• 제목/요약/키워드: Real-time Collaboration

검색결과 155건 처리시간 0.028초

Augmented Reality Annotation for Real-Time Collaboration System

  • Cao, Dongxing;Kim, Sangwook
    • 한국멀티미디어학회논문지
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    • 제23권3호
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    • pp.483-489
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    • 2020
  • Advancements in mobile phone hardware and network connectivity made communication becoming more and more convenient. Compared to pictures or texts, people prefer to share videos to convey information. For intentions clearer, the way to annotating comments directly on the video are quite important issues. Recently there have been many attempts to make annotations on video. These previous works have many limitations that do not support user-defined handwritten annotations or annotating on local video. In this sense, we propose an augmented reality based real-time video annotation system which allowed users to make any annotations directly on the video freely. The contribution of this work is the development of a real-time video annotation system based on recent augmented reality platforms that not only enables annotating drawing geometry shape on video in real-time but also drastically reduces the production costs. For practical use, we proposed a real-time collaboration system based on the proposed annotation method. Experimental results show that the proposed annotation method meets the requirements of real-time, accuracy and robustness of the collaboration system.

Real-Time Enterprise Management

  • Hadavi, K.Cyus
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 2002년도 e-Biz World Conference
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    • pp.9-16
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    • 2002
  • Adexa is a leading provider of supply chain planning and collaboration software. Our iCollaboration solution is used by Global 2000 companies to create Real-time Enterprise Management solutions(omitted)

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실시간 협업 설계를 위한 CAD 컨퍼런싱 시스템 개발 (Development of the CAD Conferencing System for Real-time Design Collaboration)

  • 김광운;전용태;정태형
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2002년도 춘계학술대회 논문집
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    • pp.531-535
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    • 2002
  • This paper presents a real-time collaborative system for distributed design. The aim of the system is to provide designers with a virtual workspace where they can collaborate and exchange their design knowledge in distributed environment. The system consists of two subsequent modules. One is for the visualization of design data including CAD data, documents, images, and the other is real-time collaboration module. They make it possible for distributed designers to review the design data collaboratively and to share their design knowledge. The system was implemented by using the Internet protocols such as TCP/IP and IP multicast on the peer-to-peer based network. An example is presented and discussed to validate the proposed system.

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A Modified Dynamic Weighted Round Robin Cell Scheduling Algorithm

  • Kwak, Ji-Young;Nam, Ji-Seung;Kim, Do-Hyun
    • ETRI Journal
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    • 제24권5호
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    • pp.360-372
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    • 2002
  • In this paper, we propose the modified dynamic weighted round robin (MDWRR) cell scheduling algorithm, which guarantees the delay property of real-time traffic and also efficiently transmits non-real-time traffic. The proposed scheduling algorithm is a variation of the dynamic weighted round robin (DWRR) algorithm and guarantees the delay property of real-time traffic by adding a cell transmission procedure based on delay priority. It also uses a threshold to prevent the cell loss of non-real-time traffic that is due to the cell transmission procedure based on delay priority. Though the MDWRR scheduling algorithm may be more complex than the conventional DWRR scheme, considering delay priority minimizes cell delay and decreases the required size of the temporary buffer. The results of our performance study show that the proposed scheduling algorithm has better performance than the conventional DWRR scheme because of the delay guarantee of real-time traffic.

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상호작용 기능이 강화된 실시간 협업 설계 시스템에 관한 연구 (A Study on Real-Time Collaborative Design System for powerful interaction performance)

  • 하영명;김현수;안대건;김호찬;정해도;이석희
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2003년도 춘계학술대회 논문집
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    • pp.1266-1269
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    • 2003
  • Many studies have indicated that most of a product's cost is fixed early in its lift cycle, before the original design cycle is complete. This implies that we should consider various aspects of product lift cycle at the design stage. This means the need of collaboration in design stage. Because the Internet provides instant access to a wealth of design information, the Internet is used by the collaborative design team members as a medium to share data, information and knowledge, and in some cases for product data management and project management by integrating the Web with appropriate technologies. This paper presents a real-time collaborative design system for powerful interaction performance, based on the Internet and Web technologies. Using The system use the client/server architecture and the purpose of the system is to provide a method that enables real-time view, review and modification of the 3D model through the Internet.

