• Title/Summary/Keyword: Shadow Remove

Search Result 39, Processing Time 0.042 seconds

A Study on the Asphalt Road Boundary Extraction Using Shadow Effect Removal (그림자영향 소거를 통한 아스팔트 도로 경계추출에 관한 연구)

  • Yun Kong-Hyun
    • Korean Journal of Remote Sensing
    • /
    • v.22 no.2
    • /
    • pp.123-129
    • /
    • 2006
  • High-resolution aerial color image offers great possibilities for geometric and semantic information for spatial data generation. However, shadow casts by buildings and trees in high-density urban areas obscure much of the information in the image giving rise to potentially inaccurate classification and inexact feature extraction. Though many researches have been implemented for solving shadow casts, few studies have been carried out about the extraction of features hindered by shadows from aerial color images in urban areas. This paper presents a asphalt road boundary extraction technique that combines information from aerial color image and LIDAR (LIght Detection And Ranging) data. The following steps have been performed to remove shadow effects and to extract road boundary from the image. First, the shadow regions of the aerial color image are precisely located using LEAR DSM (Digital Surface Model) and solar positions. Second, shadow regions assumed as road are corrected by shadow path reconstruction algorithms. After that, asphalt road boundary extraction is implemented by segmentation and edge detection. Finally, asphalt road boundary lines are extracted as vector data by vectorization technique. The experimental results showed that this approach was effective and great potential advantages.

The reserch evaluation of shadow influence in NOAA AVHRR data

  • Kim, Dong-Hee;Ryutaro, Tateishi;Choi, Seung-Pil
    • 한국지형공간정보학회:학술대회논문집
    • /
    • 2005.08a
    • /
    • pp.101-106
    • /
    • 2005
  • Vegetation shows unique spectrum characteristics compared with other materials. If such characteristics are used, land change pattern can be determined. Thus, vegetation has an absorption belt and a reflective belt in visible and near infrared, and reflectance is very high. Then, various methods of monitoring vegetation paying attention to the absorption wavelength region and reflective region of vegetation are proposed. However, there are various problems in grasping change of vegetation by NDVI, PVI, etc. It is very difficult especially to remove various noise ingredients in the received satellite data. Until now, it is difficult to compensate for shadow effect when NDVI is used in vegetation analysis. The results is, if the shadow is about 60% the pixel will be wrongly classified as may be vegetation or not.

  • PDF

Design and Implementation of Image Detection System Using Vertical Histogram-Based Shadow Removal Algorithm (수직 히스토그램 기반 그림자 제거 알고리즘을 이용한 영상 감지 시스템 설계 및 구현)

  • Jang, Young-Hwan;Lee, Jae-Chul;Park, Seok-Cheon;Lee, Bong-Gyou;Lee, Sang-Soon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.24 no.1
    • /
    • pp.91-99
    • /
    • 2020
  • For the shadow removal technology that is the base technology of the image detection system, real-time image processing has a problem that the processing speed is reduced due to the calculation complexity and it is also sensitive to illumination or light because shadows are removed only by the difference in brightness. Therefore, in this paper, we improved real-time performance by reducing the calculation complexity through the removal of the weighting part in order to solve the problem of the conventional system. In addition, we designed and evaluated an image detection system based on a shadow removal algorithm that could improve the shadow recognition rate using a vertical histogram. The evaluation results confirmed that the average speed increased by approximately 5.6ms and the detection rate improved by approximately 5.5%p compared to the conventional image detection system.

Shadow Removal in Front Projection System using a Depth Camera (깊이 카메라를 이용한 전방 프로젝션 환경에서 그림자 제거)

  • Kim, Jaedong;Seo, Hyunggoog;Cha, Seunghoon;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
    • /
    • v.21 no.3
    • /
    • pp.1-10
    • /
    • 2015
  • One way to create a visually immersive environment is to utilize a front projection system. Especially, when enough space is not available behind the screen, it becomes difficult to install a back projection system, making the front projection an appropriate choice. A drawback associated with the front projection is, however, the interference of shadow. The shadow can be cast on the screen when the user is located between the screen and the projector. This shadow can negatively affect the user experience and reduce the sense of immersion by removing important information. There have been various attempts to eliminating shadows cast on the screen by using multiple projectors that compensate for each other with missing information. There is trade-off between calculataion time and desired accuracy in this mutual compensation. Accurate estimation of the shadow usually requires heavy computation while simple approaches suffer from inclusion of non-shadow regions in the result. We propose a novel approach to removing shadows created in the front projection system using the skeleton data obtained from a depth camera. The skeleton data helps accurately extract the shape of the shadow that the user cast without requiring much computation. Our method also utilizes a distance field to remove the afterimage of shadow that may occur when the user moves. We verify the effectiveness of our system by performing various experiments in an interactive environment created by a front projection system.

