• Title/Summary/Keyword: Re-design case

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RECYCLING OPTION SEARCH FOR A 600-MWE SODIUM-COOLED TRANSMUTATION FAST REACTOR

  • LEE, YONG KYO;KIM, MYUNG HYUN
    • Nuclear Engineering and Technology
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    • v.47 no.1
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    • pp.47-58
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    • 2015
  • Four recycling scenarios involving pyroprocessing of spent fuel (SF) have been investigated for a 600-MWe transmutation sodium-cooled fast reactor (SFR), KALIMER. Performance evaluation was done with code system REBUS connected with TRANSX and TWODANT. Scenario Number 1 is the pyroprocessing of Canada deuterium uranium (CANDU) SF. Because the recycling of CANDU SF does not have any safety problems, the CANDU-Pyro-SFR system will be possible if the pyroprocessing capacity is large enough. Scenario Number 2 is a feasibility test of feed SF from a pressurized water reactor PWR. Thefsensitivity of cooling time before prior to pyro-processing was studied. As the cooling time sensitivity of cooling time before prior to pyro-processing was studied. As the cooling time increases, excess reactivity at the beginning of the equilibrium cycle (BOEC) decreases, thereby creating advantageous reactivity control and improving the transmutation performance of minor actinides. Scenario Number 3 is a case study for various levels of recovery factors of transuranic isotopes (TRUs). If long-lived fission products can be separated during pyroprocessing, the waste that is not recovered is classified as low- and intermediate-level waste, and it is sufficient to be disposed of in an underground site due to very low-heat-generation rate when the waste cooling time becomes >300 years at a TRU recovery factor of 99.9%. Scenario Number 4 is a case study for the recovery factor of rare earth (RE) isotopes. The RE isotope recovery factor should be lowered to ${\leq}20%$ in order to make sodium void reactivity less than <7$, which is the design limit of a metal fuel.

A Study on Characteristics of Well-being Fashion Design in Digital Environment (디지털 환경의 웰빙 패션 디자인에 관한 연구)

  • Kim, Ji-Eon
    • The Research Journal of the Costume Culture
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    • v.15 no.5
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    • pp.796-809
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    • 2007
  • The viewpoint of growth pursuit is changed to that of life quality's and happiness' pursuit by modern people. Modern people in digital environment, tired of fast-changing and oppressive daily life, prefer well-being trend providing tranquility and relaxation. Well-being is related to digital, because negative influences of digital lead human-oriented, environment-friendly well-being design. Therefore the purpose of this study is to research and analyze the relation of well-being fashion design and digital environment through case study in contemporary well-being fashion design. The results of this study are as follows: 1. This study shows that the attributes of digital environment make up function-intensive, interactivity, mobility & nomad, human & emotion-oriented and environment-friendly. And this study shows the design characteristics of digital environment consist of function-intensive design by digital convergence, open structure design for interactivity, modular design for mobility & nomad, emotion-oriented & multi-sensory design and environment- friendly design. 2. Function-intensive design in modem well-being fashion composed of vogue of caports style(casual+sports), practical use of multi-functional new-healthy textiles, and popularity of many style's mixture at once. Open structure design consist of wrapover design, use of transparent materials. Modular design are layered styling, practical use of zipper and velcro. Emotion-oriented & multi-sensory design are constitute of fad of wrinkle materials, application of bright & vivid tone, personal color and family look. Environment-friendly design in contemporary well-being fashion are comprised in use of natural color, re-advent of natural floral motif and eco-design.

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A Case Study on the Implement of Teaching and Learning Models aiming at Training Creative Engineers: focused on the SICAT

  • KWON, Sungho;OH, Hyunsook;KIM, Sungmi
    • Educational Technology International
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    • v.11 no.1
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    • pp.27-46
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    • 2010
  • The purpose of this paper is to apply the newly developed SICAT teaching and learning model to the actual scene of teaching and learning and draw a point of discussion for utilizing teaching and learning model, by uncovering the satisfaction of students and the inhibiting/facilitating elements when using the model. SICAT(Scientific Inquiry and Creative Activity with Technology; from here on SICAT), a teaching and learning model custom-built for engineering education, was developed, as more and more people paid attention to the demand for creative engineers. It was developed from the basis of PBL(Problem Based Learning), includes three sub-types which can be applied to the actual theory, design, and experimentation fields within engineering education. The three sub-types, which are ARDA(Analysis-Reasoning Activity & Discussion-Argumentation Activity), CoCD (Collaboration Activity & Capstone Design Activity), and ReSh(Reflection Activity & Sharing Activity), respectively support deductive and argumentation activities, creative design and collaboration activities, and retrospection and sharing activities. However, no research has been conducted to investigate whether or not there are inhibiting or facilitating elements in the application procedure, or what the rate of satisfaction for students is, when applying the SICAT model, which was newly developed to innovate existing engineering education, to the actual site of teaching and learning. Therefore, this research applied three types of SICAT teaching and learning models to the theory, design, and experimentation classes at the department of materials science and engineering at Hanyang University for eight weeks. After application, the students, teachers and tutors were surveyed and interviewed, and then the results analyzed in order to uncover inhibiting/facilitating elements and the rate of satisfaction. The satisfaction rate of students from the SICAT teaching and learning model was 3.78(in a perfect score of 5: The A type-3.65, The C type-3.80, The R type-3.90), and inhibiting/facilitating elements were drawn from the aspects of learning activities, support system. In conclusion, they can be contributed for implications of SICAT teaching and learning model universal use at engineering education in University.

