• 제목/요약/키워드: Scenario

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LEAP 모형을 이용한 건축물의 온실가스 감축 시나리오 분석 - 서울세관건물 그린리모델링 시범사업을 중심으로 - (Analysis of GHG Reduction Scenarios on Building using the LEAP Model - Seoul Main Customs Building Demonstration Project -)

  • 윤영중;김민욱;한준;전의찬
    • 한국기후변화학회지
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    • 제7권3호
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    • pp.341-349
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    • 2016
  • This study is intended to set a greenhouse gas emission scenario based on green remodeling pilot project (Annex building of Seoul Customs Office) using LEAP model, a long-term energy plan analysis model, to calculate the energy saving and greenhouse gas emission till year 2035 as well as to analyze the effect of electric power saving cost. Total 4 scenarios were made, Baseline scenario, assuming the past trend is to be maintained in the future, green remodeling scenario, reflecting actual green remodeling project of Seoul Customs Office, behavior improvement and renewable energy supply, and Total scenario. According to the analysis result, the energy demand in 2035 of Baseline scenario was 6.1% decreased from base year 2013, that of green remodeling scenario was 17.5%, that of behavior improvement and renewable energy supply scenario was 21.1% and that of total scenario was 27.3%. The greenhouse emission of base year 2013 was $878.2tCO_2eq$, and it was expected $826.3tCO_2eq$, approx. 5.9% reduced, in 2035 by Baseline scenario. the cumulative greenhouse gas emission saving of the analyzing period were $-26.5tCO_2eq$ by green remodeling scenario, $2.8k\;tCO_2eq$ by behavior improvement and renewable energy supply scenario, and $2.0k\;tCO_2eq$ by total scenario. In addition the effect of electricity saving cost through energy saving has been estimated, and it was approx. 634 million won by green remodeling scenario and appro. 726 million won by behavior improvement and renewable energy supply scenario. So it is analyzed that of behavior improvement and renewable energy supply scenario would be approx. 12.7% higher than that of green remodeling scenario.

소규모 교전을 위한 시나리오 생성 프로세스 제안 (A Proposal of Scenario Generation Process for Small Scale Engagement)

  • 안의국;고민석;천상욱;박상철
    • 한국CDE학회논문집
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    • 제18권2호
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    • pp.104-112
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    • 2013
  • Computer-based modeling and simulation (M&S) techniques have become an essential component in the development of new weapons systems. M&S techniques provide a means to simulate military training, strategies, military doctrines, and weapons acquisition processes. This paper proposes a small scale engagement scenario generation method. This work also includes a process for scenario generation and visualization. The proposed scenario generation methodology employs the Timed-FSA (finite state automata) and DFS (depth first search) algorithms. The proposed scenario generation method is verified using a one-on-one combat engagement scenario between two submarines. In addition, we suggest a scenario generation process including whole scenario generation and scenario visualization.

시나리오의 확장 양상과 지원 방안에 관한 연구 (A Study on the Expansional Aspects and Supporting Schemes of Scenario)

  • 이창조;김영도
    • 게임&엔터테인먼트 논문지
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    • 제2권1호
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    • pp.56-63
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    • 2006
  • 본 논문에서는 시나리오의 확장 양상에 대한 기초 연구로서 시나리오에 내재된 구술성과 문자성을 먼저 다루고 있다. 그리고 문자 문명으로 규정되어진 구텐베르크 은하계의 여러 사항을 검토하면서 시나리오의 특이성과 잠재력을 파악하였다. 이에 덧붙여 선행하는 연구 관점을 기초로 해서 시나리오의 여러 특성들을 시각문화 속의 영상적 글쓰기와 인터넷 기반의 디지털 스토리텔링과 연계시키고, 디지털 영상 콘텐츠 시대에 있어서 시나리오의 중요성과 위상을 세우기 위한 새로운 시나리오 형식과 창작 환경을 위한 다양한 지원 방안들을 제시하였다. 본 논문의 목적은 국가적 차원에 있어서 전문대학원 체제나 스토리와 시나리오 전문 진흥기관 등과 같은 시나리오 개발 체제를 위한 지원 방안들과 시나리오 은하계를 특별히 강조하였다.

