• Title/Summary/Keyword: Real painting

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On the "Virtual and Real" and Blankness in Chinese Landscape Painting

  • Dongqi, Liu
    • International Journal of Advanced Culture Technology
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    • v.10 no.3
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    • pp.174-183
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    • 2022
  • The abstract should summarize the contents of the paper and written below the author information. Use the word "Abstract" as the title, in 12-point Times New Roman, boldface type, italicized, centered relative to the column, initially capitalized, fixed-spacing at 13 pt., 12 pt. spacing before the text and 6 pt. after. The abstract content is to be in 11-point, italicized, single spaced type. Leave one blank line after the abstract, and then begin the keywords. All manuscripts must be in English. When it comes to the issue of "virtual and real" in traditional Chinese painting, the first impression is to describe the problems of painting strokes and ink, layout of pictures, etc., but it runs through the initial conception of the work, creation in the middle and aesthetic appreciation of the work. It exists in the whole process of artistic creation and appreciation. In essence, it is a problem of aesthetic thinking and philosophical thinking. Because the traditional Chinese painting theory is influenced by Taoism, when the concept of "virtual and real" is implemented in the specific picture of Chinese painting, it is contained in the specific shape of "physics", that is, the painting theory research of "blank space" in the picture. Based on the traditional Taoist philosophy of China, this paper takes the "virtual and real" view in Lao Zhuang's thought as the research object, deeply analyzes and compares its relationship with the "virtual and real" in Chinese landscape painting, and finds out their artistic spirit, essential characteristics and how to present them. This paper mainly discusses the internal relationship between Taoist philosophy and "virtual and real" in Chinese landscape painting from the following aspects. The introduction expounds the origin, purpose, significance, innovation and research methods of the topic. This paper analyzes the philosophical thoughts about landscape in the philosophical thoughts represented by Lao Tzu and Zhuangzi. The development of Chinese traditional aesthetics theory is closely related to Taoist philosophy, which has laid the foundation and pointed out the direction for the development of Chinese painting theory since ancient times. It also discusses the influence of the Taoist philosophy of "the combination of the virtual and real" on the emergence and development of the artistic conception of landscape painting. Firstly, through the analysis of the artistic conception of landscape painting and its constituent factors, it is pointed out that the artistic conception is affected by the personality and the painting artistic conception. Secondly, through the Taoist thought of "the combination of the virtual and real" in landscape painting, so as to reflect that it is the source of the artistic conception of Chinese landscape painting. It is the unique spiritual concept of "Yin and Yang" and "virtual and real" that creates the unique "blank space" aesthetic realm of Chinese painting in the composition of the picture. Finally, it focuses on the "nothingness" in Taoist philosophy and the "blank space" in Chinese landscape painting. The connotation of the "blank space" in Chinese painting exceeds its own expressive significance, which makes the picture form the aesthetic principle of emotional blending, virtual and real combination and dynamic and static integration. Through the "blank space", it deepens the artistic characteristics of the picture and sublimates the expression of "form" in Chinese painting.

A Study on architectural act and attitude by Korea landscape painting - Focus on the real view landscape painting - (한국회화(韓國繪畵)에 나타난 건축적(建築的) 행태구성(行態構成) -진경산수화(眞景山水畵)를 중심(中心)으로-)

  • Cho, Nam-Du;Lee, Jae-Kook
    • Journal of The Korean Digital Architecture Interior Association
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    • v.5 no.1
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    • pp.40-47
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    • 2005
  • As we know usually architecture of Korea landscape painting inside, pavilion(Jung-ja) and many-storied building(Ru-gak) have painted mainly. But besides general building that home, mountain fortress wall, temple, royal palace was expressed by a real view landscape painting. The main purpose of this research is to enhance the basis that can understand well tradition architecture by korea landscape painting. To achieve this goal, Even if it is same kind of building, a lot of differences become by material of roof, position of building, expenditure of building. Division of inside and outside is precious data that can know life physiognomy of general peoples. In Structural side, Expression of fabrication and value as data that can know composition and arrangement of plane are important.

