• Title/Summary/Keyword: Robot structure

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Mobile Robot Exploration in Indoor Environment Using Topological Structure with Invisible Barcodes

  • Huh, Jin-Wook;Chung, Woong-Sik;Nam, Sang-Yep;Chung, Wan-Kyun
    • ETRI Journal
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    • v.29 no.2
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    • pp.189-200
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    • 2007
  • This paper addresses the localization and navigation problem in the movement of service robots by using invisible two dimensional barcodes on the floor. Compared with other methods using natural or artificial landmarks, the proposed localization method has great advantages in cost and appearance since the location of the robot is perfectly known using the barcode information after mapping is finished. We also propose a navigation algorithm which uses a topological structure. For the topological information, we define nodes and edges which are suitable for indoor navigation, especially for large area having multiple rooms, many walls, and many static obstacles. The proposed algorithm also has the advantage that errors which occur in each node are mutually independent and can be compensated exactly after some navigation using barcodes. Simulation and experimental results were performed to verify the algorithm in the barcode environment, showing excellent performance results. After mapping, it is also possible to solve the kidnapped robot problem and to generate paths using topological information.

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신경회로망을 이용한 이동로보트의 위치 추정에 관한 연구

  • 김재희;조형석
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.10a
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    • pp.214-219
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    • 2001
  • For navigation of a mobile robot, it is one of the essential tasks of find out its current position. Dead reckoning is the most frequently used method to estimate its position. However conventional dead reckoner is prone to give us false information on the robot position especially when the wheels are slipping. This paper proposes an improved dead reckoning scheme using neural networks. The network detects the instance of wheel slipping and estimates the linear velocity of the wheel ; thus it calculates current position and heading angel of a mobile robot. The structure and variables of the neural network are chosen based on the analysis of slip motion robot. The structure and variables of the neural network are chosen based on the analysis of slip motion characteristics. A series of experiments are performed to investigate the performance of the improved dead reckoning system.

Design of a Biped Robot Using DSP and FPGA

  • Oh, Sung-nam;Lee, Sung-Ui;Kim, Kab-Il
    • International Journal of Control, Automation, and Systems
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    • v.1 no.2
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    • pp.252-256
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    • 2003
  • A biped robot should be designed to be an effective mechanical structure and have smaller hardware system if it is to be a stand-alone structure. This paper shows the design methodology of a biped robot controller using FPGA(Field Programmable Gate Array). A hardware system consists of DSP(Digital Signal Processor) as the main CPU, and FPGA as the motor controller. By using FPGA, more flexible hardware system has been achieved, and more compact and simple controller has been designed.

Real-Time fuzzy Control for Dual-Arm Robot Based-on TMS320C80 Chip (TMS320C80칩을 이용한 이중암 로봇의 실시간 퍼지제어)

  • 김홍래;김종수;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2003.04a
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    • pp.327-339
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    • 2003
  • In this paper, a self-organizing fuzzy controller(SOFC) for the industrial robot manipulator with a actuator located at the base is studied A fuzzy login composed of linguistic conditional statements is employed by defining the relations of input-output variable of the controller, In the synthesis of a FLC, one of the most difficult problems is the determination of linguistic control rules from the human operators. To overcome this difficult SOFC is proposed for a hierarchical control structure consisting of basic level and high level that modify control rules. The proposed SOFC scheme is simple in structure, fast in computations and suitable for implementation of real-time control. Performance of the SOFC is illustrated by simulation and experimental results for robot with low joints.

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Key Management Technology for RUPI-based Robot Environment (RUPI기반 로봇 환경에 적합한 키 관리 기술)

  • Kim, Geon-Woo;Han, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.712-715
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    • 2008
  • RUPI-based robot service provides a variety of robot services guaranteeing extensibility and flexibility by communications between heterogeneous robots and servers. While providing robotic services, the guarantee of safety is essential. However, as to support a variety of capability of each node deployed in robotic services, security mechanisms that are suitable for each service must be applied. Also, efficient key management structure must be preceded. Therefore, in this paper, we propose a key management structure suitable for RUPI-based robot environment.

