• Title/Summary/Keyword: Scenario-based Design

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Development of the Instructional Design Guideline utilizing Goal-based Scenario for Culinary Practice Education

  • Ko, Beom-Seok;Na, Tae-Kyun
    • Culinary science and hospitality research
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    • v.22 no.1
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    • pp.141-152
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    • 2016
  • Recently, not only development of curriculum associated directly with job, the development of new education model is in great need. So, the purpose of this study is to develop the instructional design guideline utilizing goal-based scenario(GBS) for college students who major in culinary arts. First, to achieve this goal, we recognized the 7 core elements(learning goal, mission, cover story, role activity, scenario operating, resource, feedback) composing GBS through literature review and case study. Second, we drew a conclusion about the problem and guideline for traditional culinary practice course by conducting inspection about culinary practice environment and needs with professors who are teaching culinary arts. Third, we applied the instructional design guideline for culinary practice to regular classes according to GBS's factors, and then we did formative evaluation with content experts and educational technology expert. Finally, we designed the final instructional design guideline for culinary practice by modifying early model reflected the result of formative evaluation. The results of this study are as following. First, when we applied GBS to culinary practice, professors have to focus on process of materialization by developing easy scenario to students. Also, they have to prepare the class circumstance to feel about sense of realism in advance. Second, to give a conjugally new skill at working, professors's effort is important. culinary practice education at college has responsibility to carry out the vocational training that has competitiveness and difference with labor market's needs. Therefore, it is necessary for us to develop the teaching and learning model for culinary practice which is suitable for major based on the manpower demand for industry without causing job mismatch from demand for industry.

Developing a World Geography Gamification Lesson Plan with Digital Tools

  • Suji JO;Jiwon BYUN
    • Fourth Industrial Review
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    • v.4 no.1
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    • pp.11-18
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    • 2024
  • Purpose: The purpose of this study is to develop a geography class teaching and learning guide that enables learners to realistically explore the characteristics of the world's climate and geographical environment using digital tools. Research design, data and methodology: We review previous research on classes using goal-based scenario learning models, gamification, and digital tools, and explore tools that can be applied to world geography classes. Based on the exploration results, a goal-based scenario learning module is designed and a strategy for promoting educational gamification is established based on the ADDIE instructional design model. Results: The study comprises four sessions. Sessions 1-3 involve performance evaluations using a goal-based scenario learning module. Learners create game characters reflecting geographical characteristics, present results, and proceed with 3D modeling. In Session 4, a gamification class using Google Sites on the CoSpaces metaverse platform will be conducted. Conclusions: The study introduces a goal-based scenario learning model and a gamification class using digital tools to empower learners in exploring geographical diversity and its impact on lifestyles. Utilizing an accessible online platform, the study provides practical measures for integrating digital tools into geography education, addressing the current importance of digital technology in teaching.

Design and Implementation of Scenario-based Attack Simulator using NS (NS를 이용한 시나리오기반 공격 시뮬레이터 설계 및 구현)

  • Choi, Hyang-Chang;Noh Bong-Nam;Lee Hyung-Hyo
    • Journal of Internet Computing and Services
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    • v.7 no.5
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    • pp.59-69
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    • 2006
  • Generally, network attacks are based on a scenario composed of a series of single-attacks, scenario attacks are launched over a wide network environment and their targets are not apparent. it is required to analyze entire packets captured on the network. This method makes it difficult to detect accurate patterns of attacks because it unnecessarily analyzes even packets unrelated to attacks. In this paper, we design and implement a simulation system for attacks scenario, which helps packet classification connected with attacks. The proposed system constitutes a target network for analysis in a virtual simulation environment, and it simulates dumping TCPDUMP packets including scenario attacks under the constructed virtual environment, We believe that our proposed simulation system will be a useful tool when security administrators perform the analysis of patterns of attack scenarios.

