• 제목/요약/키워드: Shipbuilding simulation

검색결과 242건 처리시간 0.021초

대한해협에서의 선박의 속력 시운전시 조류 예측에 관한 연구 (Study on Tidal Current Simulation and its Application to Speed Trial around Straits of Korea)

  • 이희수;최대현;박종천;정세민;김영훈
    • 한국해양공학회지
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    • 제24권6호
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    • pp.23-29
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    • 2010
  • Korean shipbuilding companies have sometimes carried out sea trials to measure a vessel's speed performance around the western channel of the Straits of Korea, where the flow fields are very complicated because of the effect of various flows such as sea, tidal, geostrophic, and wind-driven currents. Because these flows seem to present significant interference to a ship, the numerical reproduction of the flow-fields in the vicinity of the target sites could provide a better understanding of the sea environments while performing sea trials. In this study, we used the MEC ocean model to simulate the tidal currents around Tsushima Island and compared the simulated tidal amplitudes and currents with the measurements of Teague et al. (2001). The tidal amplitudes of the present simulation results agreed well with the observations. Based on the numerical simulation, the optimal direction and proper sites for a speed trial are described.

정수중을 활주하는 고속선의 6자유도 운동 모델링 및 시뮬레이션 (Modeling and Simulation of the 6 DOF Motion of a High Speed Planing Hull Running in Calm Sea)

  • 윤현규;강남선
    • 대한조선학회논문집
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    • 제53권1호
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    • pp.10-17
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    • 2016
  • When a planing hull straightly runs and turns, its floating position and pitch angle are changed depending on its speed, and large transient motion happens. In this paper, six degrees of freedom(6 DOF) equations of motion, which could simulate the motion of a planing hull, are established. Static and dynamic forces in vertical plane are modeled using pre-calculated displacements and metacentric heights depending on various draft, lift under bottom, and vertical damping coefficients which are used to tune the final motion. Hydrodynamic coefficients in horizontal plane at various equilibrium state are calculated by using Lewandowski's empirical formula and the speed-dependent equilibrium state are calculated beforehand by Savitsky's formula. The speed effects are considered by curve-fitting the coefficients at various speed to the polynomials. Accelerating, decelerating and backing, turning, and zig-zag are simulated and compared with the sea trial results, and it is confirmed that the speed reduction, roll, and pitch during such maneuvers of sea trial and simulation are well consistent.

가변 스트레치 성형공정을 활용한 건축외피 구조물의 비정형 곡면 제작 (Manufacture of Architectural Skin-structure with a Double Curved Surface Using Flexible Stretch Forming)

  • 박지우;김유범;김정;김광호;강범수
    • 소성∙가공
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    • 제22권4호
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    • pp.196-203
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    • 2013
  • Flexible stretch forming is an appropriate process for manufacturing of components for aerospace, shipbuilding and architecture structures. Flexible stretch forming has several advantages including that it could be applied to form various shapes such as ones with double curved surfaces. In this study, a systematic numerical simulation was conducted for forming double curved surfaces using flexible stretch forming. The desired surface had a saddle type configuration. It had two radii one of 2500mm and the other of 2000mm along its length and width. In the simulation, the decrease of elastic recovery due to the stretching was confirmed. Experiments were also conducted to confirm the viability of the process. By comparing the simulation to the experiment results, the suitability of flexible stretch forming for double curved surfaces was verified. From the results, the maximum error from desired surface was confirmed at about 1.3mm at the edge of the surface. Hence, it is confirmed that flexible stretch forming has the capability and feasibility to manufacture curved surfaces for architectural skin-structures of buildings.

Numerical simulation of resistance performance according to surface roughness in container ships

  • Seok, Jun;Park, Jong-Chun
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제12권1호
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    • pp.11-19
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    • 2020
  • In recent years, oil prices have continued to be low owing to the development of unconventional resources such as shale gas, coalbed methane gas, and tight gas. However, shipping companies are still experiencing difficulties because of recession in the shipping market. Hence, they devote considerable effort toward reducing operating costs. One of the important parameters for reducing operating costs is the frictional resistance of vessels. Generally, a vessel is covered with paint for smoothing its surface. However, frictional resistance increases with time owing to surface roughness, such as that caused by fouling. To prevent this, shipping companies periodically clean or repaint the surfaces of vessels using analyzed operating data. In addition, studies using various methods have been continuously carried out to identify this phenomenon such as fouling for managing ships more efficiently. In this study, numerical simulation was used to analyze the change in the resistance performance of a ship owing to an increase in surface roughness using commercial software, i.e., Star-CCM+, which solves the continuity and Navier eStokes equations for incompressible and viscous flow. The conditions for numerical simulation were verified through comparison with experiments, and these conditions were applied to three ships to evaluate resistance performance according to surface roughness.

