• Title/Summary/Keyword: Scenario Development

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Simulating the Impacts of the Greenbelt Policy Reform on Sustainable Urban Growth: The Case of Busan Metropolitan Area

  • Kim, Jinsoo;Park, Soyoung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.33 no.3
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    • pp.193-202
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    • 2015
  • The greenbelt of South Korea has been under the process of adjustment and removal since its first designated year. This research is aimed at predicting the effect that the removal of the greenbelt has on urban growth. The SLEUTH model was executed via three calibration phases using historical data between 1990 and 2010. The urban growth of Busan Metropolitan City was predicted under its historical trend, as well as two different scenarios including development and compact development up to the year 2030. The accuracy of model, as verified by ROC, was 85.7%. The historical trend scenario showed the smallest increase, with the urban area expanding from 175.96 km2 to 214.68 km2 in 2030. Scenario 2, the development scenario, showed the most increase, with a 39.9% growth rate from 2010 to 2030. However, according to scenario 3, the compact development scenario, the urban area decreased in comparison to scenario 2. Accordingly, it is necessary to have effective urban growth management to provoke eco-friendly development on the removed areas, and to strengthen the non-removed areas for sustainable development. The results obtained in this study showed that the SLEUTH model can be useful for predicting urban growth, and that it can help policy makers establish proper urban planning as a decision-support tool for sustainable development.

A study on the planing of game scenario (게임시나리오 기획에 관한 연구)

  • Lee, Jae-Hong
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.12-18
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    • 2003
  • A good game comes from an original and unique scenario. Game development must precede with the game's scenario because this is where the contents of the game are expressed. Scenario planing brings the result of the game scenario. scenario planning is the draft for game development. The circumstances of gaming today, from the company which produce games to the academic world which educate game development, do not have planning for their game scenarios. A habit that many Korean game developers have is to just insert a rough scenario into a game or even worse no proper form for one at all. The Purpose of this book is to simply search for a scenario planning method and suggest the contents for game planning. paper, we researched technical considerations in initial game software planning, focusing on platform, game engine, game service, network infrastructure.

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A review of the features, events, and processes and scenario development for Korean risk assessment of a deep geological repository for high-level radioactive waste

  • Kibeom Son;Karyoung Choi;Jaehyeon Yang;Haeram Jeong;Hyungdae Kim;Kunok Chang;Gyunyoung Heo
    • Nuclear Engineering and Technology
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    • v.55 no.11
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    • pp.4083-4095
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    • 2023
  • Currently, various research institutes in Korea are conducting research to develop a safety case for deep geological repository for high-level radioactive waste (HLW). In the past, low and intermediate-level waste (LILW) was approved by a regulatory body by performing a post-closure safety assessment, but HLW has different disposal characteristics and safety objectives are different. Therefore, in the case of HLW, safety assessment should be performed based on these changed conditions, and specific procedures are also under development. In this paper, the regulatory status of prior research institutes, feature, event and process (FEP) and scenario development cases were investigated for well-organized FEP and scenario development methodologies. In addition, through the results of these surveys, the requirements and procedures necessary for the FEP and scenario development stage during the safety assessment of repository for HLW were presented. These review results are expected to be used to identify the overall status of previous studies in conducting post-closure risk assessment for HLW repository, starting with identifying regulatory requirements, the most basic element.

A Sutdy of VTS Simulator Development using port specified scenario technology (항만별 맞춤 시나리오 생성기술을 적용한 VTS시뮬레이터 개발에 관한 연구)

  • Nam, Gyeungtae;Lee, Sangil;Lee, Younggeun;Park, Gwangbok
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2013.10a
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    • pp.32-33
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    • 2013
  • In the past, the scenario of VTS simulator was made by instructor's manual operation using waypoint definition of target ship. but in this study, we use automatic scenario creation technology with AIS data and Port-MIS data. The created VTS simaulator scenario also can be modified, added, and saved by instructor's manual operation. VTS simulator display target ship on the Electronic Navigation Chart based on S-57 format. A instructor can easily open this scenario and start, pause, stop operation wirth VTS simulator. A new modification also can be applied immediately to current scenario and can be saved new scenario file. VTS simulator using this technology can create many scenarios for a specific purpose and can be easily used for various application fields.

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A Proposal of Scenario Generation Process for Small Scale Engagement (소규모 교전을 위한 시나리오 생성 프로세스 제안)

  • Ahn, Euikoog;Ko, Minsuk;Cheon, Sang Uk;Park, Sang Chul
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.2
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    • pp.104-112
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    • 2013
  • Computer-based modeling and simulation (M&S) techniques have become an essential component in the development of new weapons systems. M&S techniques provide a means to simulate military training, strategies, military doctrines, and weapons acquisition processes. This paper proposes a small scale engagement scenario generation method. This work also includes a process for scenario generation and visualization. The proposed scenario generation methodology employs the Timed-FSA (finite state automata) and DFS (depth first search) algorithms. The proposed scenario generation method is verified using a one-on-one combat engagement scenario between two submarines. In addition, we suggest a scenario generation process including whole scenario generation and scenario visualization.

