• Title/Summary/Keyword: Shape Context

Search Result 191, Processing Time 0.023 seconds

A Study on Gesture Interface through User Experience (사용자 경험을 통한 제스처 인터페이스에 관한 연구)

  • Yoon, Ki Tae;Cho, Eel Hea;Lee, Jooyoup
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.7 no.6
    • /
    • pp.839-849
    • /
    • 2017
  • Recently, the role of the kitchen has evolved from the space for previous survival to the space that shows the present life and culture. Along with these changes, the use of IoT technology is spreading. As a result, the development and diffusion of new smart devices in the kitchen is being achieved. The user experience for using these smart devices is also becoming important. For a natural interaction between a user and a computer, better interactions can be expected based on context awareness. This paper examines the Natural User Interface (NUI) that does not touch the device based on the user interface (UI) of the smart device used in the kitchen. In this method, we use the image processing technology to recognize the user's hand gesture using the camera attached to the device and apply the recognized hand shape to the interface. The gestures used in this study are proposed to gesture according to the user's context and situation, and 5 kinds of gestures are classified and used in the interface.

Interactive Motion Retargeting for Humanoid in Constrained Environment (제한된 환경 속에서 휴머노이드를 위한 인터랙티브 모션 리타겟팅)

  • Nam, Ha Jong;Lee, Ji Hye;Choi, Myung Geol
    • Journal of the Korea Computer Graphics Society
    • /
    • v.23 no.3
    • /
    • pp.1-8
    • /
    • 2017
  • In this paper, we introduce a technique to retarget human motion data to the humanoid body in a constrained environment. We assume that the given motion data includes detailed interactions such as holding the object by hand or avoiding obstacles. In addition, we assume that the humanoid joint structure is different from the human joint structure, and the shape of the surrounding environment is different from that at the time of the original motion. Under such a condition, it is also difficult to preserve the context of the interaction shown in the original motion data, if the retargeting technique that considers only the change of the body shape. Our approach is to separate the problem into two smaller problems and solve them independently. One is to retarget motion data to a new skeleton, and the other is to preserve the context of interactions. We first retarget the given human motion data to the target humanoid body ignoring the interaction with the environment. Then, we precisely deform the shape of the environmental model to match with the humanoid motion so that the original interaction is reproduced. Finally, we set spatial constraints between the humanoid body and the environmental model, and restore the environmental model to the original shape. To demonstrate the usefulness of our method, we conducted an experiment by using the Boston Dynamic's Atlas robot. We expected that out method can help the humanoid motion tracking problem in the future.

Cognitive Shape Decomposition (인지적 형태 분할)

  • 김호성;박규호
    • Korean Journal of Cognitive Science
    • /
    • v.1 no.2
    • /
    • pp.317-346
    • /
    • 1989
  • A congnitive shape decomposition method that agrees with human intuition is proposed for the conceptual recognition from sillouettes of objects. Descriptions specifying the structure of shape in terms of meaningful parts and relations have cognitive power and anthropomorphism. In general, man-made objects have a lot of collinear lines and regularity. For the cognitive decomposition of man-made objects, many heuristic rules based on the cognitive experimentation are applied on the context of collinerarity and regularity. The cognitive shape decomposition for the natural shape is carried out by analyzing the possible configuraitions of vertices and line segments for one concave vertex. A cost function for the configuation is designed by weighted sum of five criteria such as, the length of split line segment, the number of split line segments at concave vertex, the proximity of concave vertex, and the correspondence of vertices. These criteria are vased on the property of human perception such as proximtiy, symmetry, and simplicity. The most promising vertex os selected among three set of visible vertices by evaluating the cost function. A number of experiments conducted on the different types of shapes shows that the results correspond with human intuition.

