• 제목/요약/키워드: Rewards system

검색결과 119건 처리시간 0.024초

품질비용 발생편차와 품질관리활동 그리고 성과간의 관계:품질성과와 납기성과를 중심으로 (The Relationships among the Degree of Quality Cost Deviation, Quality Management Activities and Performance)

  • 김달곤;김순기;정순여
    • 품질경영학회지
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    • 제31권4호
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    • pp.1-18
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    • 2003
  • Quality is a critical competitive factor in today's environment because of the impact of quality on costs and delivery. Many companies regard quality as a key concept of company strategy in order to achieve the competitive edge. Measuring and reporting quality cost is the first step in quality management program. The supposition of quality cost model is that investment in prevention activities will bring rewards from reduced failure costs, and that further investment in prevention activities will show profits from reduced appraisal costs. In this study, the degree of quality cost deviation is conceptualized. This means a deviation between the ideal and present ranking in the amounts of quality cost categories. This study analysed that the effect of its deviation on quality management activity and performance variables. However, there are no difference in these variables. The major reason is that most of companies are endeavoring for quality management but operating quality cost system unsystematically. The review against a prevention and appraisal activity is necessary.

멤버십 및 보상프로그램 적용에 따른 테마파크 선호변화에 관한 실증연구 (A study on the preference for theme park using membership & reward program)

  • 유명희
    • 정보학연구
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    • 제6권3호
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    • pp.97-113
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    • 2003
  • 최근 들어 레저업계에서는 상품판매의 활로를 다양화하기 위해 동종업종은 물론 타 업종에 이르기까지 제휴를 적극 활용하고 있다. 이렇듯 레저업계의 전략적 제휴에 대한 적극적인 활용을 위한 win-win전략의 수행이 필요하다. 본 고에서는 레저업체들이 네트워크마케팅 시스템과 제휴하여 멤버십프로그램 및 보상 프로그램을 회원들에게 제공할 때 이용자들의 선호도에 있어 변화가 있는지 테마파크를 예를 들어 실증적으로 연구해 보았다.

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무작위 초 보유 자원을 이용한 신뢰성 모델

  • Kim, Songkyoo
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2001년도 추계학술대회 논문집
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    • pp.199-202
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    • 2001
  • This article deals with stochastic reliability systems that include a repair facility and unreliable machines: the main facility of working and an auxiliary facility of "super-reserve" machines. The number of super-reserve machines are random number with a arbitrarily distribution and working machines break down exponentially. Defective machines line up for repair, whose durations are arbitrarily distributed. Refurbished machines return to the main facility. If the main facility is restored to its original quantity, the repair facility leaves on routine maintenance until all of super-reserve machines are exhausted. Then, the busy period is regenerated. The whole system also falls into the category of closed queues, with more options than those of basic models. The techniques include two-variate Markov and semi-regenerative processes, and a duality principle, to find the probability distribution of the number of intact machines. Explicit formulas obtained demonstrate a relatively effortless use of functionals of the main stochastic characteristics (such as expenses due to repair, maintenance, waiting, and rewards for higher reliability) and optimization of their objective function. Applications include computer networking, human resources, and manufacturing processes.

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Decentralized learning automata for control of unknown markov chains

  • Hara, Motoshi;Abe, Kenichi
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1990년도 한국자동제어학술회의논문집(국제학술편); KOEX, Seoul; 26-27 Oct. 1990
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    • pp.1234-1239
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    • 1990
  • In this paper, we propose a new type of decentralized learning automata for the control finite state Markov chains with unknown transition probabilities and rewards. In our scheme a .betha.-type learning automaton is associated with each state in which two or more actions(desisions) are available. In this decentralized learning automata system, each learning automaton operates, requiring only local information, to improve its performance under local environment. From simulation results, it is shown that the decentralized learning automata will converge to the optimal policy that produces the most highly total expected reward with discounting in all initiall states.

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Online Evolution for Cooperative Behavior in Group Robot Systems

  • Lee, Dong-Wook;Seo, Sang-Wook;Sim, Kwee-Bo
    • International Journal of Control, Automation, and Systems
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    • 제6권2호
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    • pp.282-287
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    • 2008
  • In distributed mobile robot systems, autonomous robots accomplish complicated tasks through intelligent cooperation with each other. This paper presents behavior learning and online distributed evolution for cooperative behavior of a group of autonomous robots. Learning and evolution capabilities are essential for a group of autonomous robots to adapt to unstructured environments. Behavior learning finds an optimal state-action mapping of a robot for a given operating condition. In behavior learning, a Q-learning algorithm is modified to handle delayed rewards in the distributed robot systems. A group of robots implements cooperative behaviors through communication with other robots. Individual robots improve the state-action mapping through online evolution with the crossover operator based on the Q-values and their update frequencies. A cooperative material search problem demonstrated the effectiveness of the proposed behavior learning and online distributed evolution method for implementing cooperative behavior of a group of autonomous mobile robots.

