• 제목/요약/키워드: Self-efficacy for the Business Model

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Effects of Individual Difference on Organizational Difference: Perceived Training Effectiveness Model for Organizational Performance

  • Malik, Beenish;Karim, Jahanvash;Noreen, Tayyaba;Han, Sang-Lin
    • Asia Marketing Journal
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    • 제19권3호
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    • pp.75-98
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    • 2017
  • Our study is trying to investigate the perceived training effectiveness by applying the theory of planned behavior (TPB) and Technological Acceptance Model (TAM) and intend to examine the effects of individual differences on perceived training effectiveness and performance of individuals. The main purpose is to evaluate the perceived training effectiveness, and role of individual differences in terms of learning. The results of this study supported all the hypothesis that participants with higher level of creative self-efficacy, intrinsic motivation, creativity and emotional intelligence (EI) will have greater inclinations to learn. Results showed that perceive training effectiveness is positively related to training transfer and training transfer increase the performance of individuals. Study results significantly agree with the theory of planned behavior (TPB) which was applied to measure the perceived training effectiveness and suggest trainee's perception of usefulness, ease and benefits enhance learning dimensions of participants that make any program effective. The study has highlighted a number of issues that influence the perceived training effectiveness.

기업 내 온라인 커뮤니케이션 채널의 만족도가 커뮤니케이션 효과에 미치는 영향 요인 분석 (Analysis of Influential Factors between Communication Effectiveness and Satisfaction in Internal Communication Channels in Enterprises)

  • 함수연;김종우
    • 한국IT서비스학회지
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    • 제17권4호
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    • pp.1-19
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    • 2018
  • Effective internal communication is known to have a positive impact on business performance, but there is a lack of research on the effects of online channels for workplace communication. This study using regression analysis examines how task-technology fit, information richness, self-efficacy, perceived ease of use, and perceived usefulness related to online communication channels affect not only the satisfaction with the tools but also the effectiveness of them. Additionally, we verify how the organizational culture of online and offline communication shows the control effect. As a result, all five variables were positively correlated with internal communication channels satisfaction, and we found that the organizational culture of online and offline communication controls the relationship between online communication channels satisfaction and effectiveness.

인터넷 창업 교육과 시스템 지원이 자기유능감 형성에 미치는 영향 - 학과 쇼핑몰(http://www.bc2d.com) 운영을 중심으로 - (The Impacts of Field-oriented Curriculum Operation and System Support for the Internet Startup Support on Self-Efficacy - Focused on the Operation of Department‘s Shopping Mall (http://www.bc2d.com) -)

  • 한석희;정미혜;박기윤;문영애;박선위;박찬미
    • 복식문화연구
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    • 제14권6호
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    • pp.987-1003
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    • 2006
  • Recent economic depression aggravates the difficulty in employment, and it has been expanded to a social issue. Even worse, low wage structure in the textile and fashion industry, and inferior working environment make it difficult for fashion design graduates to stably settle down in society. To tackle all these problems, the demand of a new educational model is on the rise. In responding to such economic and educational environment changes, we can actively cope with structural problems in the textile and fashion field, and a social problem of youth unemployment by vigorously using the Internet as a tool for practice. In other words, Startups are reinvigorated through hands-on education, focused on information by introducing the factor of supply chain management (SCM), which efficiently manages resources within the supply chain, and a business to customer (B2C) model, and by utilizing these for startup education.

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온라인 네트워킹 활동이 가상협업 역량 및 업무성과에 미치는 영향 (The Influence of Online Social Networking on Individual Virtual Competence and Task Performance in Organizations)