윈치를 활용한 케이블 포설을 중심으로 고찰한 XR 기반 훈련 콘텐츠 도입의 필요성 (Necessity to incorporate XR-based Training Contents Focused on Cable pulling using Winches in the Shipbuilding)

  • 이종민;김종성
    • 한국산업정보학회논문지
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    • 제28권6호
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    • pp.53-62
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    • 2023
  • 본 논문은 국내 조선산업의 요양 재해 현황에 나타난 미숙련 기술인력들의 높은 재해 발생률을 낮추기 위한 방안으로 XR(Extended reality) 기술을 활용한 훈련 콘텐츠 도입의 필요성을 윈치를 활용한 케이블 포설을 중심으로 제시하였다. 국내 조선산업의 요양재해율은 타 제조업에 비해 평균 97.4%(2017~2020)나 높았으며, 특히 조선산업요양 재해의 31.8% 이상이 근속 기간 6개월 미만의 근로자들에게 발생하여 이는 신규입사자들이 업무에 대한 정보 부족과 미숙련도 및 작업환경에 익숙하지 못한 것이 그 원인으로 보인다. 최근 조선산업은 경기 회복으로 많은 신규인력이 유입되고 있으며, 이로 인해 재해 발생률이 높아질 가능성이 있다. 이런 점은 단기간에 신규인력들을 작업환경에 익숙해지는 데 도움이 되는 훈련방법을 도입할 필요가 있음을 말해준다. 국내 조선소의 교육훈련은 용접, 도장, 기계설치, 전기설치 등 특정 기술의 숙련에 치우쳐 있으며 작업환경에 익숙해질 수 있는 훈련은 작업용 2D 도면을 이용하여 선박 건조방법 등을 설명하는 단편적인 교육에 머무르고 있다. 이러한 이유로 현장에서는 다시 OJT(On-the-Job Traning)를 반복 실시하고 있는 실정이다. 본 논문에서는 XR 기술을 활용한 훈련의 도입을 제안하고 구체적인 예로 Unity로 선박에서 윈치를 활용한 케이블 포설(Pulling) 작업 과정을 XR 기반 훈련 콘텐츠로 구현하였다. 개발된 콘텐츠를 활용하면 신규작업자들이 가상공간에서 시뮬레이션을 통해 실제 작업 과정을 미리 경험하고, 이를 통해 신규인력이 작업환경에 익숙해지는 데 도움을 줄 수 있는 보다 효과적인 훈련 콘텐츠가 될 수 있음을 예증하였다.

A collaborative simulation in shipbuilding and the offshore installation based on the integration of the dynamic analysis, virtual reality, and control devices

  • Li, Xing;Roh, Myung-Il;Ham, Seung-Ho
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제11권2호
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    • pp.699-722
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    • 2019
  • It is difficult to observe the potential risks of lifting or turn-over operations in the early stages before a real operation. Therefore, many dynamic simulations have been designed to predict the risks and to reduce the possibility of accidents. These simulations, however, have usually been performed for predetermined and fixed scenarios, so they do not reflect the real-time control of an operator that is one of the most important influential factors in an operation; additionally, lifting or turn-over operations should be a collaboration involving more than two operators. Therefore, this study presents an integrated method for a collaborative simulation that allows multiple workers to operate together in the virtual world. The proposed method is composed of four components. The first component is a dynamic analysis that is based on multibody-system dynamics. The second component is VR (virtual reality) for the generation of realistic views for the operators. The third component comprises the control devices and the scenario generator to handle the crane in the virtual environment. Lastly, the fourth component is the HLA (high-level architecture)-based integrated simulation interface for the convenient and efficient exchange of the data through the middleware. To show the applicability of the proposed method, it has been applied to a block turn-over simulation for which one floating crane and two crawler cranes were used, and an offshore module installation for which a DCR (dual-crane rig) was used. In conclusion, the execution of the proposed method of this study is successful regarding the above two applications for which multiple workers were involved.

시뮬레이션 데이터를 이용한 횡경사 각도 예측 방법 연구 (Study of the Heeling Angle Prediction by using Simulation Data)

  • 윤동협;박충환;임남균
    • 한국항해항만학회지
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    • 제43권4호
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    • pp.231-236
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    • 2019
  • 선박의 대형화, 고속화 및 선종의 다양화는 운송수단 중 해양 운송수단의 비중을 크게 증가시켰으나 동시에, 선박사고의 발생도 같이 증가 되었다. 선박사고의 발생은 생명과 재산의 손실뿐만 아니라 환경재해까지 일으키기 때문에 막대한 경제적, 환경적인 영향을 끼치게 된다. 특히, 여객선의 경우 인명의 피해가 크게 발생하기 때문에 선박사고를 예방하기 위한 방법들이 논의 되어 지고 있다. 본 연구에서는 여객선의 횡경사 각도를 바탕으로 전복의 위험까지 가게 되는 시간을 예측하여 위험시간에 도달하기 전에 인명을 대피할 수 있는 기초 자료를 제공하고자 하였다. 2012년~2016년 사이 침몰사고를 바탕으로 특정 시나리오를 설정하였으며, PRR1의 데이터를 MOSES V20을 이용하여 시뮬레이션을 수행하였다. 시뮬레이션 결과는 시간에 따른 횡경사 각도이며, 횡경사 에측을 위한 1차, 2차 방정식을 이용하여 시뮬레이션 결과와 비교하였다. 1차방정식의 경우 시뮬레이션 데이터가 선형적인 그래프를 나타내었기 때문에 낮은 오차율을 보이고 있으며, 2차방정식의 경우 초기에는 낮은 오차율을 보이고 있으나 추후 발생되는 각도에 대해서는 높은 오차율을 보이고 있었다.

