• Title/Summary/Keyword: Scenario Based Design

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The Use of Persona Based Scenario Method for the Development of Web Board Game for the Pre-elderly

  • Seo, Mi-Ra;Kim, Ae-Kyung
    • International Journal of Contents
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    • v.10 no.2
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    • pp.37-41
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    • 2014
  • This study defined the pre-elderly as middle age people from 50 to 59. Because it is difficult to produce a design to satisfy the pre-elderly without deeply understanding them, their financial and physical characteristics and persona-based scenario method was studied. An experimental study about persona based scenario method was conducted, and as a result, the types of personas found were as follows: 1) Users enjoy the same games online and offline. 2) Users enjoy playing alone on the computer. 3) Users prefer games that end quickly with win or loss. Writing the situation scenario for each type, the pre-elderly's problems and needs occurring while they play web board games were obtained. The obtained user requests were as follows: users would like the level of difficulty to be simpler in the game of baduk; users wanted unlimited credit and refrainment from using English words in go-Stop; and there were simple comments about game screen design.

A Study on Methodology of Scenario-Based Interface Design - with an focus on Scenario Collection and Verification method through Web Survey (시나리오 기반 인터페이스 디자인 방법론에 관한 연구 - 웹 서베이를 통한 시나리오 수집과 검증 방법을 중심으로)

  • 김현정
    • Archives of design research
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    • v.16 no.2
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    • pp.395-404
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    • 2003
  • As scenario-based design is expanded to various fields of design, it is introduced to HCI(Human Computer Interaction) in order to figure out user information & tasks. However, scenario based design methods that is focused on collecting scenarios regarding users'needs, is mainly utilized conceptual design stage for system itself. There is a gap between users'need scenarios to interface design of HCI system. In this study, web survey is suggested as scenario based interface design method in order to connect scenario collecting to task specification and to menu structure design of home-network controller. The degree of users'need for specified tasks was verified to various kinds of users through web survey and it decideddepth and order of menu structure. Tasks also was categorized to situation mode and users can make their own menu structure by selecting menu contents or even mode itself, because degrees of need for specified task situation were varied by lifestyle of user group. Finally, it is found that web survey method can be applied to collect and database various scenarios of. various users when a questionnaire is well designed for collection.

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A Study of Experimental Design for Unmanned Ground Vehicle Effectiveness Based on a Small Unit Combat Scenario (소부대 전투시나리오 기반의 UGV 효과분석 실험방안 연구)

  • Lee, Jaeyeong;Kim, Chongman;Park, Keonyoung;Kim, Junsoo;Sin, Sunwoo;Pyun, Jaijeong;Bae, Sungmin
    • Journal of Korean Society for Quality Management
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    • v.42 no.4
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    • pp.591-606
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    • 2014
  • Purpose: The purpose of this study is to design an experimental simulation model for evaluating the UGV(Unmanned Ground Vehicle) effectiveness in a small unit combat scenario. Methods: We design and build a simulation model to evaluate the combat effectiveness of UGV in a small unit combat scenario. In order to build a simulation model, we used AnyLogic software tool which has functional advantages to describe agent-based simulation model. As for the combat scenario, we applied the typical engagement of mechanized unit equal or lower than battalion level. Analysis process follows the three phases. 1) Design an agent based conceptual medel in a small unit combat scenario. 2) Build a simulation medel using AnyLogic tool. 3) Analyze the simulation results and evaluate the UGV effectiveness. Results: The UGV effectiveness was measured and presented as a numeric values. Those numeric values were represented as a MOE(Measure of Effectiveness) which was the blue survival ratio. Conclusion: We developed an agent based simulation model which can provide a pattern of change how UGV effectiveness varied depending upon the number of UGV in a small unit combat scenario. We also found that the UGV effectiveness grows in the given scenario as the number of UGV increases.

