• 제목/요약/키워드: Sense and Response

검색결과 368건 처리시간 0.026초

The Design of a Ultra-Low Power RF Wakeup Sensor for Wireless Sensor Networks

  • Lee, Sang Hoon;Bae, Yong Soo;Choi, Lynn
    • Journal of Communications and Networks
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    • 제18권2호
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    • pp.201-209
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    • 2016
  • In wireless sensor networks (WSNs) duty cycling has been an imperative choice to reduce idle listening but it introduces sleep delay. Thus, the conventional WSN medium access control protocols are bound by the energy-latency tradeoff. To break through the tradeoff, we propose a radio wave sensor called radio frequency (RF) wakeup sensor that is dedicated to sense the presence of a RF signal. The distinctive feature of our design is that the RF wakeup sensor can provide the same sensitivity but with two orders of magnitude less energy than the underlying RF module. With RF wakeup sensor a sensor node no longer requires duty cycling. Instead, it can maintain a sleep state until its RF wakeup sensor detects a communication signal. According to our analysis, the response time of the RF wakeup sensor is much shorter than the minimum transmission time of a typical communication module. Therefore, we apply duty cycling to the RF wakeup sensor to further reduce the energy consumption without performance degradation. We evaluate the circuital characteristics of our RF wakeup sensor design by using Advanced Design System 2009 simulator. The results show that RF wakeup sensor allows a sensor node to completely turn off their communication module by performing the around-the-clock carrier sensing while it consumes only 0.07% energy of an idle communication module.

니볼루맙 치료 도중 발생한 폐포자충 폐렴 1예 (Pneumocystis Pneumonia Developing during Treatment of Recurrent Renal Cell Cancer with Nivolumab)

  • 김학로;김범석;박영식;김미소;김태민;김동완;허대석
    • The Korean Journal of Medicine
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    • 제93권6호
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    • pp.571-574
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    • 2018
  • 니볼루맙을 사용하는 도중 폐렴이 발생할 수 있고, 폐렴이 의심되면 치료하기 이전에 바이러스를 포함한 감염 여부와 림프관성 암의 진행 상태 및 울혈성 심장 기능 상실 여부 등의 감별이 필요하며 폐렴의 등급과 중증도를 평가하여 스테로이드를 경험적으로 쓰는 것이 중요하다. 본 증례에서는 감염을 배제하기 위하여 기관지 폐포세척을 시행한 후 폐포자충 폐렴이 진단된 사례로 드물기는 하지만 페포자충 폐렴의 감별이 필요함을 보여주어 증례로 보고하는 바이다.

실시간 화상 수업에서의 사회적 실재감 탐색 : 기독교교육 수업 사례를 중심으로 (An Exploratory Study on Social Presence in Synchronous Distance Course : Focused on the Cases of Christian Education Classes)

  • 박은혜;성지훈
    • 기독교교육논총
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    • 제64권
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    • pp.203-235
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    • 2020
  • 본 연구는 코로나 19로 인해 기독교교육 전공 수업을 실시간 화상 수업으로 실행한 후, 학생들이 인식한 사회적 실재감의 정도와 여기에 영향을 끼친 요인을 파악하고, 이를 바탕으로 사회적 실재감 향상을 위한 수업의 설계, 운영 방안을 탐색하는 데 목적이 있다. 이를 위해 실시간 화상 수업과 사회적 실재감과 관련 있는 연구들을 문헌연구를 통해 정리하고, 사회적 실재감을 측정하고 영향 요인을 도출하기 위해 경기도 소재 A 대학교 기독교교육 전공 수업 3강좌의 수강생 58명을 대상으로 설문 조사를 하고, 6명의 학생과 심층 면담을 실시하였다. 주요 연구결과는 다음과 같다. 첫째, 사회적 실재감은 보통 수준이었으며, 하위요인별로는 정서적 유대감이 가장 낮았고, 개방적 커뮤니케이션, 공동체감이 보통 수준이었으며, 상호지원 및 집중이 가장 높았다. 둘째, 사회적 실재감에 긍정적 영향을 끼친 요인으로는 조별 활동, 자기소개 활동, 적극적인 수업참여, 교수자의 강의 중 질의응답이나 동료학습자의 의견에 대한 반응, 질문, 피드백 등과 같은 상호소통, 적은 수강생 수가 도출되었다. 사회적 실재감 인식에 부정적 영향을 끼친 요인으로는 사적 대화 부족, 저조한 수업참여, 상호소통 부족, 주의 집중의 어려움이 있었다. 이러한 부정적 요인들의 원인은 줌(zoom)에서 발생한 기술적인 문제와 한계, 불편함과 산만한 주변 환경, 시간 부족, 심리적 어색함 등 이었다. 연구결과를 반영하여 실시간 화상 수업에서의 사회적 실재감 향상 방안으로 친교 활동, 효과적인 실시간 화상 수업에 대한 오리엔테이션, 원활한 의사소통 방법 지도, 교수자의 학습 촉진 역할 강화, 조별 활동 및 학습자 중심 활동 강화, 적은 수강생 규모를 제안하였다.

