• Title/Summary/Keyword: SA-DCT

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Implementation of SA-DCT using a datapath (데이터패스를 이용한 SA-DCT 구현)

  • 박주현;김영민
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.5
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    • pp.25-32
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    • 1998
  • In this paper, SA (shape adaptive)-DCT is implemented using a datapath with 4 MACs (multiplication & accumulator). DCT is a well-known bottleneck of real-time video compression using MPEG-like schemes. High-speed pipelined MACs presented here implement real-time DCT. A datapath in this paper executes DCT/IDCT algorithms for QCIF 15fps(frame per second), maximum rate of VLBV(very low bitrte video) in MPEG-4. A 32bit accumulator in a MAC prevents distortion caused by fixed-point process. It can be applied to various operations such as ME (motion estimation) and MC(motion compensation) with a absolutor and a halfer.

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Discrete Cosine Transformer with Variable-Length Basis Vector for MPEG-4 Video Codec

  • Kuroda, Ryo;Fujita, Gen;Onoye, Takao;Shirakawa, Isao
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.811-814
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    • 2000
  • It this paper a VLSI architecture of the Shape-Adaptive Discrete Cosine Transform (SA-DCT) is described, which can be employed dedicatedly for MPEG-4 video codec. Adopting a fast DCT algorithm, the number of multipliers can be reduced by half in comparison with a conventional algorithm. This SA-DCT core with a small additional amount of hardware can perform the SA-Inverse DCT (SA-IDCT) by sharing multipliers and a transportation memory. The proposed SA-DCT core is integrated with 40,000 gates by using 0.35$mu$m triple-metal CMOS technology, which operates at 20 Mhz, and hence enables the realtime codec of CIF ($352{\times}288$ pixels) pictures.

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Adaptive 1-D Transforms Order Selection Methods for Performance Improvement of SA-DCT (SA-DCT 성능 향상을 위한 적응적 1차원 변환 순서선택방법)

  • Song, Joon-Ho;Moon, Joo-Hee;Chung, Jae-Won
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.4
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    • pp.442-454
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    • 2002
  • It's noticed that the SA-DCT (Shape-Adaptive Discrete Cosine Transform) produces different 2-dimensional transform coefficients according as the first 1-dimensional transform is applied in horizontal or vertical direction for an arbitrarily shaped boundary block. Performing the first 1-dimensional transform in the direction, which has higher spatial correlation or smaller shifting distance, can compact the energy on the smaller number of AC coefficients around DC. This paper shows, experimentally, the compaction capability improvement by choosing the first 1-dimensional transform direction with higher spatial correlation or smaller shifting distance. Two adaptive selection methods are proposed to decide efficiently the spatial direction with higher correlation in a boundary block. One is based on the gradients between DC coefficients of neighboring and current blocks, and the other is based on the final coding efficiency that means the number of bits required for coding the block. Using the MPEG-4 video coder, the proposed method shows coding efficiency gain up to 10.87% compared to the conventional SA-DCT method.

Performance Analysis and improvement of Extension-interpolation (EI)/2D-DCT for Coding irregular Shaped object (불규칙 모양 물제의 부호화를 위한 확장-보간/2D-DCT의 성능 분석 및 개성 방안)

  • 조순제;강현수;윤병주;김성대;구본호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.3B
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    • pp.541-548
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    • 2000
  • In the MPEG-4 standardization phase, many methods for coding the irregular shaped VOP (video object Plane) have been researched. Texture coding is one of interesting research items in the MPEG-4. There are the Low pass extrapolation (LPE) padding, the shape adaptive DCT (SA-DCT), and the Extension-Interpolation (EI)/2D-DCT proposed in [1] as texture coding methods. the EI/2D-DCT is the method extending and interpolating luminance values from and Arbitrarily Shaped (AS) image segment into an 8 x 8 block and transforming the extended and interpolated luminance values by the 8x8 DCT. although the EI/2D-DCT and the SA-DCT work well in coding the As image segments. they are degraded since they use one-dimensional (1-D) methods such as the 1D-EI and the 1D-DCT in the two-dimensional (2-D) space. in this paper, we analyze the performance of the EI/2D-DCTand propose a new non-symmetric sig-sag scanning method, which non-symmetrically scans the quantized coefficients in the DCT domain to improve the EI/2D-DCT.

