• Title/Summary/Keyword: Real painting

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Artist's Clothing and Environment of Suprematism as Experimental Art (절대주의 실험 예술의 환경과 예술가 의상)

  • Lee, Keum-Hee
    • The Research Journal of the Costume Culture
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    • v.15 no.1 s.66
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    • pp.152-168
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    • 2007
  • The aim of this study is to shed light on essentials of Suprematist artists focusing on Malevich and their works in relation to modem design, and to examine their roles in the modem design industry compared to those of modem designers. The study obtains the following result on Suprematist artists and their works in Russian avant-garde in terms of modem design. Firstly, Suprematist artists had a great deal of interest in practical design although it seemed Suprematist were replaced by utilitarianism in avant-garde during the Russian revolution. Secondly, Suprematist artists were the first artists to bring the birth of modem design trends by applying their art in geometric forms to clothing and fabric design as well as ornaments and handicraft. Thirdly, the artists' attempt to work with needle workers made it possible to set achievements in design and modem decorative art exhibitions in various fields of art-life. As for the role of modem designers, Suprematist artists including Malevich have significant meanings as follows: Firstly, Malevich was a creative, future-oriented artistic designer who realized zaum of painting on the stage and created suprematistic mode in a cosmic point of view in order to agree with the environment. Secondly, Suprematist artists knew the importance of works that were produced by craftsmen and worked together with them. Therefore, the designers could maintain fabric decoration in difficult conditions knowing the importance of the high value-added industry. Thirdly, they were artists in real life who embodied the ideas and theories of Suprematist in sample works by recognizing the need of changes in life environment: they planned to set a new visual world in art but did not confine the idea only to painting.

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A Study on Aerial Perspective on Painterly Rendering (회화적 렌더링에서의 대기원근법의 표현에 관한 연구)

  • Jang, Jae-Ni;Ryoo, Seung-Taek;Seo, Sang-Hyun;Lee, Ho-Chang;Yoon, Kyung-Hyun
    • Journal of Korea Multimedia Society
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    • v.13 no.10
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    • pp.1474-1486
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    • 2010
  • In this paper, we propose an algorithm which represents the distance depiction technique of real painting that named "Aerial Perspective" in painterly rendering. It is a painting technique that depicts the attenuations of light in the atmosphere, and the scattering effect is changed by the distance, altitude and density of atmospheres. For the reflection of these natures, we use the depth information corresponding to an input image and user-defined parameters, so that user changes the effect level. We calculate the distance and altitude of every pixel with the depth information and parameters about shot information, and control the scattering effects by expression parameters. Additionally, we accentuate the occluding edges detected by the depth information to clarify the sense of distance between fore and back-ground. We apply our algorithm on various landscape scenes, and generate the distance-emphasized results compared to existing works.

A Study on the Formativeness of Shamanism Expressed in Modern Fashion (현대 패션에 표현된 무속의 조형성 연구)

  • Kwon, Jin;Kwon, Myoung-Sook
    • Journal of the Korean Society of Costume
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    • v.58 no.6
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    • pp.1-11
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    • 2008
  • The purpose of this study was to investigate how formativeness of shamanism has expressed and developed in modern fashion. Formative expression of shamanism in modern fashion has expressed in the way of on style, color, material and pattern as follows; Style has made animal and human incorporated by expressing abstract animal on the part or whole of costume and it has reconstructed traditional shaman costume into modern costume. Skin colors of living bodies which exist in nature, such as black, blown, yellow and grey, were used to symbolize spirit and low brightness of colors such as blue, white and black were also used to symbolize hyperspace. Artificial materials which imitate animal figure and genuine materials from animal were used. Various natural materials used in traditional shaman costume were also used. Animal patterns and abstract patterns symbolizing the celestial heaven and lower world, and patterns shown on wall painting and rock painting has appeared. The meaning of shamanism in modern fashion can be identified as interchangeable movement of time and space, a cosmic outlook on the world and ration. Spiritually designed costume has made fashion move to hyperspace in spirit trip. Modern fashion with shamanism has expressed its cosmic outlook on the world or universal wish beyond human's real world by patterns such as bird figure which means the celestial heaven and lower world. Corporation and transition of human and animal were symbolized as shaman hypernatural intercourse with designs expressed in costume using a part of animal or animal's characteristics.

