• Title/Summary/Keyword: Server response time

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Modeling and Simulation of the Efficient Certificate Status Validation System on Public Key Infrastructure (공개키 기반 구조에서의 효율적인 인증서 상태 검증 방법의 모델링 및 시뮬레이션)

  • Seo, Hee-Suk;Kim, Tae-Kyoung;Kim, Hee-Wan
    • Journal of the Korea Computer Industry Society
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    • v.5 no.5
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    • pp.721-728
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    • 2004
  • OCSP (Online Certificate Status Protocol) server which checks the certificate status provides the real time status verification in the PKI (Public Key Infrastructure) system which is the essential system of certificate. However, OCSP server need the message authentication with the server and client, so it has some shortcomings that has slow response time for the demands of many clients concurrently and has complexity of the mathematical process in the public encryption system. In this research, simulation model of the certificate status vertification server is constructed of the DEVS (Discrete EVent system Specification) formalism. This sever model is constructed to practice the authentication with hash function when certificate is checked. Simulation results shows the results of increase of the certificate status verification speed and decrease of the response time to the client.

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Mobile Transaction Processing in Hybrid Broadcasting Environment (복합 브로드캐스팅 환경에서 이동 트랜잭션 처리)

  • 김성석;양순옥
    • Journal of KIISE:Databases
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    • v.31 no.4
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    • pp.422-431
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    • 2004
  • In recent years, different models in data delivery have been explored in mobile computing systems. Particularly, there were a lot of research efforts in the periodic push model where the server repetitively disseminates information without explicit request. However, average waiting time per data operation highly depends on the length of a broadcast cycle and different access pattern among clients may deteriorate the response time considerably. In this case, clients are preferably willing to send a data request to the server explicitly through backchannel in order to obtain optimal response time. We call the broadcast model supporting backchannel as hybrid broadcast. In this paper, we devise a new transaction processing algorithm(O-PreH) in hybrid broadcast environments. The data objects which the server maintains are divided into Push_Data for periodic broadcasting and Pull_Data for on-demand processing. Clients tune in broadcast channel or demand the data of interests according to the data type. Periodic invalidation reports from the server support maintaining transactional consistency. If one or more conflicts are found, conflict orders are determined not to violate the consistency(pre-reordering) and then the remaining operations have to be executed pessimistically. Through extensive simulations, we demonstrate the improved throughput of the proposed algorithm.

A Case Study for Improving Performance of A Banking System Using Load Test (부하테스트를 이용한 금융 시스템의 성능개선 사례)

  • Kim, Tai Suk;Lee, Jong Yun;Kim, Jong Soo
    • Journal of Korea Multimedia Society
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    • v.18 no.12
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    • pp.1501-1508
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    • 2015
  • In this paper, we describe a case study to improve performance through the load testing of multi-tired system for financial accounts before the system opening. The load test was conducted after the data collection tools(Performance Monitor, DB PSSDiag) were installed. By analyzing the collected log, we were able to identify the main sector requiring performance improvements among the presentation tier, web tier, business logic tier and data tier. The ASP.NET server-down on the web tier could be improved by modifying the parameter values in the configuration file. Some server downs occurred on the business logic tier when a large number of users access at the same time, were more difficult to be solved. By analyzing the hang-dump at the server-down time, we were able to find a process that caused the problem. and we had to modify the relevant codes. For major performance improvements of the data-tier, indices of some queries was optimized by using the built-in DBMS query analyzer, after analyzing the log of long-response-time queries. The problems and solutions considered in this case study will be a reference for the performance improvement of a multi-layer system with the similar structure.

A Performance Comparison of Web-Server Implementation Schemes (웹 서버 구현 방안들에 대한 성능 비교)

  • Lim, Dong-gwan;Seon, Ju-ho;Kim, Jong-Wook;Kim, Yong-Seok
    • Journal of Industrial Technology
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    • v.27 no.B
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    • pp.215-219
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    • 2007
  • For Web server implementations, there are 4 main schemes: process-per-request (PPR), thread-per-request (TPR), worker thread pool (WTP), and worker thread pool with buffers (WTPB). This paper compares performance of the schemes in response time point of view. WTPB shows the best performance. The appropriate number of worker threads for WTPB depends on the request service time. For short requests, the number can be very small. But for longer requests, it is about 1/6 of the number of simultaneous connections.

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Remote Sensing Image Server based on WMS for GMS (Greater Mekong Sub-Region) Countries.

  • Ninsawat, Sarawut;Honda, Kiyoshi;Horanont, Teerayut;Yokoyama, Ryuzo;Ines, Amor V.M.
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.790-792
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    • 2003
  • The remote sensing image server provides advanced image serving capabilities for geospatial image. Wide seamless image mosaics of Landsat 5 over GMS countries, which exceed a 15 GB or more in size per image, can integrate with other GIS map servers. The approach of two improvement algorithms leads to speed up the response time while preserving the data quality. This system does not only provide images on the web, but also provide GIS layers to WMS client map servers. The advantage of this approach is its efficiency lower cost in terms of cost, time and updating to obtain and utilize remote sensing image.

