• 제목/요약/키워드: Real-time Kinematics

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스테레오 비전정보를 사용한 휴머노이드 로봇 팔 ROBOKER의 동적 물체 추종제어 구현 및 실험 (Implementation and Experimentation of Tracking Control of a Moving Object for Humanoid Robot Arms ROBOKER by Stereo Vision)

  • 이운규;김동민;최호진;김정섭;정슬
    • 제어로봇시스템학회논문지
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    • 제14권10호
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    • pp.998-1004
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    • 2008
  • In this paper, a visual servoing control technique of humanoid robot arms is implemented for tracking a moving object. An embedded time-delayed controller is designed on an FPGA(Programmable field gate array) chip and implemented to control humanoid robot arms. The position of the moving object is detected by a stereo vision camera and converted to joint commands through the inverse kinematics. Then the robot arm performs visual servoing control to track a moving object in real time fashion. Experimental studies are conducted and results demonstrate the feasibility of the visual feedback control method for a moving object tracking task by the humanoid robot arms called the ROBOKER.

분산 제어기 구조를 갖는 마스터 암의 기구학 설계 및 해석

  • 이장욱;김윤상;이수용;김문상
    • 제어로봇시스템학회논문지
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    • 제7권6호
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    • pp.532-539
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    • 2001
  • In robot teleoperation, much research has been carried out to control the slave robot from remote site. One of the essential devices for robot teleoperation is the masterarm, which is a path command generating device worn on human arm. In this paper, a new masterarm based on human kinematics is proposed. Its controller is based on the distributed controller architecture composed of two controller parts: a host controller and a set of satellite controllers. Each satellite controller measures the corresponding joint angle, while the host controller performs forward and inverse kinematics calculation. This distributed controller architecture can make the data updating faster, which allows to implement real-time implementation. The host controller and the satellited controllers are networked via three-wire daisy-chained SPI(Serial Peripheral Interface) protocol, so this architecture makes the electrical wiring very simple, and enhances maintenance. Analytical method for finding three additional unknown joint angles is derived using only three measured angles for each shoulder and wrist, which makes th hardware implementation very simple by minimizing the required number of satellite controllers. Finally, the simulation and experiment results are given to demonstrate the usefulness and performance of the proposed masterarm.

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A study on Development of Footwear Shape Scanner for Off-Line Robot Path Programming

  • Lho, Tae-Jung;Song, Se-Hoon;Ju, Hyun-Woo;Lee, Jung-Wook;Cho, Jae-Kung;Ahn, Hee-Tae
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.808-812
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    • 2003
  • We need a lot of manpower and we can cut down a labor cost by applying industrial robots the footwear bonding automation process. In this study, we suggest how to program off-line robot path along a shoe's outsole shape in the footwear bonding process by 5-axis microscribe system like robot arms. This microscribe system development consists 5-axis microscribe mechanics, signal processing circuit, and PC with software. It is the system for making database of a shoe's outsole through the movement of a microscribe with many joints. To do this, first read 5-encoders' pulse values while a robot arm points a shoe's outsole shape from the initial status. Then, calculate a relative shoe's outsole by Denavit-Hatenberg's (D-H) direct Kinematics of known length of links and coordinate values. Next, calculate the encoders' pulse values of the robot arm's rotation and transmitting the angle pulse values to the PC through a circuit. Finally, it is able to display a shoe's outsole at real-time by computing the Denvavit-Hantenberg's (D-H) direct kinematics in the PC. With the coordinate values calculated above, we can draw a bonding gauge-line on the upper. Also, we can make off-line robot path programming compute a shoe's bonding area on the upper. These results will be effectively applied for programming a robot path on off-line and automatically.

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Kinematic Method of Camera System for Tracking of a Moving Object

  • Jin, Tae-Seok
    • Journal of information and communication convergence engineering
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    • 제8권2호
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    • pp.145-149
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    • 2010
  • In this paper, we propose a kinematic approach to estimating the real-time moving object. A new scheme for a mobile robot to track and capture a moving object using images of a camera is proposed. The moving object is assumed to be a point-object and projected onto an image plane to form a geometrical constraint equation that provides position data of the object based on the kinematics of the active camera. Uncertainties in the position estimation caused by the point-object assumption are compensated using the Kalman filter. To generate the shortest time path to capture the moving object, the linear and angular velocities are estimated and utilized. The experimental results of tracking and capturing of the target object with the mobile robot are presented.

로봇 메니퓰레이터 제어를 위한 개조된 자기조직화 신경망 개발 (Development of the Revised Self-Organizing Neural Network for Robot Manipulator Control)

  • 구태훈;이종태
    • 대한산업공학회지
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    • 제25권3호
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    • pp.382-392
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    • 1999
  • Industrial robots have increased in both the number and applications in today's material handling systems. However, traditional approaches to robot controling have had limited success in complicated environment, especially for real time applications. One of the main reasons for this is that most traditional methods use a set of kinematic equations to figure out the physical environment of the robot. In this paper, a neural network model to solve robot manipulator's inverse kinematics problem is suggested. It is composed of two Self-Organizing Feature Maps by which the workspace of robot environment and the joint space of robot manipulator is inter-linked to enable the learning of the inverse kinematic relationship between workspace and joint space. The proposed model has been simulated with two robot manipulators, one, consisting of 2 links in 2-dimensional workspace and the other, consisting of 3 links in 2-dimensional workspace, and the performance has been tested by accuracy of the manipulator's positioning and the response time.

