• Title/Summary/Keyword: Provide Interface

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A Study on the Ubiquitous Interface Technologies (유비쿼터스 인터페이스 기술에 대한 고찰)

  • Lee, Hyeon-Jae;Oh, Chang-Heon
    • Journal of Digital Convergence
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    • v.4 no.1
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    • pp.31-41
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    • 2006
  • This article introduces developing trends of an 'Ubiquitous Interface' as an access method for use of various network resources, such as public wireless networks and un-licensed wireless networks in ubiquitous sensor network environments, without troublesome settings or operations by users. 'Ubiquitous Interface' is a relatively wide sense meaning not only physical interface of specified device or between processors, but anything method for access USN. These 'Ubiquitous Interface' able to provide seamless services that adapt autonomously to the user's movements and changes in the state of wireless resources. Recently, strongly recommended current technologies are RFID, NFC, Multi-mode mobile terminal, UMA mobile terminal and Wearable computer as a future ubiquitous interface. These technologies are have to have flexibility and multiple physical communication channels for seamless service hand over and serve easy connection at huge USN to user. Also, they have to must have flexible software structure. Finally, through the 'Ubiquitous Interface', we will be experience of seamless communication and realize a real liberty of communication.

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Developing Trend of an Ubiquitous Interface Technologies (유비쿼터스 인터페이스 기술의 개발 동향)

  • Lee, Hyeon-Jae;O, Chang-Heon
    • 한국디지털정책학회:학술대회논문집
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    • 2005.11a
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    • pp.299-311
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    • 2005
  • This article introduces developing trends of an "Ubiquitous Interface" as an access method for use of various network resources, such as public wireless networks and un-licensed wireless networks in ubiquitous sensor network environments, without troublesome settings or operations by users. "Ubiquitous Interface" is include a relatively wide sense meaning not only physical interface of specified device or between processors, but anything method for access USN. These "Ubiquitous Interface" able to provide seamless services that adapt autonomously to the user's movements and changes in the state of wireless resources. Recently, strongly recommended candidates are RFID, NFC, Multi-mode mobile terminal, Wearable computer and OSGi for integrated digital home networking system as a future ubiquitous interface. These candidates are have to have flexibility and multiple physical communication channel for seamless service hand over and serve easy connection at huge USN to user. And, must have flexible software structure and multi-functional middleware. Consequently, for more enhance performance of an ubiquitous interface and developing, need more structured and integrated future plan.

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Research of Soft-Interface Creation and Provision Methodology According to Applications Based on Mobile Device Environment (모바일 디바이스 환경에서 어플리케이션에 따른 소프트 인터페이스 제작 및 제공 방안 연구)

  • Cho, Changhee;Park, Sanghyun;Lee, Sang-Joon;Kim, Jinsul
    • Journal of Digital Contents Society
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    • v.14 no.4
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    • pp.513-519
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    • 2013
  • In this paper, we provide interfaces according to user application environments and provide tools through web-site that users can create interface to apply a wide range of application environment. HTML5 is used in the creation processing, so users can create various interfaces by dragging mouse and apply it to multimedia, game applications as well as documents by using the ASCII code and key events that are provided in the Android OS. Database of interfaces is stored in HDFS (Hadoop Distributed File System) based on Hadoop for management and users can have their own designed interface or select interfaces through simple login any time. In order to provide interface quickly, HIVE based on Hadoop is used for search and the data is provided in XML file which smart mobile can process quickly.

A Framework for Processing Brain Waves Used in a Brain-computer Interface

  • Sung, Yun-Sick;Cho, Kyun-Geun;Um, Ky-Hyun
    • Journal of Information Processing Systems
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    • v.8 no.2
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    • pp.315-330
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    • 2012
  • Recently, methodologies for developing brain-computer interface (BCI) games using the BCI have been actively researched. The existing general framework for processing brain waves does not provide the functions required to develop BCI games. Thus, developing BCI games is difficult and requires a large amount of time. Effective BCI game development requires a BCI game framework. Therefore the BCI game framework should provide the functions to generate discrete values, events, and converted waves considering the difference between the brain waves of users and the BCIs of those. In this paper, BCI game frameworks for processing brain waves for BCI games are proposed. A variety of processes for converting brain waves to apply the measured brain waves to the games are also proposed. In an experiment the frameworks proposed were applied to a BCI game for visual perception training. Furthermore, it was verified that the time required for BCI game development was reduced when the framework proposed in the experiment was applied.

The Influence of Surface Roughness on Interface Strength (표면 거칠기 정도가 접촉면 전단력에 미치는 영향)

  • 이석원
    • Proceedings of the Korean Geotechical Society Conference
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    • 1999.10a
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    • pp.255-262
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    • 1999
  • This paper summarizes the results of a study which uses the recently developed Optical Profile Microscopy technique (Dove and Frost, 1996) as the basis for investigating the role of geomembrane surface roughness on the shear strength of goomembrane/geotextile interfaces. The results show that interface friction can be quantitatively related to the surface roughness of the geomembrane. The peak and residual interface strengths increase dramatically through the use of textured geomembranes as opposed to smooth geomembranes. For the smooth geomembranes, the sliding of the geotextile is the main shear mechanism. For the textured geomembranes, the peak interface strength is mainly mobilized through the micro-texture of the geomembrane, however, the residual interface strength is primarily attributed to macro scale surface roughness which pulls out and breaks the filaments from the geotextile. The results of this study can be extended to the other interfaces such as joints in rock mass, and also can be used to provide a quantitative framework that can lead to a significantly improved basis for the selection and design of geotextiles and geomembranes in direct contact.

