• Title/Summary/Keyword: Self-directed class

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The influence by the class using ICT which have a lot of interaction for the self-directed learning ability (상호작용이 풍부한 ICT활용 수업이 자기주도적 학습능력에 미치는 영향)

  • 이상철;박흥복
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.05a
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    • pp.161-166
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    • 2001
  • 학생들에게 사고의 다양성과 창의성을 신장시킬 수 있는 가장 좋은 대안의 하나가 정보통신기술(ICT)을 활용한 수업을 들 수 있는데 아직까지 정보통신 기술을 활용한 수업이 실제적으로 학생들에게 어떠한 인지적, 정의적 영향을 미치는가에 대한 구체적인 연구결과는 없다. 따라서 상호작용이 풍부한 ICT 활용 수업이 정보화 사회가 요구는 자기 주도적 학습 능력을 얼마나 신장시키는지를 규명하기 위해 ICT활용 수업을 실시하기 위한 기초 자료를 제작한 후 홈페이지를 통한 정보 안내하기, 인터넷을 활용한 문제해결학습, 정보분석형 가상실습, 공동 협력 프로젝트 수업, 웹토론형 수업을 실시하여 ICT활용교육이 정보활용, 정보검색 능력, 학업성취도 향상 등에 어떠한 영향을 미치는지를 연구하였다.

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Implementation and Evaluation of a Course: A Case Study of PBL Class at Pusan National University (PBL 기반 <토의> 수업 모형의 구현과 평가: 부산대학교 수업개발 사례를 중심으로)

  • Hwang, Soon-Hee
    • Journal of Engineering Education Research
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    • v.14 no.4
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    • pp.88-96
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    • 2011
  • This paper aims to develop the learning contents of PBL based program and analyze the result of evaluation questionnaire to examine the students' thoughts concerning the effectiveness of PBL course and their satisfaction. 'Discussion' is one of the representative communicative types, especially requesting both communication competence and teamwork among team members. This study was conducted with 218 junior and senior students taking lectures of ${\ll}$Presentation and Debate Skills${\gg}$ in the college of engineering at Pusan National University. According to the evaluation result, students experienced various effects of PBL such as (1) self-directed learning, (2) cooperative learning, (3) problem solving skills, etc. Students pointed out also as merits of PBL course, (1) knowledge acquisition and information sharing among students, (2) improvement of communicative competence, (3) amelioration of teamwork, (4) progress of the problem solving skills. However, there have been several difficulties and problems during PBL process, implications for ameliorating PBL based were discussed and suggested in detail.

The Design and Implementation of Problem Based Learning for Computer Network (컴퓨터네트워크 실습 교과목을 위한 PBL 교수학습모형의 설계와 구현)

  • Seo, Doo-Won
    • Journal of Engineering Education Research
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    • v.12 no.1
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    • pp.17-23
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    • 2009
  • This paper deals with the design and implementation of PBL for the computer network practice to improve learner's learning ability. This design is for college student's whose learning ability is low. I implemented the CNC-PBL in a class of second year students at Daeduk college. The result of the experiment showed that the CNC-PBL facilitated learner's self-directed learning process.

Interior Project of IN-CHEON 'S' Elementary School Library (인천 'S' 초등학교 학교 도서관 구축 프로젝트)

  • Lee, Hyok-Jun;Lee, Jong-Sun
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.10a
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    • pp.219-220
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    • 2005
  • This present study purposed to propose a plan of building a future oriented school library that supports teachers' teaching with various multimedia and Internet materials applicable in class immediately, helps students' self directed learning activities, and plays its role as a cultural center of the local community. As for research methods, this study examines the basic directions and characteristics of school libraries defined by the Ministry of Education and Human Resources Development, and investigates the current state of school libraries. In addition, we survey cases of library plans in Incheon, and suggest standards for planning and propose a plan. Ultimately, we establish a library plan for S Elementary School in Incheon and execute the plan and, in the course, derive ideas for satisfying students' demands with regard to their sentiment, stable and flexible layout and flow lines, facilities and space within the library, etc. What is more, we create indexes for library planning so that school libraries can contribute to various cultural activities and the development of local community beyond their functions as school library facilities.

