• Title/Summary/Keyword: Real-Time Simulator

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Simulation of time-domain bottom reverberation signal using energy-flux model (에너지 플럭스 모델을 활용한 해저 잔향음 신호 모의)

  • Jung, Young-Cheol;Lee, Keun-Hwa;Seong, Woojae;Kim, Seongil
    • The Journal of the Acoustical Society of Korea
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    • v.38 no.1
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    • pp.96-105
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    • 2019
  • Ocean reverberation is the most limiting factor in designing realistic and real-time system for sonar simulator. The simulation for an ocean reverberation requires a lot of computational loads, so it is hard to embed program and generate real-time signal in the sonar simulator. In this study, we simulate a time-domain bottom reverberation signal based on Harrison's energy-flux bottom reverberation model by applying Doppler effects as ship maneuvering and autoregressive model. Finally, the bottom reverberation signal with realistic characteristics could be generated for the simulation of ONR reverberation modeling workshop-I problem XI and East Sea ocean environments.

A study on the Digital Video control system for train simulator (철도차량 시뮬레이션의 디지털 영상제어 시스템 연구)

  • Kim, Bong-Taek;Choi, Sung
    • Proceedings of the KSR Conference
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    • 1999.11a
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    • pp.259-266
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    • 1999
  • A study on the static type train simulator will include the training of new drives requires that the environment of the cab, controls placement, etc. must highly realistic so that driver can readily transfer his training experience to the real world. The simulator computer sends video disc speed command to a Video PC processor. A video switcher select the output of the on-line player. This selection is done with loss of vertical synchronization, meaning the picture will not noticeable roll or jump as the simulation mover from disc to disc. The video image quality remain contestant through the simulated speed range from zero to 100km/h. Flicker is avoided in the scene by the use of a TBC(Time Base Corrector) which causes the display of one video field at a time. Thus, no interfield jitter is present when the scene is stopped.

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An Efficient Simulation Technique to Verify Real-time Performance of Vehicle Control Systems (자동차 제어 시스템의 실시간 성능 검증을 위한 효율적인 실시간 시뮬레이션 기법)

  • Kim, Seunggon;We, Kyoung-Soo;Lee, Chang-Gun;Yi, Kyongsu
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.3
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    • pp.187-193
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    • 2015
  • When developing a vehicle control system, simulation methods are widely used to validate the whole system in the early development phase. With this regard, the simulator should correctly behave just like the real parts that are not yet implemented while interacting with already implemented parts in real-time. However, most simulators cannot provide functionally and temporally accurate behaviors of the target system. In order to overcome this limitation, this paper proposes a novel real-time simulation technique that can efficiently simulate the temporal behavior as well as the functional behavior of the simulation target system.

Real Time Simulation Method for Stand-Alone of Wind Power Generation System (풍력발전시스템의 단독운전을 위한 실시간 시뮬레이션 방법)

  • Han, Sang-Geun;Park, Min-Won;Yu, In-Keun
    • Proceedings of the KIEE Conference
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    • 2003.04a
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    • pp.349-351
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    • 2003
  • A real time simulation method for the stand-alone Wind Power Generation System (WPGS) based on the real-time digital simulator (RTDS) is proposed in this paper for the simulations under the real weather conditions. The wind turbine characteristic equation of a wind turbine is reconstructed in the RTDS, and then the real data of weather conditions are interfaced to the RTDS through the analogue input Ports of the RTDS. The outcomes of the simulation demonstrate the effectiveness of the proposed simulation scheme in this paper. The results show that the cost effective verifying for the efficiency and stability of the WPGS.

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Development of Multi-agent Based Deadlock-Free AGV Simulator for Material Handling System (자재 취급 시스템을 위한 다중 에이전트 기반의 교착상태에 자유로운 AGV 시뮬레이터 개발)

  • Lee, Jae-Yong;Seo, Yoon-Ho
    • Journal of the Korea Society for Simulation
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    • v.17 no.2
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    • pp.91-103
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    • 2008
  • In order to simulate the behavior of automated manufacturing systems, the performance of material handling systems should be measured dynamically. Multi-Agent technology could be well adapted for the development of simulator for distributed and intelligent manufacture systems. A multi-agent system is composed of one coordination agent and multiple application agents. Issues in AGVS simulator can be classified by the set-up and operating problems. Decisions on the number of vehicles, bi- or uni-directional guide-path, etc. are fallen into the set-up problem category, while deadlock tree algorithm and conflict resolution are in operating problem. In this paper, a multi-agent based deadlock-free simulator for automated guided vehicle system(AGVS) are proposed through the use of multi-agent technologies and the development of deadlock-free algorithm. In this AGVS simulator proposed, well-known Floyd algorithm is used to create AGVS Guide path, through which AGVS move. Also, AGVs avoid vehicle conflict and deadlock using check path algorithm. And Moving vehicle agents are operated in real-time control by coordination agent. AGV position is dynamically calculated based on the concept of rolling time horizon. Simulator receives and presents operating information of vehicle in AGVS Gaunt chart. The performance of the proposed algorithm and developed simulator based on multi-agent are validated through set of experiments.