Designing User Experiences in Network Environment with Scenario-Based Design - PACT Analysis Approach to Conceptual Design - (시나리오 기반 디자인을 이용한 네트워크 환경에서의 사용자 경험 설계 - PACT 분석을 적용한 개념 디자인 연구 -)

  • Lee, Sang-Hee;Kim, Joon-Hwan;Yim, Jin-Ho
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.240-245
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    • 2006
  • 시스템의 복잡도가 증가하고 컨버젼스 제품들이 늘어나면서 기존의 사용자 인터페이스 설계 방법론으로 미래의 사용자 환경을 예측하기엔 한계를 보인다. 또한, 제품 개발 시 관련 부서간 협업의 비중이 늘어난 반면 커뮤니케이션을 통해 얻을 수 있는 효과가 감소하고 있는 실정이다. 본 연구에서는 사용자 경험 설계 방법론으로써 PACT 분석을 응용한 시나리오 기반 디자인(Scenario-Based Design)을 채택하여 디지털 가전제품간의 네트워크 사용 환경에 대한 개념 디자인 방향을 효율적으로 제시하였다. PACT 분석은 People, Activity, Context, Technology 등 4 가지 요소를 시나리오 전개의 중요한 인자로 삼고 있는 방법론으로써 미래 사용 환경에 대한 예측과 체계적인 접근을 가능하게 했다. 또한, 다양한 전공자들로 구성된 관련 부서간의 커뮤니케이션 도구로 활용되어 각 분야의 전문성을 결과물에 반영하기에 효율적이었다. 추후 연구과제로는 본 방법론을 체계화하여 복잡하고 예측하기 어려운 도메인을 위한 사용자 중심의 설계 프로세스를 구성할 예정이다.

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Seismic Fragility Assessment of NPP Containment Structure based on Conditional Mean Spectra for Multiple Earthquake Scenarios (다중 지진 시나리오를 고려한 원전 격납구조물의 조건부 평균 스펙트럼 기반 지진취약도 평가)

  • Park, Won Ho;Park, Ji-Hun
    • Journal of the Earthquake Engineering Society of Korea
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    • v.23 no.6
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    • pp.301-309
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    • 2019
  • A methodology to assess seismic fragility of a nuclear power plant (NPP) using a conditional mean spectrum is proposed as an alternative to using a uniform hazard response spectrum. Rather than the single-scenario conditional mean spectrum, which is the conventional conditional mean spectrum based on a single scenario, a multi-scenario conditional mean spectrum is proposed for the case in which no single scenario is dominant. The multi-scenario conditional mean spectrum is defined as the weighted average of different conditional mean spectra, each one of which corresponds to an individual scenario. The weighting factors for scenarios are obtained from a deaggregation of seismic hazards. As a validation example, a seismic fragility assessment of an NPP containment structure is performed using a uniform hazard response spectrum and different single-scenario conditional mean spectra and multi-scenario conditional mean spectra. In the example, the number of scenarios primarily influences the median capacity of the evaluated structure. Meanwhile, the control frequency, a key parameter of a conditional mean spectrum, plays an important role in reducing logarithmic standard deviation of the corresponding fragility curves and corresponding high confidence of low probability of failure (HCLPF) capacity.

A Design for Interworking Scenario of AINI Signalling Protocol (AINI 신호 프로토콜의 연동 시나리오 설계)

  • 김정윤;주성순
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.225-228
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    • 1998
  • This paper specifies the interface and procedures of AINI signalling protocol, which is defined for supporting interworking between ATM public network based BISUP and ATM private network based P-NNI. Also it is discussed in this paper that the required considerations such as message, information element and QoS to design AINI interworking scenario, and evolution direction.

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Study on the Scenario Earthquake Determining Methods Based on the Probabilistic Seismic Hazard Analysis (확률론적 지진재해도를 이용한 시나리오 지진의 결정기법에 관한 연구)

  • Choi, In-Kil;Nakajima, Masato;Choun, Young-Sun;Yun, Kwan-Hee
    • Journal of the Earthquake Engineering Society of Korea
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    • v.8 no.6 s.40
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    • pp.23-29
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    • 2004
  • The design earthquake used for the seismic analysis and design of NPP (Nuclear Power Plant) is determined by the deterministic or probabilistic methods. The probabilistic seismic hazard analysis(PSHA) for the nuclear power plant sites was performed for the probabilistic seismic risk assessment. The probabilistic seismic hazard analysis for the nuclear power plant site had been completed as a part of the probabilistic seismic risk assessment. The probabilistic method become a resonable method to determine the design earthquakes for NPPs. In this study, the defining method of the probability based scenario earthquake was established, and as a sample calculation, the probability based scenario earthquakes were estimated by the de-aggregation of the probabilistic seismic hazard. By using this method, it is possible to define the probability based scenario earthquakes for the seismic design and seismic safety evaluation of structures. It is necessary to develop the rational seismic source map and the attenuation equations for the development of reasonable scenario earthquakes.