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철도 사상사고 위험도 평가를 위한 사고 시나리오 모델 개발에 관한 연구 (Development of Accident Scenario Models for the Risk Assessment of Railway Casualty Accidents)

  • 박찬우;왕종배;조연옥
    • 한국안전학회지
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    • 제24권3호
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    • pp.79-87
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    • 2009
  • The objective of this study is to develop accident scenario models for the risk assessment of railway casualty accidents. To develop these scenario models, hazardous events and hazardous factors were identified by gathering various accident reports and information. Then, the accident scenario models were built up. Each accident scenario model consists of an occurrence scenario model and a progress scenario model. The occurrence scenario refers to the occurrence process of the event before the hazardous event. The progress scenario means the progress process of the event after the hazardous event. To manage a large amount of accident/incident data and scenarios, a railway accident analysis information system was developed using railway accident scenario models. To test the feasibility of the developed scenario models, more than 800 domestic railway casualty accidents that occurred in 2004 and 2005 were investigated and quantitative and qualitative analyses were performed using the developed information system.

간호사를 위한 호흡곤란 응급관리 시뮬레이션 시나리오 개발 (Development of a Simulation Scenario on Emergency Nursing Care of Dyspnea Patients)

  • 강혜원;허혜경
    • 중환자간호학회지
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    • 제3권2호
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    • pp.61-76
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    • 2010
  • Purpose: This study was aimed to construct an algorithm of dyspnea emergency care and develop a simulation scenario for emergency care of dyspnea based on the algorithm. Methods: The first stage of this methodological study was to construct a preliminary algorithm based on a literature review, and content and clinical validity were established. Reflecting the result of content and clinical validity for this preliminary algorithm, simulation scenario was developed based on the modified Bay Area Simulation Collaborative scenario template. The content validity of this scenario was established, and clinical applicability was tested by applying this scenario to nurses. Results: The final simulation scenario of emergency care of dyspnea consisted of scenario overview, curricular integrity, and scenario script. The scenario was proceeded on 7 phases of the algorithm as follows; initial assessment, immediate emergency care, reassessment of dyspnea, monitoring respiratory failure, checking pulse if respiratory failure occurs, decision making on cardiopulmonary resuscitation or intubation, determining a differential diagnosis according to origin of dyspnea. Conclusion: The simulation scenario of emergency care of dyspnea developed in this study may provide a strategy of simulation education for emergency care of dyspnea for nurses.

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VR 시나리오를 이용한 음주운전자 운전 특성의 유의성 및 상관분석에 관한 연구 (A Study on the Significance and Relationship Drunken Drivers Characteristics Using Virtual Reality Scenario)

  • 김명수;박상진
    • 한국도로학회논문집
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    • 제14권5호
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    • pp.165-177
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    • 2012
  • PURPOSES: The number of traffic accidents in 2010 was 226,978 in Korea, a high percentage of which up to 12.61% was due to drunk driving. As it is expected that the number of traffic accidents will increase because of the drastic increase of the number of vehicle registrations and the prevalent drinking cultures, it is necessary to understand the driving characteristics of drunken drivers to lower the increasing rate. METHODS: This study, therefore, comparatively analyzes the two groups - one group before drinking and the other after drinking - based on the graph, and implements the correlation in each scenario(1,2,3). scenario 1. appearance of jaywalkers; scenario 2. appearance of an illegal left-turning car; and scenario 3. appearance of a vehicle and a person as obstacles to the driver after an accident. RESULTS: The comparative analysis of speed shows that the group after drinking was 50km/h faster than the group before drinking in Scenario 1, 20km/h in Scenario 2, and 15km/h in Scenario 3 respectively. In the comparative analysis of acceleration, the average level of the group after drinking was 0.15 higher than that of the group before drinking in Scenario 1, 0.30 in Scenario 2, and 0.15 in Scenario 3. In the comparative analysis of deceleration, the average level of the group after drinking was about 0.4 lower than that of the group before drinking in Scenario 1, 0.35 in Scenario 2, and 0.2 in Scenario 3 respectively. In the comparative analyses, the item of speed, acceleration and deceleration was of significance for each group in Scenarios. CONCLUSIONS: The comparative analysis demonstrated that there is a difference between the group before drinking and the group after drinking. In the analysis of correlation in each group, it was proved that the drunken group was of significance.