용량제약이 있는 다경로 오리엔티어링 문제의 해법에 관한 연구 (A Heuristic Algorithm for Multi-path Orienteering Problem with Capacity Constraint)

  • 황학;박금애;오용희
    • 대한산업공학회지
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    • 제33권3호
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    • pp.303-311
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    • 2007
  • This study deals with a type of vehicle routing problem faced by manager of some department stores during peak sales periods. The problem is to find a set of traveling paths of vehicles that leave a department store and arrive at a destination specified for each vehicle after visiting customers without violating time and capacity constraints. The mathematical model is formulated with the objective of maximizing the sum of the rewards collected by each vehicle. Since the problem is known to be NP-hard, a heuristic algorithm is developed to find the solution. The performance of the algorithm is compared with the optimum solutions obtained from CPLEX for small size problems and a priority-based Genetic Algorithm for large size problems.

Interactive Motivational Concept: A Study of Motivation among Corporate of Bhopal Region in India

  • Venkatesh, Bharti;Sharma, Amit Kumar
    • The Journal of Asian Finance, Economics and Business
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    • 제2권2호
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    • pp.35-38
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    • 2015
  • Managers, supervisors, executives and others whose office is to get work done by staff in organizations would desire a motivated workforce. Despite the advances in technology, any system has tot have motivated people to achieve its goals and at some time or other, no one in charge of a unit has failed to wonder, 'How best do I get individuals and groups motivated'? What is motivation, how can employees be motivated to direct their energies towards execution of the job and how is this achieved on a sustained on-going basis? Is a highly motivated employee necessarily an ace performer? These are the issues which the author would address in the present paper. The authors has conducted an empirical study by administering motivational test and collected data from 100 corporate of Bhopal region.

종업원이 참여하는 생산성향상 프로그램 개발 (A Study on Developing Productivity Improvement Program Through Employee Involvement)

  • 이재권;장영기
    • 산업경영시스템학회지
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    • 제18권35호
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    • pp.61-70
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    • 1995
  • The objective of this study is In develope on productivity improvement program, which named PPM(Participative Productivity Management). This program consists of 3 stages which are Goal setting and sharing. Productivity measurement and evaluation, and Gain sharing. Each concepts of NGT(Nominal Group Technique), Objectives matrix method and Gain sharing was applied to form this frame. This program rewards members of an organization for their contributions to improve business results. It also fits perfectly with today's participative management philosophies. Furthermore, the company and its employees could be partners a win-win situation, and one more barrier to a high-involvement culture should be eliminated.

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종합병원 지식근로자의 지식공유 의도와 혁신행동 간의 관계 (The Relationship between Workers' Knowledge Sharing Intention and Innovation Behavior in General Hospitals)

  • 이현숙
    • 보건의료산업학회지
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    • 제7권4호
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    • pp.233-241
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    • 2013
  • The purpose of this study is to investigate factors affecting workers' knowledge sharing on knowledge sharing and innovation behavior in general hospitals. This study is based on factors of knowledge sharing such as incentives, reciprocal benefits, behavioral control, and subjective norm, CEO's support, rewards system, IT system, and trust. Data were assessed using 148 workers who work in 3 hospitals in Seoul, Kyunggi, Chunkcheong-do. Data were collected with self-administered questionnaires from April 1 to 31 in 2013 and analyzed SPSS 18 and SEM(structural equation modeling). The results of the study were as follows. First, knowledge sharing intention as well as innovation behavior was statistically significant in behavioral control and IT system. Second, knowledge sharing intention turned out to be positive effect for innovation behavior. This study identified a couple of factors affecting workers' knowledge sharing on knowledge sharing intention and innovation behavior. The the implications of these factors are discussed and areas for developing hospital's knowledge management strategies are fostered and knowledge sharing intention and innovation behavior.

분산형 접근 방식을 적용한 차량 인터넷에서 신뢰할수 있는 데이터 관리를 위한 인센티브 메커니즘 설계 (An Incentive Mechanism Design for Trusted Data Management on Internet of Vehicle with Decentralized Approach)

  • 무함마드 필다우스;이경현
    • 정보보호학회논문지
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    • 제31권5호
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    • pp.889-899
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    • 2021
  • 본 논문은 블록체인 기술에서 탈중앙화된 시스템 접근 방식을 활용하여 차량 인터넷(IoV)에서 신뢰할 수 있는 데이터 공유 체계를 제안한다. 스마트 계약에 기초한 인센티브 메커니즘을 채택하여, 차량은 올바른 교통 정보 메시지를 정직하게 공유함으로써 시스템으로부터 특정한 보상을 받게 된다. 이후 차량은 평판 등급을 생성하여 수신되는 모든 정보 메세지를 검증함으로서 메시지에 대한 신뢰성을 유지한다. 한편 네트워크 성능을 분석하기 위해 이산 이벤트 시뮬레이터를 사용하여 IoT 네트워크를 시뮬레이션하였고, 인센티브 모델은 분산형 접근 방식의 이더리움 스마트 계약을 활용하여 설계하였다.