Multimodal Attention-Based Fusion Model for Context-Aware Emotion Recognition

  • Vo, Minh-Cong;Lee, Guee-Sang
    • International Journal of Contents
    • /
    • v.18 no.3
    • /
    • pp.11-20
    • /
    • 2022
  • Human Emotion Recognition is an exciting topic that has been attracting many researchers for a lengthy time. In recent years, there has been an increasing interest in exploiting contextual information on emotion recognition. Some previous explorations in psychology show that emotional perception is impacted by facial expressions, as well as contextual information from the scene, such as human activities, interactions, and body poses. Those explorations initialize a trend in computer vision in exploring the critical role of contexts, by considering them as modalities to infer predicted emotion along with facial expressions. However, the contextual information has not been fully exploited. The scene emotion created by the surrounding environment, can shape how people perceive emotion. Besides, additive fusion in multimodal training fashion is not practical, because the contributions of each modality are not equal to the final prediction. The purpose of this paper was to contribute to this growing area of research, by exploring the effectiveness of the emotional scene gist in the input image, to infer the emotional state of the primary target. The emotional scene gist includes emotion, emotional feelings, and actions or events that directly trigger emotional reactions in the input image. We also present an attention-based fusion network, to combine multimodal features based on their impacts on the target emotional state. We demonstrate the effectiveness of the method, through a significant improvement on the EMOTIC dataset.

The Features of Ukrainian Media Art in a Global Context

  • Hridyayeva, Tamara O.;Kohut, Volodymyr O.;Tokar, Maryna I.;Stanychnov, Oleg O.;Helytovych, Andrii A.
    • International Journal of Computer Science & Network Security
    • /
    • v.21 no.4
    • /
    • pp.229-240
    • /
    • 2021
  • The article seeks to explore Ukrainian media art and its features in a global context. In particular, it performs an in-depth analysis of the stages of its development from video art of the 1990s, media installations of the 2000s, and to various digital and VR technologies today. Due to historical circumstances, the development of media art was quite rapid, as young artists sought to gain new experience in media art. Most often, their experience was broadened through international cooperation and studying abroad. The paper analyzes the presentation of Ukrainian media art outside the country during 1993-2020 and distinguishes the main thematic areas of the artists' work. It examines how artists present and reveal the peculiarities of the Ukrainian worldview, aesthetics, and culture through the problematization of certain aspects and themes in their work. Specifically, among the principal topics which are problematized in the work of media artists are a sensory experience, limited sensory capabilities, gender issues, the Chernobyl tragedy, the development of utopian models of the city, and global communication. The leading themes of Ukrainian artists also include revolution and war. Notably, political and social sentiments determine the unique energy and vitality of contemporary Ukrainian art, create a revolutionary creative environment, and unite media artists in group art projects. It is concluded that by showing, exhibiting, and presenting them outside the country, artists shape the image of Ukrainian art in a global context.

Recognition of Events by Human Motion for Context-aware Computing (상황인식 컴퓨팅을 위한 사람 움직임 이벤트 인식)

  • Cui, Yao-Huan;Shin, Seong-Yoon;Lee, Chang-Woo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.14 no.4
    • /
    • pp.47-57
    • /
    • 2009
  • Event detection and recognition is an active and challenging topic recent in Computer Vision. This paper describes a new method for recognizing events caused by human motion from video sequences in an office environment. The proposed approach analyzes human motions using Motion History Image (MHI) sequences, and is invariant to body shapes. types or colors of clothes and positions of target objects. The proposed method has two advantages; one is thant the proposed method is less sensitive to illumination changes comparing with the method using color information of objects of interest, and the other is scale invariance comparing with the method using a prior knowledge like appearances or shapes of objects of interest. Combined with edge detection, geometrical characteristics of the human shape in the MHI sequences are considered as the features. An advantage of the proposed method is that the event detection framework is easy to extend by inserting the descriptions of events. In addition, the proposed method is the core technology for event detection systems based on context-aware computing as well as surveillance systems based on computer vision techniques.

Shape Optimization of Structural Members Based on Isogeometry Concept (등기하 개념에 기초한 구조부재의 형상 최적화)

  • Lee, Joo-Sung
    • Journal of the Computational Structural Engineering Institute of Korea
    • /
    • v.24 no.1
    • /
    • pp.61-67
    • /
    • 2011
  • This study is concerned with the shape optimization of structural members frequently found in critical area in a structure system, that is, highly stressed zone. Isogeometry analysis is well known to be the very efficient way to integrate the geometric modeling(CAD) and computational analysis(CAE). This can be accomplished by directly using the geometric modeling by NURBS(Non-Uniform Rational Basis Spline). In this study, an efficient computer code adopting the isogeometry concept has been developed for the structural analysis, in which CAD information can be directly used in the finite element modeling. In order to show the validity of the present code, the present results are compared with those by using the commercial package, that is, MSC/NASTRAN. The present isogeometric analysis procedure has been integrated with the optimization procedure to deal with the optimization problem found in the context of structural mechanics. The present system has been successfully applied to the shape optimization of cantilever structure having bracket. From the present study, it can be seen the validity of the present approach and computer codes developed in this study. This paper ends with some discussions about the practical usefulness of the present approach which is based on isogeometry analysis, and extension of the present study.