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Color Image Coding Based on Shape-Adaptive All Phase Biorthogonal Transform

  • Wang, Xiaoyan;Wang, Chengyou;Zhou, Xiao;Yang, Zhiqiang
    • Journal of Information Processing Systems
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    • v.13 no.1
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    • pp.114-127
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    • 2017
  • This paper proposes a color image coding algorithm based on shape-adaptive all phase biorthogonal transform (SA-APBT). This algorithm is implemented through four procedures: color space conversion, image segmentation, shape coding, and texture coding. Region-of-interest (ROI) and background area are obtained by image segmentation. Shape coding uses chain code. The texture coding of the ROI is prior to the background area. SA-APBT and uniform quantization are adopted in texture coding. Compared with the color image coding algorithm based on shape-adaptive discrete cosine transform (SA-DCT) at the same bit rates, experimental results on test color images reveal that the objective quality and subjective effects of the reconstructed images using the proposed algorithm are better, especially at low bit rates. Moreover, the complexity of the proposed algorithm is reduced because of uniform quantization.

Depth Image Compression based on a MPEG-4 SA-DCT for the Edge Preserving Method (MPEG-4 SA-DCT 기반의 경계 보존 방법을 이용한 깊이 영상 압축)

  • Kim, Dong-Hyun;Seo, Jung-Dong;Sohn, Kwang-Hoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.119-122
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    • 2009
  • 멀티미디어 처리 분야의 급속한 발전으로 인해 3차원 TV (3DTV)는 차세대 방송 시스템 시장에서 가장 주목을 받는 제품이 되었다. 3DTV는 사용자가 원하는 시점을 자유롭게 선택할 수 있고, 입체감을 제공하여 사용자가 마치 그 곳에 있는 듯한 효과를 줄 수 있다. 지금까지 입체 영상은 스테레오 영상을 기반으로 하나의 시점에 대한 입체 영상을 제공했지만 최근에는 다시점 영상을 이용하여 다양한 위치에서의 입체 영상을 제공하는 기술이 연구되고 있다. 다시점 영상은 사용자에게 임의 시점의 영상에 대한 시청을 가능케 하여 입체감 있는 화면을 제공할 수 있다. 입체감 있는 영상을 만들기 위해서는 다시점 영상의 시점 간 가상 시점을 생성할 수 있도록 하고 깊이 정보를 포함하고 있는 깊이 영상 (Depth Image)을 획득하여야 한다. 획득된 깊이 영상 데이터와 다시점 비디오 데이터를 동시에 전송하는 다시점 비디오 시스템이 상용화되기 위해서는 방대한 양의 데이터를 효율적으로 압축하는 다시점 비디오 부호화 기술 개발이 필수적이다. 본 논문에서는 기존의 컬러 영상의 효율적인 압축 방법을 제안하던 다시점 비디오 부호화 기술에 국한되지 않고 3차원 영상 화질을 객관적으로 높일 수 있도록 깊이 영상의 효율적 압축 기법에 대한 새로운 방법을 제안한다.

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Rate-Distortion Based Image Segmentation Using Recursive Merging and Texture Approximation (질감 근사화 및 반복적 병합을 이용한 율왜곡 기반 영상 분할)

  • 정춘식;임채환;김남철
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.1B
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    • pp.156-166
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    • 2000
  • A rate-distortion based segmentation using recursive merging is presented, which considers texture as a homogeneity by adopting the procedure of a generalized texture approximation. The texture in a region is approximated by SA-DCT and a set of two uniform quantizers with fixed step sizes, one for DC and another for AC. Using the approximated texture, we calculated the rate-distortion based cost. The segmentation using recursive merging is performed by using the rate-distortion based cost. Experimental results for 256$\times$256 Lena show that the region-based coding using the proposed segmentation yields the PSNR improvements of 0.8~ 1.0 dB and 1.2~1.5 dB over that using the rate-distortion based segmentation with DC approximation only and JPEG, respectively.