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Analysis of Soil Nailed Wall Behaviour Based on Field Measurements (현장계측을 통한 소일네일링 벽체의 거동 분석)

  • 이철주;이도섭;김홍택;박재억;김충규
    • Journal of the Korean Geotechnical Society
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    • v.20 no.6
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    • pp.119-126
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    • 2004
  • Behaviour of soil nailed walls in Korea has been analysed based on a number of field measurements. The investigation has included interface shear strength development at the nail-soil interface from pull-out tests, lateral ground displacements, tensile force distributions along soil nails and mobilised interface shear stress distributions. Insights into the soil nailed wall behaviour based on the shear transfer mechanism at the soil-nail interface and partial mobilisations of the interface shear strength, governed by relative shear displacement, are reported and discussed. It is expected that results from the current research can provide relevant parameters required for preliminary design of soil nailed walls in Korea.

Multimodal Interface Based on Novel HMI UI/UX for In-Vehicle Infotainment System

  • Kim, Jinwoo;Ryu, Jae Hong;Han, Tae Man
    • ETRI Journal
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    • v.37 no.4
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    • pp.793-803
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    • 2015
  • We propose a novel HMI UI/UX for an in-vehicle infotainment system. Our proposed HMI UI comprises multimodal interfaces that allow a driver to safely and intuitively manipulate an infotainment system while driving. Our analysis of a touchscreen interface-based HMI UI/UX reveals that a driver's use of such an interface while driving can cause the driver to be seriously distracted. Our proposed HMI UI/UX is a novel manipulation mechanism for a vehicle infotainment service. It consists of several interfaces that incorporate a variety of modalities, such as speech recognition, a manipulating device, and hand gesture recognition. In addition, we provide an HMI UI framework designed to be manipulated using a simple method based on four directions and one selection motion. Extensive quantitative and qualitative in-vehicle experiments demonstrate that the proposed HMI UI/UX is an efficient mechanism through which to manipulate an infotainment system while driving.

LARGE AMPLITUDE THEORY OF A SHOCK-ACCELERATED INSTABILITY IN COMPRESSIBLE FLUIDS

  • Sohn, Sung-Ik
    • Korean Journal of Mathematics
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    • v.19 no.2
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    • pp.191-203
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    • 2011
  • The interface between fluids of different densities is unstable under acceleration by a shock wave. A previous small amplitude linear theory for the compressible Euler equation failed to provide a quantitatively correct prediction for the growth rate of the unstable interface. In this paper, to include dominant nonlinear effects in a large amplitude regime, we present high-order perturbation equations of the Euler equation, and boundary conditions for the contact interface and shock waves.

A Study on the Context of Affordance in Smart-phone Interface (스마트폰 인터페이스의 어포던스 맥락에 관한 연구)

  • Kim, Hyung Woo
    • Journal of Korea Multimedia Society
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    • v.18 no.5
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    • pp.663-670
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    • 2015
  • In this study, I have researched the theories about Gibson's real affordance and Norman's perceived affordance which are central fact of affordance, And I have examined the context of affordance in smart-phone interface which was consist of affordance and signifier with viewpoint of amalgamation of Gibson & Norman. The results of this study are as follows; The first, Gibson's real affordance is a physical space in ubiquitous environment that interact through the behavioral space is composed with physical space and electronic space. Norman's perceived affordance is mediated to electronic space and signifier makes a behaviroal space which provide the clue of interaction. The second, signifier can be categorized into visceral, behavioral and reflective signifier based on three brain actions which are visceral, behavior, and reflection. Through the categorization, we can grasp that behavioral and reflective signifies generate visceral signifier. The third, the context of affordance in smart-phone has the structure of circulation. The structure of circulation is as follows: Real affordance makes the perceived affordance, the perceive affordance makes the signifiers and the signifiers make new real affordance. This study could provide the theoretical basis for using signifier in smart-phone interface design.

Simulator Design Using a General Purpose PC and Off-The-Shelf Interface Boards for GNSS/INS Integrated Navigation System (GNSS/INS 통합항법 시스템을 위한 범용 PC와 Off-The-Shelf 인터페이스 보드를 이용한 시뮬레이터 설계)

  • Jae Hoon Son;Sang Heon Oh;Dong-Hwan Hwang
    • Journal of Positioning, Navigation, and Timing
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    • v.13 no.1
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    • pp.93-102
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    • 2024
  • Global Navigation Satellite System (GNSS)/Inertial Navigation System (INS) integrated navigation systems provide highly accurate and reliable navigation solutions and are widely used as civil and military navigation systems. In order to facilitate the GNSS/INS integrated navigation system development task, a simulator can be used to provide inputs for the GNSS/INS integrated navigation system. In this paper, a simulator design using general-purpose Personal Computer (PC) and Off-The-Shelf (OTS) interface boards for a GNSS/INS integrated navigation system is proposed and implementation results are presented. Requirements of the GNSS/INS integrated navigation system simulator are presented and a design method that satisfies the requirements is described. In order to show the usefulness of the proposed design method, a simulator using a general-purpose PC and OTS interface boards for the GPS/INS integrated navigation system are implemented and verified. The implementation results show that the simulator designed by the proposed method generates the GPS L1 C/A signal and IMU data without any problems.