• 제목/요약/키워드: Similar experience

검색결과 890건 처리시간 0.035초

만성신부전 환자들의 혈액투석 경험 (Experience of Hemodialysis in the Chronic Renal Failure Clients)

  • 신미자
    • 기본간호학회지
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    • 제3권2호
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    • pp.235-246
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    • 1996
  • The purpose of this study was to discover the experience of hemodialysis which clients confronted hemodialysis at the same time as CRF diagnosis and to understand the nature and meaning of their crisis experience. The research subjects were 6 clients receiving hemodialysis in Seoul from Jan. 1996 to Jul. 1996. Data were collected by informal indepth interview and participant observation. Content Analysis(by Seaman & Verhonick, 1982; Woods & Catanzaro, 1988) was applied to collect similar contents and common experience in order to derivate concepts and categories for better understanding of their hemodialysis experience. As a result, 6 categories derivated to indentify their hemodialysis experience of the CRF clients-confronted hemodialysis at the same time as CRF diagnosis-were as follows: 1) The category of shocking crisis composed the concepts of shock, amagement and suffocation. 2) The category of denial composed the concepts of disease refusal and hemodialysis refusal. They repeatedly visited hospitals or didn't visit hospital in order to refuse disease, then depended on folk remedy or shamanistic method. 3) The category of severe anxiety composed the concepts of abandoned feeling, shame, resentment, neurosis and anger. 4) The category of depression composed the concepts of grief, suffering of unfairness, tearing, desire to death. 5) The category of powerlessness composed the concept of hopelessness. 6) The category of resigned acceptance composed the concepts of resignation and acceptance. In this study, the CRF clients who confronted hemodialysis at the same time as CRF diagnosis experienced six stages in accepting hemodialysis but these stages were mingled simultaneously and went on.

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자연재난과의 연계사례를 통한 농촌체험 프로그램 운영방안에 관한 연구 - 강원도 인제군 가리산리를 중심으로 - (A Study on Management of Rural Experience Programs through Case Linked with Natural Disaster - Focused on Garisan-ri, Inje-gun, Gangwon-do, Republic of Korea -)

  • 임창수;박로운;이승철;김은자;최진아
    • 농촌계획
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    • 제23권1호
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    • pp.147-156
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    • 2017
  • This study suggests a plan to expand the rural experience program linked to natural disaster through the case analysis of the village of Garisan-ri, Inje-gun, Gangwon-do, Republic of Korea. This will help to establish the necessary improving and policies for Re-leap of rural villages in disaster areas and activation of rural experience villages. The local residents have created flood recovery stories, disaster response content, and disaster prevention camp sites, all of which have been hit by serious disaster damage. It has also contributed to the revitalization of the village by providing various experience programs such as disaster response training, crossing rapids, and evacuation experience. This is a way to get rid of the negative perception of disaster and utilize it. The conversion of idea through disaster experience content contributed to the activation of the area. By linking the disaster experience contents to the rural experience program in the future, it can be helpful to avoid the duplication of contents and limit the similar operation method, which is an existing problem of rural experience villages.

우울 및 불안장애 환자에서 성별 및 성경험 유형에 따른 부정적 성경험과 정신과적 증상 사이의 연관성 (Relationship between Negative Sexual Experience and Psychiatric Symptoms in Patients with Depression or Anxiety Disorders by Gender and Type of Negative Sexual Experience)

  • 지민아;정보람;채정호
    • 대한불안의학회지
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    • 제15권2호
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    • pp.77-83
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    • 2019
  • Objective : This study aims to investigate the relationship between negative sexual experience and psychiatric symptoms by gender and compare the effects of sexual assault and unwanted sexual experiences on psychiatric symptoms in patients with depression or anxiety disorders. Methods : A total of 204 respondents who have had negative sexual experiences of outpatients diagnosed with depression or anxiety disorders were evaluated with AUDIT, PSS, STAI, BDI, and SSI. Independent samples t-test was performed to compare the psychiatric symptom scale scores between male and female and identify the difference of the psychiatric symptom scale scores between those who have had sexual assault and those who have had only unwanted sexual experience. Results : There was no difference in psychiatric symptom scale scores except for AUDIT between male and female in 204 patients with negative sexual experience. There was also no significant difference in AUDIT, PSS, and STAI scores between those who experienced sexual assault and those who experienced only unwanted sexual experiences. BDI and SSI scores are significant higher in those who experienced sexual assault than those who experienced only unwanted sexual experiences. Conclusion : This suggests that male and female may have similar levels of psychiatric symptoms after experiencing negative sexual experiences. Psychiatric symptoms caused by sexual assault may have differences from the psychiatric symptoms caused by unwanted sexual experience. Understanding the differences in psychiatric symptoms according to the type of negative sexual experience may helpful to direct the therapeutic plans.