Laser Cleaning Technology in the Restoration of Artworks (문화재 복원을 위한 레이저 세정 기술)

  • Lee, Jong-Myoung
    • Journal of Conservation Science
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    • v.10 no.1 s.13
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    • pp.10-20
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    • 2001
  • Since the feasibility for the application of laser to the conservation of artworks had been demonstrated by John F. Asmus at 1972 it was known from many experiments that laser cleaning technology Provided superior characteristics over conventional cleaning methods based on mechanical and chemical actions. Then, the research and development of the cleaning technology was carried out strongly in Europe and many successful cleaning applications such as stone, painting, stained glass, paper, leather, and metal have been reported. However this is not familiar as a cleaning tool in the restoration of artworks in oriental countries including Korea. Therefore, this article aims to introduce a laser cleaning technology and its characteristics for the applications to art restoration. The contents in this article include general principles and characteristics of laser, the introduction of laser cleaning technology, and real laser applications for artwork restoration.

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An Experimental Study on the Chloride Diffusion Properties in Concrete according to the Water-Cement Ratio and Coating Materials (물시멘트비 및 도장재 종류에 따른 콘크리트의 염소이온 확산특성에 관한 실험적 연구)

  • 이태희;김용로;김재환;강석표;권영진;김무한
    • Proceedings of the Korea Concrete Institute Conference
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    • 2002.10a
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    • pp.679-684
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    • 2002
  • In this study we performed test to compare and analyze the chloride diffusion properties in concrete according to organic coating materials used at concrete structures widely and inorganic coating materials as eco-materials in recently. The results of study were shown as follow ; 1) Chloride diffusion coefficient was low as low as and that of organic and inorganic painted was lower than non-painting 2) In case of inorganic coating material applied in this study, it should be possible to evaluate the chloride diffusion properties by CTH method. Because presumption value by CTH method is similar with real estimate value by digestion experiment.

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A Simulation Study for Comparison and Evaluation of Alternative Plans for the Productivity Improvement (생산성 향상을 위한 대안들의 비교 평가 시뮬레이션 사례연구)

  • 김원경
    • Journal of the Korea Society for Simulation
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    • v.10 no.1
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    • pp.51-62
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    • 2001
  • For the productivity improvement, it is necessary to analyze problem of the system and evaluate alternative plans. But, it if hard to experiment and evaluate alternative plans in real existing system. Therefore, it is necessary to synthetically analyze and evaluate alternative plans using simulation and statistical analysis method. In this case study, as a simulation language, Promodel is used to compare and evaluate four alternatives which are considered to improve the productivity of an object system. The object system is constituted of a pretreatment line and a painting line. The purpose of this study is to analyze whether the decrease of the down time in pretreatment line can be effective to the productivity improve comparing with exiting system and other alternatives. The other purpose is to choose an alternative that has the best productivity improvement. The results of the simulation show that the possibility of improvement in productivity by decreasing the down time of pretreatment line. Two-Stage Bonferroni Procedure is used to choose the best alternative.

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A Study on the Image-Virtualization in Fashion Illustration (패션 일러스트레이션에서의 이미지 가상화 연구)

  • Kim, Soon-Ja
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.3
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    • pp.505-516
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    • 2008
  • Image which appears in fashion illustration on the late twentieth century is not the representative image as an equivalence to the real fashion styles but the virtual image which bears no relation to any reality. The purpose of this study is review the concept of virtuality and analyze in which way virtual image is expressed in fashion illustrations on the background of Jean Baudrillard's simulacre theory. In post-modem paintings the expression methods of image-virtualization were image mixing through photo-image appropriation, image overlapping, and the icons inserted unreasonably, the focus-out effect through scrubbing and the over-painting on the photograph. Image-virtualization in fashion illustration was expressed through image mixing and expression of image uncertainty. Image mixing was made by photo-image appropriation, image overlapping, connection of heterogeneous images and using interface image, and uncertain image was expressed through the expression of visual ambiguity and virtual movement.