Application of welding simulation to block joints in shipbuilding and assessment of welding-induced residual stresses and distortions

  • Fricke, Wolfgang;Zacke, Sonja
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제6권2호
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    • pp.459-470
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    • 2014
  • During ship design, welding-induced distortions are roughly estimated as a function of the size of the component as well as the welding process and residual stresses are assumed to be locally in the range of the yield stress. Existing welding simulation methods are very complex and time-consuming and therefore not applicable to large structures like ships. Simplified methods for the estimation of welding effects were and still are subject of several research projects, but mostly concerning smaller structures. The main goal of this paper is the application of a multi-layer welding simulation to the block joint of a ship structure. When welding block joints, high constraints occur due to the ship structure which are assumed to result in accordingly high residual stresses. Constraints measured during construction were realized in a test plant for small-scale welding specimens in order to investigate their and other effects on the residual stresses. Associated welding simulations were successfully performed with fine-mesh finite element models. Further analyses showed that a courser mesh was also able to reproduce the welding-induced reaction forces and hence the residual stresses after some calibration. Based on the coarse modeling it was possible to perform the welding simulation at a block joint in order to investigate the influence of the resulting residual stresses on the behavior of the real structure, showing quite interesting stress distributions. Finally it is discussed whether smaller and idealized models of definite areas of the block joint can be used to achieve the same results offering possibilities to consider residual stresses in the design process.

Development of 3D Terrain Visualization for Navigation Simulation using a Unity 3D Development Tool

  • Shin, Il-Sik;Beirami, Mohammadamin;Cho, Seok-Je;Yu, Yung-Ho
    • Journal of Advanced Marine Engineering and Technology
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    • 제39권5호
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    • pp.570-576
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    • 2015
  • 3D visualization of navigation simulation is to visualize the environment conditions (e.g. nearby ships, dynamic characteristics, environment, terrain, etc) for any users on ships at sea. Realistic 3D visualization enables the users to be immersed to it and guarantees the reliability of the simulation. In particular, terrain visualization contains many virtual objects, so it is time and cost-intensive for object modelling. This paper proposes a 3D terrain visualization method that can be realized in a short time and with low cost by using the Unity 3D development tool. The 3D terrain visualization system requires bathymetric and elevation terrains, and Aids to Navigations (AtoNs) to be realized. It also needs to include 3D visualization objects including bridges, buildings and port facilities for more accurate simulation. Bathymetric and AtoN elements are acquired from ENC, and the elevation element is acquired from SRTM v4.1 digital elevation chart database developed by NASA. Then, the bathymetric and elevation terrains are generated, and the satellite images are superposed by using this terrain information. The longitudinal and latitudinal information of the AtoNs are converted to the 3-axis information to position the AtoN locations. The 3D objects such as bridges, buildings and port facilities are generated and the terrain visualization is completed. The proposed method realizes more realistic 3D terrain visualization of Busan Port.

분산 시뮬레이션 시스템에서 합성 환경 표현 및 교환 표준(SEDRIS) 기반의 전장 환경 구축 (Generation of the Battlefield in Distributed Simulation System Based on Synthetic Environment Representation and Interchange Standard (SEDRIS))

  • 함원경;김정훈;나영남;천상욱;박상철
    • 정보화연구
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    • 제9권3호
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    • pp.253-263
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    • 2012
  • 본 논문은 분산 시스템에서의 표준합성환경 기반 수중 교전 시뮬레이션을 위한 방법론이다. 수중 교전 시뮬레이션의 경우 염분과 수온 등의 수중 환경 데이터를 시뮬레이션에 반영하는 것이 중요하다. 분산 시뮬레이션 시스템에서 이러한 환경 데이터의 재사용성과 상호운용성 향상을 위해 합성 환경 표현 및 교환 표준(Synthetic Environmental Data Representation and Interchange Specification, SEDRIS(ISO standard for environmental data))이 개발되었고, 본 논문에서는 SEDRIS를 활용하여 수중 합성환경을 구축한다. 본 논문을 통해 SEDRIS가 합성환경 데이터의 국제 표준이지만 그 방대함과 복잡함으로 인하여 사용이 저해된 문제점을 대기/해양 환경에 대해 효율적인 SEDRIS 기술 활용 방법을 제시하여 해결한다. 본 논문의 최종 목적은 대기/해양 환경 표현을 위한 다차원 격자 기반의 SEDRIS 구조를 구축하고, High Level Architecture (HLA)/Run-Time Infrastructure (RTI) 기반의 분산 시스템에서 대기/해양 합성전장환경 구축에 SEDRIS 적용 방법을 제시한다.