• Title/Summary/Keyword: Scientific technology

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Laboratory and Creativity: The Role of the Leader and Laboratory Culture (실험실과 창의성 : 책임자와 실험실 문화의 역할을 중심으로)

  • Hong, Sung-Ook;Chang, Ha-Won
    • Journal of Science and Technology Studies
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    • v.10 no.1
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    • pp.27-71
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    • 2010
  • Scientific creativity is defined as the production of novel scientific facts, methods, theories, explanations, and instruments, as well as the entire process by which these novel facts, theories, explanations and instruments are generated. There have been many studies on scientific creativity, but there were few studies on the scientific creativity of a research team collaborating in laboratory settings. This paper aims to find the elements that constitute the creativity of a laboratory through empirical participant observation and theoretical analysis of RNA Biology Lab in Seoul National University - a lab which is considered to be the most creative laboratory in Korea. Creative accomplishments demand not just a sudden inspiration but also a complicated and continuous evolutionary process which requires a systematic division of labor and a corporation between researchers who have diverse knowledges and capabilities. Also, this paper shows that laboratory culture and leadership are an important factor for vitalizing the corporative structure of the laboratory.

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The Future of Scientific Journals : Lessons from the Past (과학잡지의 미래 : 과거로부터 교훈)

  • Schaffer, Ann C.
    • Journal of Information Management
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    • v.26 no.2
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    • pp.111-130
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    • 1995
  • New technologies will soon bring fundamental changes to the process of scientific communication. To understand the path that these changes may take in the future, we need to take a careful look at the past. By examining the history of scientific communication, we can see how new technologies can interact with changes in communication forms. By looking at the complex roles that journals have traditionally played, we can better understand how and when journals may incorporate these new technologies. From these models we can project that electronic journals must meet the basic needs that print journals do, that they will initially maintain many of the features of traditional print journals, that their transformation may be driven by external forces, and that they will be slow in reaching their full potential.

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Cultural Idea and Space Development

  • Kim, Jong-bum
    • International Journal of Advanced Culture Technology
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    • v.5 no.1
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    • pp.32-39
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    • 2017
  • The ideology of space development can be classified into three types: national security, scientific inquiry, and commercialism. Korea and Japan have influenced the space development innovation system by different proportions. In the rhetoric analysis of Kim Young Sam, Kim Dae Jung, Roh Moo Hyun, and President Lee Myung Bak, the periods when Korea's space development began in earnest, the pragmatism (commercialism) of strengthening industrial competitiveness through space development has been consistently emphasized. But it also maintains national security and scientific inquiry as ancillary.

Affect Heuristic in Risk and Benefit Perception of Scientific Technologies (과학기술의 위험 및 이득 지각에서 감정추단)

  • Lee, Hyun-Ju;Lee, Young-Ai
    • Korean Journal of Cognitive Science
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    • v.18 no.3
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    • pp.305-324
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    • 2007
  • We surveyed the emotional images of three kinds of scientific technologies in people's mind and the perception of technologies in terms of their risks and benefits. The contents of the image and their image values were used to estimate the affects on each technology. As an affect heuristic hypothesis predicted, people perceived the technology more beneficial or riskier depending on their overall affect. In other words, those who have positive affect on the technology Perceived less risky and more beneficial than those who have negative affect. On the other hand, those who have negative affect on the technology perceived riskier and less beneficial than those who have positive affect. We also found negative relationship between the perceived risk and perceived benefit of each technology. The implications of our findings that suggest affective heuristic were discussed in terms of the measurements of affect and the necessity of communication of scientific technologies with the public.

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A Trend Analysis of Technology Innovation based on the Knowledge Flow of Science and Technology (과학기술 지식흐름과 기술혁신 추세분석: 지식흐름 분석모델의 탐색적 연구)

  • Park, Hyun-Woo
    • Knowledge Management Research
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    • v.7 no.2
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    • pp.13-34
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    • 2006
  • This paper is an exploratory study to analyze the flow of knowledge in science and technology in order to predict technology innovation. Here, we need to look into the characteristics of how knowledge is created in science, technology and industry to start with. Based on the characteristics we find, we have to understand the relationships between science, technology and industry, and construct a model to link them to each other for future empirical studies. In this study, we take a general view of the existing study results and theoretical models on the characteristics and linkage of scientific and technological knowledge. Moreover, we examine the preliminary framework to link science to technology to industry for further study on the knowledge flow of science and technology. Finally, we present the direction for future study by using the examined models and framework.

