• Title/Summary/Keyword: Robot Education

Search Result 560, Processing Time 0.025 seconds

Autonomous Navigation of a Mobile Robot in Unknown Environment Based on Fuzzy Inference (미지 환경에서 이동로봇의 퍼지추론 기반 자율항법)

  • Zhao, Ran;Lee, Dong-Hwan;Lee, Hong-Kyu
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.17 no.3
    • /
    • pp.292-297
    • /
    • 2016
  • This paper presents a navigation problem for an autonomous mobile robot in an unknown environment. The environment contains various types of obstacles and is completely unknown to the robot. Therefore, all of the surrounding information must be detected by the robot's proximity sensors. A navigation method was developed based on a fuzzy inference system to guide the robot to move along a collision-free path and reach the goal position quickly. The obstacles are assumed to be static, and both regular and irregular types of obstacles were investigated. A wall following method is also proposed for a special environment that contains a labyrinth or sharp U-valley obstacles. Simulation results demonstrate that the proposed method has great potential for this navigation problem.

An Educational Robot Game Framework for Programming Leaning in K-12 (프로그래밍 학습을 위한 교육용 로봇 게임 프레임워크)

  • Kwon, Dai-Young;Shim, Jae-Kwoun;Hur, Kyoung;Lee, Won-Gyu
    • The Journal of Korean Institute for Practical Engineering Education
    • /
    • v.2 no.1
    • /
    • pp.89-94
    • /
    • 2010
  • This paper proposes an educational robot game framework for novice students in k-12 to learn concepts of programming through interesting experiences. It is designed to be able to enjoy robot games without technical knowledge of robotics and programming. For this, in the proposed robot game framework, educational robots based on line-tracer are used and the programming APls that can be used for various educational programming languages are offered. And the proposed robot game framework also offers a game board to create several games with easy operations. Additionally, through experiments, it shows that novice students are able to create different games that have several game solutions for various programming using this robot game framework.

  • PDF

Learning Method using RDS for Creative Problem Solving (RDS를 이용한 창의적 문제해결 학습방법)

  • Hong, Seong-Yong
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.16 no.11
    • /
    • pp.1126-1130
    • /
    • 2010
  • Research on intelligent robot is in active progress as the next generation IT education area. Since intelligent robots are closely related to the real human world, they should provide human behaviors or judging ability as their functions. For this reason, research is recently done not only on diverse hardware of robot education but also on service component architecture which includes various functions. In this paper we propose a study on learning to creative solve problems using RDS(Robotics Developer Studio). RDS is a software tool to control or program intelligence robot as a software module. Using service component framework which considers standardization of the integrated development of intelligent robot, we expect to provide 3-dimensional visual simulation environment, and save time and costs in education the environment for the intelligence robot experiment.

Comparison of the Effects of Robotics Education to Programming Education Using Meta-Analysis (메타 분석을 이용한 로봇교육과 프로그래밍교육의 효과 비교)

  • Yang, Changmo
    • Journal of The Korean Association of Information Education
    • /
    • v.18 no.3
    • /
    • pp.413-422
    • /
    • 2014
  • The positive impacts of robotics education and programming education on learners are similar. However, robotics education differs from programming education because it includes purchasing and building robots that cause financial and cognitive load of learners. Due to these differences, two kinds of education may not possess equal efficacies for all schools or all learning objectives. To verify this hypothesis, we conducted meta-analysis of studies on robotics education published in South Korea to estimate the effect sizes and compare it to that of programming education. The difference between the average effect sizes of robotics education and of programming education was significant, as the former was 0.4060 and the latter 0.6664. The average effect size of programming education was significantly larger than that of robotics education for primary school students. Middle school students achieved the highest results in both robotics education and programming education. Also, robotics education became more effective than programming education as students were older. Analysis on objectives showed that programming education uniformly affected all areas, whereas robotics education had more impact on affective domain than cognitive domain. Robot construction had the largest effect size, followed by robot construction and programming, robot programming, and robot utilization. Programming education has larger positive impacts on students overall compared to robotics education. Robotics education is more effective to upperclassmen than programming education, and improves affective domain of students. Also, robotics education shows higher efficacy when combined with various subjects.

Robot Control integrating LabVIEW and Matlab

  • Balashov, V.S.;Skatova, D.D.;Choi, S.J.
    • Proceedings of the KAIS Fall Conference
    • /
    • 2007.05a
    • /
    • pp.249-252
    • /
    • 2007
  • This study shows possibility of Matlab and LabVIEW integration for controlling of robot's manipulator. Examined approach can be used for control of complex system with intelligent control capability. Instance of Robotic System controller is described in details. Structure of control system is divided into three parts Virtual Instrument of LabVIEW, MatLab Script for solving and Matlab Simulink model for visualizing, which are explained separately. In addition, used neglects are explained and founded.