시스템 다이내믹스를 이용한 해양오염관리 유인(誘因) 분석 (Analysis of Marine Pollution Management Cause using System Dynamics)

  • 문정환;하민재;윤종휘
    • 한국항해항만학회지
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    • 제39권1호
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    • pp.23-28
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    • 2015
  • 이 논문은 직 간접적으로 연결되어 있는 해양오염관리의 동태적 현상을 파악하고 해양오염 및 관리 유인을 분석하고자 한다. 이 논문에서는 시스템 다이내믹스 분석 기법을 사용하여 해양오염 및 관리에 대한 하위 시스템을 분석하고 시스템 구성요소간의 피드백 루프(Feedback loop)를 작성하였고, 이를 바탕으로 해양오염관리의 전체적인 인과지도(Casual map)를 작성하였다. 이 논문의 주된 결과는 다음과 같다. 첫째, 기름유출시 초동방제 유인간 시간지연에 따른 피드백 루프 침체에 대한 장비 및 기술개발, 법률적 개정이 필요하다. 둘째, 사회적 갈등으로 발생된 부식공동체 확산방지를 위한 협력체 구성 및 신사업 창출을 통한 생계수단이 마련되어야 한다. 셋째, 기름유출의 해양오염관리를 단순히 유출된 기름을 제거하는 방제뿐만 아니라 유출로 인한 지역사회 및 국가차원의 사회적 갈등까지 최소화시켜야할 책무도 포함되어야 한다. 본 연구에서 제시된 해양오염관리 모델을 통해 기존 방제계획, 매뉴얼 및 대응 프로그램의 개선에서 확인할 수 없었던 시간지연 등의 숨은 유인(Hidden cause)을 확인하고, 광의의 방제활동이 더욱 중요해졌음을 인지하여, 이를 해결 할 수 있는 방향을 제시하는데 도움을 줄 수 있을 것이라 판단된다.

가상현실(Virtual Reality) 광고가 소비자 구매의도에 미치는 영향: 이성적인 반응과 감성적인 반응의 통합 (The Effects of Virtual Reality Advertisement on Consumer's Intention to Purchase: Focused on Rational and Emotional Responses)

