• Title/Summary/Keyword: Quality of teaching

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An Analysis on the Example Spaces of the Concepts of Triangles in the Korean Elementary Mathematics Textbooks (초등 수학교과서의 삼각형의 개념에 대한 예 공간의 분석)

  • Park, Man-Goo
    • Journal of the Korean School Mathematics Society
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    • v.13 no.1
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    • pp.143-161
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    • 2010
  • The purpose of this paper was to analyze the example spaces related with the concepts of triangles in the 2nd grade Korean elementary mathematics textbooks, investigate the meaning of example spaces, and suggest the implications to teaching and learning geometrical concepts in the elementary schools. Mathematics textbooks are usually major materials in teaching and learning mathematics in Korea, and the content of the textbooks affects the quality of teaching and learning in the classroom. The results of the study showed that the Korean elementary textbooks provided examples with limited example spaces concerning the concepts of triangles. The researcher suggested that we should provide rich examples spaces, encourage learner-generated example spaces, and strengthen the connections of examples between in textbooks and in the classroom.

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Effects of STS Program on Environmental Education (STS 프로그램이 중학생들의 환경 문제에 대한 태도와 학업 성취도에 미치는 효과)

  • Cho, Hyun-Soon;Chung, Young-Lan
    • Journal of The Korean Association For Science Education
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    • v.15 no.3
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    • pp.310-315
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    • 1995
  • The development of science and technology not only improved the quality of life of human being, but also brought about environmental problems. Consequently, consensus has been established that early environmental education for youngsters is critical for the preservation of clean environment. A conventional way of teaching has not been very effective for changing their attitude and behavior regarding environmental problems. STS program, which has been one of the major trend in science education, intends to teach science through everyday experience rather than knowledge. This study purports to examine the effectiveness of STS program on environmental problems compared to conventional teaching method. Six week program was developed and applied to subchapter 'Environmental Pollutions & Our Lives' of 3rd grade middle school science text book. The results of this study can be summarized as follows. 1. STS program was significantly effective in changing students' attitude(p<.001). It was effective not only changing their thinking but also changing their behavior. 2. There was no difference between the STS program and conventional teaching method in improving students' knowledge(p>.05). 3. The correlation between the level of knowledge achievement and the attitude on environment was very low(r=.0564,p>.05).

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AAALAC International Standards and Accreditation Process

  • Gettayacamin, Montip;Retnam, Leslie
    • Toxicological Research
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    • v.33 no.3
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    • pp.183-189
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    • 2017
  • AAALAC International is a private, nonprofit organization that promotes humane treatment of animals in science through a voluntary international accreditation program. AAALAC International accreditation is recognized around the world as a symbol of high quality animal care and use for research, teaching and testing, as well as promoting animal welfare. Animals owned by the institution that are used for research, teaching and testing are included as part of an accredited program. More than 990 animal care and use institutions in 42 countries around the world (more than 170 programs in 13 countries in the Pacific Rim region) have earned AAALAC International accreditation. The AAALAC International Council on Accreditation evaluates overall performance and all aspects of an animal care and use program, involving an in-depth, multilayered, confidential peer-review process. The evaluators (site visitors) consider compliance with applicable local animal legislation of the host country, institutional policies, and employ a customized approach for evaluating overall program performance using a series of primary standards that include the Guide for the Care and Use of Laboratory Animals, the Guide for the Care and Use of Agricultural Animals in Research and Teaching, or the European Convention for the Protection of Vertebrate Animals Used for Experimental and Other Purposes, Council of Europe (ETS 123), and supplemental Reference Resources, as applicable.