실감형 콘텐츠 몰입을 위한 디지털 장비 개발과 한계 및 전망 (Development, limitations, and prospects of digital equipment for immersing realistic content)

  • 정유슬;우소현;전해주;한정원
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 추계학술대회
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    • pp.502-504
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    • 2022
  • 인간의 오감을 극대화하여 실제와 유사한 경험을 느끼게 해주는 차세대 콘텐츠인 실감형 콘텐츠에는 어떤 장비 개발과 종류가 있는지 알아본 후 실감형 콘텐츠 산업의 시장 여러가지 변화 요인들을 알아보며, 실감형 콘텐츠 산업의 성장 가능성과 실감형 콘텐츠를 체험하는 아용자의 완벽한 몰입 경험을 위한 방법도 알아본다. 그리고 어떠한 방법이 가장 최선의 개발일지 연구해 보며 과정의 한계와 실감형 콘텐츠 사용자의 체험 피로도를 최대한으로 줄이는 콘텐츠 방안을 실감형 콘텐츠 제작 관점에서 알아보고, 이와 관련된 미래 전망을 알아보고자 한다.

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Scenario-based Learning: Experiences from Construction Management Courses

  • Lim, Benson Teck-Heng;Oo, Bee Lan
    • 국제학술발표논문집
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    • The 6th International Conference on Construction Engineering and Project Management
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    • pp.583-587
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    • 2015
  • Scenario-based learning (SBL) has been used in a variety of training situations across different disciplines. Despite its seemly widespread use in construction management discipline, very few attempts have been made to explore its effectiveness and the respective students' learning experience. Using a survey research design, this study aims to investigate students' perceptions on SBL approach in construction management courses. The specific objectives are: (i) to identify the characteristics of a favourable SBL environment, and (ii) to explore the students' learning experience and effectiveness of the SBL approach. The results show that the four characteristics of a favourable SBL environment are: effective team formulation, constant engagement with lecturer, working in a group, and incorporation of motivational incentive for participation. The students really appreciated the opportunities to apply concepts learnt in the lectures in their SBL group work. Also, they perceived that the SBL approach is effective in developing their reflective and critical thinking skills, analytic and problem-solving skills and their ability to work as a team. These findings should facilitate more critical approaches to similar form of teaching methods.

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Understanding the Breast Cancer Experience: a Qualitative Study of Malaysian Women

  • Yusuf, Azlina;Ab Hadi, Imi Sairi;Mahamood, Zainal;Ahmad, Zulkifli;Keng, Soon Lean
    • Asian Pacific Journal of Cancer Prevention
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    • 제14권6호
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    • pp.3689-3698
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    • 2013
  • Breast cancer is the most common and leading cause of cancer mortality among Malaysian women. Despite good survival rates, the diagnosis of cancer still invokes the feeling of stress, fear and uncertainty. Because very little is known about the experiences of Malaysian women with breast cancer, a qualitative study using semi-structured interviews to explore the lived experience of newly diagnosed breast cancer. Using a purposive sampling method, 20 Malaysian women newly diagnosed with breast cancer, including Malays (n=10) and Chinese (n=10) were recruited in two main public hospitals in Kelantan. Similarities and divergence in women's experience were identified through thematic analysis of interview transcripts. Three themes emerged from the data: uncertainty experience of the illness, transition process and fatalistic view of breast cancer. In many ways, these findings were parallel with previous studies, suggesting that the experience of breast cancer is to a certain extent similar among women newly diagnosed with breast cancer. This study adds to the sparse literature concerning the experience of illness following breast cancer diagnosis among the Malays and Chinese. More importantly, this study addressed areas that were previously lacking, specifically in depth information on breast cancer experience from a developing country with a multi-ethnic population. The results of this investigation provide preliminary information to healthcare professionals on the impact of illness and cultural influence on survivorship to plan for appropriate education and supportive programme in order to meet the needs of breast cancer women more effectively.

Peak-End Rule을 적용한 관광경험의 이해 -하동야생차문화축제를 중심으로- (Understanding of Tourism Experience to Applications of Peak-End Rule: A Sample of Ha-Dong Wild Tea Cultural Festival)

  • 황금희;최식원
    • 농촌지도와개발
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    • 제20권2호
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    • pp.485-509
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    • 2013
  • 사람들은 흔히 마지막을 중요시 여기는 성향이 있다. 축제장에서 가장 핵심적인 초대가수나 이벤트가 프로그램 맨 마지막에 배치되는 경우 또한 이 때문이라고 할 수 있다. 심리학자 카네만은 인간은 가장 강한(Peak)경험과 가장 마지막(End)경험이 기억과 회상평가에 주요한 영향을 미친다는 것을 여러 실험을 통해 밝혔다. 본 연구에서는 이러한 법칙이 관광장면에서도 적용이 되는지 하동야생차문화축제를 방문한 외국인 단체관광객 세 그룹에 프로그램을 달리하여 체험하게 함으로써 이를 밝혀내고자 하였다. 연구결과 1, 2, 3집단의 경우 End의 경험이 축제만족에 영향을 미치는 것으로 확인되었고, Peak의 경험 또한 3집단을 제외한 1, 2집단에서 축제만족에 영향을 미치는 것으로 확인되었다. 이 중 1, 2집단은 Peak와 End가 모두 축제만족에 영향을 미치는 것으로 확인되었다.