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Design of Architecture of Programmable Stack-based Video Processor with VHDL (VHDL을 이용한 프로그램 가능한 스택 기반 영상 프로세서 구조 설계)

  • 박주현;김영민
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.4
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    • pp.31-43
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    • 1999
  • The main goal of this paper is to design a high performance SVP(Stack based Video Processor) for network applications. The SVP is a comprehensive scheme; 'better' in the sense that it is an optimal selection of previously proposed enhancements of a stack machine and a video processor. This can process effectively object-based video data using a S-RISC(Stack-based Reduced Instruction Set Computer) with a semi -general-purpose architecture having a stack buffer for OOP(Object-Oriented Programming) with many small procedures at running programs. And it includes a vector processor that can improve the MPEG coding speed. The vector processor in the SVP can execute advanced mode motion compensation, motion prediction by half pixel and SA-DCT(Shape Adaptive-Discrete Cosine Transform) of MPEG-4. Absolutors and halfers in the vector processor make this architecture extensive to a encoder. We also designed a VLSI stack-oriented video processor using the proposed architecture of stack-oriented video decoding. It was designed with O.5$\mu\textrm{m}$ 3LM standard-cell technology, and has 110K logic gates and 12 Kbits SRAM internal buffer. The operating frequency is 50MHz. This executes algorithms of video decoding for QCIF 15fps(frame per second), maximum rate of VLBV(Very Low Bitrate Video) in MPEG-4.

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A Novel RGB Image Steganography Using Simulated Annealing and LCG via LSB

  • Bawaneh, Mohammed J.;Al-Shalabi, Emad Fawzi;Al-Hazaimeh, Obaida M.
    • International Journal of Computer Science & Network Security
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    • v.21 no.1
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    • pp.143-151
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    • 2021
  • The enormous prevalence of transferring official confidential digital documents via the Internet shows the urgent need to deliver confidential messages to the recipient without letting any unauthorized person to know contents of the secret messages or detect there existence . Several Steganography techniques such as the least significant Bit (LSB), Secure Cover Selection (SCS), Discrete Cosine Transform (DCT) and Palette Based (PB) were applied to prevent any intruder from analyzing and getting the secret transferred message. The utilized steganography methods should defiance the challenges of Steganalysis techniques in term of analysis and detection. This paper presents a novel and robust framework for color image steganography that combines Linear Congruential Generator (LCG), simulated annealing (SA), Cesar cryptography and LSB substitution method in one system in order to reduce the objection of Steganalysis and deliver data securely to their destination. SA with the support of LCG finds out the optimal minimum sniffing path inside a cover color image (RGB) then the confidential message will be encrypt and embedded within the RGB image path as a host medium by using Cesar and LSB procedures. Embedding and extraction processes of secret message require a common knowledge between sender and receiver; that knowledge are represented by SA initialization parameters, LCG seed, Cesar key agreement and secret message length. Steganalysis intruder will not understand or detect the secret message inside the host image without the correct knowledge about the manipulation process. The constructed system satisfies the main requirements of image steganography in term of robustness against confidential message extraction, high quality visual appearance, little mean square error (MSE) and high peak signal noise ratio (PSNR).

Content Analysis-based Adaptive Filtering in The Compressed Satellite Images (위성영상에서의 적응적 압축잡음 제거 알고리즘)

  • Choi, Tae-Hyeon;Ji, Jeong-Min;Park, Joon-Hoon;Choi, Myung-Jin;Lee, Sang-Keun
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.5
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    • pp.84-95
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    • 2011
  • In this paper, we present a deblocking algorithm that removes grid and staircase noises, which are called "blocking artifacts", occurred in the compressed satellite images. Particularly, the given satellite images are compressed with equal quantization coefficients in row according to region complexity, and more complicated regions are compressed more. However, this approach has a problem that relatively less complicated regions within the same row of complicated regions have blocking artifacts. Removing these artifacts with a general deblocking algorithm can blur complex and undesired regions as well. Additionally, the general filter lacks in preserving the curved edges. Therefore, the proposed algorithm presents an adaptive filtering scheme for removing blocking artifacts while preserving the image details including curved edges using the given quantization step size and content analysis. Particularly, WLFPCA (weighted lowpass filter using principle component analysis) is employed to reduce the artifacts around edges. Experimental results showed that the proposed method outperforms SA-DCT in terms of subjective image quality.