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Design and Control of the Active Split Offset Caster based Omni-directional Vehicle (능동 분할 오프셋 캐스터 기반 전방향 차량의 설계 및 제어)

  • Kim, Han-Gyeol;Huan, Do Ngoc;Park, Jong-Chan;Kwon, Dong-Soo
    • The Journal of Korea Robotics Society
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    • v.8 no.2
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    • pp.75-81
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    • 2013
  • This research would investigate deeply the operation of an omni-directional mobile robot that is able to move with high acceleration. For the high acceleration performance, the vehicle utilizes the structure of Active Split Offset Casters (ASOCs). This paper is mainly focused on inverse kinematics of the structure, hardware design to secure durability and preserve the wheels' contact to the ground during high acceleration, and localization for the real time position control.

Path Control Method of Networked Swarm Robot Systems using Spring Damper Impedance Features (스프링 댐퍼 임피던스 특성을 이용한 네트워크 기반의 군집 로봇의 경로 제어 기법)

  • Kim, Sung-Wook;Kim, Dong-Sung
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.1
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    • pp.61-68
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    • 2010
  • This paper proposes networked swarm robotic systems with group based control scheme using spring damper impendence feature. The proposed algorithm is applied to keep system arrangement in unexpected situations based on the spring-damper impedance and fuzzy logic. Using the proposed scheme, each robot overcome collision problems efficiently. The structure of UBSR (UMPC Based Swarm Robot) system consists of user level, cognitive level, and executive level. This structure is designed to easily meet the different configuration requirements for other levels. Simulation results show an availability of the proposed method.

Cognitive and Emotional Structure of a Robotic Game Player in Turn-based Interaction

  • Yang, Jeong-Yean
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.154-162
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    • 2015
  • This paper focuses on how cognitive and emotional structures affect humans during long-term interaction. We design an interaction with a turn-based game, the Chopstick Game, in which two agents play with numbers using their fingers. While a human and a robot agent alternate turn, the human user applies herself to play the game and to learn new winning skills from the robot agent. Conventional valence and arousal space is applied to design emotional interaction. For the robotic system, we implement finger gesture recognition and emotional behaviors that are designed for three-dimensional virtual robot. In the experimental tests, the properness of the proposed schemes is verified and the effect of the emotional interaction is discussed.

Middleware Structure for Module-based Personal Robot (모듈기반 퍼스널 로봇을 위한 미들웨어 구조)

  • Yoon, Gun;Kim, Hyung-Yuk;Kim, Hong-Seok;Park, Hong-Sung
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.5
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    • pp.464-474
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    • 2004
  • This paper proposes a middleware structure for the module-based personal robot, which can run on heterogeneous network interfaces and provides users easy interface-method regardless of underlying heterogeneous interfaces and convenient exchange of modules. The proposed middleware is divided into three layers of a streaming layer (SL), a network adaptation layer (NAL) and a network interface layer (NIL). The streaming layer manages application transactions using middleware services and provides user a uniform interfaces to the proposed middleware. The network adaptation layer manages a message-routing and provides naming service and it is a core of the proposed middleware. And the network interfaces layer manages dependent parts of heterogeneous network interfaces such as IEEE1394, USB, Ethernet, and CAN (Control Area Network). This paper implements the proposed middleware structure, where 3 types of interfaces of IEEE 1394, USB and Ethernet are used, and measures response times among those interfaces.

An Analysis and Simulation of sRIO for Implementation of Robot's Hetero-Multi Processor (로봇의 이기종 다중 프로세서 구현을 위한 Serial RapidIO(sRIO) 분석 및 시뮬레이션)

  • Moon, Yong-Seomn;Roh, Sang-Hyun;Jo, Kwang-Hun;Park, Jong-Kyu;Bae, Young-Chul
    • Journal of Advanced Navigation Technology
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    • v.14 no.1
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    • pp.57-65
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    • 2010
  • In this paper, we propose the structure of heterogeneous multiprocessor's concept, which is the structure of the new type of the robot controller, and we introduce an integrating structure method, which is distributed multiprocessor within controller using sRIO. We also perform the computer simulation with using the sRIO IP core which was designed within FPGA as the method for implementation of integrated heterogeneous multiprocessor by sRIO communication. Thus, we verify the result.