• Title/Summary/Keyword: Scene Matching

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An Efficient Video Indexing Algorithm for Video Sequences with Abrupt Brightness Variation (급격한 밝기 변화가 있는 비디오 시퀀스에서 효율적인 비디오 색인 알고리즘)

  • 김상현;박래홍
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.5
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    • pp.35-44
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    • 2004
  • With increase in digitalmedia data, various video indexing and video sequence matching algorithms have been proposed to efficiently manage and utilize digital media. In this paper, we propose a robust video indexing algorithm to detect scene changes for video sequences with abrupt luminance variations and an efficient video sequence matching algorithm for video sequence query. To improve the accuracy and to reduce the computational complexity for video indexing with abrupt luminance variations, the proposed algorithm utilizes edge features as well as color features, which yields a remarkably better performance than conventional algorithms. In the proposed algorithm first we extract the candidate shot boundaries using color histograms and then determine using edge matching and luminance compensation if they are shot boundaries or luminance changes. If the scene contains trivial brighness variations, the edge matching and luminance compensation are performed only for shot boundaries. In experimental results, the proposed method gives remarkably a high performance and efficiency than the conventional methods with the similar computational complexity.

Scene Change Detection and Filtering Technology Using SIFT (SIFT를 이용한 장면전환 검출 및 필터링 기술)

  • Moon, Won-Jun;Yoo, In-Jae;Lee, Jae-Chung;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.939-947
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    • 2019
  • With the revitalization of the media market, the necessity of compression, searching, editing and copyright protection of videos is increasing. In this paper, we propose a method to detect scene change in all these fields. We propose a pre-processing, feature point extraction using SIFT, and matching algorithm for detecting the same scene change even if distortions such as resolution change, subtitle insertion, compression, and flip are added in the distribution process. Also, it is applied to filtering technology and it is confirmed that it is effective for all transformations other than considering transform.

A Study on the Recognition of Polyhedral Object using 3-D Information (3차원 정보를 이용한 다면체의 물제인식에 관한 연구)

  • 김영일;우동임;백남칠;우광방
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.38 no.6
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    • pp.458-469
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    • 1989
  • A measurement method is proposed which finds 3-D position and attitude of a known polyhedra utilizing shading information. Through the systematic interpretation of relations between polyhedra and its image as well as shadow image and also the determination of candidate position, 3-D information with respect to vertex of polyhedra is extracted. Following preprocessing of this information, the image of polyhedra is represented in terms of the scene with positioned object and the correspondence is searched by means of matching process between a scene description of the object and the correspondence is searched by means of matching process between a scene description of the object and a model description stored in data-base. In the experiments, initially 3-D information is employed to select several model regions, and objects are recognized through matching process with respect to scene regions. The results demonstrate that the recognition system performs with a high efficiency by proper selection of the threshold values.

3D Model Extraction Method Using Compact Genetic Algorithm from Real Scene Stereoscopic Image (소형 유전자 알고리즘을 이용한 스테레오 영상으로부터의 3차원 모델 추출기법)

  • Han, Gyu-Pil;Eom, Tae-Eok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.5
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    • pp.538-547
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    • 2001
  • Currently, 2D real-time image coding techniques had great developments and many related products were commercially developed. However, these techniques lack the capability of handling 3D actuality, occurred by the advent of virtual reality, because they handle only the temporal transmission for 2D image. Besides, many 3D virtual reality researches have been studied in computer graphics. Since the graphical researches were limited to the application of artificial models, the 3D actuality for real scene images could not be managed also. Therefore, a new 3D model extraction method based on stereo vision, that can deal with real scene virtual reality, is proposed in this paper. The proposed method adapted a compact genetic algorithm using population-based incremental learning (PBIL) to matching environments, in order to reduce memory consumption and computational time of conventional genetic algorithms. Since the PBIL used a probability vector and competitive learning, the matching algorithm became simple and the computation load was considerably reduced. Moreover, the matching quality was superior than conventional methods. Even if the characteristics of images are changed, stable outputs were obtained without the modification of the matching algorithm.

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ON THE MATCHING ALGORITHM FOR THE RECOGNITION OF THE OCCLUDED OBJECTS (겹쳐진 물체의 인식을 위한 정합 알고리즘)

  • Nam, Ki-Gon;Park, Ui-Yul;Lee, Ryang-Sung
    • Proceedings of the KIEE Conference
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    • 1988.07a
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    • pp.671-674
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    • 1988
  • This paper describes a matching method to solve the problem of occlusion in a two dimensional scene. The technique consist of three steps: generation of hypotheses, clustering of hypotheses by matching probability, updating of hypotheses. Using this algorithm, simulation results have been tested for 20 scenes contained the 80 models, and have obtained 95% of properly correct recognition rate in average.

