• Title/Summary/Keyword: Screen Design

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Smart Touch Screen Output System Based on ICT (ICT 기반 스마트 멀티터치 영상 출력 시스템)

  • Park, Yu-Jin;Choi, Si-Woong;Hwang, Seung-Gook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.27 no.2
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    • pp.138-143
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    • 2017
  • The purpose of this paper is to implement a smart touch image output system based on ICT. The image output system here uses a pen-touch type screen coordinate recognition type to minimize the error because there is a difference in the resolution of the motion pattern between the image screen and the actual image using the image sensing reaction sensor. To do so, we built a smart image output system that can output image data by using ICT based technology and can be operated remotely without a PC, laptop, monitor, keyboard and mouse by using wireless method and smart touch function instead of the existing wired method. The result of this study is that the image can be output only if there is a wall, and the pen can be operated on the output image without the screen.

Study on the Folding Screen Painting of the Shosoin[정창원], A Beauty under the Tree[조모입여병풍] (일본 쇼소인[정창원] 소장 <조모입여병풍> 연구)

  • Lee Soon-Ja
    • Journal of the Korean Society of Costume
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    • v.55 no.1 s.91
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    • pp.129-138
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    • 2005
  • There has been a lot of debate between scholars around the folding screen painting, A Beauty under the Tree[조모입여병풍], a collection of Shosoin, Japan. Even though it is preserved in Japan, its distinguished Chinese feature made many scholars to think it might be made in China and be transmitted to Japan. However, the inspection of the material during $1973{\sim}1975$ has revealed an important fact, that is, the feather used in this screen painting belonged to Japanese bird feather. Moreover, a great amount of documents written in Tenbyo(천평승보, 8th century) period, which was thought to be used as the ground material of this painting. Therefore we can get many evidences saying that this painting was made in japan. In a basic sense, I stand on this side just because it has more evidences. However, we must be careful to make a final conclusion. Especially on the precious things like this painting screen, we must take whole considerations as possible as we can. First of all, we must consider whether Japan could have ability to make this. Second, there could be other possibility that Japanese repair the original one with their feathers or papers. In order to prove this, study on other pieces including painting screens should be done. I just suggest an objective international discussion. Lastly, I can find the common feature between the pieces of Shosoin and the ones of United Shilla, which could be influenced by same impact, the Silk road trade in a broad sense.

A Design of the Finite State Machine to Control User's Gaze on a Screen (화면 응시 제어를 위한 유한 상태 기계 설계)

  • Moon, Bong-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.5
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    • pp.127-134
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    • 2011
  • A finite state machine was designed to control user's gaze on the screen when the user is monitoring the. It consists of a set of situations where pupils are gazed and a set of states which decide the gaze on a screen or sleeping. The states were especially classified into main states, pre-states and potential states. The machine uses the situation history, which decide current state using continuous previous situation and current situation, and improves the accuracy to control the gaze on a screen. We implemented the machine with the data which were get using a pupil detection method, and tested the verification of the system with monitoring operations. The experimentation using the method which get date from real images shows advantage of decision whether it is temporary gaze or long-term gaze.

Effects of Random Visual and Auditory Stimulation on Walking of Healthy Adults (무작위 시청각자극이 건강한 성인의 보행에 미치는 영향)

  • park, Jieun;Kim, Euna;Yang, Sungmin;Lee, Nahyun;Ha, Minhye;Cha, Yuri
    • Journal of Korean Physical Therapy Science
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    • v.26 no.1
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    • pp.35-44
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    • 2019
  • Purpose: The purpose of this study is to investigate the effect of visual and auditory stimulation randomly applied to healthy adults on walking. Design: Randomized Controlled Trial. Methods: Twenty-six healthy students in S college were randomly divided into visual feedback group (n=13) and auditory feedback group (n=13). The visual feedback group walked using four conditions. 1) In the red screen was shown, clap twice to the right, 2) In yellow screen, clap twice to the left, 3) In green screen, clap twice over head. 4) Do not clap in purple screen. The auditory feedback group walked using four conditions. 1)in red, clap twice to the right, 2) In yellow, clap twice left, 3) In green, clap twice over your head. 4) Do not clap in purple. All subjects measured gait variables before and after the test using G-walker. Result: The visual feedback group showed a significant decrease (p<.05) in the number of steps per minute, walking speed, and step length compared with that of normal walking. The auditory feedback group showed a significant decrease (p<.05) in the number of steps per minute, walking speed, and step length than that of normal walking. Conclusion: The results of this study suggest that visual and auditory stimulation applied to healthy adults may have significant effects on walking.