Design and Implementation of the Perception Mechanism for the Agent in the Virtual World (가상 세계 거주자의 지각 메커니즘 설계 및 구현)

  • Park, Jae-Woo;Jung, Geun-Jae;Park, Jong-Hee
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.8
    • /
    • pp.1-13
    • /
    • 2011
  • In order to create an intelligent autonomous agent in virtual world, we need a sophisticated design for perception, recognition, judgement and behavior. We develop the perception and recognition functions for such an autonomous agent. Our perception mechanism identifies lines based on differences in color, the primitive visible data, and exploits those lines to grasp shapes and regions in the scene. We develop an inferencing algorithm that can infer the original shape from a damaged or partially hidden shape using its characteristics from the ontology in order to intelligently recognize the perceived shape. Several individually recognized 2D shapes and their spatial relations form 3D shapes and those 3D shapes in turn constitute a scene. Each 3D shape occupies its respective region, and an agent analyzes the associated objects and relevant scenes to recognize things and phenomena. We also develop a mechanism by which an agent uses this recognition function to accumulate and use her knowledge on the scene in the historical context. We implement these functions presented above against an example situation to demonstrate their sophistication and realism.

Elastic Crack Opening Displacement of Slanted Circumferential Through-Wall Cracks in Thick-Walled Cylinder (원주방향 경사관통균열이 존재하는 두꺼운 배관의 탄성 균열열림변위)

  • Han, Tae-Song;Huh, Nam-Su;Shim, Do-Jun;Kim, Jin-Su;Lee, Jin-Ho
    • Transactions of the Korean Society of Pressure Vessels and Piping
    • /
    • v.8 no.3
    • /
    • pp.13-22
    • /
    • 2012
  • According to recent research on leak-rate estimates to assess rupture probabilities of nuclear piping which contains a circumferential surface/through-wall cracks due to PWSCC, i.e., xLPR (Extremely Low Probability of Rupture) program, it has been revealed that the use of crack shape with an idealized circumferential through-wall crack during actual crack growth can lead to overestimate of the leak-rate. Thus, for accurate estimation of the leak-rate during crack growth, the more realistic crack shape that can simulate the crack shape transition from surface crack to through-wall crack should be used. In this context, in the present study, the elastic crack opening displacement of slanted circumferential through-wall crack in thick-walled cylinder was proposed based on 3-dimensional elastic finite element fracture mechanics analyses. To propose the elastic crack opening displacement of slanted circumferential through-wall crack in thick-walled cylinder, the geometric variables affecting crack opening displacement, i.e., thickness of cylinder, reference inner crack length and slant crack ratio were systematically varied. In terms of loading conditions, axial tension, global bending moment and internal pressure were considered. The present results can be applied to calculate the leak-rate considering more realistic crack shape transition from surface crack to idealized through-wall crack, and can be expected to enhance current leak-rate estimation scheme, for instance, in xLPR program etc.

Altérité Appearing in The Shape of Water: Emphasizing Relationships with the Concepts of Gods, Strangers, and Monsters (<셰이프 오브 워터 : 사랑의 모양 (2017)>에 나타나는 타자성과 윤리 - 경계적 존재와 연대의 스토리텔링을 중심으로 -)

  • Kang, Myung-ju
    • Journal of the Daesoon Academy of Sciences
    • /
    • v.40
    • /
    • pp.303-336
    • /
    • 2022
  • 'Otherness' is a major philosophical concept in modern Western thought. It has been a force through which the concept of a subject's rights emerged. This paper focuses on Emmanuel Levinas' discussion of 'otherness.' Levinas emphasizes our ethical responsibility for others, which is meaningful in that it can be applied as a paradigm of communication for use in modern society. In the context of modern times and multicultural societies, it is important to recognize the diversity of others and to promote coexistence. Coexistence at this time should be 'unifying' rather than subject-centered. This paper attempts to understand this narrative. An epic is a cognitive process that constitutes the fundamental desires and experiences of humans. Humans try to project and understand themselves through narratives. The possibility of coexistence with others can be examined by analyzing otherness as found within those narratives. Therefore, this paper suggests the possibility and direction of coexistence by analyzing the storytelling that establishes relationships by shaping characters in Guillermo del Toro's film, Shape of Water.