A Treatise on the Definitions of Ambiguous Landscape (경관의 다양성에 관한 고찰)

  • 황기원
    • Journal of the Korean Institute of Landscape Architecture
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    • v.17 no.1
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    • pp.55-68
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    • 1989
  • ^x This paper focuses on clarifying the diverse conceptions of landscape, of which ambiguity gives rise to confusion to the theory and practice of landscape architecture. Landscape in the form of landscipe has once indicated land, a defined space or a humanized environment, cultivated and inhabited for the purpose of biological sustenance of ordinary people. With the advent of landschap(landscape) painting, its concept moved from the real world to the scenery, a prospect, 'a portion of earth's surface that can be seen at once by a man who is himself upon the surface. 'Once appeared, it remained as a central concept until the 19th century when the modern land-scape architecture, which claims to stand for the democratic planning and environmental design, emerged. However, it still survives as the most popular concept :a landscape is a man-made, beautiful scene. To the contrary, the geographers hold that a landscape is not an actual scene viewed by a particular observer, but is a generalization induced from the observation of many individual scene. Since it is not only very attractive to the general public, but also very important to the designers, scholars and artists, operational definitions of landscape are urgently needed.

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Virtual Manufacturing for an Automotive Company (I) - Workflow Analysis and Strategic Planning of Manufacturing Preparation Activities (자동차 가상생산 기술 적용 (I) - 생산준비 업무 분석 및 적용 전략 수립)

  • Noh, Sang-Do;Lee, Chang-Ho;Hahn, Hyung-Sang
    • IE interfaces
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    • v.14 no.2
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    • pp.120-126
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    • 2001
  • Virtual manufacturing is a technology facilitating effective development and agile manufacturing of products via sophisticated computer models representing physical and logical schema and behavior of real manufacturing systems including manufacturing resources, environments, and products. Based on these models, virtual manufacturing supports decision making and error checking in the entire manufacturing processes from design to mass production. At first, we analyzed manufacturing preparation activities of the four major production shops such as press, body assembly, painting and final assembly, of a Korean automotive company. We then developed the workflow models out of the analysis by the IDEF methodology, and generated a strategic plan for the systematic application of the virtual manufacturing technologies. We identified many manufacturing preparation activities that can be improved by the application of virtual manufacturing technologies. Finally, we estimated the effect of improvement including time savings in car development processes and corresponding cost savings.

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Study of Noncontact Condition Diagnosis on Painting with Terahertz Waves (테라헤르츠파를 이용한 회화문화재 상태진단 적용연구)

  • Baek, Na Yeon;Kang, Dai Ill;Ha, Tae Woo;Sim, Kyung Ik;Lee, Ho Won;Kim, Jae Hoon;Lee, Han Hyoung
    • Journal of Conservation Science
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    • v.32 no.2
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    • pp.235-247
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    • 2016
  • Conventional imaging techniques such as ultraviolet, infrared, and X-ray are used mainly to diagnose the damaged parts of the painted cultural assets in Korea. These techniques, however, have limits in diagnosing damages of interlayer parts. We have performed and extensive study on the applicability of Terahertz(THz) analysis technique, introduced recently to this field of study on cultural properties in Korea, to diagnose painted cultural assets. The specimens, produced to imitate the damage types of Korean painted properties, were analyzed over their painting, supporting, and backing layers by terahertz pulse imaging technique. The analyzed results provided information about the cracks, the separated areas, and the separated distances between layers on the specimens. Our research, then, was extended to real painted cultural remains, Birojana Sam-shin Gwebul-do at Bongseon Temple in Namyang-ju, Korea National Treasure Number 1792, through which we have obtained 3D information about the extent and pattern of damages to the asset. These results demonstrate that terahertz 3D imaging technique has the capability of noncontact 3D diagnosis on painted cultural properties.