• Title/Summary/Keyword: Rule Space

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Independence in probability, The conflicts between its intuitive concept and formal definition (확률 영역에서의 독립성, 그 직관적 개념과 형식적 정의의 갈등)

  • Cho, Cha-Mi;Park, Jong-Youll
    • The Mathematical Education
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    • v.47 no.3
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    • pp.373-386
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    • 2008
  • In highschool probability education, this study analyzed conflicts between intuitive concept and formal definition which originates from the process of establishing the concept of statistical independence. In judging independence, completely different types of problems requiring their own approach was analyzed by dividing them into two types. By doing so, this study researched a way to view independence as an overall idea. That is purposed to suggest a solution to a conflicts between intuitive concept and formal definition and to help not to judge independence out of wrong intuition. This study also suggests that calculation process which leads to precise perception of sample space and event be provided when we prove independence by expressing events with assembly symbols.

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Dynamic characteristics of an elastically supported beam (탄성적으로 지지된 보의 동특성)

  • 정태진;박영조;홍동표
    • Journal of the korean Society of Automotive Engineers
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    • v.8 no.2
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    • pp.43-50
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    • 1986
  • Numerical analysis has been made on the dynamic behavior of an elastically supported beam subjected to an axial force and solid viscosity when the frequency of external force passes through the first critical frequency of the beam. Within the Euler-Bernoulli beam theory the solutions are obtained by using finite Fourier sine transform and Laplace transformation methods with respect to space and time variables. Integrations involved in the theoretical results are carried out by Simpson's numerical integration rule. The result shows that the maximum value of the dynamic deflection are much affected by the value of a solid viscosity, an axial force, an elastic constant and ratio of .omega.$_{max}$/.omega.$_{1}$.

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Association Rule Mining for Space Reduction and Performance Improvement (저장공간 축소와 실행시간 개선을 고려한 연관규칙 마이닝)

  • 한영우;이수원
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.337-339
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    • 2002
  • 연관규칙 탐사기법은 거래(사건) 속에 포함된 품목(항목)간의 연관관계를 발견하고자 할 때 사용하는 기법이며, 독특한 형태의 자료구조를 사용하는 다양한 연관규칙 알고리즘들이 제안되었다. 다양한 특성을 갖는 대용량의 데이터에 대해 효율적으로 연관규칙 탐사를 수행하기 위해서는 저장공간과 실행시간을 모두 고려해야 한다. 본 논문에서는 후보항목집합 발생과정 없이 압축빈발항목집합과 동적링크집합을 이용하여 저장공간 축소와 실행시간 개선을 동시에 고려한 연관규칙 알고리즘을 제안하며, 그 우수성을 증명하기 위해 연관규칙 탐사의 대표적인 자료 구조인 FP-struct, H-Struct와의 저장공간 비교 및 이들 저장구조를 사용하는 FP-growth, H-mine 알고리즘과의 실행시간을 비교한다.

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Automatic Camera Control Based Avatar Behavior in Virtual Environment

  • Jung, Moon-Ryul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.55-62
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    • 1998
  • This paper presents a method of controlling camera to present virtual space to participating users meaningfully. The users interact with each other by means of dialogue and behavior. Users behave through their avatars. So our problem comes down to controlling the camera to capture the avatars effectively depending on how they interact with each other. The problem is solved by specifying camera control rules based on cinematography developed by film producers. A formal language is designed to encode cinematography rules for virtual environments where people can participate in the story and can influence its flow. The rule has been used in a 3D chatting system we have developed.

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A Recommender System for Device Sharing Based on Context-Aware and Personalization

  • Park, Jong-Hyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.2
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    • pp.174-190
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    • 2010
  • In ubiquitous computing, invisible devices and software are connected to one another to provide convenient services to users [1][2]. Users hope to obtain a personalized service which is composed of customized devices among sharable devices in a ubiquitous smart space (which is called USS in this paper). However, the situations of each user are different and user preferences also are various. Although users request the same service in the same USS, the most suitable devices for composing the service are different for each user. For these user requirements, this paper proposes a device recommender system which infers and recommends customized devices for composing a user required service. The objective of this paper is the development of the systems for recommending devices through context-aware inference in peer-to-peer environments. For this goal, this paper considers the context and user preference. Also I implement a prototype system and test performance on the real ubiquitous mobile object (UMO).

