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A Study on Determination of the Matching Size of IKONOS Stereo Imagery (IKONOS 스테레오 영상의 매칭사이즈 결정연구)

  • Lee, Hyo-Seong;Ahn, Ki-Weon;Lee, Chang-No;Seo, Doo-Cheon
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2007.04a
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    • pp.201-205
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    • 2007
  • In the post-Cold War era, acquisition technique of high-resolution satellite imagery (HRSI) has begun to commercialize. IKONOS-2 satellite imaging data is supplied for the first time in the 21st century. Many researchers testified mapping possibility of the HRSI data instead of aerial photography. It is easy to renew and automate a topographical map because HRSI not only can be more taken widely and periodically than aerial photography, but also can be directly supplied as digital image. In this study matching size of IKONOS Geo-level stereo image is presented lot production of digital elevation model (DEM). We applied area based matching method using correlation coefficient of pixel brightness value between the two images. After matching line (where "matching line" implies straight line that is approximated to complex non-linear epipolar geometry) is established by exterior orientation parameters (EOPs) to minimize search area, the matching is tarried out based on this line. The experiment on matching size is performed according to land cover property, which is divided off into four areas (water, urban land, forest land and agricultural land). In each of the test areas, window size for the highest correlation coefficient is selected as propel size for matching. As the results of experiment, the proper size was selected as $123{\times}123$ pixels window, $13{\times}13$ pixels window, $129{\times}129$ pixels window and $81{\times}81$ pixels window in the water area, urban land, forest land and agricultural land, respectively. Of course, determination of the matching size by the correlation coefficient may be not absolute appraisal method. Optimum matching size using the geometric accuracy therefore, will be presented by the further work.

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Handwriting and Voice Input using Transparent Input Overlay (투명한 입력오버레이를 이용한 필기 및 음성 입력)

  • Kim, Dae-Hyun;Kim, Myoung-Jun;Lee, Zin-O
    • Journal of KIISE:Software and Applications
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    • v.35 no.4
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    • pp.245-254
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    • 2008
  • This paper proposes a unified multi-modal input framework to interface the recognition engines such as IBM ViaVoice and Microsoft handwriting-recognition system with general window applications, particularly, for pen-input displays. As soon as user pushes a hardware button attached to the pin-input display with one hand, the current window of focus such as a internet search window and a word processor is overlaid with a transparent window covering the whole desktop; upon which user inputs handwriting with the other hand, without losing the focus of attention on working context. As well as freeform handwriting on this transparent input overlay as a sketch pad, the user can dictate some words and draw diagrams to communicate with the system.

An Efficient Subsequence Matching Method Based on Index Interpolation (인덱스 보간법에 기반한 효율적인 서브시퀀스 매칭 기법)

  • Loh Woong-Kee;Kim Sang-Wook
    • The KIPS Transactions:PartD
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    • v.12D no.3 s.99
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    • pp.345-354
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    • 2005
  • Subsequence matching is one of the most important operations in the field of data mining. The existing subsequence matching algorithms use only one index, and their performance gets worse as the difference between the length of a query sequence and the site of windows, which are subsequences of a same length extracted from data sequences to construct the index, increases. In this paper, we propose a new subsequence matching method based on index interpolation to overcome such a problem. An index interpolation method constructs two or more indexes, and performs search ing by selecting the most appropriate index among them according to the given query sequence length. In this paper, we first examine the performance trend with the difference between the query sequence length and the window size through preliminary experiments, and formulate a search cost model that reflects the distribution of query sequence lengths in the view point of the physical database design. Next, we propose a new subsequence matching method based on the index interpolation to improve search performance. We also present an algorithm based on the search cost formula mentioned above to construct optimal indexes to get better search performance. Finally, we verify the superiority of the proposed method through a series of experiments using real and synthesized data sets.

Input-buffered Packet Switch with a Burst Head Addressable FIFO input buffering mechanism (버스트 헤더 주소 방식의 FIFO 입력 버퍼링 메카니즘을 사용하는 입력 버퍼 패킷 스위치)

  • 이현태;손장우;전상현;김승천;이재용;이상배
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.2 no.1
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    • pp.117-124
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    • 1998
  • As window sized increases, the throughput input-buffered packet switch with a window scheme improves on random traffic condition. However, the improvement diminishes quickly under bursty traffic. In this paper, we propose Burst Head Addressable FIFO mechanism and memory structure having search capability in unit of burst header to compensate the sensitiveness of the windowed scheme to bursty traffic. The performance of a input-buffered switch using the proposed Burst Header Addressable FIFO input buffer was analyzed using computer simulations. The maximum throughput of the conventional FIFO scheme approaches an asymptotic value 0.5 as mean burst length increases. The maximum throughput of the proposed scheme is greater than that of the conventional scheme for any mean burst length and window size.

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An Algorithm with Low Complexity for Fast Motion Estimation in Digital Video Coding (디지털 비디오 부호화에서의 고속 움직임 추정을 위한 저복잡도 알고리즘)

  • Lee, Seung-Chul;Kim, Min-Ki;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.12C
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    • pp.1232-1239
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    • 2006
  • In video standards such as MPEG-1/2/4 and H.264/AVC, motion estimation / compensation(ME/MC) process causes the most encoding complexity of video encoder. The full search method, which is used in general video codecs, exhausts much encoding time because it compares current macroblock with those at all positions within search window for searching a matched block. For the alleviation of this problem, the fast search methods such as TSS, NTSS, DS and HEXBS are exploited at first. Thereafter, DS based MVFAST, PMVFAST, MAS and FAME, which utilize temporal or spacial correlation characteristics of motion vectors, are developed. But there remain the problems of image quality degradation and algorithm complexity increase. In this thesis, the proposed algorithm maximizes search speed and minimizes the degradation of image quality by determining initial search point correctly and using simple one-dimension search patterns considering motion characteristics of each frame.