  • 서아영;신경식
    • Asia pacific journal of information systems
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    • 제22권2호
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    • pp.39-69
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    • 2012
  • With the advent of communication technologies including electronic collaborative tools and conferencing systems provided over the Internet, virtual collaboration is becoming increasingly common in organizations. Virtual collaboration refers to an environment in which the people working together are interdependent in their tasks, share responsibility for outcomes, are geographically dispersed, and rely on mediated rather than face-to face, communication to produce an outcome. Research suggests that new sets of individual skill, knowledge, and ability (SKAs) are required to perform effectively in today's virtualized workplace, which is labeled as individual virtual competence. It is also argued that use of online social networking sites may influence not only individuals' daily lives but also their capability to manage their work-related relationships in organizations, which in turn leads to better performance. The existing research regarding (1) the relationship between virtual competence and task performance and (2) the relationship between online networking and task performance has been conducted based on different theoretical perspectives so that little is known about how online social networking and virtual competence interplay to predict individuals' task performance. To fill this gap, this study raises the following research questions: (1) What is the individual virtual competence required for better adjustment to the virtual collaboration environment? (2) How does online networking via diverse social network service sites influence individuals' task performance in organizations? (3) How do the joint effects of individual virtual competence and online networking influence task performance? To address these research questions, we first draw on the prior literature and derive four dimensions of individual virtual competence that are related with an individual's self-concept, knowledge and ability. Computer self-efficacy is defined as the extent to which an individual beliefs in his or her ability to use computer technology broadly. Remotework self-efficacy is defined as the extent to which an individual beliefs in his or her ability to work and perform joint tasks with others in virtual settings. Virtual media skill is defined as the degree of confidence of individuals to function in their work role without face-to-face interactions. Virtual social skill is an individual's skill level in using technologies to communicate in virtual settings to their full potential. It should be noted that the concept of virtual social skill is different from the self-efficacy and captures an individual's cognition-based ability to build social relationships with others in virtual settings. Next, we discuss how online networking influences both individual virtual competence and task performance based on the social network theory and the social learning theory. We argue that online networking may enhance individuals' capability in expanding their social networks with low costs. We also argue that online networking may enable individuals to learn the necessary skills regarding how they use technological functions, communicate with others, and share information and make social relations using the technical functions provided by electronic media, consequently increasing individual virtual competence. To examine the relationships among online networking, virtual competence, and task performance, we developed research models (the mediation, interaction, and additive models, respectively) by integrating the social network theory and the social learning theory. Using data from 112 employees of a virtualized company, we tested the proposed research models. The results of analysis partly support the mediation model in that online social networking positively influences individuals' computer self-efficacy, virtual social skill, and virtual media skill, which are key predictors of individuals' task performance. Furthermore, the results of the analysis partly support the interaction model in that the level of remotework self-efficacy moderates the relationship between online social networking and task performance. The results paint a picture of people adjusting to virtual collaboration that constrains and enables their task performance. This study contributes to research and practice. First, we suggest a shift of research focus to the individual level when examining virtual phenomena and theorize that online social networking can enhance individual virtual competence in some aspects. Second, we replicate and advance the prior competence literature by linking each component of virtual competence and objective task performance. The results of this study provide useful insights into how human resource responsibilities assess employees' weakness and strength when they organize virtualized groups or projects. Furthermore, it provides managers with insights into the kinds of development or training programs that they can engage in with their employees to advance their ability to undertake virtual work.

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개인의 특성이 정보시스템 성공에 미치는 조절효과분석 (The Moderating Effect of Individual Factors on Information Systems(IS) Success Model)

  • 이동진;이상철;서영호
    • 품질경영학회지
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    • 제41권2호
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    • pp.277-288
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    • 2013
  • Purpose: This study aims to analyze the success factors of information systems and the moderating effect of individual factors in mandatory environment. Methods: In order to test the model, a questionnaire survey is delivered from salespersons of an insurance company in Seoul, Korea. 200 questionnaires are finally analyzed. Structural Equation Modeling (SEM) is adopted to analyze the data and Smart PLS 2.0 is used for examining the moderator effect. Results: The extended model proposed in this paper adopted individual factors and examined their moderator effect among constructs. An empirical test is carried out accordingly in order to test the model proposed in this paper. The results reveal that individual factors (i.e. Computer Self-Efficacy, Anxiety, Personal Innovativeness in IT) have a significant moderating effect on individual performance in the environment of mandatory information system usage. Conclusion: This paper extended the research field of information system success model to information systems in mandatory environment regarding differences of individual factors.

교육벤처창업을 위한 스마트러닝 사용자의 혁신저항과 이용의도에 관한 연구 (A Study of the Innovation Resistance of Users and Intention to Use toward Smart Learning for Education Business Ventures)

  • 조상훈;양홍석
    • 벤처창업연구
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    • 제10권1호
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    • pp.55-67
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    • 2015
  • 본 연구는 최근 교육시장의 벤처기업이나 사내 벤처를 위한 혁신기술로 부상하고 있는 스마트러닝(Smart Learning)의 혁신저항에 대하여 연구하였다. 스마트러닝 학습 방법에 대한 지각된 혁신 특성의 상대적 이점, 복잡성 및 적합성이 혁신저항에 유의한 영향을 미치는지 알아보았다. 이어서 기존 학습법에 대한 태도와 지각된 자기효능이 혁신저항에 유의한 영향을 미치는지 알아보았다. 그리고 이용자의 이러한 혁신저항이 향후 이용에 영향을 미치는지 알아보았고, 인구통계에 따라 조절효과가 나타나는지 살펴보았다. 구조방정식 모형을 사용하여 분석한 결과, 상대적 이점만을 제외한 모든 요인이 혁신저항에 영향을 주는 것으로 나타났다. 이를 통해 혁신저항 역시 향후 이용의도에 유의한 영향을 미친다는 결과를 얻을 수 있었다.