A Dynamically Reconfiguring Backpropagation Neural Network and Its Application to the Inverse Kinematic Solution of Robot Manipulators (동적 변화구조의 역전달 신경회로와 로보트의 역 기구학 해구현에의 응용)

  • 오세영;송재명
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.39 no.9
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    • pp.985-996
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    • 1990
  • An inverse kinematic solution of a robot manipulator using multilayer perceptrons is proposed. Neural networks allow the solution of some complex nonlinear equations such as the inverse kinematics of a robot manipulator without the need for its model. However, the back-propagation (BP) learning rule for multilayer perceptrons has the major limitation of being too slow in learning to be practical. In this paper, a new algorithm named Dynamically Reconfiguring BP is proposed to improve its learning speed. It uses a modified version of Kohonen's Self-Organizing Feature Map (SOFM) to partition the input space and for each input point, select a subset of the hidden processing elements or neurons. A subset of the original network results from these selected neuron which learns the desired mapping for this small input region. It is this selective property that accelerates convergence as well as enhances resolution. This network was used to learn the parity function and further, to solve the inverse kinematic problem of a robot manipulator. The results demonstrate faster learning than the BP network.

Low Complexity Multiuser Scheduling in Time-Varying MIMO Broadcast Channels

  • Lee, Seung-Hwan;Lee, Jun-Ho
    • Journal of electromagnetic engineering and science
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    • v.11 no.2
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    • pp.71-75
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    • 2011
  • The sum-rate maximization rule can find an optimal user set that maximizes the sum capacity in multiple input multiple output (MIMO) broadcast channels (BCs), but the search space for finding the optimal user set becomes prohibitively large as the number of users increases. The proposed algorithm selects a user set of the largest effective channel norms based on statistical channel state information (CSI) for reducing the computational complexity, and uses Tomlinson-Harashima precoding (THP) for minimizing the interference between selected users in time-varying MIMO BCs.

Design of Sophisticated Self-Tuning Fuzzy Logic Controllers Using Genetic Algorithms (유전알고리즘을 이용한 정교한 자기동조 퍼지 제어기의 설계)

  • Hwang, Yon-Won;Kim, Lark-Kyo;Nam, Moon-Hyon
    • Proceedings of the KIEE Conference
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    • 1998.07b
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    • pp.509-511
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    • 1998
  • Design of fuzzy logic controllers encounters difficulties in the selection of optimized membership function and fuzzy rule base, which is traditionally achieved by tedious trial-and-error process. In this paper We proposed a new method to generate fuzzy logic controllers throught genetic algorithm(GA). The controller design space is coded in base-7 strings chromosomes, where each bit gene matches the 7 discrete fuzzy value. The developed approach is subsequently applied to the design of proportional plus integral type fuzzy controller for a do-servo motor control system. It was presented in discrete fuzzy linguistic value, and used a membership function with Gaussian curve. The performance of this control system is demonstrated higher than that of a conventional PID controller and fuzzy logic controller(FLC).

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Dynamic Process of Collective Internet Rumor Based on Play Theory (놀이이론 기반의 인터넷 루머의 집합적 확산자에 관한 연구)

  • Chang, Yong Ho;Park, Lyoung Joo
    • Korean System Dynamics Review
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    • v.14 no.4
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    • pp.5-35
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    • 2013
  • The study examines the play theory based internet rumor process by using simulating tools, Vensim, which offer a new theoretical basis from which to explore complex adaptive social system. Internet rumor is not a simple linear diffusion process, but a complex interaction behavior between the actors of production and diffusion. Rumor actors consist of two type of diffusion, which is rumor mongers and playful mongers. These two type of mongers make the internet rumor as collective system. Playful mongers play strategically to maximize playfulness. Internet rumor as play is consequence of collective framing constituted by dynamic interaction and playfulness. The networking space spreading internet rumor function as a playground which mobilize play rule, ignoring fact based framing. Rumor as paly, even though it turns out to be a false and loses the public attentions rumor sustains the game play function which makes the rumor without natural extinction. The study proves that playful mongers is a main actors in rumor play ground.

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A Study on the Construction of Database contains Knowledge for the Structural Design using the Natural Language Processing (자연어처리를 이용한 구조물 설계지식정보 데이터베이스 구축에 관한연구)

  • 이민호;이정재;김한중;윤성수
    • Proceedings of the Korean Society of Agricultural Engineers Conference
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    • 1999.10c
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    • pp.245-251
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    • 1999
  • In this study, by using the natural language processing of the field artificial intelligence, automated index was performed . And then, the Natural Language Processor for Constructing Database (NALPDB) has been developed. Furthermore, the Design knowldege Information Relational DataBase (DIREDB) has been also developed, which is designed to interlock the knowledge base. DIREDB processes both the documented design-data , like a concrete standard specification, and the design knowledge frrom an expert. DIREDB is also simulates the design space of structures accordance with the production rule, and thus it is determined that DIREDB can be used as a engine to retrieve new knowledge and to implement knowldege base that is necessary to the development of automatic design system.

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