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Formation and Properties of Enyne Radical Cation

  • Kim, Bang-Duk;Shim, Sang-Chul;Noboyuki Ichinose;Sachiko Tojo;Tetsuro Majima
    • Journal of Photoscience
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    • v.8 no.2
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    • pp.67-69
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    • 2001
  • Radical cations of DPBEY and PPCB were generated by ${\gamma}$-radiolysis and pulse radiolysis in halogenated solvents. The radical cation PPCB+ shows 505 (shoulder) and 520 nm absorption peaks with 700 ns lifetime in agreement with the laser flash photolysis work and strongly support the exciplex mechanism proposed for the photoreaction of PPCB and dimethylfumarate.

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Exploring the effects of unplugged play for children aged 3, 4 and 5 - Based on Bee-bot -

  • Kwon, Un-jou;Nam, Ki-won;Lee, Ji-hyun
    • International Journal of Advanced Culture Technology
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    • v.8 no.2
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    • pp.239-245
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    • 2020
  • With the recent revised curriculum, the importance of exploring children's play through new teaching media is increasing in kindergarten. In this study, it is to use the robot 'Bee-bot' for early children to uncover the changes that children have through free exploration and play. As a result of comparing the change of scientific problem-solving ability of 3, 4, and 5-year-olds, there were significant changes in all three sub-elements. We propose to us scientific problem-solving ability test tools, propose and apply ideas for problem-solving, conclusion on problem-solving Building. Through this, it was found that unplugged play using 'Bee-bot' is meaningful as a play environment and as a teaching medium for children aged 3, 4 and 5 years old.

The Change of Scientific and Technological Practices in the Public Sector of Korea (한국 공공부문 과학기술활동의 특성과 변화)

  • Song Wichin;Kim Byoungyoon
    • Journal of Korea Technology Innovation Society
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    • v.7 no.3
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    • pp.581-606
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    • 2004
  • Korean Innovation Systems are in transition from catch-up regime to post catch-up regime. This paper tries to analyse the change of scientific and technological practices in the public sector of Korea Innovation Systems. This paper focus on the way public sector scientific and technological practices are regulated and contribute to private sector. It is argued that self-governing practice of public S&T community is being enhanced and the requests of private sector for the public sector's contribution through research activity are reinforced in emerging post catch-up regime.

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A Scientific Approach for the Design and Service Productivity (디자인과 서비스생산성에 대한 과학적 접근)

  • Kim, Hyun-Soo
    • Journal of Information Technology Services
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    • v.7 no.4
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    • pp.269-285
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    • 2008
  • Design productivity can't be easily measured since there are so many different design productivity factors but such a few meaningful design product units. It's very difficult to evaluate the performance of design activities. Performance measures are not defined easily and are not measured correctly in many cases. So, in this paper the value added productivity is used to measure and analyze design productivity. Some issues are analysed to assess real productivity level of Korean service industry. And then we propose a few ways to Improve design productivity including the use of scientific approach at design processes and the change of the industry structure. It seems that the higher the level of IT(Information Technology) usage at a design industry is, the higher the design productivity is. Further research will be needed to investigate scientific approaches to increase design productivity.

Development of Science Museum Exhibition Contents for Youth Education Developed by Science and Engineering College Students (이공계 대학생이 참여하는 청소년 교육용 과학관 전시 콘텐츠 개발)

  • Kim, Seunggyu;Han, Hyeontaek;Park, Jongrae
    • Journal of Engineering Education Research
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    • v.24 no.3
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    • pp.11-20
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    • 2021
  • The purpose of this study is for science and engineering students to experience social contribution through voluntary projects. The method of research is to create and introduce the exhibits and its exhibition commentary of Science Museum for local youth. The exhibition commentary is a project that stimulates student's interests in science and technology by providing scientific knowledge and research information. Producing exhibits is a project that discovers local technologies as well as introduces its history, technology, and scientific principles to young students. Two projects confirmed the positive effects of creating opportunities for science and engineering students to contribute to society and expanding scientific content, and showed implications for engineering education.