• Title/Summary/Keyword: Searcher

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Dual Labor Markets and Reemployment Processes (A Case of the U.S. Labor Market) (이중노동시장의 재취업과정 (미국 노동시장의 경우))

  • Lee, Kun
    • Korea journal of population studies
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    • v.20 no.2
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    • pp.43-66
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    • 1997
  • This work examines reemployment processes through the use of event history unemployment data in the United States. Two aspects of these processes, the duration of unemployment and changes in the reemployment rate, are modelled and analyzed in terms of individual characteristics and their structural positions in the labor market. The secondary labor market is a competitive market in which unemployment occurs because people quit their jobs to devote more time in search for better jobs. Using search theory, the rate of reemployment has a positive time dependence as the searcher lower her reservation wage with the passage of time. By contrast, the primary market is characterized by long-term employment relations which reduce voluntary turnovers but generate layoffs temporarily. Relying on contract theory, because workers on temporary layoffs wait for recall, reemployment rates have a constant time dependence. Empirical results of unemployment durations indicate that reemployment processes are influenced by individual's positions in dual labor market structures. While the analysis suggests that the amount of search reemployment seems to be positively related to the degree of competitiveness of a market, somewhat weaker results are noted in the search reemployment processes in competitive markets.

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A Study of the Development Test and Evaluation and Verification Procedure of a Multi-Mission USV, M-Searcher (복합임무 무인수상정의 개발시험평가 및 검증절차에 관한 고찰)

  • Park, hin-Bae;Kim, Won-Jae;Lee, Kurnchul
    • Journal of Ocean Engineering and Technology
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    • v.32 no.5
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    • pp.402-409
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    • 2018
  • This paper describes the plan and procedure of a development test and evaluation that will be performed to verify the performance and technology of multi-mission unmanned surface vehicles (MMUSVs). In order to verify the design requirement of MMUSVs, we designed and manufactured the common platform of MMUSVs, which have an overall length of8.4 m, a displacement of 3,100 kg, and a speed of more than35 kts. The platform is equipped with several sub-systems, including radar and an EOTS/IRS. The EOTS/IRS, along with the search radar, is used for effective detection, identification, and targeting. The core technologies of MMUSV for DT&E will be investigated. The common platform design technologies, remote operating and control system technologies, autonomous navigation technologies, and unmanned operational technology of sensors and equipment will be studied for the development of the MMUSV's core technologies. The system will be able to make precise observations and track targets both manually and automatically during day and night conditions. Currently, the verification tests for each of the technologies and for the integrated system are in the pipeline for DT&E, which will be performed next year. Also, software reliability and life tests will be performed.

The Strategy and the Tactics for Online Searching (온라인 검색(檢索)에 있어서 검색전략(檢索戰略)과 전술(戰術))

  • Lee, Hyyj-Je
    • Journal of Information Management
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    • v.26 no.1
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    • pp.80-98
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    • 1995
  • Search strategies is a means to make an efficient search. Among several studies of search strategy, Bates' $\ulcorner$Search Tactics$\lrcorner$ has been often cited and introduced, but their studies have been superficial. In this paper, the contents of Bates' $\ulcorner$Search Tactics$\lrcorner$ are examined in detail, and we try to represent the actual online search process based upon Bates' $\ulcorner$Search Tactics$\lrcorner$. The following three kinds of survey are made in order to clarify which and how tactics are used: (1) Interview with 7 searchers who belong to different types of organizations, and use different kinds of databases (2) Analysis of some online search records. (3) Analysis of written applications for a newspaper database during one year. In conclusion, Bates' tactics falls into categories and new several tactics which often used are added. The following five factors affect online search activities, search strategy, and search tactics. (1) the difficulty of search requests (2) the kinds of databases (3) the charging policy for each online search (4) the presence of the user during the search (5) the searcher' online experience In the limited condition, typical tactics are suggested, but in order to generalize the pattern of using tactics, further investigation is necessary.

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A Search for Analogous Patients by Abstracting the Results of Arrhythmia Classification (부정맥 분류 결과의 축약에 기반한 유사환자 검색기)

  • Park, Juyoung;Kang, Kyungtae
    • KIISE Transactions on Computing Practices
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    • v.21 no.7
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    • pp.464-469
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    • 2015
  • Long-term electrocardiogram data can be acquired by linking a Holter monitor to a mobile phone. However, most systems are designed to detect arrhythmia through heartbeat classification, and not just for supporting clinical decisions. In this paper, we propose an Abstracting algorithm, and introduce an analogous pateint search system using this algorithm. An analogous patient searcher summarizes each patient's typical pattern using the results of heartbeat, which can greatly simplify clinical activity. It helps to find patients with similar arrhythmia patterns, which can help in contributing to diagnostic clues. We have simulated these processes on data from the MIT-BIH arrhythmia database. As a result, the Abstracting algorithm provided a typical pattern to assist in reaching rapid clinical decisions for 64% of the patients. On an average, typical patterns and results generated by the abstracting algorithm summarized the results of heartbeat classification by 98.01%.

