• Title/Summary/Keyword: Simulation Environment

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Establishment and service of user analysis environment related to computational science and engineering simulation platform

  • Kwon, Yejin;Jeon, Inho;On, Noori;Seo, Jerry H.;Lee, Jongsuk R.
    • Journal of Internet Computing and Services
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    • v.21 no.6
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    • pp.123-132
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    • 2020
  • The EDucation-research Integration through Simulation On the Net (EDISON) platform, which is a web-based platform that provides computational science and engineering simulation execution environments, can offer various analysis environments to students, general users, as well as computational science and engineering researchers. To expand the user base of the simulation environment services, the EDISON platform holds a challenge every year and attempts to increase the competitiveness and excellence of the platform by analyzing the user requirements of the various simulation environment offered. The challenge platform system in the field of computational science and engineering is provided to users in relation to the simulation service used in the existing EDISON platform. Previously, EDISON challenge servicesoperated independently from simulation services, and hence, services such as end-user review and intermediate simulation results could not be linked. To meet these user requirements, the currently in-service challenge platform for computational science and engineering is linked to the existing computational science and engineering service. In addition, it was possible to increase the efficiency of service resources by providing limited services through various analyses of all users participating in the challenge. In this study, by analyzing the simulation and usage environments of users, we provide an improved challenge platform; we also analyze ways to improve the simulation execution environment.

Implementation of Wireless Network simulator considering a User's Call Characteristics (사용자 통화 특성을 고려한 무선 네트워크 시뮬레이터 구현)

  • Yoon, Young Hyun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.3
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    • pp.107-115
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    • 2009
  • Traditionally, simulation method is used to test and evaluate the performance of communication protocol or functional elements for mobile communication service. In this paper, wireless network simulator is implemented using the C++ object-oriented programming language. This simulator can simulate wireless data services, like as ad-hoc networks, by considering the user's mobility. In this paper, the simulator includes network traffic model to reflect wireless data service and traffic source model to represent a user's mobility similar to real service environment and traffic characteristics can be reflected on the simulation, and also more accurate simulation results can be got through that. In addition, by using object-oriented techniques, new service feature or environment can be easily added or changed so that the developed mobile communication simulator can reflect the real service environment all the time. This simulator can be used in adjusting the characteristics of wireless data hosts following the mobility of the user, and also can be used in building new wireless ad-hoc network routing protocols.

Development of a Program for Measurement, Analysis, and Simulation of Electromagnetic Environment for Automobile AV Receivers (차량용 오디오/AV수신기의 방송 수신 전파환경 측정, 분석과 재현 프로그램 개발)

  • Lee Ki-Seob;Rhee Joong-Geun
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.16 no.3 s.94
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    • pp.293-299
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    • 2005
  • This paper introduces a program by which one can perform measurement, analysis, and simulation of electro-magnetic environment which affects on vehicular AV receivers. An integrated system of EM environment collected, GPS(Global Positioning System) informations, and developed simulation program can be an important evaluating tool for the analysis of automobile AV receivers.

Active Node and Active Network Modeling For Network Traffic Progress (네트워크 트래픽 성능 향상을 위한 액티브 노드 및 액티브 네트워크 설계)

  • Choi Byung-Sun;Hwang Young-Chul;Lee Seong-Hyun;Lee Won-Goo;Lee Jae-Kwang
    • 한국컴퓨터산업교육학회:학술대회논문집
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    • 2003.11a
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    • pp.119-126
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    • 2003
  • Computer simulation has used to a area of military training from about several years ago. War game model(or computer simulation) endow a military man with field training such as combat experience without operating combat strength or capabilities. To samely construct simulation environment against actual combat environment is to well construct DB to operate war game model, associate among federates on network. Thus, we construct virtual combat environment enabling to efficiently manage network traffic among federates(or active nodes) on active network that construct virtual military training space such as urgent combat field needed to rapidly transfer combat information including image and video.

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A Cycle-Accurate Simulation Environment for Shader Architecture (쉐이더 구조를 위한 마이크로 아키텍쳐 시뮬레이션 환경)

  • Han Sang-Won;Lee Won-Jong;Han Tack-Don
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06a
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    • pp.196-198
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    • 2006
  • Shader architecture is one of the fastest growing fields in the ever advancing 3D graphics, and massive amounts of Ideas and technologies are being introduced to the market continuously. In this paper, we present a flexible cycle-accurate simulation environment to accelerate and alleviate the process of developing and verifying these ideas and technologies. Combination of 3D graphics API and hardware simulator allows OpenGL applications to be emulated off-the-shelf for a given shader micro-architecture. Easily modified parameters allow the simulation environment to be tailored to specific demands or requirements.