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모니터링 기능에 대한 인식이 효과적인 BPMS 도입에 미치는 영향 (An Empirical Study on the Impact of the Perception of the Monitoring Function on Effective BPMS Adoption)

  • 채명신;박진석;이병태
    • Asia pacific journal of information systems
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    • 제17권3호
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    • pp.105-130
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    • 2007
  • Recently, there is a substantial interest in implementing Business Process Management System(BPMS) among enterprises with the purpose of business process innovation. BPMS redesigns and coordinates business processes in terms of both automated steps and human involvement in order to maximize the value of both involved people and systems. The reason why BPMS is getting attention from top managers is that it has the possibility to optimize the business processes by cycling the process of modeling, execution, monitoring, evaluation, and redesigning work processes. Thus, it has created high expectations about not only productivity improvement but also business process innovation. However. having an innovative nature, which is used for process innovation, BPMS implementation has great potential to stir up employee resistance. The analysis and the discussion about the prevention of the resistance against IS(Information Systems) is important because IS change the way people work and also alter the power structure within the organization, in general. The purpose of this study is to investigate factors that have an impact on the effective adoption of BPMS at the enterprise level. To find out these factors, this study considers two characteristics of BPMS: First. BPMS shares some characteristics with other enterprise-wide IS such as ERP. Second, it has special BPMS-specific characteristics. Due to the lack of previous research on BPMS adoption, interviews were carried out with IT-consultants and CIOs who conducted BPMS projects previously to find out BPMS-specific features that would make BPMS unique when compared to other enterprise-wide IS. As a result, the monitoring function was chosen as the main BPMS-specific factor. Thus, this paper reviewed studies both on enterprise-wide IS adoptions, which applied Technology Acceptance Model (TAM) and secondly on computer based monitoring to find out factors that would influence the employees' perception on the monitoring function of BPMS. Based on the literature review, the study suggested three factors that would have an impact on the employee's perception of the monitoring function: fairness of enterprise evaluation system, fairness of the boss, and self-efficacy of their work. Three factors that would impact the enterprise-wide IS adoption were also set: the shared belief in the benefit of BPMS, training, and communication. Then, these factors were integrated with TAM. Structural equation modeling was used to test hypotheses, out factors that would impact the employees' perception on the monitoring function of BPMS. Based on the literature review the study suggested three factors that would have an impact on the employee's perception of the monitoring function: fairness of enterprise evaluation system, fairness of the boss, and self-efficacy of their work. Three factors that would impact the enterprise-wide IS adoption were also set: the shared belief in the benefit of BPMS, training, and communication. Then, these factors were integrated with TAM. Structural equation modeling was used to test hypotheses. The data analysis results showed that two among three monitoring function related factors - enterprise evaluation system and fairness of the boss - were significant. This implies that employees would worry less about the BPMS implementation as long as they perceive the monitoring results will be used fairly for their performance evaluation. However, employees' high self-efficacy on their job was not a significant factor in their perception of the usefulness of BPMS. This is related to cases that showed employees resisted against the information systems because they automated their works (Markus, 1983). One specific case was an electronic company, where the accounting department workers were requested to redefine their job because their working processes were automated due to BPMS implementation.

개인정보 소유감을 형성하는 영향 요인에 관한 연구 (A Study on the Influential Factor of the Formation of Psychological Ownership on Personal Information)

  • 박민정;채상미
    • 경영정보학연구
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    • 제20권3호
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    • pp.33-49
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    • 2018
  • 오늘날 빈번하게 발생하는 각종 개인정보침해 사고의 증가는 사용자에게 자신의 의지를 바탕으로 개인정보를 통제 및 관리하고자 하는 의지를 발생시킴에 따라, 개인정보에 대한 심리적 소유감을 형성하게 하였다. 이에 본 연구는 무형의 개인정보를 실제로 소유한 것과 같이 개인이 인지하는 상태를 '개인정보 소유감'으로 정의하였으며, 이를 바탕으로 개인정보 소유감에 영향을 미치는 요인과의 관계를 도출하고자 한다. 또한 개인정보 소유감이 개인의 인지된 정보 프라이버시 염려에 미치는 영향을 추가적으로 살펴보는 것에 주된 연구 목적이 있다. 이를 위하여 본 연구에서는 국내 거주하는 400명을 대상으로 온라인 설문조사를 진행하였으며, 수집된 데이터는 구조방정식 모형을 통하여 분석되었다. 분석 결과, 개인정보에 대한 책임감, 자기 동일성, 소속감이 각각 인지된 개인정보에 대한 소유감을 증가시키는 반면에 자기 효능감은 개인정보 소유감에 유의한 영향을 미치지 않았다. 또한 개인이 인지하는 개인정보 소유감이 증가할수록 개인의 정보 프라이버시 염려가 심화되었다. 이와 같은 본 연구의 결과는 무형의 개인정보를 유형의 자산과 같이 개인이 인지할 수 있다는 것을 밝힘에 따라, 개인정보에 대한 사용자의 심리적 소유감과 관련된 연구의 확장에 기여한다. 나아가, 본 연구는 향후 기업에서 고객의 개인정보를 효과적으로 수집 및 활용하기 위해서는 고객이 인지하는 개인정보 소유감의 이해가 선행되어야 함을 시사한다.