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Factors that affecting the learning motivation and demotivation of dental technology students in online classes (온라인 수업에서 치기공과 학생의 학습동기 및 학습동기저하에 영향을 미치는 요인)

  • Lee, Sun-Kyoung
    • Journal of Technologic Dentistry
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    • v.44 no.3
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    • pp.97-103
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    • 2022
  • Purpose: This study sought to identify the factors influencing learning motivation and demotivation in online dental technology students. Methods: A survey was conducted from October 1 to 30, 2021, on 188 dental technology students. The collected data were processed using the IBM SPSS IBM SPSS Statistics ver. 22.0 statistical program (IBM), and frequency, factor, and one-way ANOVA analyses were performed, for which the significance was set at 0.05. Results: It was found that the main online learning motivation factors were the usefulness of the learning content, interest, and confidence in the activities, the relationships with the teachers and friends, the feedback, and learning satisfaction. The factors that reduced the students' online learning motivation were interaction difficulties, maladaptation to the self-directed learning environment, the inadequate number of learning activities, and activity difficulty. Conclusion: Based on the identified online class motivation and demotivation factors, better systematic management and increased research are needed to improve the quality of non-face-to-face classes.

Effects of a virtual reality simulation integrated with problem-based learning on nursing students' critical thinking ability, problem solving ability, and self-efficacy: a non-randomized trial (문제중심학습 기반 가상현실 시뮬레이션 교육이 간호대학생의 비판적 사고능력, 문제해결능력 및 자기효능감에 미치는 효과: 유사실험 연구)

  • Young A Song;Minkyeong Kim
    • Women's Health Nursing
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    • v.29 no.3
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    • pp.229-238
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    • 2023
  • Purpose: This study analyzed the effects of virtual reality simulation-based problem-based learning on nursing students' critical thinking ability, problem-solving ability, and self-efficacy in the nursing care of women undergoing induction of labor. Methods: A nonequivalent control group pretest and posttest design was employed. The study participants included 52 nursing students (24 in the experimental group and 28 in the control group). The experimental group took a problem-based learning (PBL) class in the first week, and then engaged in self-directed learning using virtual reality simulation. In the second week, lectures about emergency nursing care for induction of labor and drug administration were given. The control group participated in PBL in the first week and lectures in the second week. The study was conducted from April 17 to May 19, 2023. Data were analyzed using the chi-square test, Fisher exact test, analysis of variance, and the independent t-test. Results: Before-and-after differences between the two groups were statistically significant in problem solving ability (t=-5.47, p<.001) and self-efficacy (t=-5.87, p<.001). Critical thinking ability did not show a statistically significant difference between the two groups. The score for satisfaction with the virtual reality simulation program was 3.64±5.88 out of 5 in the experimental group. Conclusion: PBL education using a virtual reality simulation was found to be an effective way of teaching. Although convenience sampling was used, PBL education using virtual reality can be used as an educational strategy to enhance nursing students' problem-solving ability and self-efficacy.

A Study on Pre-Service Teachers' Perceptions on the Use and Improvement of High School Textbooks (고등학교 교과서 활용 및 개선에 관한 예비교사의 인식 연구)

  • PARK, So-Young
    • Journal of Fisheries and Marine Sciences Education
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    • v.29 no.3
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    • pp.932-940
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    • 2017
  • This study investigated the perception of pre - service teachers in order to find out how paper textbooks are used in high school classes and what improvement is needed. Firstly, the results of analyzing the perception about the utilization of textbooks are as follows. First, in the case of Korean language, social studies, mathematics, science, and English, textbooks were used most frequently, and most of the respondents did not use textbooks for arts and physical education subjects. Secondly, Korean language, social studies, mathematics, science, and English textbooks are most frequently used as teaching materials. Third, in the case of Korean, social, mathematics, science, and English subjects, in addition to textbooks, problem collections were used most frequently and arts and physical education subjects showed the most use of prints. Next, the results of analyzing the perception of the improvement method of the textbooks are as follows. First, in the high school class, the response rate was high in that Korean, social, mathematics, science, and English classes needed a textbook. Most of the respondents answered that they were not necessary for the textbooks of arts and physical education subjects. Second, in order to improve the textbooks, the most demanding textbooks focused on the core basic contents, followed by self - directed learning activities, competency centered contents selection, cooperative learning activities, and teacher self - development. The demand for digital textbooks was low.