State-Based Behavior Modeling in Software and Systems Engineering

  • Sabah Al-Fedaghi
    • International Journal of Computer Science & Network Security
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    • v.23 no.5
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    • pp.21-32
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    • 2023
  • The design of complex man-made systems mostly involves a conceptual modeling phase; therefore, it is important to ensure an appropriate analysis method for these models. A key concept for such analysis is the development of a diagramming technique (e.g., UML) because diagrams can describe entities and processes and emphasize important aspects of the systems being described. The analysis also includes an examination of ontological concepts such as states and events, which are used as a basis for the modeling process. Studying fundamental concepts allows us to understand more deeply the relationship between these concepts and modeling frameworks. In this paper, we critically analyze the classic definition of a state utilizing the Thinging machine (TM) model. States in state machine diagrams are considered the appropriate basis for modeling system behavioral aspects. Despite its wide application in hardware design, the integration of a state machine model into a software system's modeling requirements increased the difficulty of graphical representation (e.g., integration between structural and behavioral diagrams). To understand such a problem, in this paper, we project (create an equivalent representation of) states in TM machines. As a case study, we re-modeled a state machine of an assembly line system in a TM. Additionally, we added possible triggers (transitions) of the given states to the TM representation. The outcome is a complicated picture of assembly line behavior. Therefore, as an alternative solution, we re-modeled the assembly line based solely on the TM. This new model presents a clear contrast between state-based modeling of assembly line behavior and the TM approach. The TM modeling seems more systematic than its counterpart, the state machine, and its notions are well defined. In a TM, states are just compound events. A model of a more complex system than the one in the assembly line has strengthened such a conclusion.

A Study on Designing a Transfer Center as an Urban Park : With the Case of the Dobongsan Station P & R (복합환승센터의 도시 공원화 방안 연구 : 도봉산역 복합환승센터를 중심으로)

  • Lee, Sung Min;Jeong, Wook Ju
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.12 no.2
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    • pp.114-123
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    • 2009
  • The objective of the study is to discuss the public value which inevitably required in the relation between city and transportation infrastructure and to suggest a public space at a transfer center which is a new type of transportation infrastructure. There has been little discourse on the public value of existing transportation infrastructure in the field of landscape architecture. Through this study. re-think of urban infrastructure from landscape architectural point of view will be examined. Through this study, three main considerations will be reflected in designing a transfer center, First, in a broad context, possibility of landscape architectural access toward transportation infrastructure should be considered. Secondly, unique characteristics of the transfer center system will be reflected on design process. Lastly, by analysing the site context of Dobongsan station P&R, design issues will be emerged. Transportation infrastructure is a field of urban life where people gather, exchange and do diverse activities. Design of transfer center through landscape architectural approach will be a meaningful reaction to the needs of public space in the urban infrastructures.

LMI-based $H_{\infty}$ Controller Design for a Line of Sight Stabilization System

  • Lee, Won-Gu;Keh, Joong-Eup;Kim, In-Soo;Lee, Man-Hyung
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.497-497
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    • 2000
  • This paper is concerned with the design of LMI based H$_{\infty}$ controller for a line of sight(LOS) stabilization system. This system which is even linearized to analyse nonlinear characteristic has also a lot of uncertainties. In addition, the angular velocity disturbance from the vehicle's driving deteriorates the stabilized LOS, main purpose of this system. In case of fast driving, particularly, all components which are ignored and skipped to make mathematical modelling act as the uncertainties against this system. The robustness against these uncertainties has been also continuously demanded including the well tracking performance for the target. Therefore, this paper employed H$_{\infty}$ control theory to satisfy these problems and LMI method to make suitable controller with few constraints for this system. Although this system matrix doesn't have full rank, this method make it possible to design H$_{\infty}$ controller and deal with R and S matrices for reducing its order. Consequently, this paper shows that the re-analyses on the real disturbances are achieved and the proposed robust controller for them has better disturbance attenuation and tracking performance. This paper contributes the applicability of reduced order H$_{\infty}$ controller to real system by handling LMI..