게임 콘텐츠 특성과 단말기 요인을 고려한 모바일게임 사용의도의 영향요인에 관한 연구 (Factors Influencing Users' Intension to Play Mobile Games: A Combination of Game-Contents Traits and Mobile Handset's Capabilities into the Technology Acceptance Model)

  • 한광현;김태웅
    • 경영정보학연구
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    • 제7권2호
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    • pp.41-59
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    • 2005
  • 본 연구는 모바일콘텐츠 중 성장 가능성이 가장 큰 것으로 예측되는 모바일게임에 대해 사용자들의 사용의도에 영향을 미치는 요인의 탐색을 위해 기술수용모델의 인지된 용이성, 인지된 유용성, 사용의도의 기본 모델에 모바일 게임특성과 모바일 디바이스의 특성, 즐거움요인을 추가로 확장하여 모바일 게이머의 게임 사용의도에 대한 영향 요인을 실증적으로 검증하였다. 그 결과 모바일게임 사용의도의 선행 요인으로 설정된 유용성과 용이성, 즐거움 요인 모두 사용의도에 유의한 영향력이 있는 것으로 나타났다. 한편 모바일 게임의 유용성 인식에는 개성표현성과 즐거움 요인은 유의한 것으로 나타났으나 용이성은 유의하지 않은 것으로 나타났으며, 인지된 용이성의 선행요인으로 설정된 자기효능감, 조작성, 화면크기, 실행속도 중에서는 자기효능감과 조작성만이 유의한 것으로 나타났다. 또한 인지된 즐거움에 영향을 미치는 요인으로 조작성, 디자인/스토리, 보상, 용이성이 유의한 것으로 나타났으며, 이중 용이성의 영향력이 가장 큰 것으로 나타났다. 통계적 검증 결과 통해 모바일 게임 콘텐츠 개발과 관련된 실무적 시사점을 도출하였다.

스마트워크 수용 영향요인에 관한 실증연구 (An Empirical Study on the Factors Influencing the Acceptance of SmartWork)

  • 강문석;정철호;정영수
    • 경영과정보연구
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    • 제32권1호
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    • pp.19-41
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    • 2013
  • 본 연구의 주목적은 스마트워크의 수용에 영향을 미치는 요인들을 실증적으로 분석해 보는 것이다. 이를 위해 기존의 정보기술 수용과 관련된 선행문헌을 중심으로 스마트워크의 수용 및 채택에 영향을 미치는 특성요인들을 추출하고 연구모형을 구축하였다. 기존의 선행연구에서 중요하게 다루었던 특성요인 외에도 스마트워크의 특성상 사회적 영향과 과업특성이라는 변수를 추가하였고, 이를 토대로 스마트워크 수용의도에 영향을 미치는 요인에 관한 실증연구를 수행하였다. 실증분석 결과, 개인의 혁신성은 스마트워크의 지각된 용이성과 수용의도에 긍정적인 영향을 미치는 것으로 밝혀졌으며, 자기효능감은 지각된 용이성에 긍정적인 영향을 미치는 것으로 밝혀졌다. 사회적 영향 요인 중 주관적 규범은 지각된 용이성에만 영향을 미치고, 이미지는 지각된 용이성과 유용성 모두에 영향을 미치는 것으로 나타났다. 과업특성 요인 중 예외성은 지각된 용이성에, 그리고 자율성은 지각된 유용성에 긍정적인 영향을 미치는 것으로 나타났다. 마지막으로, 스마트워크에 대한 지각된 용이성, 지각된 유용성, 그리고 수용의도 간에는 모두 긍정적인 관계성이 존재하는 것으로 밝혀졌다. 본 연구의 결과를 토대로 관련 분야에 대한 학문적 및 실무적 차원의 시사점에 관한 논의가 이루어졌으며, 연구의 한계점과 향후 연구방향을 제시하였다.

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