Assessment of Design Method about Sanitary Sewer Network according to RDII and Established Scenario (RDII발생 및 기존 시나리오에 따른 오수간선 네트워크 설계방법 검토)

  • Kim, Jungryul;Oh, Jeill
    • Journal of Korean Society on Water Environment
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    • v.32 no.4
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    • pp.367-374
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    • 2016
  • In this study, the RDII impact on sewer designing in the upstream monitoring area (A site) was considered. Based on the long-term (1/1/2011~12/31/2011) rainfall and flow data consisting of 10-min interval sampling in the nearby design area (B site), the maximum RDII/DWF ratio was selected. The sewer network system at B site was evaluated by the Manning equation. Scenario 1 considering the hourly maximum flow with respect to the flow velocity showed that none of the sewer pipes satisfied the minimum flow velocity condition (0.6 m/s), and 40 pipes did not achieve half of the velocity condition. In scenario 2 considering I/I, 1 the pipes satisfied 0.6 m/s, and 35 pipes showed 0.3 m/s. Scenario 3 reflected the effect of RDII. Velocities in 26 pipes were less than 0.3 m/s, and 4 pipes satisfied the velocity condition. With respect to the allowance rate, 17 pipes were shown to have more than 99%, and none of the pipes satisfied less than 95% of the allowance rate in scenario 1. In scenario 2, 17 Ed: Per the Table pipes showed more than 99% and one pipe showed less than 95%. In scenario 3, 16 pipes showed more than 99% of the allowance rate, and 19 pipes showed less than 95%. Based on these results, it is predicted that deposition would occur due to the slow flow velocity; however, capacity would not be a problem.

Scenario-Based Design of The Next Generation Information Appliances (시나리오 기반 차세대 정보가전 신제품 개발)

  • 박지수
    • Archives of design research
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    • v.16 no.2
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    • pp.35-48
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    • 2003
  • Home networking technology connects individual home appliances through a wired or wireless network and makes possible new functions that were impossible when they were used independently. However, the new functions must not simply be confusing arrays of functions that are possible to implement, but those absolutely necessary to the users. To develop innovative information appliances with such functions, scenarios were used and played guiding roles in suggesting new product ideas, making design mockups, and producing videos to show natural situations where the products would be used in home of the future. In the phase of suggesting new product ideas, user action scenarios in the home, generated by a team consisting of experts in the fields of cognitive engineering, user interface, computer science, cultural anthropology, interaction design, and product design, helped the team identify user needs and design factors necessary to fulfill those needs and suggest new product ideas from the design factors. In the phase of making design mockups, the procedures of using the products were described in the scenario format. Based on the scenarios the s쇼les and the user interfaces of them were designed. In the phase of producing videos, the interactions between the user and the product were embodied in the course of professional writers'arranging the scenarios of using the products for the scripts of the videos. Videos were produced to show the actual situations where the design mockups would be used in home of the future and the dynamic aspects of interaction design.

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A Study on the Application of Scenario Based Design Method for the Idea Generation (디자인 아이디어 발상을 위한 시나리오 기반 디자인 기법의 응용에 관한 연구)

  • 유승헌;김동건;이건표
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.05a
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    • pp.4-5
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    • 1999
  • 본 연구는 디자이너의 아이디어 발상기법과 시나리오기법, 그리고 코믹 챗을 비롯한 각종 관련 기법들의 분석과 적용을 통하여 ,제품의 다양한 사용 시나리오를 보다 빠르게 작성해보고, 다각도로재구성 하면서 완성도 있는 제품 아이디어를 전개해 나갈 수 있도록 보조해 줄 수 있는 시나리오 디자인 프래임웍과 이를 응용한 컴퓨터 옹용 프로그램을 제안코자 한다. (중략)

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