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AUTOSAR-ready Light Software Architecture for Automotive Embedded Control Systems (차량용 전자제어시스템을 위한 AUTOSAR 대응 경량화 소프트웨어 아키텍처 연구)

  • Lee, Kangseok;Park, Inseok;SunWoo, Myoungho;Lee, Wootaik
    • Transactions of the Korean Society of Automotive Engineers
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    • v.21 no.1
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    • pp.68-77
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    • 2013
  • This paper presents AUTOSAR-ready light software architecture (AUTOSAR-Lite), which is a light weighted version of the AUTOSAR, for automotive embedded control systems. The proposed AUTOSAR-Lite reduces overhead problems caused by the excessive standard specifications of AUTOSAR. Concurrently, AUTOSAR-Lite keeps advantages of AUTOSAR such as a scalability, re-usability, reliability, and transferability. The fundamental design of AUTOSAR-Lite is originated from the AUTOSAR standard. AUTOSAR-Lite is composed of three layers such as an application software, runtime environment, and basic software layer. The application software layer adopts component-based design methodology as AUTOSAR. The runtime environment layer integrates interfaces between application and basic software layers. In case of the basic software layer, restrictions of the module configurations and interfaces of basic software are minimized. In order to validate the feasibility of AUTOSAR-Lite, a software design result based on AUTOSAR-Lite software architecture for electronic throttle control (ETC) system is suggested.

A Study on the Application of DFMEA for Safety Design of Weapon System (무기체계의 안전 설계를 위한 DFMEA 적용에 관한 연구)

  • Seo, Yang Woo;Oh, Young Il;Kim, Hee Wook;Kim, So Jung
    • Journal of the Korean Society of Systems Engineering
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    • v.18 no.1
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    • pp.46-57
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    • 2022
  • In this paper, we proposed the DFMEA Implementation Method for safety design of Weapon System. First, we presented the process for DFMEA. And then, the case analysis of OOO missile was performed in accordance with the process presented. After defining the system requirements of OOO missile, failure definition scoring criteria was set. In order to clarify the definition of failure, the failure was classified into safety, reliability, maintainability and others. After performing the function analysis, the relationship matrix analysis was performed to identify the failure mode according to the function without omission. After clarifying the failure classification, mode of failure, cause of failure and effect were analyzed to calculate the severity, occurrence and detection values. After the action priority was judged, the recommended action according to the failure classification was identified for the determined action priority. The results of this study can be used as a relevant basis for the design reflection and resource re-allocation of stakeholders.

The Characteristics of Lifestyles of Health and Sustainability (LOHAS) Fashion by Design Types (로하스 패션 디자인 유형에 따른 특성 연구)

  • Park, Hye-Won;Cho, Min-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.10
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    • pp.1575-1589
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    • 2009
  • Lifestyles of Health and Sustainability (LOHAS) is based on environmental social responsibility and has become important factor in fashion trends. This study was to correct the types of LOHAS fashion design systems and to analyze attributes based on a case study of LOHAS in the fashion industry and the inquiry into leading studies. This study was carried out and the visual research material was analyzed based on the data of: Internet sites and mediums of communication (literature in the field of design, newspaper, magazines, and TV); after the year 2000 a preceding study about LOHAS also provides a new concept. In addition, the types of LOHAS fashion design were arranged and considered based on analyzed special qualities of a LOHAS the notion. The types of LOHAS fashion design that could be divided into nine patterns are 1) environmentally friendly material practical use 2) re-design 3) message transmission 4) nature motive practical use 5) multi-function design 6) retrenchment design 7) the higher sensitivity pursuit design 8) order production 9) society-morals design. In addition, LOHAS fashion did not appear in any single emphasized special quality of independent type among these, but appeared as a mutually united special feature based on the consciousness of society-morals. It is known that expression is possible to combine into one fashion design with various types and it is possible for various uses.

Tool for Supporting Design Pattern-Oriented Software Development (디자인 패턴지향 소프트웨어 개발 지원 도구)

  • Kim, Woon-Yong;Choi, Young-Keun
    • Journal of KIISE:Software and Applications
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    • v.29 no.8
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    • pp.555-564
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    • 2002
  • Design patterns are used to utilize well-defined design information. As using these design patterns, we can get re-use in object-oriented paradigm, decrease the time of development and improvement the quality of software. Although these design patterns are widely used among practice, most of design patterns information is manually used, inconsistent and its utilization could be very low. Because the design patterns information that a designer applies does not appear in software, it is sometimes difficult to track them. In this paper, we propose a tool support for design pattern-oriented software development. This tool supports design pattern management, software design and automatic source code generation. The design pattern management has the function for storing, managing and analyzing the existing design pattern and registering new design pattern. The software design has the function for software design with UML and automatically generate design pattern elements. By using this design information, this system can automatically generate source code. In the result to include the tracking design pattern element that is not Included In the existing CASE tools into design information, we can build the stable and efficient system that provides to analyse software, manage design pattern and automatically generate source code.