Three-dimensional porous graphene materials for environmental applications

  • Rethinasabapathy, Muruganantham;Kang, Sung-Min;Jang, Sung-Chan;Huh, Yun Suk
    • Carbon letters
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    • v.22
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    • pp.1-13
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    • 2017
  • Porous materials play a vital role in science and technology. The ability to control their pore structures at the atomic, molecular, and nanometer scales enable interactions with atoms, ions and molecules to occur throughout the bulk of the material, for practical applications. Three-dimensional (3D) porous carbon-based materials (e.g., graphene aerogels/hydrogels, sponges and foams) made of graphene or graphene oxide-based networks have attracted considerable attention because they offer low density, high porosity, large surface area, excellent electrical conductivity and stable mechanical properties. Water pollution and associated environmental issues have become a hot topic in recent years. Rapid industrialization has led to a massive increase in the amount of wastewater that industries discharge into the environment. Water pollution is caused by oil spills, heavy metals, dyes, and organic compounds released by industry, as well as via unpredictable accidents. In addition, water pollution is also caused by radionuclides released by nuclear disasters or leakage. This review presents an overview of the state-of-the-art synthesis methodologies of 3D porous graphene materials and highlights their synthesis for environmental applications. The various synthetic methods used to prepare these 3D materials are discussed, particularly template-free self-assembly methods, and template-directed methods. Some key results are summarized, where 3D graphene materials have been used for the adsorption of dyes, heavy metals, and radioactive materials from polluted environments.

Flipped Learning teaching model design and application for the University's "Linear Algebra" ('선형대수학' 플립드러닝(Flipped Learning) 강의 모델 설계 및 적용)

  • Park, Kyung-Eun;Lee, Sang-Gu
    • Communications of Mathematical Education
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    • v.30 no.1
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    • pp.1-22
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    • 2016
  • We had a full scale of literature survey and case survey of mathematics Flipped Learning class models. The purpose of this study is to design and adopt a Flipped Learning 'Linear Algebra' class model that fis our need. We applied our new model to 30 students at S University. Then we analyzed the activities and performance of students in this course. Our Flipped Learning 'Linear Algebra' teaching model is followed in 3 stages : The first stage involved the students viewing an online lecture as homework and participating free question-answer by themselves on Q&A before class, the second stage involved in-class learning which researcher solved the students' Q&A and highlighted the main ideas through the Point-Lecture, the third stage involved the students participating more advanced topic by themselves on Q&A and researcher (or peers) finalizing students' Q&A. According to the survey, the teaching model made a certain contribution not only to increase students' participation and interest, but also to improve their communication skill and self-directed learning skill in all classes and online. We used the Purposive Sampling from the obtained data. For the research's validity and reliability, we used the Content Validity and the Alternate-Form Method. We found several meaningful output from this analysis.

Development of An Intelligent G-Learning Virtual Learning Platform Based on Real Video (실 화상 기반의 지능형 G-러닝 가상 학습 플랫폼 개발)

  • Jae-Yeon Park;Sung-Jun Park
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.2
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    • pp.79-86
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    • 2024
  • In this paper, we propose a virtual learning platform based on various interactions that occur during real class activities, rather than the existing content delivery-oriented learning metaverse platform. In this study, we provide a learning environment that combines AI and a virtual environment to solve problems by talking to real-time AI. Also, we applied G-learning techinques to improve class immersion. The Virtual Edu platform developed through this study provides an effective learning experience combining self-directed learning, simulation of interest through games, and PBL teaching method. And we propose a new educational method that improves student participation learning effectiveness. Experiment, we test performance on learninng activity based on real-time video classroom. As a result, it was found that the class progressing stably.