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QoS Based Enhanced Collaboration System Using JMF in MDO

  • 김종성
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2004년도 하계종합학술대회 논문집(1)
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    • pp.281-284
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    • 2004
  • This paper presents the design and implementation of a QoS based enhanced collaboration system in MDO. This is an efficient distributed communication tool between designers. It supports text communication, audio/video communication, file transfer and XML data sending/receiving. Specially, this system supports a dynamic QoS self-adaptation by using the improved direct adjustment algorithm (DAA+). The original direct adjustment algorithm adjusts the transmission rate according to the congestion level of the network, based on the end to end real time transport protocol (RTP), and controls the transmission rate by using the information of loss ratio in real time transport control protocol (RTCP). But the direct adjustment algorithm does not consider when the RTCP packets are lost. We suggest an improved direct adjustment algorithm to solve this problem. We apply our improved direct adjustment algorithm to our of QoS (Quality of Service) [1] based collaboration system and show the improved performance of transmission rate and loss ratio.

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Multimedia Presentation Authoring and Virtual Collaboration in Medicine

  • Hong, Chul-Eui
    • Journal of information and communication convergence engineering
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    • 제8권6호
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    • pp.690-696
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    • 2010
  • Web-based virtual collaboration is increasingly gaining popularity in almost every area in our society due to the fact that it can bridge the gap imposed by time and geographical constraints. However, in medical field, such collaboration has been less popular than other fields. Some of the reasons were timeliness, security, and preciseness of the information they are dealing with. In this paper, we are proposing a web-based distributed medical collaboration system called Virtual Collaboration System for Medicine (VCSM) for medical doctors that meet the needs. The proposed system consists of two parts - multimedia presentation and recordable virtual collaboration. The former supports synchronized multimedia presentation using Synchronous Multimedia Integration Language (SMIL.) It allows synchronization of the contents of a PowerPoint presentation file and a video file. The presentation may be provided to the participants before the discussion begins. Next, in the virtual collaboration stage, participants can use text along with associated symbols during the discussion over the presented medical images. The symbols such as arrows or polygons can be set or removed dynamically to represent areas of interest in digital images using so called layered architecture that separates image layer from annotation layer. XML files are used to record participants' opinions along with the symbols over some particular images

협업 세션 중심의 동기식 원격교육 시스템의 설계 및 구현 (Design and Implementation of Collaboration Session-Centric Synchronous Distance Learning System)

  • 조성국;이장호
    • 한국정보통신학회논문지
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    • 제15권1호
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    • pp.209-219
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    • 2011
  • 컴퓨터 기반의 원격교육 시스템의 대부분은 학생이 강의자에 의해 이미 강의된 내용을 서버로부터 다운로드하여 보는 형태의 비동기식(asynchronous) 원격 교육 시스템이다. 이러한 비동기적인 시스템의 경우, 시간에 구애 받지 않고 강의 내용을 볼 수 있다는 장점이 있는 반면, 학생과 강의자간의 실시간 상호작용 등을 지원하지 않음으로 인하여 학습 효과가 떨어질 수 있다. 본 논문에서는 학생과 강의자 간의 협업 세션(collaboration session) 모델을 기반으로 하여, 학생과 강의자간의 실시간 상호작용, 강의 중의 인지 정보, 그리고 학생으로부터의 피드백을 지원하는 협업 세션 중심의 동기식 원격 교육 시스템(collaboration session-centric synchronous distance learning system)을 제안하였다. 제안된 시스템의 기본 기능에는 음성 및 화상 회의(audio and video conferencing), 텍스트 기반 채트, 주석(annotation)이 가능한 공유 슬라이드가 포함된다.

효과적인 협업을 위한 VNC 확장 (Extending VNC for Effective Collaboration)

  • 이태호;이홍창;박양수;이명준
    • 한국컴퓨터정보학회논문지
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    • 제13권6호
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    • pp.181-193
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    • 2008
  • VNC는 Thin Client 컴퓨팅시스템의 하나로서 RFB(Remote Frame Buffer) 프로토콜을 통하여 서로 다른 플랫폼간의 원격 제어 기능을 지원한다. 그러나 VNC는 협업을 위하여 특별한 기능을 제공하지 않기 때문에 VNC의 원격 제어 기능을 통하여 효율적인 협업을 진행하는 것은 어려운 일이다. 본 논문에서는 오픈소스 VNC인 UltraVNC 서버와 JavaViewer 클라이언트의 확장에 대하여 기술한다. 효과적인 실시간 협업을 지원하기 위하여 확장된 VNC는 협업 서버를 제어하기 위하여 관리자, 작업자, 관람자와 같은 세가지 접근 권한을 제공한다. 관리자는 확장된 JavaViewer에서 새롭게 제공되는 접근 관리 도구를 통하여 권한 관리를 수행할 수 있다. 작업자는 협업서버의 자원을 제어하는 것이 가능하지만, 관람자는 협업서버의 자원을 제어 하는 것은 불가능하며 작업 진행사항을 단지 모니터링할 수 있다. 또한 확장된 VNC는 여러 협업참여자가 간편하게 협업서버에 접속할 수 있도록 원클릭 접속 기능을 제공한다.

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