A Study on the Efficient Speech Recognition System using Database Grouping (어휘 그룹화를 이용한 음성인식시스템의 성능향상에 관한 연구)

  • 우상욱;권승호;한수양;이동규;이두수
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2455-2458
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    • 2003
  • In this paper, the Classification of Energy Labeling has been Proposed. Energy Parameters of input signal which is extracted from each phoneme is labelled. And groups of labelling according to detected energies of input signals are detected. Next, DTW processes in a selected group of labeling. This leads to DTW processing faster than a previous algorithm. In this Method, because an accurate detection of parameters is necessary on the assumption in steps of a detection of speeching duration and a detection of energy parameters, variable windows which are decided by pitch period is used. Extract algorithms don't search for exact frame energy, because 256 frame window-sizes is fixed. For this reason, a new energy extraction method has been proposed. A pitch period is detected firstly; next window scale is decided between 200 frames and 300 frames. The proposed method make it possible to cancel an influence of windows.

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Vector quantization codebook design using activity and neural network (활동도와 신경망을 이용한 벡터양자화 코드북 설계)

  • 이경환;이법기;최정현;김덕규
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.5
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    • pp.75-82
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    • 1998
  • Conventional vector quantization (VQ) codebook design methods have several drawbacks such as edge degradation and high computational complexity. In this paper, we first made activity coordinates from the horizonatal and the vertical activity of the input block. Then it is mapped on the 2-dimensional interconnected codebook, and the codebook is designed using kohonen self-organizing map (KSFM) learning algorithm after the search of a codevector that has the minumum distance from the input vector in a small window, centered by the mapped point. As the serch area is restricted within the window, the computational amount is reduced compared with usual VQ. From the resutls of computer simulation, proposed method shows a better perfomance, in the view point of edge reconstruction and PSNR, than previous codebook training methods. And we also obtained a higher PSNR than that of classified vector quantization (CVQ).

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A Study on Next Generation OPAC's Interface and Function (차세대 OPAC의 인터페이스와 기능에 관한 연구)

  • Gu, Jung-Eok;Kwak, Seung-Jin
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.18 no.2
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    • pp.61-88
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    • 2007
  • The purpose of this study is to provide an actual basic data and helps for arranging the next generation OPAC's interface and function through improving the existing OPAC's interface and improvement in the domestic library. In this study, factors to be importantly considered for improving the OPAC's interface and function were examined based on the preceding studies on OPAC concept & development process, user's library use style, user use style of OPAC, and recognition on library's crisis, and actual condition investigation result. Also, the case analysis on the existing OPAC's interface and function was focused on the search window, search item, search method, alignment function, search result display and search result feedback. Also, the search interface and search function of the next generation OPAC which is provided by the recently-developed domestic and foreign library utilization, and the detailed case were analyzed in the aspect of Library 2.0 service. Finally, the measures for improving the existing OPAC's interface and function in domestic library were suggested.

A Practical Approximate Sub-Sequence Search Method for DNA Sequence Databases (DNA 시퀀스 데이타베이스를 위한 실용적인 유사 서브 시퀀스 검색 기법)

  • Won, Jung-Im;Hong, Sang-Kyoon;Yoon, Jee-Hee;Park, Sang-Hyun;Kim, Sang-Wook
    • Journal of KIISE:Databases
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    • v.34 no.2
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    • pp.119-132
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    • 2007
  • In molecular biology, approximate subsequence search is one of the most important operations. In this paper, we propose an accurate and efficient method for approximate subsequence search in large DNA databases. The proposed method basically adopts a binary trie as its primary structure and stores all the window subsequences extracted from a DNA sequence. For approximate subsequence search, it traverses the binary trie in a breadth-first fashion and retrieves all the matched subsequences from the traversed path within the trie by a dynamic programming technique. However, the proposed method stores only window subsequences of the pre-determined length, and thus suffers from large post-processing time in case of long query sequences. To overcome this problem, we divide a query sequence into shorter pieces, perform searching for those subsequences, and then merge their results. To verify the superiority of the proposed method, we conducted performance evaluation via a series of experiments. The results reveal that the proposed method, which requires smaller storage space, achieves 4 to 17 times improvement in performance over the suffix tree based method. Even when the length of a query sequence is large, our method is more than an order of magnitude faster than the suffix tree based method and the Smith-Waterman algorithm.

Window based Symbol Timing Recovery (윈도우 기반 심벌 타이밍 복원)

  • Lee, Chul-Soo;Jang, Seung-Hyun;Jung, Eui-Suk;Kim, Byoung-Whi
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.487-489
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    • 2005
  • This paper proposes a symbol timing recovery method that is simple in structure and can provide high speed symbol synchronization. Transmitter and receiver are not synchronized in communication systems using digital modulation. Receiver should search the timing variation of transmitter continuously. The proposed timing recovery method searches sample position by comparing previous sample value with next sample value. This method can be applied to digital and optical transceivers with high data rate.

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