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Study on the parallel processing algorithms with implicit integration method for real-time vehicle simulator development (실시간 차량 시뮬레이터 개발을 위한 암시적 적분기법을 이용한 병렬처리 알고리즘에 관한 연구)

  • 박민영;이정근;배대성
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.497-500
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    • 1995
  • In this paper, a program for real time simulation of a vehicle is developed. The program uses relative coordinates and BEF(Backward Difference Formula) numerical integration method. Numerical tests showed that the proposed implicit method is more stable in carring out the numerical integration for vehicl dynamics than the explicit method. Hardware requirements for real time simulation are suggested. Algorithms of parallel processing is developed with DSP (digital signal processor).

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Real-Time Estimation of Stewart Platform Forward Kinematic Solution (스튜어트 플랫폼 순기구학 해의 실시간 추정기법)

  • 정규홍;이교일
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.18 no.7
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    • pp.1632-1642
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    • 1994
  • The Stewart Platform is a six-degree-of-freedom in-parallel-actuated manipiulator mechanism. The kinematic behavior of parallel mechanisms shows inverse characteristics as compared that of serial mechanisms; i.e, the inverse kinematic problem of Stewart Platform is straightforward, but no closed form solution of the forward kinematic problem has been previously presented. Thus it is difficult to calculate the 6 DOF displacement of the platform from the measured lengths of the six actuators in real time. Here, a real-time estimation algorithm which solves the Stewart Platform kinematic problem is proposed and tested through computer simulations and experiments. The proposed algorithm shows stable convergence characteristics, no estimation errors in steady state and good estimation performance with higher sampling rate. In experiments it is shown that the estimation result is the same as that of simulation even in the presence of measurement noise.

A Study on the real-time NURBS Interpolation using 2-stage interpolation (2중 보간법을 이용한 실시간 NURBS 보간방법에 관한 연구)

  • Park Jinho
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.13 no.6
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    • pp.56-63
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    • 2004
  • The real-time NURBS interpolation method using 2-stage interpolation is studied. The 2-stage interpolation method that compensates for interpolation errors within machine BLU is proposed. The interpolation result was filtered by an Acceleration/Jerk limitation equation. Through this 2-stage interpolation, both the interpolation error condition and the motion kinematics could be satisfied. Using computer simulation in which interpolation results are evaluated by a numerical iteration method, it is shown that the 2-stage interpolation algerian could interpolate target curves precisely with geometric and dynamic contentment. The proposed algorithm was implemented in the CNC simulator system and an experimental un was conducted to identify the real-time adaptation.

Implementation of Wafer Handling Robot Controller Based on RTAI (RTAI 기반의 웨이퍼처리 로봇 제어기 구현)

  • Chang, Soon-Pill;Shin, Ik-Sang;Moon, Seung-Bin
    • Journal of the Korean Society for Precision Engineering
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    • v.25 no.9
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    • pp.45-52
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    • 2008
  • As multiple functions arc required in a robot controller, RTOS(Real Time Operating System) should be adopted to manage complex situations, such as choosing most urgent task among competing ones. In this paper, we implemented RTAI(Real Time Application Interface) based robot controller for wafer handling robots including graphic simulator. We showed how multiple tasks are organized and also explained in detail about task priorities and execution periods. Finally, we presented simulation results.

Using real time data with rigorous models to optimize plant performance

  • Clemmons, Josh
    • 제어로봇시스템학회:학술대회논문집
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    • 1989.10a
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    • pp.828-834
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    • 1989
  • On-Line optimization of process units has heretofore been restricted to the individual equipment level using linear approximate models. The advent of the low cost, high speed micro-computer coupled with the speed and robustness of an equation based exact simulator is making real-time optimization of entire process units a reality. The resultant implications for a decision system applied to day-to-day operations, point to a significant change in the way process plants will be managed in the future.

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