"Where can I buy this?" - Fashion Item Searcher using Instance Segmentation with Mask R-CNN ("이거 어디서 사?" - Mask R-CNN 기반 객체 분할을 활용한 패션 아이템 검색 시스템)

  • Jung, Kyunghee;Choi, Ha nl;Sammy, Y.X.B.;Kim, Hyunsung;Toan, N.D.;Choo, Hyunseung
    • Annual Conference of KIPS
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    • 2022.11a
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    • pp.465-467
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    • 2022
  • Mobile phones have become an essential item nowadays since it provides access to online platform and service fast and easy. Coming to these platforms such as Social Network Service (SNS) for shopping have been a go-to option for many people. However, searching for a specific fashion item in the picture is challenging, where users need to try multiple searches by combining appropriate search keywords. To tackle this problem, we propose a system that could provide immediate access to websites related to fashion items. In the framework, we also propose a deep learning model for an automatic analysis of image contexts using instance segmentation. We use transfer learning by utilizing Deep fashion 2 to maximize our model accuracy. After segmenting all the fashion item objects in the image, the related search information is retrieved when the object is clicked. Furthermore, we successfully deploy our system so that it could be assessable using any web browser. We prove that deep learning could be a promising tool not only for scientific purpose but also applicable to commercial shopping.

Search of hemodialysis nursing behaviors and Estimation of hemodialysis nursing costs at a tertiary hospital (일개 3차 의료기관의 혈액투석 간호행위규명 및 간호원가 산정)

  • Sim, Won-Hee;Park, Jung-Ho
    • Journal of Korean Academy of Nursing Administration
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    • v.5 no.2
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    • pp.297-316
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    • 1999
  • The purpose of this study is searching for hemodialysis nursing bahaviors by hemodialysis room nurses and analyzing them. Then, it estimates hemodialysis nursing costs and obtains basic data for development of proper nursing costs. First, it searched for hemodialysis nursing behaviors at a tertiary hospital hemodialysis room in Seoul and classified them. After the content validity was verified by 6 experts, Tool of hemodialysis nursing behaviors was developed. patients who recived hemodialysis were classified by dialysis patient classification tool. The searcher observed hemodialysis nursing behaviors applied to classified patients per 5 minutes. Then hemodialysis nursing hours spent to classified patients were calculated respectively. The direct expenditures and indirect expenditures were estimated. Ultimately, hemodialysis nursing costs were estimated. The results of the study were as follows ; 1. hemodialysis nursing behaviors were grouped by the same knowledge and skills. then, the content validity of them was verified by evaluation tool of nursing intervention classification by expert groups. They consisted of 9 hemodialysis activity domains and 71 hemodialysis nursing behaviors. The predialysis activity domain included 15 nursing behaviors, the activity domain of start-dialysis included 12 nursing behaviors, the activity domain of during- dialysis included 9 nursing behaviors, the activity domain of finish-dialysis included 5 nursing behaviors, the activity domain of after-dialysis included 5 nursing behaviors, the nursing documentation & undertaking and transfering included 5 nursing behaviors, the supply, drug, equipment & environment management activity domain included 7 nursing behaviors, the patient emotional support & education activity domain included 4 nursing behaviors, the emergency activity domain included 9 nursing behaviors. 2. The acute hemodialysis nursing hours were 106.42 minutes per a dialysis and the chroni hemodialysis nursing hours were 72.23 minutes per a dialysis. 3. The direct expenditure was 11.971 won per hour and indirect expenditure was 288won. 4. Finally, the cost of acute hemodialysis was 21,745 won and that of chronic hemodialysis was 14,759 won. By search of hemodialysis nursing behaviors, they will be used as hemodialysis nursing care standard and will be tended toward high qualitative care. Estimation of hemodialysis nursing costs will be used as fundamental data for development of proper nursing costs.