Design for Position Protection Secure Keypads based on Double-Touch using Grouping in the Fintech (핀테크 환경에서 그룹핑을 이용한 이중 터치 기반의 위치 차단이 가능한 보안 키패드 설계)

  • Mun, Hyung-Jin
    • Journal of Convergence for Information Technology
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    • v.12 no.3
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    • pp.38-45
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    • 2022
  • Due to the development of fintech technology, financial transactions using smart phones are being activated. The password for user authentication during financial transactions is entered through the virtual keypad displayed on the screen of the smart phone. When the password is entered, the attacker can find out the password by capturing it with a high-resolution camera or spying over the shoulder. A virtual keypad with security applied to prevent such an attack is difficult to input on a small touch-screen, and there is still a vulnerability in peeping attacks. In this paper, the entire keypad is divided into several groups and displayed on a small screen, touching the group to which the character to be input belongs, and then touching the corresponding character within the group. The proposed method selects the group to which the character to be input belongs, and displays the keypad in the group on a small screen with no more than 10 keypads, so that the size of the keypad can be enlarged more than twice compared to the existing method, and the location is randomly placed, hence location of the touch attacks can be blocked.

CAD system development for design of limit gauges (限界 게이지의 自動 設計에 관한 硏究)

  • Lee, Dong-Ju;Lee, Kwang-Gil
    • Journal of the Korean Society for Precision Engineering
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    • v.13 no.1
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    • pp.38-44
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    • 1996
  • The CAD system for design and drawing of limit gauges was constructed and developed. This system was made by Visual Basic program. Using this system, drawings together with concerned data for the manufacturing of limit gauges are generated on the screen, file and printer. The data base was constructed by referring handbooks, textbooks, relevant standards and regulations. This system was proved a powerful tool for design and drawing of limit gauges by actual applications. The output drawings from this system are in good agreement with the drawings and data of the concerned standards and regulations.

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Design of Wideband Microwave Absorbers Using Reactive Salisbury Screens with Maximum Flat Reflection

  • Kim, Gunyoung;Kim, Sanghoek;Lee, Bomson
    • Journal of electromagnetic engineering and science
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    • v.19 no.2
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    • pp.71-81
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    • 2019
  • This paper presents a design methodology for wideband single-layered microwave absorbers with arbitrary absorption at the design center frequency using reactive Salisbury screens. The bandwidth of the absorber increases when the flatness of the reflection response at the design center frequency is maximized. Based on this observation, closed-form design formulas for wideband absorbers are derived. As they are scalable to any design frequency, wideband reactive screens can be systematically realized using two-dimensional periodic crossed-dipole structures patterned on a resistive sheet. Based on this method, a single-layered absorber with a 90% bandwidth improved to 124% of the design center frequency is presented. For the purpose of physical demonstration, an absorber with a design center frequency of 10 GHz is designed and fabricated using a silver nanowire resistive film with a surface resistance of 30 Ω/square. The measured absorption shows a good agreement with both the calculation and the electromagnetic simulation.

The Optimal Letter Spacing and Line Spacing of Korean on the Visual Display (VDT 화면에서의 한글 자간간격과 행간간격에 관한 연구)

  • 황우상;부진후;이동춘
    • Proceedings of the ESK Conference
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    • 1998.04a
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    • pp.161-166
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    • 1998
  • In this study, the optimum criteria of space between the lines and the letters which could largely affect the legibility were found by the experiment and were presented as guidelines to design Korean VDT screens. Since the experiment was designed to test the human performance based on the VDT screen design, searching speed (S.S) and error rate (E) were used as the criteria of performance, and CFF value was measured to evaluate user's visual fatigue. The EOG value was also measured for the visual restriction during the experiment for the space between the lines and letters.

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Diagramming Tool for Object-Oriented Modeling on $C^{+ +}$ ($C^{+ +}$에서의 객체 지향 모델링을 위한 다이아그래밍 툴)

  • 하수철;원유헌
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.29B no.2
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    • pp.9-17
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    • 1992
  • In recent years, object-orientation is rising to notice as a new paradigm for developing software. This paper suggests the diagramming technique and a tool for developing C++ program effectively. This technique can represent the modularity and the interactions of classes definitely by emphasizing the characteristics of classes of C++. It can do the direct mapping from the logical idea to the physical screen image, so programmers can reuse the design resources in design phase as well as transforming the resources into chode in the implementation phase.

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Method of evaluation of the stimulation caused by the character motions onto a screen (문자의 동적 표시와 유저의 생체부담 평가방법)

  • 권오재;토미마츠키요시
    • Proceedings of the Korea Society of Design Studies Conference
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    • 2000.11a
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    • pp.72-73
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    • 2000
  • 본 연구는, 선행 연구 $\ulcorner$The Effect of Animation Character Display Method to User's Reading$\lrcorner$ [1]에 계속 된 연구이며, 유저의 생체부담을 평가하기 위하여 뇌파를 측정하였다. 선행 연구에서 얻은 주관평가의 결과와, 이번 연구에서 얻은 생리적 반응의 데이터를 비교해서, 차이점 혹은 유사점을 알아내고, 고찰하는 것에 의해 후속 연구의 지표를 얻는 것을 목적으로 한다.(중략)

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