  • 차재열;임건신
    • Asia pacific journal of information systems
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    • 제19권4호
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    • pp.101-124
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    • 2009
  • According to Wikipedia, virtual reality (VR) is defined as a technology that allows a user to interact with a computer-simulated environment. Due to a rapid growth in information technology (IT), the cost of virtual reality has been decreasing while the utility of virtual reality advertisements has dramatically increased. Nevertheless, only a few studies have investigated the effects of virtual reality advertisement on consumer behaviors. Therefore, the objective of this study is to empirically examine the effects of virtual reality advertisement. Compared to traditional online advertisements, virtual reality advertisement enables consumers to experience products realistically over the Internet by providing high media richness, interactivity, and telepresence (Suh and Lee, 2005). Advertisements with high media richness facilitate consumers' understanding of advertised products by providing them with a large amount and a high variety of information on the products. Interactivity also provides consumers with a high level of control over the computer-simulated environment in terms of their abilities to adjust the information according to their individual interests and concerns and to be active rather than passive in their engagement with the information (Pimentel and Teixera, 1994). Through high media richness and interactivity, virtual reality advertisements can generate compelling feelings of "telepresence" (Suh and Lee, 2005). Telepresence is a sense of being there in an environment by means of a communication medium (Steuer, 1992). Virtual reality advertisements enable consumers to create a perceptual illusion of being present and highly engaged in a simulated environment, while they are in reality physically present in another place (Biocca, 1997). Based on the characteristics of virtual reality advertisements, a research model has been proposed to explain consumer responses to the virtual reality advertisements. The proposed model includes two dimensions of consumer responses. One dimension is consumers' rational response, which is based on the Information Processing Theory. Based on the Information Processing Theory, product knowledge and perceived risk are selected as antecedents of intention to purchase. The other dimension is emotional response of consumers, which is based on the Attitude-Structure Theory. Based on the Attitude-Structure Theory, arousal, flow, and positive affect are selected as antecedents of intention to purchase. Because it has been criticized to have investigated only one of the two dimensions of consumer response in prior studies, our research model has been built so as to incorporate both dimensions. Based on the Attitude-Structure Theory, we hypothesized the path of consumers' emotional responses to a virtual reality advertisement: (H1) Arousal by the virtual reality advertisement increases flow; (H2) Flow increases positive affect; and (H3) Positive affect increases intension to purchase. In addition, we hypothesized the path of consumers' rational responses to the virtual reality advertisement based on the Information Processing Theory: (H4) Increased product knowledge through the virtual reality advertisement decreases perceived risk; and (H5) Perceived risk decreases intension to purchase. Based on literature of flow, we additionally hypothesized the relationship between flow and product knowledge: (H6) Flow increases product knowledge. To test the hypotheses, we conducted a free simulation experiment [Fromkin and Streufert, 1976] with 300 people. Subjects were asked to use the virtual reality advertisement of a cellular phone on the Internet and then answer questions about the variables. To check whether subjects fully experienced the virtual reality advertisement, they were asked to answer a quiz about the virtual reality advertisement itself. Responses of 26 subjects were dropped because of their incomplete answers. Responses of 274 subjects were used to test the hypotheses. It was found that all of six hypotheses are accepted. In addition, we found that consumers' emotional response has stronger impact on their intention to purchase than their rational response does. This study sheds much light into practical implications for both IS researchers and managers. First of all, while most of previous research has analyzed only one of the customers' rational and emotional responses, we theoretically incorporated and empirically examined both of the two sides. Second, we empirically showed that mediators such as arousal, flow, positive affect, product knowledge, and perceived risk play an important role between virtual reality advertisement and customer's intention to purchase. In addition, the findings of this study can provide a basis of practical strategies for managers. It was found that consumers' emotional response is stronger than their rational response. This result indicates that advertisements using virtual reality should focus on the emotional side, and that virtual reality can be served as an appropriate advertisement tool for fancy products that require their online advertisements to give an impetus to customers' emotion. Finally, even if this study examined the effects of virtual reality advertisement of cellular phone, its findings could be applied to other products that are suited for virtual experience. However, this research has some limitations. We were unable to control different kinds of consumers and different attributes of products on consumers' intention to purchase. It is, therefore, deemed important for future research to control the consumer and product types for more reliable results. In addition to the consumer and product attributes, other variables could affect consumers' intention to purchase. Thus, the future research needs to find ways t control other variables.

Sensing the Stress: the Role of the Stress-activated p38/Hog1 MAPK Signalling Pathway in Human Pathogenic Fungus Cryptococcus neoformans

  • Bahn, Yong-Sun;Heitman, Joseph
    • 한국미생물학회:학술대회논문집
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    • 한국미생물학회 2007년도 International Meeting of the Microbiological Society of Korea
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    • pp.120-122
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    • 2007
  • All living organisms use numerous signal-transduction pathways to sense and respond to their environments and thereby survive and proliferate in a range of biological niches. Molecular dissection of these signalling networks has increased our understanding of these communication processes and provides a platform for therapeutic intervention when these pathways malfunction in disease states, including infection. Owing to the expanding availability of sequenced genomes, a wealth of genetic and molecular tools and the conservation of signalling networks, members of the fungal kingdom serve as excellent model systems for more complex, multicellular organisms. Here, we employed Cryptococcus neoformans as a model system to understand how fungal-signalling circuits operate at the molecular level to sense and respond to a plethora of environmental stresses, including osmoticshock, UV, high temperature, oxidative stress and toxic drugs/metabolites. The stress-activated p38/Hog1 MAPK pathway is structurally conserved in many organisms as diverse as yeast and mammals, but its regulation is uniquely specialized in a majority of clinical Cryptococcus neoformans serotype A and D strains to control differentiation and virulence factor regulation. C. neoformans Hog1 MAPK is controlled by Pbs2 MAPK kinase (MAPKK). The Pbs2-Hog1 MAPK cascade is controlled by the fungal "two-component" system that is composed of a response regulator, Ssk1, and multiple sensor kinases, including two-component.like (Tco) 1 and Tco2. Tco1 and Tco2 play shared and distinct roles in stress responses and drug sensitivity through the Hog1 MAPK system. Furthermore, each sensor kinase mediates unique cellular functions for virulence and morphological differentiation. We also identified and characterized the Ssk2 MAPKKK upstream of the MAPKK Pbs2 and the MAPK Hog1 in C. neoformans. The SSK2 gene was identified as a potential component responsible for differential Hog1 regulation between the serotype D sibling f1 strains B3501 and B3502 through comparative analysis of their meiotic map with the meiotic segregation of Hog1-dependent sensitivity to the fungicide fludioxonil. Ssk2 is the only polymorphic component in the Hog1 MAPK module, including two coding sequence changes between the SSK2 alleles in B3501 and B3502 strains. To further support this finding, the SSK2 allele exchange completely swapped Hog1-related phenotypes between B3501 and B3502 strains. In the serotype A strain H99, disruption of the SSK2 gene dramatically enhanced capsule biosynthesis and mating efficiency, similar to pbs2 and hog1 mutations. Furthermore, ssk2, pbs2, and hog1 mutants are all hypersensitive to a variety of stresses and completely resistant to fludioxonil. Taken together, these findings indicate that Ssk2 is the critical interface protein connecting the two-component system and the Pbs2-Hog1 pathway in C. neoformans.