국내 노인생애체험전시관 공간구성에 관한 분석 연구 (Study on Space Composition Analysis of the Local Old Age Experience Hall)

  • 조정미;김문덕
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2006년도 춘계학술발표대회 논문집
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    • pp.173-178
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    • 2006
  • An increase in the proportion of Korean population in older age is much faster than the rest of the world. Along with rise of nuclear family due to rapid industrialization, informatization and materialization, ageing, on current situation in Korea that a reality of being diminished consciousness involving the sense of filial piety, and of respect or honor for the elders, does mean that such topics in ageing have become sociocultural issues that a nation should get more deeply involved in caring later life of the elderly population in an official and obligatory manner. Under this circumstance, an exhibition space in the hall intended for experiencing the later life of the elderly will surely play the role of locomotive in the respect of education to understand aging adults, and to promote development of health and welfare industry, especially for older population, also in creating and developing a positive and desirable culture and environment. To implement design project concerned with the space for the elderly population in a more careful and effective manner, the features of the Old Age Experience Hall that will satisfy the requirements thereof and the space compositions as well as characteristics of three exhibition halls having already been operated were analyzed examining closely the current facing issues in this aging society and also investigating the aging process related to physical functions of older adults. Based on those analyses, this study was aimed to prepare an efficient and systematic theoretical foundation for planning space composition of the Old Age Experience Hall further having extracted basic directions for design from, which should be meticulously considered and reflected so as to make the Old Age Experience Hall function properly.

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핸드메이드 마켓 앱의 사용자 경험 연구 -Etsy와 idus를 중심으로- (A Study on the User Experience of Handmade Market Applications -Focused on Etsy and Idus-)

  • 안지선
    • 디지털융복합연구
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    • 제19권12호
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    • pp.389-395
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    • 2021
  • 본 연구는 핸드메이드 대표 서비스인 Etsy와 idus 애플리케이션의 사용자 경험을 평가하고자 한다. 이를 위해 20~50대 11명을 대상으로 피터 모빌의 사용자 경험 요소를 기초로 한 설문조사를 진행하였다. 그리고 심층인터뷰를 통하여 문제점을 발견하고 제시 제임스 가렛의 사용자 경험 요소 프레임워크의 5단계에 따라 사용자 경험 문제점을 분석하였다. 실험 결과, 이들 앱들의 사용자 경험 개선을 위한 범용적으로 통용되는 비주얼 인터페이스 적용, 가독성을 위한 간략한 텍스트 제공, 정보 구조에서 유사한 기능의 반복 지양, 문화와 국가를 고려한 디자인 패턴 적용을 제안한다. 이 연구를 통해 핸드메이드 플랫폼의 쇼핑 경험이 어떠한지 분석함으로써 글로벌 플랫폼으로 활성화하기 위한 기초자료를 제공하는데 의의가 있다.

뇌-컴퓨터 인터페이스를 사용한 공간 기반 게임 설계 (Designing Intuitive Spatial Game using Brain Computer Interface)

  • 김나영;유원대;이용일;정승은;한무경;여운승
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.1160-1165
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    • 2009
  • 사용자들에게 새로운 경험을 전달해주는 중요한 요소인 게임 인터페이스는 게임 플레이어에게 새로운 경험을 전달해주는 중요한 요소이며, 그 역할이 점점 커지고 있다. 최근에는 게임 플레이어의 움직임을 게임 컨트롤에 직접 반영하는 새로운 게임 인터페이스가 주목받고 있으며, 이렇게 직관성이 강화된 게임 인터페이스를 사용한 체감형 게임은 플레이어에게 컨트롤러를 조작하는 방식의 기존 게임보다 더 나은 몰입감을 제공하고 있다. 게임 플레이어들은 비슷한 형태로 반복되던 기존의 인터페이스에서 얻을 수 없는 새로운 경험을 원하고 있으며, 플레이어에게 다른 사용자 경험을 제공하기 위해서는 직관성이 강화된 새로운 게임 인터페이스와 더불어 그에 적합한 게임 컨텐츠가 필요하다. 본 논문에서는 뇌파를 이용한 Brain Computer Interface를 활용하여 직관적인 게임 인터페이스를 개발하고, 개발된 인터페이스를 통해 플레이어의 경험을 최대한 높일 수 있는 게임 환경 디자인을 제안해 보고자 한다.

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