• Title/Summary/Keyword: SNS 플랫폼

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The Android-based Bluetooth Device Application Design and Implementation (안드로이드 기반의 블루투스 디바이스 응용 설계 및 구현)

  • Cho, Hyo-Sung;Lee, Hyuk-Joon
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.11 no.1
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    • pp.72-85
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    • 2012
  • Today, although most bluetooth hands-free devices within a vehicle provide telephone service functions such as voice communication, caller id display and SMS message display and so on, they do not provide a function that displays Internet-based text data. We need to develop a scheme that displays the internet-based text data including existing hands-free function because the request for using the Internet service is increasing within a vehicle recently. The proposed bluetooth device application includes advanced function such as SNS message arrival notification, the message display function and we chose Android as the implementation mobile platform giving consideration to the fact that most SNS applications operate on Android and the platform is easily embedded into small embedded device. Smartphone or tablet PC connected with the proposed bluetooth device is an Android-based device and we designed a form of Android app for the function implementation of the devices. When the audio-text gateway app receives SNS text data, it extracts title and sender information from the message header information in a form of text data and sends them via ACL (Asynchronous Connection-Oriented) link to the bluetooth device showing the data on the screen. Android-based bluetooth devices are not possible to play voice through speaker because the bluetooth hands-free or headset profile ported within Android platform normally only includes audio gateway's function. The proposed bluetooth device application, therefore, applies the streaming scheme that sends data via ACL link instead of the way that sending them via SCO (Synchronous Connection-Oriented) link.

SOCKET-based mobile SNS interlocking System Design and Implementation (SOCKET기반 모바일SNS 연동시스템 설계 및 구현)

  • Koh, Wan-Ki;Koh, Seok-Yong;Kim, Je-Seok
    • Journal of Digital Convergence
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    • v.11 no.8
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    • pp.367-373
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    • 2013
  • Mobile SNS is a new paradigm of the communication. These days, mobile services communicate with server by client applications. TALK or PUSH provide services using TCP/IP software in operation system through massage or data by socket. Thus, SNS and mobile convergence are necessary and new service is constructed using platform of SNS. In this paper, we design and implement TALK and PUSH services between clients by location based SNS using the socket type.

Robust Sentence Boundary Detection for Korean SNS Documents (한국어 SNS 문서에 적합한 문장 경계 인식)

  • Yeom, Haram;Kim, Jae-Hoon
    • Annual Conference on Human and Language Technology
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    • 2021.10a
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    • pp.532-535
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    • 2021
  • 다양한 SNS 플랫폼이 등장하고, 이용자 수가 급증함에 따라 온라인에서 얻을 수 있는 정보의 활용 가치가 높아지고 있다. 문장은 자연어 처리 시스템의 기본적인 단위이므로 주어진 문서로부터 문장의 경계를 인식하는 작업이 필수적이다. 공개된 문장 경계 인식기는 SNS 문서에서 좋은 성능을 보이지 않는다. 본 논문에서는 문어체로 구성된 일반 문서뿐 아니라 SNS 문서에서 사용할 수 있는 문장 경계 인식기를 제안한다. 본 논문에서는 SNS 문서에 적용하기 위해 다음과 같은 두 가지를 개선한다. 1) 학습 말뭉치를 일반문서와 SNS 문서 두 영역으로 확장하고, 2) 이모티콘을 사용하는 SNS 문서의 특징을 반영하는 어절의 유형을 자질로 추가하여 성능을 개선한다. 실험을 통해서 추가된 자질의 기여도를 분석하고, 또한 기존의 한국어 문장 경계 인식기와 제안한 모델의 성능을 비교·분석하였다. 개선된 모델은 일반 문서에서 99.1%의 재현율을 보이며, SNS 문서에서 88.4%의 재현율을 보였다. 두 영역 모두에서 문장 경계 인식이 잘 이루어지는 것을 확인할 수 있었다.

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The Evolution of Korean Social Network Service focusing on the Case of Kakao Talk (한국형 SNS의 진화 : 카카오톡 사례를 중심으로)

  • Jung, Hee-Seog
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.147-154
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    • 2012
  • I made an analysis on the case of Kakao Talk, which is Korean top mobile instant messaging service, to find the growth potential of Korean Social Network Service in the global market. First, I found that unlike the PC messenger services, Kakao Talk is not only unlimited in mobile IM service provider but also has evolving into a social network service firm. Second, attempts with a variety of social services such as photo-based Kakao Story and Marketing Platform for Mobile Game, Kakao Talk successfully landed as a SNS company. Third, with 'Plus Friends' Service, soon-to-be launched Avatar and App Market Service, Kakao Talk is evolving into social media and social platforms. The big success of Kakao Talk in Korean market is expanding and reproducing into Japanese and Southeast Asian markets through the 'Line' serviced by NHN. Line is applying the proven success stories of Kakao Talk to the Japanese and Southeast Asian markets. It means that Kakao and Line, both are mobile IM services, have raised the possibility of success in the global SNS market although online web-based SNS Cyworld has failed in the global market.