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Fast Motion Synthesis of Massive Number of Quadruped Animals

  • Sung, Man-Kyu
    • International Journal of Contents
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    • 제7권3호
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    • pp.19-28
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    • 2011
  • This paper presents a fast and practical motion synthesis algorithm for massive number of quadruped animals. The algorithm constructs so called speed maps that contain a set of same style motions but different speed from a single cyclic motion by using IK(Inverse Kinematics) solver. Then, those speed maps are connected each other to form a motion graph. At run time, given a point trajectory that obtained from user specification or simulators, the algorithm retrieves proper speed motions from the graph, and modifies and stitches them together to create a long seamless motion in real time. Since our algorithm mainly targets on the massive quadruped animal motions, the motion graph create wide variety of different size of characters for each trajectory and automatically adjusted synthesized motions without causing artifact such as foot skating. The performance of algorithm is verified through several experiments

Virtual Prototyping Simulation for a Passenger Vehicle

  • Kwon Son;Park, Kyung-Hyun;Eom, Sung-Sook
    • Journal of Mechanical Science and Technology
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    • 제15권4호
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    • pp.448-458
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    • 2001
  • The primary goal of virtual prototyping is to eliminate the need for fabricating physical prototypes, and to reduce cost and time for developing new products. A virtual prototyping seeks to create a virtual environment where the development of a new model can be flexible as well as rapid, and experiments can be carried out effectively concerning kinematics, dynamics, and control aspects of the model. This paper addresses the virtual environment used for virtual prototyping of a passenger vehicle. It has been developed using the dVISE environment that provides such useful features as actions, events, sounds, and light features. A vehicle model including features, and behaviors is constructed by employing an object-oriented paradigm and contains detailed information about a real-size vehicle. The human model is also implemented not only for visual and reach evaluations of the developed vehicle model, but also for behavioral visualization during a crash test. For the real time driving simulation, a neural network model is incorporated into the virtual environment. The cases of passing bumps with a vehicle are discussed in order to demonstrate the applicability of a set of developed models.

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An Effective Visualization of Intricate Multi-Event Situations by Reusing Primitive Motions and Actions

  • Park, Jong Hee;Choi, Jun Seong
    • International Journal of Contents
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    • 제15권4호
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    • pp.16-26
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    • 2019
  • The efficient implementation of various physical actions of agents to respond to dynamically changing situations is essential for the simulation of realistic agents and activities in a cyber world. To achieve a maximum diversity of actions and immediate responsiveness to abrupt changes in situations, we have developed an animation technique in which complex actions are recursively constructed by reusing a set of primitive motions, and agents are designed to react in real-time to abrupt ambient changes by computationally satisfying kinematic constraints on body parts with respect to their goals. Our reusing scheme is extended to visualize the procedure of realistic intricate situations involving many concurring events. Our approach based on motion reuse and recursive assembly has clear advantages in motion variability and action diversity with respect to authoring scalability and motion responsiveness compared to conventional monolithic (static) animation techniques. This diversity also serves to accommodate the characteristic unpredictability of events concurring in a situation due to inherent non-determinism of associated conditions. To demonstrate the viability of our approach, we implement several composite and parallel actions in a dynamically changing example situation involving events that were originally independent until coincidentally inter-coupled therein.

+5각 관절 병렬 구조를 이용한 6자유도 힘 반사형 원격 조종기 (A 6-degree-of-freedom force-reflecting hand controller using fivebar parallel mechanism)

  • 진병대;우기영;권동수
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.1545-1548
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    • 1997
  • A Force-refecting hand controller can provide the kinesthetic information obtained from a slave manipulator to the operator of a teleoperation system. This thesis presents the desgn and the analysis of a 6-degree-of-freedom force-reflecting hand controller using fivebar parallel mechanism. The goal of this thesis is to construct a superior hand controller that can provide large workspace and good force-reflecting ability. The forward kinematics of the fivebar paprallel mechanism has been calculated in real-time using three pin-joint sensors in addition to six actuator position sensors. A force decomposition approach is used to comput the Jacobin. To analyze the characteristics of the fivebar parallel mechanism, it has been compared with the other three parallel mechanisms in terms with workspace and manipulability measure. The force-reflecting hand controller using the fivebar parallel mechanism has been constructed and tested to verify the feasibility of the design concept.

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5각 관절 병렬 구조를 이용한 6자유도 힘 반사형 마스터 콘트롤러 (A Six-Degree-of-Freedom Force-Reflecting Master Hand Controller using Fivebar Parallel Mechanism)

  • 진병대;우기영;권동수
    • 제어로봇시스템학회논문지
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    • 제5권3호
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    • pp.288-296
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    • 1999
  • A force-reflecting hand controller can provide the kinesthetic information obtained from a slave manipulator to the operator of a teleoperation system. The goal is to construct a compact hand controller that can provide large workspace and good force-reflecting capability. This paper presents the design and the analysis of a 6-degree-of-freedom force-reflecting hand controller using fivebar parallel mechanism. The forward kinematics of the fivebar parallel mechanism has been calculated in real-time using three pin-joint sensors in addition to six actuator position sensors. A force decomposition approach is used to compute the Jacobian. To evaluate the characteristics of the fivebar parallel mechanism, it has been compared with the other three parallel mechanisms in terms with workspace and manipulability measure. The hand controller using the fivebar parallel mechanism has been constructed and tested to verify the feasibility of the design concept.

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