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SHAKING TABLE TEST OF STEEL FRAME STRUCTURES SUBJECTED TO SCENARIO EARTHQUAKES

  • CHOI IN-KlL;KIM MIN KYU;CHOUN YOUNG-SUN;SEO JEONG-MOON
    • Nuclear Engineering and Technology
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    • v.37 no.2
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    • pp.191-200
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    • 2005
  • Shaking table tests of the seismic behavior of a steel frame structure model were performed. The purpose of these tests was to estimate the effects of a near-fault ground motion and a scenario earthquake based on a probabilistic seismic hazard analysis for nuclear power plant structures. Three representative kinds of earthquake ground motions were used for the input motions: the design earthquake ground motion for the Korean nuclear power plants, the scenario earthquakes for Korean nuclear power plant sites, and the near-fault earthquake record from the Chi-Chi earthquake. The probability-based scenario earthquakes were developed for the Korean nuclear power plant sites using the PSHA data. A 4-story steel frame structure was fabricated to perform the tests. Test results showed that the high frequency ground motions of the scenario earthquake did not damage the structure at the nuclear power plant site; however, the ground motions had a serious effect on the equipment installed on the high floors of the building. This shows that the design earthquake is not conservative enough to demonstrate the actual danger to safety related nuclear power plant equipment.

An interface development f of an auto PC using task analysis and scenario-based design (직무 분석과 시나리오 기반 설계를 이용한 Auto PC 인터페이스 개발)

  • Park, Jun-Ho;Jeon, Myoung-Hoon;Ahn, Jung-Hee
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.548-553
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    • 2007
  • Digital convergence 및 ubiquitous 환경이 보편화되면서 computer system이 대부분의 전자 제품에 삽입되고 있다. 제품의 인터페이스는 더욱 복잡해지고 있으며, 사용 방법 또한 어려워지고 있는 상황이다. 이 중 Auto PC는 대표적인 예로, 차량 운전 환경에서 네비게이션, 음악, 동영상, DMB, PC 등의 기능을 지원하는 복합 제품이다. 이러한 제품의 사용자 인터페이스 설계를 위해서는 제품을 사용하면서 일어나는 행동들과 이들의 흐름을 이해할 수 있는 시나리오 설계에 관한 연구가 필수적이다. 인간공학 및 HCI 분야에서는 사용자 인터페이스를 설계하고 평가할 수 있는 방법론 및 도구들이 많이 소개되고 있다. 또한 이러한 방법 및 도구들을 상황에 맞게 선택하고 종합하고자 하는 연구 역시 다양하게 이루어지고 있다. 본 연구에서는 인간 중심 설계(human centered design) 방법론 중 대표적인 시나리오 기반 설계(SBD: Scenario-Based Design)과 직무분석(Task Analysis)을 이용하여 Auto PC의 인터페이스 설계에 적용해보았다. 시나리오 기반 설계와 직무분석 두 방법론을 통합할 수 있는 프로세스를 적용하였고, 그 결과 각 방법론의 단점을 서로 보완할 수 있었다. 추후 prototype을 완성하고 사용성 평가 및 만족도 조사를 통하여 설계된 인터페이스를 검증하는 연구가 진행될 예정이다.

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A Study on the User Participatory Design Methodology using Social Network Service for School Facilities (소셜네트워크서비스(SNS)를 활용한 학교건축의 사용자 참여디자인 방법론 연구)

  • Cho, Chang-Hee;Lee, Hwa-Ryong
    • Journal of the Korean Institute of Educational Facilities
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    • v.23 no.2
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    • pp.3-10
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    • 2016
  • The purpose of user participatory design is to project the images and demands of all the users of a school in person through their direct and active participation. Also, user participatory design is supposed to reduce the role of professionals who have led design to date and to expand the role of users and participants; thereby improving design quality in school construction. The study propose design realization methods using design camp courses and SNS based user participatory workshops. And The study propose on-offline based method and tool which are able to reflect diverse situations and purposes. Finally, the study proposed an application scenario for applying the above proposed methods efficiently in user participatory design. For the application scenario, the study proposed an SNS-based user participatory design method as the most appropriate for Korea.