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The beauty of form in Oriental painting from a realistic point of view (동양회화에 있어서 형상관점의 심미)

  • Jeong Jin-Ryong
    • Journal of Science of Art and Design
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    • v.6
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    • pp.119-139
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    • 2004
  • The intention of the research is to look into the form reflecting the spiritual image due to Oriental aesthetic from a realistic point of view. In this regard, I will pay attention to examining the process from figurative perspectives, in which painting image by subject acquires the beauty of form. Of the main subjection this paper, figure is an image itself appearing in painting. At this point, I will attempt to show how the meaning and value of image have been interpreted and judged on the aesthetic standard in Oriental painting in particular. For this process, I generalize the conception of the image as 'figure' and through this I will reconsider the standard of understanding and the value of perception regarding painting images on the method which are more applicable to the expressions of Oriental painting. The reason why I try to find out the true nature of images in Oriental painting from a figurative viewpoint is to convert a conventional sense of value which recognizes the images of Oriental painting only as results of idealism, into more practical field. If the true nature of Oriental painting is fixed and restricted to natures of idealism, any productive development and any changes in form for future couldn't be expected at all. In fact, what the ideological and aesthetic values of art suggest is clearly a proof of real art form. However, it is not a hard thing to prospect that only a superficial idealism will be ceaselessly produced, while the practical study about aesthetic values, meaningful results of painting expressions, is totally ignored, if ideology itself is used as criteria to judge the identity of it or if only the idealistic aesthetic values are emphasized while any clue to show a real existence of oriental paintings is not certain. Actually, nobody can deny the fact that interests about real natures regarding art expressions have been relatively ignored while armed with mental ideology for esthetic view of oriental painting in traditionalism Therefore, it is clear that 'spiritual status' itself can generate any form. Traditionally, in the Orient, the standard of judging a real value of things, which put a focus on a spiritual view of value rather than on a materialistic view of it, has been vaguely positioned the identity of images in painting As a result, the aesthetic convention has finally committed to an error that for images of oriental painting, ideological criteria like so called spiritualism are applied as a judging way, and esthetic meanings and values of real painting are considered as strategic results and spiritual intentions.

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A study on improvement of painting quality through a de-painting phenomenon of KUH-1 tail blade (한국형 기동헬기 꼬리 날개 디페인팅 현상을 통한 도장 품질 향상에 관한 연구)

  • Chang, In-Ki;Kim, Young-Jin;Seo, Hyun-Soo;Jeon, Boo-Il
    • Journal of Korean Society for Quality Management
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    • v.42 no.3
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    • pp.325-338
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    • 2014
  • Purpose: The purpose of this study was to explain de-painting phenomenon of KUH-1 tail blade and to propose useful solution of it by test. The proposed solution was evaluated by real flight, and then it applied to mass product to improve the paint qual ity of KUH-1 tail blade. Methods: This study investigated an adhesive ability of primer following surface sanding condition. The cross cut and scratch test were conducted to evaluate the adhesive strength. And the water flow test was designed to simulate a real flight condition under rain. Through water flow test, an optimal condition of tail blade to prevent a de-painting phenomenon was deduced. Finally, the improvement method was evaluated by real flight under rain. Results: The results of this study are as follows; The sequential polishing was most excellent method in primer painting quality. The results of test including cross cut, scratch and water flow showed that MIL-DTL-53039 paint with epoxy primer has excellent adhesive ability. To proof the effect of improvement, a real flight during a rain condition was conducted. Finally, the comparison between original and improved configuration was conducted. Conclusion: The painting quality of KUH-1 tail blade was improved through deriving an optimal painting condition. In detail, a condition of optimal sanding and a sort of primer and paint was showed. Finally, the reliability of tail blade was guaranteed through improving the quality of painting.

Deep Learning Based Real-Time Painting Surface Inspection Algorithm for Autonomous Inspection Drone

  • Chang, Hyung-young;Han, Seung-ryong;Lim, Heon-young
    • Corrosion Science and Technology
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    • v.18 no.6
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    • pp.253-257
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    • 2019
  • A deep learning based real-time painting surface inspection algorithm is proposed herein, designed for developing an autonomous inspection drone. The painting surface inspection is usually conducted manually. However, the manual inspection has a limitation in obtaining accurate data for correct judgement on the surface because of human error and deviation of individual inspection experiences. The best method to replace manual surface inspection is the vision-based inspection method with a camera, using various image processing algorithms. Nevertheless, the visual inspection is difficult to apply to surface inspection due to diverse appearances of material, hue, and lightning effects. To overcome technical limitations, a deep learning-based pattern recognition algorithm is proposed, which is specialized for painting surface inspections. The proposed algorithm functions in real time on the embedded board mounted on an autonomous inspection drone. The inspection results data are stored in the database and used for training the deep learning algorithm to improve performance. The various experiments for pre-inspection of painting processes are performed to verify real-time performance of the proposed deep learning algorithm.

