• Title/Summary/Keyword: Site visit

검색결과 237건 처리시간 0.025초

은퇴귀촌인구를 고려한 주거단지 조성방안에 관한 연구 - 프랑스 MARPA(Maison d'Accueil Rurale pour Personnes Ag$\acute{e}$es) 주거단지 사례연구를 통하여 - (A study on residential development plan for the retiree returning to farming and rural areas - A study on the model of MARPA((Maison d'Accueil Rurale pour Personnes Ag$\acute{e}$es) -)

  • 어정연
    • 한국농촌건축학회논문집
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    • 제15권2호
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    • pp.17-24
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    • 2013
  • Recent social aspects such as change in population structure, preference to eco-friendly lifestyle, potential for high-tech agriculture are increasing the public attention to returning to farming and rural areas. Especially, retired people who have a longer life expectancy than in the past seek to find a beginning of their later years in farming and rural life. This phenomenon is expected to form new value on rural areas and create new culture for the aged. In order to suggest a futuristic residential development plan for the retiree, this thesis first analyzes 'MARPA(Maison d'Accueil Rurale pour Personnes Ag$\acute{e}$es)' through reference research, site visit and interview with professionals and based on this suggest solutions applicable to Korean conditions. This thesis concludes that residential development plan apt to local characteristics, marketing strategies and administrative system through network and specialized maintenance system are required. In addition, it is contended that interaction and cooperation with local community, various support on creating regional income and residential development plan being in harmony with existing community are needed.

푸시 기술을 이용한 광고형 전자상거래 서버의 설계 (Design Of an Advertising I-Commerce Server Using Push Technology)

  • 박은영;장시웅
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2000년도 추계종합학술대회
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    • pp.355-359
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    • 2000
  • 본 논문에서는 텍스트, 동영상, 오디오 둥의 멀티미디어 정보를 사용자의 컴퓨터에 지속적으로 뿌려주는 푸시기술을 이용한 광고형 전자상거래 서버를 설계했다. 기존의 전자상거래의 형태는 사용자가 직접 웹페이지를 방문하여 필요한 상품을 보고 구매를 하는 방식이다. 본 논문의 시스템은 기존의 전자상거래 방식과는 달리 사용자가 클라이언트에서 받아보기를 원하는 광고의 분야를 선택해 두면 서버에서 사용자의 컴퓨터에 일정시간 간격으로 동영상 광고를 보내주고 사용자가 광고를 보고 필요한 상품을 선택하여 구매하는 방식이다. 본 시스템의 서버는 데이타베이스에 동영상 광고를 저장해 두고 서버에 연결된 클라이언트에 사용자가 설정해둔 분야의 광고를 전달해주는 푸시기술을 이용하여 설계하였다. 본 연구는 기존의 수동적인 형태의 전자상거래시스템과는 달리 역동적인 형태의 특징을 가진 전자상거래시스템 이다.

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클라우드 시스템이 기업의 공정관리 효율성과 비용절감에 미치는 영향 - J사(社) 사례(事例)를 중심(中心)으로 - (A Case Study of the Effects of Cloud System on the Efficiency Improvement and Cost-saving of Production Processes)

  • 이보영;박용태
    • 한국정보시스템학회지:정보시스템연구
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    • 제26권2호
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    • pp.143-164
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    • 2017
  • Purpose The purpose of this study is to investigate to investigate the effects of cloud system on the efficiency improvement and cost-saving of production processes. It also tries to provide small- and medium-sized companies and IT practitioners with a practical guideline for a successful implementation of could systems. Design/methodology/approach This study was conducted by observing and analyzing a case of implementing a cloud system at a small-sized company having multiple job sites in terms of the improvement in data-sharing efficiency and cost-saving of production processes. Findings This study found that cloud system was an effective way of sharing data between and among production processes of geographically scattered job sites and thus, helped the company to remedy problems of work schedule and load-balance along sequential production processes. Cloud system also allowed the company to reduce the number of visits made by 3-inspectors to four job sites by 75% and the personnel cost related to inspectors' site visit.