A Study on the Determinant to User's Continuous Usage of SNG Based Mobile Social-Platform (모바일 소셜플랫폼 기반 SNG 이용자의 지속적 사용의도에 영향을 미치는 요인에 관한 연구)

  • Han, Areum;Lee, Jae-Shin
    • Journal of Information Technology Services
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    • v.12 no.2
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    • pp.85-101
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    • 2013
  • The wide spread of smartphones and the growth of the number of internet users are reshaping the SNS (Social Network Service). Merging into other service areas and creating new business models with high profits, SNS is no more a service simply providing personal connections. Now SNS has positioned itself as a service platform. SNG (Social Network Game) is a new outcome utilizing SNS as a game platform and showing a rapid growth rate in a short period of time. The number of SNG users is expected to increase steadily. In this study, we examine whether SNG user motivations lead to flow experience and future intention to use. For that purpose, we conducted a survey with smartphone users. The results indicate that flow experience functions as a mediator and user motivations indirectly affect intention to use through flow experience. This paper concludes with discussions on findings and suggestions for future research.

Design of Location-based SNS Application (위치기반 SNS 앱 설계)

  • Jung, Jooho;Jung, Hyungji;Choi, Junnyeong;Jung, Wonyoung;Hwang, Soyoung;Yu, Donghui
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.52-53
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    • 2013
  • 스마트 기기와 안드로이드 플랫폼의 급속한 보급은 모바일 애플리케이션들의 개발을 촉진하고 있으며, 게임, 소셜 네트워크 서비스 (SNS), 교육 등 다양한 도메인 분야에서 애플리케이션들이 개발되고 성공적인 사례도 발표되고 있다. 이동통신 칩과 결합된 GPS 수신기가 휴대폰 및 대부분의 스마트기기에 장착됨에 따라 위치 정보에 기반한 다양한 서비스가 활용되고 있다. 본 논문에서는 위치정보와 소셜 네트워크 서비스를 결합하여 가입자간 정보 공유 및 커뮤니케이션, 검색, 위치정보 등 다양한 비즈니스에 활용될 수 있는 위치기반 SNS 앱의 설계를 제안한다.

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Big Data Analysis Platform Technology R&D Trend through Patent Analysis (특허분석을 통한 빅데이터 분석 플랫폼 기술 개발 동향)

  • Rho, Seungmin
    • Journal of Digital Convergence
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    • v.12 no.9
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    • pp.169-175
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    • 2014
  • The ICT (information and communication technology) paradigm shift, including the burgeoning use of mobile, SNS, and smart devices, has resulted in an explosion of data along with lifestyle changes. We have thus arrived at the age of big data. In the meantime, a number of difficulties have arisen in terms of cost or on the technical side with respect to the use of large quantities of data. However, big data has begun to receive attention with the advent of efficient big data technologies such as Hadoop. In this paper, we discuss the patent analysis of big data platform technology research and development in major countries. Especially, we analyzed 2,568 patent applications and registered patents in four countries on December 2010.

A Study on the Use of Communication Functions in Mobile Messenger Emoticons - Focus on Line Messenger - (모바일 메신저에서 이모티콘 캐릭터를 통한 플랫폼 비즈니스 확장에 관한 연구 - 카카오 프렌즈와 라인 프렌즈를 중심으로 -)

  • Kim, Ho
    • The Journal of the Korea Contents Association
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    • v.20 no.4
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    • pp.151-158
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    • 2020
  • SNS on the mobile platform is an essential element and tool for communication and has become a part of life for many people. Having been accustomed to non-face-to-face communication, people today have chosen to use emoticons instead of text to express their feelings and the use of emoticons is constantly growing. This is because the emoticons in various styles of drawings and movements can evoke emotional and sentimental reactions in users and express their tastes in addition to feelings. The current study was conducted to analyze the use of initial emoticon characters released by two most leading SNS platforms in Korea--Kakao for Kakao Talk and Naver for Line--and their expansion to various platform businesses. Based on the cases of the two companies, it discussed the development and goals of Korea-made emoticons in the future as cultural contents.

An Analysis on the Space Characteristics of SNS Farm Game Based on Smart Phone Platform (스마트폰 플랫폼 기반 SNS 농장경영게임의 공간성격분석)

  • Lee, Young-Soo
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.89-96
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    • 2010
  • To identify characteristics of social network farm game based on smart phone platform, this study analyzed how social network play experience connects with the space of farm game. The play experience of social network farm game based on smart phone platform is mainly composed of three modules for cultivating, placing environment, extending space. This study categorized space for external perspective space, internal perspective space, symbolic design space according to space experience theory and researched play experience in these spaces. In farm game players perceive space by fixed point of view, and make their own space a standard unit for reinterpreting and rearranging modules. In this process the space played subjective role not only background to bring co-work play is essential in social network game.

The Effect of SNS Ad Types on Adolescents' Decision-making (SNS광고의 각 유형이 청소년의 구매의사결정에 미치는 영향 -페이스북을 중심으로-)

  • Jeong, Ga-Hyun;lee, Byeong-Gwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.507-510
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    • 2016
  • SNS connect off-line and on-line so that it forms a relationship by sharing users' life and interests. Especially, marketing through SNS is not only economical also it spreads in the fast pace. Thus, many enterprise recognize SNS as a part of platform of ads and they are constantly investing on SNS ads. Also, with the spread of smartphones, the rate of adolescents who use SNS has soared and the rate of exposure to SNS ads also has increased. However, SNS ads have great impact on adolescents'decision-making, because their values of decision-making has not been well developed so that they are easy to influenced by external factors. Therefore, this study aims to understand the effect of SNS ads on adolescents'decision-making.

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