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Migration Agent for Seamless Virtual Environment System in Cloud Computing Network (클라우드 컴퓨팅 네트워크에서 Seamless 가상 환경 시스템 구축을 위한 마이그레이션 에이전트)

  • Won, Dong Hyun;An, Dong Un
    • Smart Media Journal
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    • v.8 no.3
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    • pp.41-46
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    • 2019
  • In a MMORPG, a typical application of virtual environment systems, it is a common desire to play in a more realistic environment. However, it is very difficult to provide a latency-free virtual environment to a large user base, mainly due to the fact that the real environment must be configured on multiple servers rather than on single server and that data must be shared on the real server when users move from one region to another. Experiencing response delays continuously in the process of information synchronization between servers greatly deteriorates the degree of immersion. In order to solve this problem, it is necessary to minimize the response delay occurring in the information synchronization process between the servers. In this paper, we propose Migration Agent for efficient information synchronization between field servers providing information of virtual environment and minimizing response delay between Field Server and PC(Player Character) and implement it in cloud computing network. In the proposed system, CPU utilization of field server increased by 6 ~ 13%, and response time decreased by 5 ~ 10 seconds over the existing system in 70,000 ~ 90,000 PCs

Design and Implementation of Smart Gardening System Using Real-Time Visualization Algorithm Based on IoT (IoT 기반 실시간 시각화 알고리즘을 이용한 스마트가드닝 시스템 설계 및 구현)

  • Son, Soo-A;Park, Seok-Cheon
    • Journal of Internet Computing and Services
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    • v.16 no.6
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    • pp.31-37
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    • 2015
  • Data generated from sensors are exploding with recent development of IoT. This paradigm shift requires various industry fields that demand instant actions to analyze the arising data on a real-time basis, along with the real-time visualization analysis. As the existing visualization systems, however, perform visualization after storing data, the response time of the server cannot guarantee the ms-level processing that is close to real-time. They also have a problem of destroying data that can be major resources as they do not possess the process resources. Therefore, a smart gardening system that applies a real-time visualization algorithm using IoT sensing data under a gardening environment was designed and implement in this study. The response time of the server was measured to evaluate the performance of the suggested system. As a result, the response speed of the suggested real-time visualization algorithm was guaranteeing the ms-level processing close to real-time.

A Design of Mobile Web Server Framework for SOAP Transaction and Performance Enhancement in Web2.0 (웹2.0에서 SOAP 처리와 성능 향상을 위한 모바일 웹 서버 프레임워크의 설계)

  • Kim, Yong-Tae;Jeong, Yoon-Su;Park, Gil-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.10
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    • pp.1866-1874
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    • 2008
  • Existing web server lowers the whole capacity of system because of the problem on the processing load of server by closing connection increasing code handshake operation, and remarkable decrease of server capacity if it is the state of overload. Also, there occurs disadvantages of increasing connection tine about client's request and response time because handling of client's multi-requests is not smooth because of thread block and it requests a lot of time and resources for revitalization of thread. Therefore, this paper proposes the extended web server which provides the technique for delay handling and improves the overload of server for better system capacity, communication support, and the unification which is the advantage of web service. And it evaluates the existing system(implemented at Tomcat 5.5) and the proposed mobile web server architecture. The extended server architecture provides excellent exchange condition for system capacity and evaluates improved web server architecture which combines multi-thread with thread pool. The proposed web service architecture in this paper got the better result of improved capacity benefit than the evaluation result of original Tomcat 5.5.

A Study on Efficient Cut-off Point between Hot and Cold Items for Data Broadcast Scheduling (데이터 방송 스케줄링에서 핫아이템과 콜드아이템의 분리를 위한 효율적인 컷오프 포인트에 관한 연구)

  • Kang, Sang-Hyuk
    • Journal of Broadcast Engineering
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    • v.15 no.6
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    • pp.845-852
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    • 2010
  • Collecting statistics from client requests, the broadcast server partitions data items into hot and cold-item sets with the optimal cut-off point. Hot items are broadcast periodically with periods based on their access probabilities. In a time slot with no hot items scheduled, the server broadcasts a proper cold item considering the waiting time and the number of outstanding requests. We analyze the optimal the cut-off point by calculating average response time as a function of the cut-off point. Simulation results show that our proposed algorithm outperforms existing methods in various circumstances.

A Study on the Implementation of Wireless LAN BSS for patient condition monitoring system (환자 모니터링을 위한 무선 근거리 통신망의 BSS 구현에 관한 연구)

  • Ko, S.I.;Kim, Y.K.;Lew, J.S.;Kim, Y.H.;Ki, S.W.
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.11
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    • pp.188-192
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    • 1997
  • The purpose of this study are changing wired medical instrument's terminal into wireless and implementing BSS of Wireless Local Area Network. the wireless terminal using frequency hopping spread spectrum in ISM band transfers patients medical information data such as ECG data, Patient Disease Indication Message to AP(or Server) and it also performs that as a response of transmission request in server. we made Clinet-Server network structure support only BSS service and patient's terminal controlled by polling in server. Wireless Terminal will guarantee mobility and give doctors real time monitoring capability in office.

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