• 제목/요약/키워드: Real Environment

검색결과 6,908건 처리시간 0.029초

Frequency-Temporal Filtering for a Robust Audio Fingerprinting Scheme in Real-Noise Environments

  • Park, Man-Soo;Kim, Hoi-Rin;Yang, Seung-Hyun
    • ETRI Journal
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    • 제28권4호
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    • pp.509-512
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    • 2006
  • In a real environment, sound recordings are commonly distorted by channel and background noise, and the performance of audio identification is mainly degraded by them. Recently, Philips introduced a robust and efficient audio fingerprinting scheme applying a differential (high-pass filtering) to the frequency-time sequence of the perceptual filter-bank energies. In practice, however, the robustness of the audio fingerprinting scheme is still important in a real environment. In this letter, we introduce alternatives to the frequency-temporal filtering combination for an extension method of Philips' audio fingerprinting scheme to achieve robustness to channel and background noise under the conditions of a real situation. Our experimental results show that the proposed filtering combination improves noise robustness in audio identification.

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실시간 응용을 위한 안드로이드 플랫폼에서의 안면 검출 시스템 구현 (Implementation of Face Detection System on Android Platform for Real-Time Applications)

  • 한병길;임길택
    • 대한임베디드공학회논문지
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    • 제8권3호
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    • pp.137-143
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    • 2013
  • This paper describes an implementation of face detection technology for a real-time application on the Android platform. Java class of Face-Detection for detection of human face is provided by the Android API. However, this function is not suitable to apply for the real-time applications due to inadequate detection speed and accuracy. In this paper, the AdaBoost based classification method which utilizes Local Binary Pattern (LBP) histogram is employed for face detection. The face detection module has been developed by C/C++ language for high-speed image processing, and this module is included to the Android platform using the Java Native Interface (JNI). The experiments were carried out in the Java-based environment and JNI-based environment. The experimental results have shown that the performance of JNI-based is faster than Java-based method and our system is well enough to apply for real-time applications.

A Methodology for Variable Structure System Specification: Formalism, Framework, and Its Application to ATM-Based Network System

  • Lee, Kyou-H.;Choi, Kil-Y.;Kim, Jae-G.;Vansteenkiste, G.C.
    • ETRI Journal
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    • 제18권4호
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    • pp.245-264
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    • 1997
  • This paper presents a formalism-based methodology and its implemented environment which constitutes a sound framework for real-time systems development. The software and/or hardware systems developed in such a formal manner are well structured and maintainable. We first propose a set-theoretic VSSS (Variable Structure System Specification) formalism. This formalism is the core of the presented methodology which supports a means of formal specification for real-time systems. We then develop the environment, including VSSS language definition, a translator for the language, and supporting libraries for real-time execution. Finally, a demonstration of the methodology in development of a real-time event manager, a subsystem of an ATM-based communication system, shows the correctness and efficiency of the methodology.

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USN 환경에서 동작하는 지능형 로봇을 위한 효율적 싱크노드 아키텍처 구현 (An Efficient Architecture on a Sink-node for an Intelligence Robot in USN Environment)

  • 최병욱;신동관;이수영
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.160-162
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    • 2007
  • The systems for assisted living and convenience of user real-time requirement in data communication among devices. therefore, it system was requirement to implementation of the hardware which guarantees the real-time to load the high-performance processor with suitable Operation System. This paper apply to operated intelligence robot in USN(Ubiquitous Sensor Network) environment, particularly, it is architecture research for guarantees the real-time of a sink-node that collect various sensor information from sensors and sending to main control unit.

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게인 스케쥴링과 캐스케이드 제어에 의한 가상현실용 열환경의 실시간 구현 (Implementation of Real-Time Thermal Environment for Virtual Reality Using Gain Scheduling and Cascade Control)

  • 신영기;장영수;김영일
    • 제어로봇시스템학회논문지
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    • 제7권7호
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    • pp.567-573
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    • 2001
  • A real-time HVAC system is proposed which implements real-time control of thermal environment for virtual reality. It consists of a pair of hot and cold loops that serve as thermal reservoirs, and a mixing box to mix hot and cold air streams flowing if from loops. Their flow rates are controlled in real-time to meet a set temperature and flow rate. A cascade control algorithm along with gain scheduling is applied to the system and test results shows that the closed-loop response approached set values within 3 to 4 seconds.