Real-time Spray Painting using Rays and Texture Map (레이와 텍스처 기법을 이용한 실시간 스프레이 페인팅)

  • Kim, Dae-Seok;Park, Jin-Ah
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.8
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    • pp.818-822
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    • 2008
  • The purpose of this study is to develop realistic painting simulation in real-time as well as to represent the thickness of the deposited paint on the surface. The Gaussian model is used for a painting deposition model to calculate the thickness of paints. For a painting simulation, rather than implementing particle systems, we propose a new heuristic algorithm for painting process based on a few number of rays. After we find the collision points of the rays with an environment, we compute the painted area using flood-fill searching method on the texture map and visualize paint effects. We analyzed time complexity of our method to verify that our system is suitable for real-time VR applications.

Sketch effect generating technique based on real painting analysis (실제 작품 분석에 기반한 스케치 효과 생성 기법)

  • Lee, Won-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.8
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    • pp.3687-3691
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    • 2012
  • Various digital contents generation techniques are widely utilized by upgrading PC and mobile device. In this paper, we propose sketch effect simulation based on real drawing pieces. For this, we analyze Vincent Van Gogh's drawing pieces; and then construct DB by extracting sketch stroke pattern of each object. From this database, we select stroke pattern at each object, and then, apply it. Our algorithm can generate similar effect look like real drawing piece. It may be utilized various contents such as children's painting education book.

Efficient Watercolor Painting on Mobile Devices

  • Oh, Junkyu;Maeng, SeungRol;Park, Jinho
    • International Journal of Contents
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    • v.8 no.4
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    • pp.36-41
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    • 2012
  • We present a novel watercolor painting drawing system which can work even on low powered computing machine such as tablet PC. Most digital watercolor systems are generated to perform on desktop, not low powered mobile computing system such as iPad. Our system can be utilized for art education besides professional painters. Our system is not a naïve imitation of real watercolor painting, but handles with properties of watercolor such as diffusion, boundary salience, and mixing of water and pigment.

Hardware-Accelerated Real-Time Rendering for 3D Su-Muk Painting (하드웨어 가속 실시간 3차원 수묵화 렌더링)

  • Kang, Shin-Jin;Kim, Chang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.8 no.2
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    • pp.31-38
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    • 2002
  • This paper presents a method for real-time 3D Sumi-e rendering us ing normal graphics hardware. Sumi-e is one of the traditional oriental painting styles. Most research on Sumi-e paintings has focused on 2D or :2.5D Sumi-e brushwork simulation. On these systems. complicated user's hand drawing is required to generate the image of Sumi-e effects. and it can render the 2D or 2.5D Sumi-e images only. We present an automated rendering system for 3D image of Sumi-e painting. It uses 3D common object as an input data and does not need any additional input of user brushwork. Especially for the real-time rendering. hardware-accelerated algorithm for Sumi-e rendering is newly suggested in our system. It is designed with efficiency for customer level graphics hard ware. The results of this paper show that the features of traditional Sumi-e painting are successfully modeled and that 3D Sumi-e painting is rendered in real-time effectively.

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Design and Simulation of Edge Painting Machine for Image Rasterization (Image rasterization을 위한 Edge Painting Machine의 설계 및 simulation)

  • Choi, Sang-Gil;Kim, Sung-Soo;Eo, Kil-Su;Kyung, Chong-Min
    • Proceedings of the KIEE Conference
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    • 1987.07b
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    • pp.1492-1494
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    • 1987
  • This paper describes a hardware architecture called Edge Painting Machine for real time generation of scan line images for raster scan graphics display. The Edge Painting Machine consists of Scanline Processor which converts polygon data sorted in their depth priority into a set of scan line commands for each scan line, and Edge Painting Tree which converts the scanline commands set into a raster line image. Edge painting tree has been designed using combinational logic circuit. The designed circuit has been simulated to verify the proper functioning. A salient feature of the EPT is that hardware composition is simple, because each processor is constituted by only combinational logic circuit.

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