A Case Study on an Application of the Event-Driven Scenario-Based Methodology of Developing Information Systems (이벤트 중심의 시나리오 기반 정보시스템 개발 방법론의 적용에 관한 사례 연구)

  • Jang, Gil-Sang;Lee, Won-Jo
    • Journal of the Korea Safety Management & Science
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    • v.20 no.2
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    • pp.65-76
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    • 2018
  • Recently, most of the information system use environment is changing to GUI environment based on windows and web. Most of the development tools for building such a GUI-based information system support object-oriented and event-driven programming concepts. However, there is still a lack of a development methodology that systematically supports event-based information system construction. From a business perspective, an information system is one that supports business processes efficiently and effectively to improve business performance. These business processes are composed of business activities which involve a series of business events. A business event is executed according to a business scenario. Therefore, it is necessary to grasp these events in the requirements analysis stage and to apply it on the system development methodology. However, information systems development methodology which systematically reflect the event processing concept still is insufficient. From this viewpoint, this paper proposes an event-driven scenario-based development methodology that can meet the recent development environment of information systems, and applies the proposed methodology to a small scale information system development case.

Packaging Criterion for Mid-Size Sedan Based on Users' Daily-Life Scenario

  • Chung, Sung-Moon;Lee, Seung-Hwan;Kim, Su-Whan
    • Industrial Engineering and Management Systems
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    • v.11 no.2
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    • pp.196-201
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    • 2012
  • This study has developed a packaging criterion to minimize the level of discomfort which drivers using their vehicles for daily life purposes may experience due to ill designed vehicle packaging of mid-size sedan based on users' daily-life scenario. To find out optimal range of packaging dimension criterion, discomfort levels the test participants with different physical conditions suffer while performing various activities were analyzed. One hundred two test participants were carefully selected to represent entire Korean mid-size sedan owner-drivers. They were directed to test drive on the course designed to simulate mid-size sedan daily-usage scenario. At pre-designed locations, each of questions was asked to the test participants to be answered in the form of 10 point discomfort level score. By analyzing the test results, the optimal range for packaging dimensions was defined to be used as a packaging criterion.

Reusing XML Objects in Context-Aware Workflow Model for Improving the Development of Service Scenario (서비스 시나리오 개발 프로세스를 개선시키기 위한 상황인지 워크플로우 모델에서 XML 객체의 재사용)

  • Yoo, Yeon Seung;Mun, Jong Hyeok;Kim, Do Hyung;Choi, Jong Sun;Choi, Jae Young
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.6
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    • pp.121-130
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    • 2020
  • In order to provide customized services according to a specific user or environment, various service scenarios should be developed based on context-aware workflow model. As the context-aware workflow model is constructed using limited context information and service information in the service domain, overlapping elements can occur in many service scenarios. The repetitive work process that results from these overlapping elements delays the development process of the service scenario. Therefore, the elements of the context-aware workflow model must be reused to solve the unnecessary work processes of service scenario development. In this paper, we propose a reuse method XML Object in context-aware workflow model to improve the process of service scenario development. The proposed method documents and manages the independent XML Object of the context-aware workflow model and reuses it by invoking the unit document in the service scenario development process. It can also be applied to new service scenarios by changing the attribute values of reusable elements. Experiments show example that the development process of the service scenario is simplified by reusing the elements of the context-aware workflow model.

Development of Accident Scenario Models for the Risk Assessment of Railway Casualty Accidents (철도 사상사고 위험도 평가를 위한 사고 시나리오 모델 개발에 관한 연구)

  • Park, Chan-Woo;Wang, Jong-Bae;Cho, Yun-ok
    • Journal of the Korean Society of Safety
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    • v.24 no.3
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    • pp.79-87
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    • 2009
  • The objective of this study is to develop accident scenario models for the risk assessment of railway casualty accidents. To develop these scenario models, hazardous events and hazardous factors were identified by gathering various accident reports and information. Then, the accident scenario models were built up. Each accident scenario model consists of an occurrence scenario model and a progress scenario model. The occurrence scenario refers to the occurrence process of the event before the hazardous event. The progress scenario means the progress process of the event after the hazardous event. To manage a large amount of accident/incident data and scenarios, a railway accident analysis information system was developed using railway accident scenario models. To test the feasibility of the developed scenario models, more than 800 domestic railway casualty accidents that occurred in 2004 and 2005 were investigated and quantitative and qualitative analyses were performed using the developed information system.