지속가능한 커뮤니티 관점에서 본 일본의 마을만들기 사례 분석 (Case Analysis of Machizukuri in Japan from the Perspective of Sustainable Community)

  • 김영주;박남희
    • 가정과삶의질연구
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    • 제30권4호
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    • pp.133-146
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    • 2012
  • Community building in Japan, called Machizukuri, has been in existence since the 1960s, and many successful cases are referred to by researchers and public service officials as benchmarks for creating livable cities and towns in Korea. The purpose of this study is to identify the building factors for a sustainable community and to suggest implications through the cases of machizukuri in Japan. Based on the literature review related to the research topic, on-site visit case study was used as the major research methodology. Four cases -Setagaya, Kawagoe, Motomachi, and Manazuru- were selected as the research subjects and interviews with the representatives of the community(resident) council and public officials were conducted during October 19-22, 2011. The project overview, purpose, and planning characteristics of each case were described for data analysis. The major findings are as follows. Although most of the machizukuri in Japan were administration-dependent at the beginning stage, the case projects in this study showed resident-independence (self-support) from the perspective of sustainability. The results showed that successful community building is an everlasting project that requires cooperation among personnels including residents, civic officials, and related council members.

인디 청년문화의 가로공간 설계 - 홍대앞 청년문화의 거리 조성안 - (Designing the Indi Youth Culture on the Street)

  • 진양교;김경윤;정혁주
    • 한국조경학회지
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    • 제29권5호
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    • pp.43-50
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    • 2001
  • This design proposal was accepted to a design competition for the improvement of Indi Youth Street, Mapo-Gu, which was held by the Seoul Metropolitan Government in June, 2000. The \`Hong-ik University District\` projected area consists of several streets, where the independent and youth culture unique to this area is blossoming-Indi music, underground arts, and historic meaning of the area as an estuary of Mapo. The site is also expected to attract many citizens and fereigners because of convenient accessibility of the new subway station to the Inchon International Airport and because of many attractions on the street- foods, music, art and people. Accordingly, the proposal set the main design concept of this project as \`the Street of Youth Culture\` considering its special and social status as well as the physical improvement of the street environment. With this concept in mind, the proposal designed the improvement of the physical conditions based on the motive of \`the Street of Youth Culture\`, having Indi/under art, Indi/ under music, Indi/under drama and Indi/multimedia animation. This design proposal of the Street of Youth Culture consist of three segments, which symbolize the millenium Youth Plaza, MultiMedia Animation Pocket and Arts Exhibition Pocket based on unity and balance. This plan has the ultimate aim of making the district one of the people\`s favorite streets in Seoul, which people love to visit again and find the vivacity of the new millennium youth culture.

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외국인의 한국농촌관광 만족요인과 재방문의도 구조관계분석 (An Analysis of Structural Relationship during Foreigner's Satisfaction Factor and Intention of Revisit, for Korean Rural Tourism)

  • 김민서;한상준
    • 농촌계획
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    • 제23권1호
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    • pp.41-52
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    • 2017
  • This study began to learn wether or not satisfaction factor of rural tourism is effective to visit for the ordinary foreign people. Research method was parallel-site investigation literature, questionnaire. The analytical data of the study, literature 40 reviews, questionnaire 179 survey in 200 of the subject was using. Measurement and scale was set factors of satisfaction with 'Transportation Infrastructure', 'Festival Experience Program', 'Place', 'Room and Food', 'Local People', and 'Buying the Local Product' through the previous studies and preliminary survey. In the statistical analysis method, frequency analysis, crosstabs, multiple regression analysis and a structural equation model analysis was performed, using SPSS and AMOS program. The Structural analysis results showed 'Place' and 'Local People' have an positive effect on the 'Overall Satisfaction'. Satisfaction of the 'Festival ExperienceProgram', had a major impact also 'Intention of Revisit'. Finally for rural tourism fascination, the contents such as the distinctive local attraction, human resources, information transmission and convenient use is more important than the format and scale.