Factors Influencing Technology Adoption in Vietnam's Educational System

  • TRAN, Nga;LE, Thanh;NGUYEN, Lan;HOANG, Linh;NGUYEN, Thuy
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.10
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    • pp.347-357
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    • 2020
  • This research aims to shed light on the technology adoption process and its drivers in the Vietnamese educational system. Research data was collected with an online questionnaire from more than 600 teachers in primary schools, secondary schools, high schools, colleges, and universities in Vietnam in 2020. Based on a holistic literature review, we develop a model of two extrinsic factors (global needs and school-infrastructure), and two intrinsic factors (teachers' technological literacy and their beliefs), which are correlated with the teachers' technological adoption. We measure the dependent variable by asking the teachers' ability and their efficacy to implement technology in teaching according to a Likert scale. With the support of SPSS_22 and STATA_2015, we find that over 70% of changes in technology adoption are explained by the changes in four independent variables and three control variables related to age, gender, and teaching-level of the teachers. Furthermore, these independent variables are significantly and positively associated with two dependent variables. However, a significant difference in technology integration ability can be seen among teachers' gender, age, and school-level. Specifically, male teachers seem to adopt technology at schools than female teachers better, and university teachers have the lowest level of technology adoption compared to other school-level teachers.

Effectiveness Validation of Peer Class Consulting Program Based on Class Composition Analysis at K-Institute of Technology (수업 구성 분석에 기반한 K-공과대학교의 동료수업컨설팅 프로그램 효과성 검증)

  • Yoon, Sung Ho;Kim, Joo Eun
    • Journal of Engineering Education Research
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    • v.26 no.3
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    • pp.3-11
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    • 2023
  • This study introduces the peer class consulting program at K-Institute of Technology aimed at improving class quality through the diagnosis of professors' teaching methods, analysis of the pros and cons, and assessment of their class management ability. To carry out the program, 641 students taking classes with the professors were surveyed on their satisfaction and learning motivation levels. The class composition was analyzed by monitoring the professor's class. The effect of the consulting was verified by comparing students' class satisfaction scores before and after consulting. Additionally, 29 professors subject to the consulting were surveyed on their satisfaction with the program. According to the results, professors subject to the consulting recognized that the teaching methods and class management strategies presented through the consulting effectively improved student satisfaction and motivation and provided an opportunity to gain confidence through the class. Furthermore, professors subject to the consulting were able to acquire knowledge, skills, and attitudes related to class management, and they perceived the program positively, stating that it allowed them to quickly adapt to the university education environment through cooperative communication with senior professors serving as consultants.

A Study of Development and Effectiveness of Eating Habit Teaching Software for Disabilities in Elementary School (초등학교 장애학생의 식생활 지도를 위한 소프트웨어 개발 및 효과 연구)

  • Choi, Seong-Ouk;Wang, Yoo-Jin;Kim, Du-Gyu
    • Journal of Fisheries and Marine Sciences Education
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    • v.24 no.6
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    • pp.884-900
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    • 2012
  • This study put emphasis on improving the quality of lives of the elementary students with disabilities by planning and realizing software for the purpose of teaching eating habits. It tried to develop software which constantly applies and practices contents learned from content systems subordinate to practical subjects. It is mainly consisted of 'cooking and eating' among the content systems of the practical subjects in the basic curriculum. To this end, it chose four modules as their final choices, 'eating various foods, cooking happily, setting the table, and washing the dishes.' Media is in CD-ROM Title form. Macromedia Flash and Macromedia Director were used as authoring tools. Program is basically going along centering on small units. And activities in each topic are composed of thinking, investigating, and organizing order. When we applied the software, developed in this research, to 3 elementary students with disabilities using multiple probe design across subjects, it had positive effects on eating habits related functions of all participants.