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의견교환을 통한 교수.학습 활동이 1학년 어린이의 수, 연산 능력에 미치는 영향 (Effects on Number and Operations Abilities of 1st grade Children by Applying Teaching and Learning Activity through communication)

  • 최창우;이중희
    • 한국수학교육학회지시리즈A:수학교육
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    • 제43권4호
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    • pp.419-440
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    • 2004
  • The purpose of this paper is to know the effects on number and operation abilities of the 1st grade children of elementary school by applying teaching and learning activity throught communication. For this purpose, we have studied according to the following procedure. 1. We divised teaching and learning model through communication and applied in the actual teaching and learning activity. 2. We investigated the effects of number and operations abilities of the 1st grade children by applying teaching and learning activity through communication. To accomplish this purpose, we applied learning activity through communication to the 1st grade of 40 elementary school children for about six months(September 1, 1999 ~ February 20, 2000). In process of applying this model, we collected all sorts of cases in the children's learning activity and investigated children's response on learning activity through communication, interview with children and researcher's observation. We applied the model through communication in class and compared with the traditional learning. 1. In learning through communication, children could solve the problem in themselves with a sense of responsibility. 2. It was impossible to find out the degree of children's comprehension in the explanatory learning. But in the learning through communication, it was a great help to individualize and plan the learning because children express their ideas clearly. It has conclusion as follows. The learning activity through communication has effected on forming number and operations abilities of the 1st grade of elementary school children importantly. 1. Children have improved in the abilities through communication to express their own ideas. 2. Children have studied with a sense of responsibility not in the teacher-oriented learning but in the self-directed learning 3. Children could find out the mathematical concepts in themselves - correcting false concepts, reguiding concepts by errors, finding invisible errors, solving problems variously and knowing the easy method. 4. The activity through communication in mathematics was a base of children's individual learning and important data of next learning plan. 5. The mathematical concepts formed through communication had a high transfer of learning. 6. Children have taken pleasure of discovery and had affirmative attitude about mathematics learning. We can make sure that number and operations abilities of the 1st grade children are formed by applying teaching and learning activity through communication. However, help and control of teacher have to be with it.

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한국 애니메이션의 재개발 공간에 나타난 장소상실과 자기소외 (The Placelessness and Self-Alienation Expressed in the Space of Korean Animation film)

  • 오진희
    • 만화애니메이션 연구
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    • 통권30호
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    • pp.1-25
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    • 2013
  • 이 연구에서는 2000년대 이후 한국 애니메이션에 제시된 재개발 공간을 통해 장소상실과 소외의 문제를 규명하였다. 한국사회의 현실공간은 쉼 없이 파괴되고 변화되어 왔으며, 인간은 그 위에서 실존적 갈등을 겪는다. 디지털 기술의 급속한 발전은 물리적 제한을 넘어 하나의 거대한 망을 이루지만 인간은 여전히 물질에 기반 한 존재로서 한계를 갖는다. 한국 애니메이션의 최근 행보가 주목 받아야 하는 이유는 1990년대 이후 사회 문화적 변화, 그리고 개인과 시스템의 관계를 이전과 다른 방식으로 인식하고 있기 때문이다. 이 연구에서 분석하고 있는 <도시에서 그녀가 피할 수 없는 것들>과 <소중한 날의 꿈>은 공간의 파괴적 재편성이 삶의 불안정으로 이어지는 한국 사회의 특수한 장소감을 드러내고 있다. 그리고 재현적 이미지가 부여 받는 자동적 권위를 의도적으로 비껴감으로써 실재와 이미지의 관계를 돌아보게 한다. 두 작품의 공간은 재현적으로 제시되지만 곧이어 파괴되며 인간, 또는 등장 캐릭터는 이를 무감각하게 받아들인다. 거대한 시스템에 의해 벌어지는 장소상실과 이에 대응하는 무기력한 인간의 나약함과 소외는 사회문화적 징후이다. 폭력적인 장소상실의 상황과 이에 자기마비 (Self-Anesthesia), 자기소원 (Self-Estrangement)으로 반응하는 개인을 보여줌으로써 사회적 소외뿐만 아니라 자기소외 (Self-Alienation)가 일어나고 있는 한국사회를 알게한다. 이 연구에서는 한국 애니메이션을 사회문화적 현상으로 인식하고 장소상실과 자기소외의 개념으로 분석함으로써 애니메이션의 논의를 보다 넓은 영역으로 확장하고자 하였다.