두경부에 발생한 원발성 피부암의 임상적 고찰 (A Clinical Review of Primary Skin Cancer Arising from Head and Neck)

  • 이혁진;오성수;박윤규;정을삼
    • 대한두경부종양학회지
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    • 제10권2호
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    • pp.185-191
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    • 1994
  • Authors reviewed 73 cases of primary skin cancer arising from head and neck, including comparative clinical data of 63 cases of squamous cell carcinoma and basal cell carcinoma retrospectively. There was no significant sexual predilection in each type of cancer and 77% of all cases were occurred after age of 50. The data of occurring site and occupation(farmer; 41%) implied that sunlight exposure strongly concerned in development of skin cancer. Comparing the data of 63 cases of squamous cell carcinoma and basal cell carcinoma, authors found out no remarkable difference in mean diameter of primary lesion at first visit of clinic, but some difference in mean duration, the percentage of the cases less than 1 year­duration and percentage of T1 lesion with no statistical significance(p>0.05). Combination of surgery and radiotherapy had relatively lower recurrence rate (11%) than surgery alone (13%). Squamous cell carcinoma had higher recurrence rate(34%) and metastasis rate(28%) than basal cell carcinoma; 6% and 3%, respectively(p<0.05).

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부산 감천문화마을의 지역자산 기반 재생과정 연구 (A Local Asset Based Regeneration Process of Gamcheon Culture Village Busan)

  • 이연숙;박재현
    • KIEAE Journal
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    • 제14권3호
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    • pp.111-120
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    • 2014
  • In the late 20th century, Korea has accelerated urban sprawl and demolition based redevelopment without considering local characteristics. As a result, quantitative supplement of housing has been saturated and has pushed revitalization especially. The purpose of this research is to delineate the local asset based regeneration of Gamcheon Culture Village Busan. The research methods are field visit, site observation, in-depth interview, library and internet research, data were collected and analyzed with the contents analysis techniques. As results, elements of hardware, software and humanware resources and the dynamics of the whole process such as how the resources connected and utilized, and how the external resources have been converged into these to regenerate Gamcheon Culture Village in diverse dimensions, such as cultural, social, economical and physical one were analysed. This research is expected to share the wisdom of revitalizing with collaborations. Through enhancing negative resources of decayed area to positive ones, the case produced the synergy.

리차드 마이어의 뮤지엄건축 전시공간구성 특성에 관한 연구 (A Study on the Characteristics of Exhibition Space Planning in Museums Desinged by Richard Meier)

  • 이성훈;박용환
    • 한국실내디자인학회논문집
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    • 제15권4호
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    • pp.97-105
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    • 2006
  • Richard Meier has earned his recognition by developing his unique design approach and keeping consistency in design concept in museum architecture over the years of his practice. The purpose of this study is finding common characteristics of the exhibition space spatial organization based on actual site visit analysis. This study will mainly focus on the museums Richard Meier designed between 1979, which is the year he started, until 1997 which is the year Getty Museum opened. For the purpose of this study, Museum of Applied Art, Frankfurt(1979-85), High Museum of Art, Atlanta(1980-83), Museum of Contemporary Art, Barcelona(1987-95), and The J.Paul Getty Museum(1984-1997) have been selected for analysis. This study will reveal fundamental characteristics of Richard Meier's architectural philosophy through his early residential projects and give background information of the 'white architecture' Close analysis will continue by reviewing four museums selected specifically for this study and focus more from the point of issues such as; 1)applying various axis in space programming, 2)symbolic significance of exhibition space, 3)hierarchy of each space, 4)design elements and characteristics of the exhibition space. Furthermore, quantitative research on exhibition space organization will be done by Space Syntax theory method. The result of the study will be a significant data in designing a modern museum.

Green-UX-Story: 온라인-오프라인 자연 체험을 통한 사용자 스토리 창출 및 공유 (Green-UX-Story: User Story Creation and Sharing through the Online and Offline Green Experience)

  • 최민아;권두영
    • 한국CDE학회논문집
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    • 제15권6호
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    • pp.460-466
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    • 2010
  • These days, it is getting important to have more chances to visit natural environment for the wellbeing life. The advancement of digital technologies allows us to get useful information regardless of time and location. In this paper, we investigate a way of improving user experience in the natural green environment using the digital technologies. This paper proposes a system called Green-UX-Story which supports users to create and share their story through the online and offline green experience. The system consists of two main systems: the "Story-Field" and the "Story-Tree". The Story-Field consists of a certain number of the Story-Trees allocated to a certain green site. In the Story-Field, users can see the Story-Trees that are owned by other users and share their stories. The Story-Tree contains the user-story in each branch and green information that are captured by the user on the web. The Story-Tree is generated using the L-system algorithm as the user adds stories. The main purpose of the system is to enable users to write their green stories from the both online and offline experiences. This paper describes the system configuration and the user scenario of the Green-UX-story.