The Perception of Teachers on the Instructional Method of Practical Arts Education (실과교과의 교수 .학습 방법에 대한 교사들의 인식)

  • 왕석순
    • Journal of Korean Home Economics Education Association
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    • v.15 no.1
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    • pp.15-32
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    • 2003
  • This study examined teacher perception of the instructional method. activities and material in terms of class quality enhancement. Also this study established instructional method. activities and material application Per 7th Practical Arts Education Course guidance domain. and type identification of the instructional method and activities unique to the Practical arts curriculum. Conclusions : 1. Teachers consider the instructional method and material beneficial. However in the item relevant to application of diverse instructional methods Per specific teaching objective and educational content in the actual classroom. the highest percentage responding. ‘relatively yes’ (39.7%) . balanced out with those answering. ‘no’(37.7%) 2. In linking the instructional method and material to secondary school home economics education, teachers experienced difficulty in teaching only the clothing education domain . 3. In each guidance domain, lecture method, problem-solving learning. cooperative learning. home project learning and functional learning were surveyed for instructional method suitability. Notably, home project learning was identified as a significant instructional method. This result begs in-dept analysis as home project learning may be utilized as a tool to compensate for the absence of practical educational objective condition fulfillment and to substitute for teachers unable to Provide such functional guidance in class. 4. In each guidance domain. role-playing. debate/discussion. case study research, practical exercise and activity reporting were rated as essential teaching ㆍ learning activities. 5. In each guidance domain.‘VCR’, ‘CD-ROM’ and ‘Web media’ were identified as suitable instructional materials .

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Exploring the Success Factors of the e-Learning Systems (e-Learning 시스템의 성공요인에 대한 탐색적 연구)

  • Lee, Moon-Bong;Kim, Jong-Weon
    • The Journal of Information Systems
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    • v.15 no.4
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    • pp.171-188
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    • 2006
  • Information technology and the Internet have had a dramatic effect on education method and individual life. Universities and companies we making large investments in e-Learning applications but are hard to pressed to evaluate the success of their e-Learning systems. e-Learning can be seen as not only one of Internet based information systems which can provide education services but also one of teaching-teaming methods which can implement self-directed teaming. This paper tests the updated model of information system success proposed by Delone and McLean using a field study of a e-Learning. The five dimensions - information quality, system quality, service quality, user satisfaction, net benefit - of the updated model are parsimonious framework for organizing the e-learning success metrics identified in the literature. Questionaires are collected from 107 students who are enrolling a e-learning class using online survey. The model is tested using SPSS and LISREL. The results show that information quality and service quality are significant predictors of user satisfaction with the e-Learning system but system quality is not. Also user satisfaction is found to be a strong predictor of the learning performance. This strong association between user satisfaction and teaming performance suggests that user satisfaction may serve as a valid surrogate for teaming performance. Empirical testing of the updated DeLone & McLean model should therefore be extended to cover a wider variety of systems.

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The Effects of L1 Rhetorical Styles on L2 Writing Quality

  • Kim, Sung-Hye
    • English Language & Literature Teaching
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    • v.11 no.3
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    • pp.39-56
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    • 2005
  • This study is a small-scale replication study of Kubota (1998). Kubota discovered that L1 rhetoric was not the main cause of L2 writing problems. The conclusion of Kubota's study was in contrast to that of contrastive rhetoric research that claimed that the use of L1 rhetorical styles in L2 writing negatively affects the quality of L2 writing, in particular, at the organizational level. According to Kubota(1998), the use of Japanese rhetorical styles did not deteriorate the quality of English writing. By investigating Korean ESL learners, this replication study examined whether L1 and L2 writings have the same rhetorical styles and how L1 rhetorical styles affect the L2 writing quality. The study analyzed Korean and English persuasive writings written by 12 Korean ESL learners in terms of organization. The results show that Korean learners of English used different rhetorical styles in their L1 Korean writing and L2 English writing. However, there was a positive relationship between L1 Korean and L2 English organization scores.

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A Study on the Game Quality Management Methodology (게임품질관리 수업 개선을 위한 게임 플레이 분석 시스템 설계)

  • Lee, Yoon-Yim;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.19 no.1
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    • pp.85-94
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    • 2019
  • This paper aims to improve teaching methods for changing the game-related department and game quality management classes of A university from theoretical to practical classes. The main goal is to design and develop a game play analysis system. The design and development of the game play analysis system enables the company to experience the overall process of game development that meets the requirements of the industry. Designs for systems that can improve understanding of game content by experiencing debugging to testing.