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A Study on Refined Information Generation through Classes Composition Based on Reengineering (재공학 기반의 클래스 합성을 통한 정련화된 정보 생성에 관한 연구)

  • 김행곤;한은주
    • Journal of Korea Multimedia Society
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    • v.1 no.2
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    • pp.239-248
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    • 1998
  • Software reengineering is making various research for solutions against problem of maintain existing system. Reengineering has a meaning of development of softwares on existing systems through the reverse-engineering and the forward-engineering. It extracts classes from existing system's softwares to increase the comprehension of the system and enhance the maintenability of softwares. Most of the important concepts used in reengineering is composition that is restructuring of the existing objects from other components. The classes and clusters in storage have structural relationship with system's main components to reuse in the higher level. These are referenced as dynamic informations through structuring an architect for each of them. The classes are created by extractor, searcher and composer through representing existing object-oriented source code. Each of classes and clusters extract refined informations through optimization. New architecture is created from the cluster based on its classes' relationship in storage. This information can be used as an executable code later on. In this paper, we propose the tools, it presented by this thesis presents a new information to users through analysing, based on reengineering, Object-Oriented informations and practicing composition methodology. These composite classes will increase reusability and produce higher comprehension information to consist maintainability for existing codes.

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Query by Visual Example: A Comparative Study of the Efficacy of Image Query Paradigms in Supporting Visual Information Retrieval (시각 예제에 의한 질의: 시각정보 검색지원을 위한 이미지 질의 패러다임의 유용성 비교 연구)

  • Venters, Colin C.
    • Journal of Information Management
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    • v.42 no.3
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    • pp.71-94
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    • 2011
  • Query by visual example is the principal query paradigm for expressing queries in a content-based image retrieval environment. Query by image and query by sketch have long been purported as being viable methods of query formulation yet there is little empirical evidence to support their efficacy in facilitating query formulation. The ability of the searcher to express their information problem to an information retrieval system is fundamental to the retrieval process. The aim of this research was to investigate the query by image and query by sketch methods in supporting a range of information problems through a usability experiment in order to contribute to the gap in knowledge regarding the relationship between searchers' information problems and the query methods required to support efficient and effective visual query formulation. The results of the experiment suggest that query by image is a viable approach to visual query formulation. In contrast, the results strongly suggest that there is a significant mismatch between the searchers information problems and the expressive power of the query by sketch paradigm in supporting visual query formulation. The results of a usability experiment focusing on efficiency (time), effectiveness (errors) and user satisfaction show that there was a significant difference, p<0.001, between the two query methods on all three measures: time (Z=-3.597, p<0.001), errors (Z=-3.317, p<0.001), and satisfaction (Z=-10.223, p<0.001). The results also show that there was a significant difference in participants perceived usefulness of the query tools Z=-4.672, p<0.001.

Differences in Breeding Bird Communities by Post-fire Restoration Methods (산불 후 복원방법의 차이가 번식기 조류 군집에 미치는 영향)

  • Kim, Jin-Yong;Lee, Eun-Jae;Choi, Chang-Yong;Lee, Woo-Shin;Lim, Joo-Hoon
    • Korean Journal of Environment and Ecology
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    • v.29 no.4
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    • pp.508-515
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    • 2015
  • Post-fire restoration can affect breeding bird communities and species compositions over a long-term period by determining pot-fire succession, and a long-term monitoring is therefore required to understand its impacts on forest birds. This study aimed to document the effects of post-fire restoration methods on breeding bird communities in three areas: unburned and two burned (nonintervention and intervention with clear-cut logging and planting) stands 13 years after the stand-replacing Samcheok forest fire at Mt. Geombong in Samcheok, South Korea. According to 108 point counts during the breeding season from April to June 2013, we found that the number of individuals, observed bird species, and species diversity index in intervention stands with clear-cut logging and planting were lower than that in nonintervention and unburned control stands. Foraging and nesting guild analysis also showed a lower abundance of foliage searchers, timber drillers, primary cavity nesters and secondary cavity nesters in intervention stands than in the other stands, while no significant difference was detected between the nonintervention and unburned stands. These results imply that an interventional restoration method may deter the recovery of avian breeding communities after forest fires, and also suggest that non-interventional restoration methods may be an effective way to benefit the species diversity and density of breeding bird communities.

A Study on the mobile Augmented reality of game Pokemon Go (모바일 증강현실 게임 포켓몬Go의 특성 연구)

  • Joo, Eun-Ryeong;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.473-480
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    • 2019
  • Recently, local game companies have been increasingly producing PC-based game that were popular with users among the existing commercialized games into mobile games through remakes. In this paper, we studied how console-based game influenced mobile augmented reality game . Through this process, we extracted five characteristics of mobile augmented reality, then interpreted and classified the meaning of this. Based on released in 2016, the scope of research is limited to console and mobile games previously released. According to the analysis, showed 50 characteristics and borrowed 78% from its existing Pokemon, 22% from its new production, and contained 24% reality. We also found that the Pokemon game series , and the exotic series had much influence on production. Based on this research data, we hope that augmented reality games for mobile will be made more active using existing game contents. It is also hope that such activities will lead to the growth of the home and abroad game industry.