Scenario Usefulness and Avatar Realism in an Augmented Reality-based Classroom Simulation for Preservice Teacher Training

  • Kukhyeon KIM;Sanghoon PARK;Jeeheon RYU;Taehyeong LIM
    • Educational Technology International
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    • v.24 no.1
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    • pp.1-27
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    • 2023
  • This study aimed to examine an augmented reality-based teaching simulation in a mobile application. We examined how AR-enabled interactions affect users' perceived scenario usefulness and avatar realism. The participants were forty-six undergraduate students. We randomly grouped them into two conditions: AR and Non-interactive video groups with equal sample sizes. This study employed an experimental design approach with a one-way multivariate analysis of variance with repeated measures. The independent variable is the presence/absence of AR interaction with a mobile application. The dependent variables were avatar realism and scenario usefulness. The measures explored how the student avatar's emotional intensity in a scenario influences user perception. The results showed that participants in the AR-interaction group perceived avatar realism significantly higher than those in the non-interactive video group. Also, participants perceived the high emotional intensity scenario (aggression toward peers) to be significantly higher usefulness than the low emotional intensity scenario (classroom disruption).

Scenario based optimization of a container vessel with respect to its projected operating conditions

  • Wagner, Jonas;Binkowski, Eva;Bronsart, Robert
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.6 no.2
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    • pp.496-506
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    • 2014
  • In this paper the scenario based optimization of the bulbous bow of the KRISO Container Ship (KCS) is presented. The optimization of the parametrically modeled vessel is based on a statistically developed operational profile generated from noon-to-noon reports of a comparable 3600 TEU container vessel and specific development functions representing the growth of global economy during the vessels service time. In order to consider uncertainties, statistical fluctuations are added. An analysis of these data lead to a number of most probable upcoming operating conditions (OC) the vessel will stay in the future. According to their respective likeliness an objective function for the evaluation of the optimal design variant of the vessel is derived and implemented within the parametrical optimization workbench FRIENDSHIP Framework. In the following this evaluation is done with respect to vessel's calculated effective power based on the usage of potential flow code. The evaluation shows, that the usage of scenarios within the optimization process has a strong influence on the hull form.

A Design of XML based Scenario Manipulation Language for 3D Contents (3D 영상물 생성을 위한 XML 기반 시나리오 작성 언어 설계)

  • Jeon Hyoung-Jun;Kim Jang-Sik;Hwang Bu-Hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.446-449
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    • 2005
  • At developing 3D contests, there are problems that it is difficult to team skills about software developing 3D contents and to product different types of 3D contents using different softwares. In this paper for solving problems, we design the Wk based scenario manipulation language. And we are able to product 3D contents using XML based scenario by developing 3D contents manipulation system.

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Estimation of Design Rainfall Based on Climate Change Scenario in Jeju Island (기후변화 시나리오를 고려한 제주도 확률강우량 산정)

  • Lee, Jun-Ho;Yang, Sung-Kee;Jung, Woo-Yul;Yang, Won-Seok
    • Journal of Environmental Science International
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    • v.24 no.4
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    • pp.383-391
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    • 2015
  • As occurrence of gradually increasing extreme temperature events in Jeju Island, a hybrid downscaling technique that simultaneously applies by dynamical method and statistical method has implemented on design rainfall in order to reduce flood damages from severe storms and typhoons.As a result of computation, Case 1 shows a strong tendency to excessively compute rainfall, which is continuously increasing. While Case 2 showed similar trend as Case 1, low design rainfall has computed by rainfall in A1B scenario. Based on the design rainfall computation method mainly used in Preventive Disaster System through Pre-disaster Effect Examination System and Basic Plan for River of Jeju Island which are considering climatic change for selecting 50-year and 100-year frequencies. Case 3 selecting for Jeju rain gage station and Case 1 for Seogwipo rain gage station. The results were different for each rain gage station because of difference in rainfall characteristics according to recent climatic change, and the risk of currently known design rainfall can be increased in near future.