko, Hyun-Su
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.17 no.3
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    • pp.1-8
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    • 2018
  • We suggest improvement direction of energy-saving design based on analysis of current situation in school facilities. School facilities have large area among public buildings. While the number of students is decreasing, the number of school and energy consumption is increasing year after year. School facilities have excellent heat insulation property, but it requires further examination about excessive heat insulation plan. School facilities are using gas heat pump actively for cooling and heating, but has difference in use ratio of ground source heat pump by region. Thus School facilities requires active using of ground source heat pump and BIPV(Building Integrated Photovoltaic System).

A Study on Flow-emotion-state for Analyzing Flow-situation of Video Content Viewers (영상콘텐츠 시청자의 몰입상황 분석을 위한 몰입감정상태 연구)

  • Kim, Seunghwan;Kim, Cheolki
    • Journal of Korea Multimedia Society
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    • v.21 no.3
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    • pp.400-414
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    • 2018
  • It is required for today's video contents to interact with a viewer in order to provide more personalized experience to viewer(s) than before. In order to do so by providing friendly experience to a viewer from video contents' systemic perspective, understanding and analyzing the situation of the viewer have to be preferentially considered. For this purpose, it is effective to analyze the situation of a viewer by understanding the state of the viewer based on the viewer' s behavior(s) in the process of watching the video contents, and classifying the behavior(s) into the viewer's emotion and state during the flow. The term 'Flow-emotion-state' presented in this study is the state of the viewer to be assumed based on the emotions that occur subsequently in relation to the target video content in a situation which the viewer of the video content is already engaged in the viewing behavior. This Flow-emotion-state of a viewer can be expected to be utilized to identify characteristics of the viewer's Flow-situation by observing and analyzing the gesture and the facial expression that serve as the input modality of the viewer to the video content.

Hierarchy Structure of Situation based on Event for Effective Game Development (효율적인 게임 개발을 위한 사건 기반의 상황 계층 구조)

  • Park, Jung-Yong
    • Journal of Korea Multimedia Society
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    • v.10 no.4
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    • pp.483-491
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    • 2007
  • This paper proposes a Situation Simulation Framework for implementing computer game and describes the possibility of analyzing game with unfolding situation. In last few years game systems have been evolving from the performance of physical engine, network traffic in the on line game to the representation of rendering physical phenomena. In computer game, a situation hierarchy structure which allows the designer for simulating high-level specifications of game structure. Logically simulated environment is created by defining situations and events based on hierarchy structure of the situation. We classify events into explicit event is occurred by user and implicit event is occurred by system. Our study defines the existence of objects is the most prevalent factor applied to any event in game world. The advantages of this approach are able to allow for providing the conceptual design for simulation game and analyzing the situation in the game world. And this method allows us to decrease the complexity of system design and abstraction modeling for the simulation game. Specially, the introduction of the definition of events allows us to approach game design in a structural manner rather than by their classification. The proposed method was implemented in the "Shooting BaDuk" among games.

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A Study of Situation based Coordinate Service in Internet Fashion Shopping Malls - Focused on Men in Their 20s - (인터넷 쇼핑몰의 상황별 패션 코디 서비스에 관한 연구 - 20대 남성을 중심으로 -)

  • Cho, Min-Jeong;Park, Dong-Jun;Chung, Hyun-Sook
    • The Research Journal of the Costume Culture
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    • v.17 no.2
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    • pp.255-269
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    • 2009
  • The purpose of this study was to understand the internet fashion shopping behavior of men in their 20s, and to develop the internet shopping website with situation-based clothing coordination services for male comsumer in their 20s. The study was implemented through a normative descriptive survey method using a questionnaire. The survey was conducted in April and May 2006, and the sample group consisted of 280 men in their 20s from Busan and the provinces of Gyeongnam and Gyeongbuk. The data was analyzed by following statistical methods: frequency analysis, one-way-ANOV A, and Scheffe's test. The results are as follow: first, regarding internet the usage trend of male consumers in their 20s, it was shown that they usually spent more than 15 minutes and less than 30 minutes for internet shopping the price range from their experiences of clothing purchases was relatively high for they bought jackets or suits was relatively high. Second, an analysis on men's pattern of clothing purchase showed that many respondents purchase single items such as shirts or pants online. Third, in terms of their experiences of online purchase of coordinated clothes, 69% said "none." Yet, they showed positive assessment to a question whether they are willing to purchase clothes by using a situation-based coordination service or a 1:1 online coordination services. Fourth, the relationship between consumers' reactions to online situation-based clothing coordination services and respondents' demographic characteristics showed statistically significant different results in terms of occupation.

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Multi-Scenario-Based Implementation of User Interface for a Cloud BIM-Based Design Support System (다중 시나리오에 의한 '클라우드 BIM 기반 협업 설계 지원 시스템'의 사용자 인터페이스 개발)

  • Kim, Jinwooung;Jung, Jaehwan;Kim, Sung-Ah
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.403-412
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    • 2017
  • With the introduction of BIM and ICT technology, 'Cloud-based collaborative design support system' has been actively researched and new user interface is needed to support it. When developing the user interface, scenario - based design method is selected which based on the actual usage scenarios to anticipate the usage situation and reflect the user's requirements. However, since the existing scenario-based design technique is an inductive method, it is difficult to cover the usage situation of all users when creating the usage scenario. For this reason, there is a need for a new scenario creation method that can systematically create and modify scenarios instead of inductive methods. This study proposes a 'Multi-scenario-based design method' that complemented the existing method and verify its usability by applying it to the user interface development process of 'Cloud-based collaborative design support system'.