A Technique to Detect the Shadow Pixels of Moving Objects in the Images of a Video Camera (비디오 카메라 영상 내 동적 물체의 그림자 화소 검출 기법)

  • Park Su-Woo;Kim Jungdae;Do Yongtae
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.10
    • /
    • pp.1314-1321
    • /
    • 2005
  • In video surveillance and monitoring (VSAM), extracting foreground by detecting moving regions is the most fundamental step. The foreground extracted, however, includes not only objects in motion but also their shadows, which may cause errors in following video image processing steps. To remove the shadows, this paper presents a new technique to determine shadow pixels in the foreground image of a VSAM camera system. The proposed technique utilizes a fact that the effect of shadowing to each pixel is different defending on its brightness in a background image when determining shadow pixels unlike existing techniques where unified decision criteria are used to all pixels. Such an approach can easily accommodate local features in an image and hold consistent Performance even in changing environment. In real experiments, the proposed technique showed better results compared with an existing technique.

  • PDF

Arousing the Need to Remove the 'Shadow Encroaching Phenomena on the Essence' in Ad Expression by Interdisciplinarily Applying Ethicality (윤리의식의 학제적 적용을 통한 광고 표현에서의 '그림자에 의한 실체의 잠식 현상' 제거 필요성 환기)

  • Kim, Chulho
    • Journal of Digital Convergence
    • /
    • v.16 no.2
    • /
    • pp.351-359
    • /
    • 2018
  • The purpose of this research is to arouse attention to the importance of eliminating the 'Shadow Encroaching Phenomena on the Essence' in advertising expression by interdisciplinarily applying ethicality. This research shows that when advertising expression is planned and executed without enough consideration of ethicality, short-term effectiveness to reach goals can be increased, but it is easy to induce an unintended 'Shadows' Boomerang Phenomena'. This research also proposes that such processes arouse consumers' ethical defense mechanisms, possibly causing the 'Shadow Encroaching Phenomena' in the end. In conclusion, this research proposes the following. First, the pursuit of commercial profit in a capitalistic society must be done under the premise of securing a consensus of ethicality in a common society. Second, under the premise of an integrated process of education, sharing, execution, and confirmation of ethicality, companies can achieve both the micro-practical goal of profit pursuit and the macro-environmental goal of ecological sympathy.

MIC with Ripple Voltage Compensator Using Regenerative Snubber (에너지 회생형 스너브를 이용한 리플 전압 억제기를 가지는 MIC(Module Integrated Converter))

  • Kim, Hong-Sung;Chang, Hun Ki;Yoon, Yeo Young
    • Proceedings of the KIPE Conference
    • /
    • 2014.11a
    • /
    • pp.75-76
    • /
    • 2014
  • This study deals with a isolation type MIC(Module Integrated Converter) for AC module with advantages such as DC Wireless, freely selectable installation capacity, minimized shadow effect etc. In this paper, MIC circuit with the function which can remove the ripple voltage of PV module and give the discharging path for charged energy in leakage inductance of isolation transformer. The validity of proposed circuir is verified by the simulation with PSIM.

  • PDF

Developing improvement technology in pre-etching process for the Shadow Mask quality of flat color TV