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Predictive Evaluation of Outdoor Thermal Environment of Flat-type Apartment Houses and Tower-type Apartment Houses in summer (판상형 및 탑상형 아파트의 여름철 옥외 열환경 예측 평가)

  • Jeong, Seon-Yeong;Yoon, Seong-Hwan
    • Proceedings of the SAREK Conference
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    • 2008.06a
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    • pp.877-882
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    • 2008
  • The purpose of this study is to analyze the characteristics of outdoor thermal environment of flat-type apartment houses and tower-type apartment houses in summer by numerical simulation. After inputting a building condition at CAD, we calculated the surface temperature for two apartments by using the numerical simulation of a clear sky day in summer in Seoul. The results indicated that the variation in Heat Island Potential(HIP) of tow apartments were not only in the day but also in the night. According to form of apartment the flat-type apartment houses appeared $1.3^{\circ}C$ more highly tower-type apartment houses.

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Development of a 3D simulator for optimal path generation of a mobile multiped robot (다족 모바일 로봇의 최적 경로 생성을 위한 3D 시뮬레이터의 개발)

  • Kim, Ki-Woo;Choi, Woo-Chang;Yoo, Young-Kuk;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 2007.10a
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    • pp.79-80
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    • 2007
  • This paper deals with generating multi-ped mobile robot's optimal path and its simulation. The multi-ped robot has six-legs which make it possible to move actively by attached driving wheel at the end of legs. The simulation environment is created similarly to the indoor environment as simple obstacles and walls. Also simulator can reconstruct an simulation environment. In this paper, the suggested simulator can generate the optimal path from starting point to destination by applying the A* algorithm and Bug2 algorithm. Then it is possible to check algorithms as 3D screen and we can simulate under the generated path.

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Study on Comparative Analysis of Daylight Evaluation Tools for Building Environment (건물 주광환경 평가도구의 비교분석에 관한 연구)

  • Park, K.E.;Kim, J.T.
    • Journal of the Korean Solar Energy Society
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    • v.22 no.4
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    • pp.26-34
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    • 2002
  • Daylighting in building is very important as it has an effect on work performance as well as on their visual health. It is also regarded as a good energy conservation measure in saving energy used for lighting. There are many daylighting evaluation tools such as empirical equations, tables, nomograms, diagrams, protractors, computer simulation, scale models. This study conducted initial daylight measurements to analyze luminous environment in classrooms of elementary school and comparative analysis on three daylighting evaluation tools, such as daylight factor calculation formula, the graphic method with BRE Protractor and computer simulation with Adeline 3.0. It is found that the computer simulation tool produced the closest result to actual measurements of luminous environment in elementary school classroom, and the other simplified tools made appropriate results so that they can be used in the early stage of daylighting design process.

Measurement of Moving Object Velocity and Angle in a Quasi-Static Underwater Environment Through Simulation Data and Spherical Convolution (시뮬레이션 데이터와 Spherical Convolution을 통한 준 정적인 수중환경에서의 이동체 속도 및 각도 측정)

  • Baegeun Yoon;Jinhyun Kim
    • The Journal of Korea Robotics Society
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    • v.18 no.1
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    • pp.53-58
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    • 2023
  • In general, in order to operate an autonomous underwater vehicle (AUV) in an underwater environment, a navigation system such as a Doppler Log (DVL) using a Doppler phenomenon of ultrasonic waves is used for speed and direction estimation. However, most of the ultrasonic sensors in underwater is large for long-distance sensing and the cost is very high. In this study, not only canal neuromast on the fish's lateral lines but also superficial neuromast are studied on the simulation to obtain pressure values for each pressure sensor, and the obtained pressure data is supervised using spherical CNN. To this end, through supervised learning using pressure data obtained from a pressure sensor attached to an underwater vehicle, we can estimate the speed and angle of the underwater vehicle in a quasi-static underwater environment and propose a method for a non-ultrasonic based navigation system.

A GUI Module Generator for Integrated Esterel/C++ simulation (통합된 Esterel/C++시뮬레이션을 위한 GUI 코드자동생성)

  • Liu, Sujuan;Rim, Kee-Wook;Lee, Jaeho;Han, Taisook
    • Annual Conference of KIPS
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    • 2007.11a
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    • pp.779-781
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    • 2007
  • Nowadays, as the increasing functionality and scales of embedded systems, system design grows more complex than before. So verification and simulation of systems become an important facet in hardware-software co-design issues. But it is almost impossible to simulate an embedded system without real hardware implementation or environment communication, especially for control-dominated reactive systems. Therefore, in this paper, we will introduce a GUI environment module generator for integrated Esterel\C++ simulation. By generating the GUI modeling environment, we can simulate and verify the whole embedded system conveniently.