한복배색의 조화감에 대한 한${\cdot}$미 여대생의 지각 반응 연구 (제4보) - 콘트라스트 배색을 중심으로 - (A Study in the Perception of the Harmony of Coloration in Traditional Korean Dress of Korean and American Students (Part IV) - On the Contrast Coloration -)

  • 강경자;정수진
    • 한국의류학회지
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    • 제29권6호
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    • pp.825-836
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    • 2005
  • The purpose of this research is to analyze the harmony of contrast coloration of the traditional Korean dress as the subject of the study for women's college students in Korea and America. The sense of harmonious coloration for 64 colorations was evaluated based on a yellow and a green Korean jackets, to be contrast colorization, by combining four different tones, vivid, light, dull, and dark tones in a purple and a blue skirt with a yellow jacket, a red and a purple skirt with a green jacket. We tried to make sure of the cultural difference by the distinction in the perception of women's college students. in Korea and America. The result of the study is as follows. In the contrast coloration of a yellow jacket with a purple and a blue skirt, Korean women students, generally, perceived that the coloration that skirt is more dark than jacket, dull and dark tone is harmonious. On the other hand, American women students perceived harmonious skirt tone is various depending on the jacket tones. In the coloration of a green jacket and a red skirt, the women students of two countries are in common that the coloration of a vivid skirt with a vivid, a dull, and a dark jacket are harmonious. However, Korean women students indicated that a light jacket with a dark tone skirt as a harmonious coloration. American women students evaluated that various tones of coloration as a harmonious coloration. In the coloration of a green jacket and a purple skirt, Korean women students perceived that the coloration is incompatible coloration. American women students perceived the coloration is congruous in the coloration of a dull and a dark tone jacket and skirt. In the response of the perception for 64 contrast coloration, Korean students evaluated 14 sets and American students judged 28 sets as harmonized colors. Therefore, it drew the conclusion that Korean students had the sense of harmonious coloration of more narrow range than American students. There was a difference between two cultures in the standard far contrast coloration.

Concepts of Disaster Prevention Design for Safety in the Future Society

  • Noh, Hwang-Woo;Kitagawa, Keiko;Oh, Yong-Sun
    • International Journal of Contents
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    • 제10권1호
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    • pp.54-61
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    • 2014
  • In this paper, we propose a pioneering concept of DPD(Disaster Prevention Design) to realize a securable society in the future. Features of danger in the future society are expected to be diverse, abrupt occurring, large scale, and complicated ways. Due to increment of dangers with their features of uncertainty, interactivity, complexity, and accumulation, human-oriented design concept naturally participates in activities to prevent our society against disasters effectively. We presented DPD is an essential design activity in order to cope with dangers expected in the future societies as well as realize securable environments. DPD is also an integrated design aids including preemptive protections, rapid preparing, recovery, and interactive cooperation. We also expect these activities of DPD is effective for generation of new values in the market, satisfaction of social needs, expansion of design industry, and a novel chance for development in the future society. Throughout this paper, we submit various aspects of DPD concepts including definition, classification, scope, necessity, strategy, influencing elements, process, and its principle. We expect these concepts will be the seed and/or basement of DPD research for the future works. For the direction of study for DPD in the future, we emphasize alarm system for preemptive protection rather than recovery strategy for the damage occurred. We also need to research about progressive prevention techniques and convergence with other areas of design. In order to transfer the concept of product design from facility-oriented mechanism to human-oriented one, we should develop new kinds of city basis facilities, public-sense design concepts referred to social weak-party, e-Learning content design preparing disasters, and virtual simulation design etc. On the other hand, we have to establish laws and regulations to force central and/or provincial governments to have these DPD strategies applying their regional properties. Modern design activities are expanding to UI(user interface) content design area overcoming the conventional design concept of product and/or service. In addition, designers are recognized as art directors or life stylists who will change the human life and create the social value. DPD can be divided into prevention design, preparedness design, response design, and recovery design. Five strategies for successful DPD are Precaution-oriented, Human-oriented, Sense-oriented, Legislation, and Environment Friendly Strategies.