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SLAM 기술을 활용한 가상 환경 복원 및 드론 레이싱 시뮬레이션 제작 (Development of Drone Racing Simulator using SLAM Technology and Reconstruction of Simulated Environments)

  • 박용희;유승현;이재광;정종현;조준형;김소연;오혜준;문형필
    • 로봇학회논문지
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    • 제16권3호
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    • pp.245-249
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    • 2021
  • In this paper, we present novel simulation contents for drone racing and autonomous flight of drone. With Depth camera and SLAM, we conducted mapping 3 dimensional environment through RTAB-map. The 3 dimensional map is represented by point cloud data. After that we recovered this data in Unreal Engine. This recovered raw data reflects real data that includes noise and outlier. Also we built drone racing contents like gate and obstacles for evaluating drone flight in Unreal Engine. Then we implemented both HITL and SITL by using AirSim which offers flight controller and ROS api. Finally we show autonomous flight of drone with ROS and AirSim. Drone can fly in real place and sensor property so drone experiences real flight even in the simulation world. Our simulation framework increases practicality than other common simulation that ignore real environment and sensor.

Wireless network design for construction of atmospheric and marine environment monitoring system using buoy

  • Lim, ChaeYoung;Lee, SangHyun
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.269-274
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    • 2020
  • It has used buoy for efficient domestic farm operations and fishermen fish. Buoy uses IoT-based communication to transmit water temperature, salinity, humidity, wind speed, etc. to fishers in real time. In this paper, we utilize LoRa, which enables communication in the marine environment, to construct a network and apply it to an actual buoy for monitoring. The implemented LoRa uses the 900MHz band to configure the network. The sensor consisted of a sensor that can monitor the atmospheric environment and a sensor that can monitor the marine environment. In addition, the information received in real time will be provided to the fishing village host. The fishermen were fully aware of this and took appropriate measures to conduct sea trials.

Near-body Interaction Enhancement with Distance Perception Matching in Immersive Virtual Environment

  • Yang, Ungyeon;Kim, Nam-Gyu
    • Journal of Multimedia Information System
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    • 제8권2호
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    • pp.111-120
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    • 2021
  • As recent virtual reality technologies provide a more natural three-dimensional interactive environment, users naturally learn to explore space and interact with synthetic objects. The virtual reality researcher develops a technique that realizes realistic sensory feedback to get appropriate feedback to sense input behavior. Although much recent virtual reality research works extensively consider the human factor, it is not easy to adapt to all new virtual environment contents. Among many human factors, distance perception has been treated as very important in virtual environment interaction accuracy. We study the experiential virtual environment with the feature of the virtual object connected with the real object. We divide the three-dimensional interaction, in which distance perception and behavior have a significant influence, into two types (whole-body movement and direct manipulation) and analyze the real and virtual visual distance perception heterogeneity phenomenon. Also, we propose a statistical correction method that can reduce a near-body movement and manipulation error when changing the interaction location and report the experiment results proving its effectiveness.

ROS 기반 자율주행 알고리즘 성능 검증을 위한 시뮬레이션 환경 개발 (Development of Simulation Environment for Autonomous Driving Algorithm Validation based on ROS)

  • 곽지섭;이경수
    • 자동차안전학회지
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    • 제14권1호
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    • pp.20-25
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    • 2022
  • This paper presents a development of simulation environment for validation of autonomous driving (AD) algorithm based on Robot Operating System (ROS). ROS is one of the commonly-used frameworks utilized to control autonomous vehicles. For the evaluation of AD algorithm, a 3D autonomous driving simulator has been developed based on LGSVL. Two additional sensors are implemented in the simulation vehicle. First, Lidar sensor is mounted on the ego vehicle for real-time driving environment perception. Second, GPS sensor is equipped to estimate ego vehicle's position. With the vehicle sensor configuration in the simulation, the AD algorithm can predict the local environment and determine control commands with motion planning. The simulation environment has been evaluated with lane changing and keeping scenarios. The simulation results show that the proposed 3D simulator can successfully imitate the operation of a real-world vehicle.

A Study for Technique of Detecting the Real-time Route Aberrance in the Passage Route Using Ship's Domain Theory

  • Gang, Sang-Guen
    • 해양환경안전학회지
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    • 제23권3호
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    • pp.273-278
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    • 2017
  • This paper is to study a technique to detect the real-time route aberrance on the passage route using bumper area of the ship domain theory. In order to evaluate the risk of route aberrance, a quarter line was created between the center line and the outer line, and a passage route with the image line outside the outer line was designed. It calculated the real-time route aberrance with the vessel bumper area to measure the risk level on the passage route. The route aberrance using overlap bumper area was simulated through three kinds of scenario vessel at the designed passage route. In this paper, we proposed Ratio to Aberrance Risk as one of the evaluation parameter to detect the route aberrance risk at each sector in the passage route and to give the evaluation criteria of 5 levels for seafarer's navigation safety. The purpose of this work is to provide the information of the route aberrance to seafarer automatically, to make it possible to prevent the human errors of seafarer on the high risk aberrance route. As the real-time risk of route aberrance on the passage route is automatically evaluated, it was well thought that seafarer can have only a little workload in order to know the risk of route aberrance at early-time. Following the further development of this work, the techniques for detecting the real-time route aberrance will be able to use the unmanned vessel.