  • PDF

An Analysis of the Difference of Perception on IT Convergence Learning after the Smart Device based Robot Programming Education According to Elementary Gifted Students' Level (스마트 기기 기반의 로봇 프로그래밍 교육 이후 초등 영재들의 수준에 따른 IT 융합 학습에 대한 인식 차이 분석)

  • Yoon, Il-Kyu;Jang, Yun-Jae;Jeong, Soon-Young;Lee, Won-Gyu
    • Journal of the Korea Society of Computer and Information
    • /
    • v.20 no.5
    • /
    • pp.161-169
    • /
    • 2015
  • In this paper, we propose an smart device based robot programming education program and analyzing students' perceptions such as satisfaction, Expectancy-Value of IT convergence learning after the robot education program according to elementary gifted students' level. Smart device based robot programming education program designed based on schematic of the convergence suggested by WTEC and consist of creative phase, integration/fusion phase, innovation phase, outcome phase for learning practical process of the IT convergence. We are conducting a smart device based robot programming education class to consist of 126 gifted students and analysing the difference of perception. According to analysis of the result, core and advanced students' perception on satisfaction score shows also high. However, advanced level students' satisfaction score shows higher than core students' satisfaction score. Also, advanced level students' expectancy-value score on IT convergence learning shows higher than core students' score.

Development of Collaborative Robot Control Training Medium to Improve Worker Safety and Work Convenience Using Image Processing and Machine Learning-Based Hand Signal Recognition (작업자의 안전과 작업 편리성 향상을 위한 영상처리 및 기계학습 기반 수신호 인식 협동로봇 제어 교육 매체 개발)

  • Jin-heork Jung;Hun Jeong;Gyeong-geun Park;Gi-ju Lee;Hee-seok Park;Chae-hun An
    • Journal of Practical Engineering Education
    • /
    • v.14 no.3
    • /
    • pp.543-553
    • /
    • 2022
  • A collaborative robot(Cobot) is one of the production systems presented in the 4th industrial revolution and are systems that can maximize efficiency by combining the exquisite hand skills of workers and the ability of simple repetitive tasks of robots. Also, research on the development of an efficient interface method between the worker and the robot is continuously progressing along with the solution to the safety problem arising from the sharing of the workspace. In this study, a method for controlling the robot by recognizing the worker's hand signal was presented to enhance the convenience and concentration of the worker, and the safety of the worker was secured by introducing the concept of a safety zone. Various technologies such as robot control, PLC, image processing, machine learning, and ROS were used to implement this. In addition, the roles and interface methods of the proposed technologies were defined and presented for using educational media. Students can build and adjust the educational media system by linking the introduced various technologies. Therefore, there is an excellent advantage in recognizing the necessity of the technology required in the field and inducing in-depth learning about it. In addition, presenting a problem and then seeking a way to solve it on their own can lead to self-directed learning. Through this, students can learn key technologies of the 4th industrial revolution and improve their ability to solve various problems.

Factors Affecting the Intimacy Level Between Children and Robots (아동-로봇 친밀성에 영향을 미치는 요인에 관한 탐색적 연구)

  • Shin, Namin;Lee, Sunhee
    • Korean Journal of Child Studies
    • /
    • v.29 no.5
    • /
    • pp.97-111
    • /
    • 2008
  • This paper presents three related experiments designed to identify factors that may affect the level of intimacy between children and a robot placed in a kindergarten setting. In total, 68 children aged three to five took part in the experiments, where they were instructed to share four or five stickers with a robot as they wished. Data were collected by means of video-taping and by interviewing the motivations of the children for their conducts in the experiment. The results of the study suggest the following factors that may affect the extent to which a child feels intimacy towards a robot: gender, age, prior experiences with a robot, interaction time with a robot, and the perception of robot appearance design.

  • PDF

The Effects on Improving Creativity with a PBL-based Robot Education Program - Case of a Science High School - (문제중심학습(PBL)에 기초한 로봇교육 프로그램이 창의력 향상에 미치는 효과 - 과학고등학교사례 -)

  • Suh, Hyeong-Eob
    • Journal of Engineering Education Research
    • /
    • v.10 no.4
    • /
    • pp.93-122
    • /
    • 2007
  • The purpose of this study is to develop a systematic and effective PBL-based robot education program for improving creativity, and to analyze its effect on improving creativity of students in a science high school. The programs for 22 classes, designed to be used in a science high school, were developed and implemented. 8 teams got the abilities to independently build their own robots throughout all the process. The resultant improvement in creativity was analyzed in terms of gender and academic achievements. In the TTCT test, there was a significant improvement in creativity, especially the greatest in a subcategory 'originality.' While there was no significant difference in creativity by gender, there was a little difference in creativity by academic achievement. Especially the lowest group (Ha) showed the greatest improvement in creativity. This robot education program is expected to be used as an introductory one for the college of engineering.

Development of Underwater-type Autonomous Marine Robot-kit (수중형 자율운항 해양로봇키트 개발)

  • Kim, Hyun-Sik;Kang, Hyung-Joo;Ham, Youn-Jae;Park, Seung-Soo
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.22 no.3
    • /
    • pp.312-318
    • /
    • 2012
  • Recently, although the need of marine robots being raised in extreme areas, the basis is very deficient. Fortunately, as the robot competition is vitalizing and the need of the robot education is increasing, it is desirable to establish the basis of the R&D and industrialization of marine robots and to train professionals through the development and diffusion of marine robot kits. However, in conventional case, there is no underwater-type autonomous marine robot kit for the marine robot competition, which has the abilities of the underwater locomotion and target detection and avoidance. To solve this problem, a marine robot kit which has the abilities of the underwater locomotion, the waterproof and the weight adjustment, is developed. To verify the performance of the developed kit, test and evaluation such as surge, pitch, yaw, obstacle avoidance is performed. The test and evaluation results show that the possibility of the real applications of the developed kit.