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A FAST TEMPLATE MATCHING METHOD USING VECTOR SUMMATION OF SUBIMAGE PROJECTION

  • Kim, Whoi-Yul;Park, Yong-Sup
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.171-176
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    • 1999
  • Template matching is one of the most often used techniques for machine vision applications to find a template of size M$\times$M or subimage in a scene image of size N$\times$N. Most template matching methods, however, require pixel operations between the template and the image under analysis resulting in high computational cost of O(M2N2). So in this thesis, we present a two stage template matching method. In the first stage, we use a novel low cost feature whose complexity is approaching O(N2) to select matching candidates. In the second stage, we use conventional template matching method to find out the exact matching point. We compare the result with other methods in terms of complexity, efficiency and performance. Proposed method was proved to have constant time complexity and to be quite invariant to noise.

The Model based Tracking using the Object Tracking method in the Sequence Scene (장면 전환에서의 물체 추적을 통한 모델기반추적 방법 연구)

  • Kim, Se-Hoon;Hwang, Jung-Won;Kim, Ki-Sang;Choi, Hyung-Il
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.775-778
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    • 2008
  • Augmented Reality is a growing area in virtual reality research, The world environment around us provides a wealth of information that is difficult to duplicate in a computer. This evidenced by the worlds used in virtual environments. An augmented reality system generates a composite view for the user. It is a combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with addition information. The registration method represent to the user enhances that person's performance in and perception of the world. It decide the direction and location between real world and 3D graphic objects. The registration method devide two method, Model based tracking and Move-Matching. This paper researched at to generate a commerce correlation using a tracking object method, using at a color distribution and information, in the sequence scene.

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Effectual Method FOR 3D Rebuilding From Diverse Images

  • Leung, Carlos Wai Yin;Hons, B.E.
    • 한국정보컨버전스학회:학술대회논문집
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    • 2008.06a
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    • pp.145-150
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    • 2008
  • This thesis explores the problem of reconstructing a three-dimensional(3D) scene given a set of images or image sequences of the scene. It describes efficient methods for the 3D reconstruction of static and dynamic scenes from stereo images, stereo image sequences, and images captured from multiple viewpoints. Novel methods for image-based and volumetric modelling approaches to 3D reconstruction are presented, with an emphasis on the development of efficient algorithm which produce high quality and accurate reconstructions. For image-based 3D reconstruction a novel energy minimisation scheme, Iterated Dynamic Programming, is presented for the efficient computation of strong local minima of discontinuity preserving energyy functions. Coupled with a novel morphological decomposition method and subregioning schemes for the efficient computation of a narrowband matching cost volume. the minimisation framework is applied to solve problems in stereo matching, stereo-temporal reconstruction, motion estimation, 2D image registration and 3D image registration. This thesis establishes Iterated Dynamic Programming as an efficient and effective energy minimisation scheme suitable for computer vision problems which involve finding correspondences across images. For 3D reconstruction from multiple view images with arbitrary camera placement, a novel volumetric modelling technique, Embedded Voxel Colouring, is presented that efficiently embeds all reconstructions of a 3D scene into a single output in a single scan of the volumetric space under exact visibility. An adaptive thresholding framework is also introduced for the computation of the optimal set of thresholds to obtain high quality 3D reconstructions. This thesis establishes the Embedded Voxel Colouring framework as a fast, efficient and effective method for 3D reconstruction from multiple view images.

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Self-Positioning of a Mobile Robot using a Vision System and Image Overlay with VRML (비전 시스템을 이용한 이동로봇 Self-positioning과 VRML과의 영상오버레이)

  • Hyun, Kwon-Bang;To, Chong-Kil
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.258-260
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    • 2005
  • We describe a method for localizing a mobile robot in the working environment using a vision system and VRML. The robot identifies landmarks in the environment and carries out the self-positioning. The image-processing and neural network pattern matching technique are employed to recognize landmarks placed in a robot working environment. The robot self-positioning using vision system is based on the well-known localization algorithm. After self-positioning, 2D scene is overlaid with VRML scene. This paper describes how to realize the self-positioning and shows the result of overlaying between 2D scene and VRML scene. In addition we describe the advantage expected from overlapping both scenes.

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Classification of TV Program Scenes Based on Audio Information

  • Lee, Kang-Kyu;Yoon, Won-Jung;Park, Kyu-Sik
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.3E
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    • pp.91-97
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    • 2004
  • In this paper, we propose a classification system of TV program scenes based on audio information. The system classifies the video scene into six categories of commercials, basketball games, football games, news reports, weather forecasts and music videos. Two type of audio feature set are extracted from each audio frame-timbral features and coefficient domain features which result in 58-dimensional feature vector. In order to reduce the computational complexity of the system, 58-dimensional feature set is further optimized to yield l0-dimensional features through Sequential Forward Selection (SFS) method. This down-sized feature set is finally used to train and classify the given TV program scenes using κ -NN, Gaussian pattern matching algorithm. The classification result of 91.6% reported here shows the promising performance of the video scene classification based on the audio information. Finally, the system stability problem corresponding to different query length is investigated.