EPS 공정의 정량적 위험성 평가를 통한 안전의사결정에 관한 연구 (A Study on the EPS Process of Quantitative Risk Assessment for the Safety Decision Making)

  • 정재희;김형석;최광석;이영순
    • 한국안전학회지
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    • 제14권2호
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    • pp.62-69
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    • 1999
  • The quantitative risk assessment and consequence analysis by accident scenario in the process of EPS(Expendable Poly Stylene) reaction process are conducted. And the decision making process is studied followed by selecting various alternatives to safety management and facility improvement. The result are as follows; 1) The object of decision making through comprehensive risk assessment are the scenario which can cause four major accident, which are made by process analysis, work analysis and hazard identification. 2) Frequency analysis of ETA, FTA, HRA and consequence analysis of accident to each have been conducted. The each frequency values are yielded $9.2{\times}10_{-5}/yr$ to scenarios $1, 8.2{\times}10^{-4}/yr$ to scenario 2, $4.5{\times}10^{-6}/yr$ scenario 3 and $1.8{\times}10^{-7}/yr$ to scenario 4. The each scenarios have been conducted consequence analysis. 3) The calculated values have been obtained 4.00 to scenario 1, 3.25 to scenario 2, 2.43 to scenario 3 and 1.34 to scenario 4, as the weight value had been applied to the quantitative and normalized criteria of all components. As a risk criteria, scenario 1 have been selected, which is the most dangerous scenario as a result of ranking the scenario. 4) According to the importance of FTA and contribute to scenario 1, the cost-benefit values are yielded $8.05\times10^5[₩/yr]$ to final alternative(Al), $1.55{\times}10^5[₩/yr]$ to final alternative(A2) and $2.32{\times}10^5[₩/yr]$ to final alternative(A3). As a result of final alternative(Al) has been selected, which is the most optimized alternative.

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LEAP 모형을 이용한 도로교통부문의 온실가스 감축잠재량 분석 - 저탄소차협력금제도, 연비강화, 운전행태개선을 중심으로 - (Analysis of GHG Reduction Potential on Road Transportation Sector using the LEAP Model - Low Carbon Car Collaboration Fund, Fuel Efficiency, Improving Driving Behavior -)

  • 김민욱;윤영중;한준;이화수;전의찬
    • 한국기후변화학회지
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    • 제7권1호
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    • pp.85-93
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    • 2016
  • This study the efficiency of greenhouse gas reduction of 'low carbon car collaboration fund' and its alternative 'control of average fuel efficiency and greenhouse gas', and 'improving driving behavior' were analyzed by using LEAP, long term energy analysis model. Total 4 scenarios were set, baseline scenario, without energy-saving activity, 'low carbon car collaboration fund' scenario, 'fuel efficiency improving scenario', and 'improving driving behavior' scenario. The contents of analysis were forecast of energy demand by scenario and application as well as reduction of greenhouse gas emission volume, and the period taken for analysis was every 1 year during 2015~2030. Baseline scenario, greenhouse gas emission volume in 2015 would be 7,935,697 M/T and 13,081,986 M/T in 2030, increased 64.8%. The analysis result was average annual increase rate of 3.4%. The expected average annual increase rate of other scenarios was, 'low carbon car collaboration fund' scenario 1.7%, 'fuel efficiency improving' scenario 3.0%. and 'improving driving behavior' scenario 3.4%. and these were each 1.7%, 0.3%. 0.3% reduce from baseline scenario. The largest reduction was 'low carbon car collaboration fund' scenario, and there after were 'fuel efficiency improving scenario', and 'improving driving behavior' scenario.

게임시나리오작가의 특수성에 관한 고찰 (The consideration of the speciality of game scenario writer)

  • 이재홍
    • 한국게임학회 논문지
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    • 제2권1호
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    • pp.84-91
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    • 2002
  • The big difference of game scenario writers from ordinary scenario writers is the creativity of interactive game element. Game scenario writers should complete scenario form before making conti of game production, develop new item that is the essence of game and be able to write mulit-scenario for diverse story developments. Also, he should have the ability to advise on effective arrangement for sound effect to game designer.

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