  • Park, Jong-Moo;Park, Kwang-Ho;Jung, Hyo-Jin
    • 한국정보디스플레이학회:학술대회논문집
    • /
    • 2003.07a
    • /
    • pp.1164-1167
    • /
    • 2003
  • Recently CRT is getting flatted, As change of CRT trend from normal type to Flat type, the material of Shadow Mask was also changed from AK(Aluminum Killed) to Invar(Fe-Ni alloy) materials Until now we have used just AK(Aluminum Killed) for normal type TV(not flat type), but main raw material of shadow mask component was changed. . However recently Invar(Fe-Ni alloy) materials, which has advantage of Low Thermal Expansion and High Strength, has been developed as well as applying in mass production as CRT's trend has become more flat and fine pitch. As main raw material of shadow mask component was changed, conditions of process were changed. One of them, the importance of pre-etching process (assistant process for developing & etching) is improved because there are so many particles in the pre-etching bath because of Ni compounds. Since the solubility of Ni in pre-etching solvent is very low related to Fe's, so the compounds of Ni happen to make particles.(the solubility of Fe is twenty times Ni's) that particles happen to make process troubles and NG productions so to clear the particles we had to established high cost filtering system, but it is useless. As time goes by the quantity of particles (Ni compounds) was increased because of the capability of filtering system was not enough, the particles was produced continuous in bath, and it make quality problems. Hence we tried to develop the new pre-etching solution to remove the particles (Ni compounds) and to cost down the filtering system's running cost. But in improving the solution we discovered the new pre-etching solution made the PR developing better. In former solution there were three kinds of chemistry (COOH)2 , H2O2 , H2S04 .first the function of (COOH)2 is drilling the surface of Invar, during this mechanism Ni compounds occurred. Second the function of H202 is removing the PR fringe (half UV exposure zone on PR(PVA)), Third the function of H2S04 is the catalysis of (COOH)2 In those, (COOH)2 was the main reason to make the Ni compounds. So to improve the solutions we had to change (COOH)2 to the other material. the chemistry we improved was a complex chemistry based on H2S04 . after using this chemistry the particles problem was disappeared and there was another advantage cut down the PR fringe. The New solution made the function of H202 better so the PR developing improved. To be direct the catalyst of the new solution helped the H202. anyway First thing after change the solution the quality of shadow Mask for flat color TV was improved & the yield also improved. But the more important thing is how to control the new solution. So we accepted the new concept which was the degree of freshness. The degree of freshness is based on non-reacted solution which was 100% ( the degree of freshness) and calculated the melted Ni quantity as time goes by. So we made the gauging liner plot. In conclusion, many companies tried to make fine pitched Shadow Mask ,generally to make quality jump up it needed a lot of cost & persons .in this case the shift of core material made it possible.

  • PDF

Segmentation of Polygons with Different Colors and its Application to the Development of Vision-based Tangram Puzzle Game (다른 색으로 구성된 다각형들의 분할과 이를 이용한 영상 인식 기반 칠교 퍼즐 놀이 개발)

  • Lee, Jihye;Yi, Kang;Kim, Kyungmi
    • Journal of Korea Multimedia Society
    • /
    • v.20 no.12
    • /
    • pp.1890-1900
    • /
    • 2017
  • Tangram game consists of seven pieces of polygons such as triangle, square, and parallelogram. Typical methods of image processing for object recognition may suffer from the existence of side thickness and shadow of the puzzle pieces that are dependent on the pose of 3D-shaped puzzle pieces and the direction of light sources. In this paper, we propose an image processing method that recognizes simple convex polygon-shaped objects irrespective of thickness and pose of puzzle objects. Our key algorithm to remove the thick side of piece of puzzle objects is based on morphological operations followed by logical operations with edge image and background image. By using the proposed object recognition method, we are able to implement a stable tangram game applications designed for tablet computers with front camera. As the experimental results, recognition rate is about 86 percent and recognition time is about 1ms on average. It shows the proposed algorithm is fast and accurate to recognize tangram blocks.

Pedestrians Action Interpretation based on CUDA for Traffic Signal Control (교통신호제어를 위한 CUDA기반 보행자 행동판단)

  • Lee, Hong-Chang;Rhee, Sang-Yong;Kim, Young-Baek
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.20 no.5
    • /
    • pp.631-637
    • /
    • 2010
  • In this paper, We propose a method of motion interpretation of pedestrian for active traffic signal control. We detect pedestrian object in a movie of crosswalk area by using the code book method and acquire contour information. To do this stage fast, we use parallel processing based on CUDA (Compute Unified Device Architecture). And we remove shadow which causes shape distortion of objects. Shadow removed object is judged by using the hilbert scan distance whether to human or noise. If the objects are judged as a human, we analyze pedestrian objects' motion, face area feature, waiting time to decide that they have intetion to across a crosswalk for pdestrians. Traffic signal can be controlled after judgement.